qt3d/tests/auto/render/qobjectpicker/tst_qobjectpicker.cpp

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/****************************************************************************
**
** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
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** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
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** a written agreement between you and The Qt Company. For licensing terms
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** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
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** $QT_END_LICENSE$
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****************************************************************************/
#include <QtTest/QTest>
#include <QtTest/QSignalSpy>
#include <Qt3DCore/private/qnode_p.h>
#include <Qt3DCore/private/qscene_p.h>
#include <Qt3DCore/qbackendscenepropertychange.h>
#include <Qt3DRender/QObjectPicker>
#include <Qt3DRender/QAttribute>
#include <Qt3DRender/QPickEvent>
#include "testpostmanarbiter.h"
class MyObjectPicker : public Qt3DRender::QObjectPicker
{
Q_OBJECT
public:
MyObjectPicker(Qt3DCore::QNode *parent = Q_NULLPTR)
: Qt3DRender::QObjectPicker(parent)
{}
void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &change) Q_DECL_FINAL
{
Qt3DRender::QObjectPicker::sceneChangeEvent(change);
}
private:
friend class tst_ObjectPicker;
};
// We need to call QNode::clone which is protected
// So we sublcass QNode instead of QObject
class tst_QObjectPicker : public Qt3DCore::QNode
{
Q_OBJECT
public:
tst_QObjectPicker()
{
qRegisterMetaType<Qt3DRender::QAttribute*>("Qt3DRender::QAttribute*");
qRegisterMetaType<Qt3DRender::QPickEvent*>("Qt3DRender::QPickEvent*");
}
~tst_QObjectPicker()
{
QNode::cleanup();
}
private Q_SLOTS:
void checkCloning_data()
{
QTest::addColumn<Qt3DRender::QObjectPicker *>("objectPicker");
Qt3DRender::QObjectPicker *objectPicker = new Qt3DRender::QObjectPicker();
QTest::newRow("empty objectPicker") << objectPicker;
objectPicker = new Qt3DRender::QObjectPicker();
objectPicker->setHoverEnabled(true);
QTest::newRow("objectPicker_all_true") << objectPicker;
objectPicker = new Qt3DRender::QObjectPicker();
Qt3DRender::QAttribute *attr = new Qt3DRender::QAttribute();
objectPicker->setPickAttribute(attr);
QTest::newRow("objectPicker_withAttribute") << objectPicker;
}
void checkCloning()
{
// GIVEN
QFETCH(Qt3DRender::QObjectPicker *, objectPicker);
// WHEN
Qt3DRender::QObjectPicker *clone = static_cast<Qt3DRender::QObjectPicker *>(QNode::clone(objectPicker));
QCoreApplication::processEvents();
// THEN
QVERIFY(clone != Q_NULLPTR);
QCOMPARE(objectPicker->id(), clone->id());
QCOMPARE(objectPicker->hoverEnabled(), clone->hoverEnabled());
QCOMPARE(objectPicker->isPressed(), clone->isPressed());
QCOMPARE(objectPicker->containsMouse(), clone->containsMouse());
if (objectPicker->pickAttribute()) {
QVERIFY(clone->pickAttribute());
QCOMPARE(clone->pickAttribute()->id(), objectPicker->pickAttribute()->id());
}
}
void checkPropertyUpdates()
{
// GIVEN
QScopedPointer<Qt3DRender::QObjectPicker> objectPicker(new Qt3DRender::QObjectPicker());
TestArbiter arbiter(objectPicker.data());
// WHEN
Qt3DRender::QAttribute *attr = new Qt3DRender::QAttribute();
objectPicker->setPickAttribute(attr);
QCoreApplication::processEvents();
// THEN
QCOMPARE(arbiter.events.size(), 1);
Qt3DCore::QScenePropertyChangePtr change = arbiter.events.first().staticCast<Qt3DCore::QScenePropertyChange>();
QCOMPARE(change->propertyName(), "pickAttribute");
QCOMPARE(change->value().value<Qt3DCore::QNodeId>(), attr->id());
QCOMPARE(change->type(), Qt3DCore::NodeUpdated);
arbiter.events.clear();
// WHEN
objectPicker->setHoverEnabled(true);
QCoreApplication::processEvents();
// THEN
QCOMPARE(arbiter.events.size(), 1);
change = arbiter.events.last().staticCast<Qt3DCore::QScenePropertyChange>();
QCOMPARE(change->propertyName(), "hoverEnabled");
QCOMPARE(change->value().toBool(), true);
QCOMPARE(change->type(), Qt3DCore::NodeUpdated);
arbiter.events.clear();
}
void checkBackendUpdates_data()
{
QTest::addColumn<QByteArray>("signalPrototype");
QTest::addColumn<QByteArray>("propertyName");
QTest::newRow("clicked")
<< QByteArray(SIGNAL(clicked(QPickEvent *)))
<< QByteArrayLiteral("clicked");
QTest::newRow("pressed")
<< QByteArray(SIGNAL(pressed(QPickEvent *)))
<< QByteArrayLiteral("pressed");
QTest::newRow("released")
<< QByteArray(SIGNAL(released(QPickEvent *)))
<< QByteArrayLiteral("released");
QTest::newRow("entered")
<< QByteArray(SIGNAL(entered()))
<< QByteArrayLiteral("entered");
QTest::newRow("exited")
<< QByteArray(SIGNAL(exited()))
<< QByteArrayLiteral("exited");
}
void checkBackendUpdates()
{
// GIVEN
QFETCH(QByteArray, signalPrototype);
QFETCH(QByteArray, propertyName);
QScopedPointer<MyObjectPicker> objectPicker(new MyObjectPicker());
QSignalSpy spy(objectPicker.data(), signalPrototype.constData());
// WHEN
// Create Backend Change and distribute it to frontend node
Qt3DCore::QBackendScenePropertyChangePtr e(new Qt3DCore::QBackendScenePropertyChange(Qt3DCore::NodeUpdated, objectPicker->id()));
e->setPropertyName(propertyName.constData());
objectPicker->sceneChangeEvent(e);
// THEN
// Check that the QObjectPicker triggers the expected signal
QCOMPARE(spy.count(), 1);
}
protected:
Qt3DCore::QNode *doClone() const Q_DECL_OVERRIDE
{
return Q_NULLPTR;
}
};
QTEST_MAIN(tst_QObjectPicker)
#include "tst_qobjectpicker.moc"