mirror of https://github.com/qt/qt3d.git
175 lines
5.7 KiB
C++
175 lines
5.7 KiB
C++
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/****************************************************************************
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**
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** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
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** Contact: http://www.qt-project.org/legal
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**
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** This file is part of the Qt3D module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL3$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see http://www.qt.io/terms-conditions. For further
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** information use the contact form at http://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 3 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPLv3 included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 3 requirements
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** will be met: https://www.gnu.org/licenses/lgpl.html.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 2.0 or later as published by the Free
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** Software Foundation and appearing in the file LICENSE.GPL included in
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** the packaging of this file. Please review the following information to
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** ensure the GNU General Public License version 2.0 requirements will be
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** met: http://www.gnu.org/licenses/gpl-2.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include <QtTest/QTest>
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#include <Qt3DCore/private/qnode_p.h>
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#include <Qt3DCore/private/qscene_p.h>
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#include <Qt3DRender/QObjectPicker>
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#include <Qt3DRender/QAttribute>
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#include "testpostmanarbiter.h"
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class MyObjectPicker : public Qt3DRender::QObjectPicker
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{
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Q_OBJECT
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public:
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MyObjectPicker(Qt3DCore::QNode *parent = Q_NULLPTR)
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: Qt3DRender::QObjectPicker(parent)
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{}
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private:
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friend class tst_ObjectPicker;
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};
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// We need to call QNode::clone which is protected
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// So we sublcass QNode instead of QObject
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class tst_QObjectPicker : public Qt3DCore::QNode
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{
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Q_OBJECT
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public:
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tst_QObjectPicker()
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{
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qRegisterMetaType<Qt3DRender::QAttribute*>("Qt3DRender::QAttribute*");
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}
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~tst_QObjectPicker()
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{
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QNode::cleanup();
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}
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private Q_SLOTS:
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void checkCloning_data()
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{
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QTest::addColumn<Qt3DRender::QObjectPicker *>("objectPicker");
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Qt3DRender::QObjectPicker *objectPicker = new Qt3DRender::QObjectPicker();
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QTest::newRow("empty objectPicker") << objectPicker;
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objectPicker = new Qt3DRender::QObjectPicker();
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objectPicker->setHoverEnabled(true);
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QTest::newRow("objectPicker_all_true") << objectPicker;
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objectPicker = new Qt3DRender::QObjectPicker();
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Qt3DRender::QAttribute *attr = new Qt3DRender::QAttribute();
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objectPicker->setPickAttribute(attr);
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QTest::newRow("objectPicker_withAttribute") << objectPicker;
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}
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void checkCloning()
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{
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// GIVEN
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QFETCH(Qt3DRender::QObjectPicker *, objectPicker);
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// WHEN
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Qt3DRender::QObjectPicker *clone = static_cast<Qt3DRender::QObjectPicker *>(QNode::clone(objectPicker));
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QCoreApplication::processEvents();
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// THEN
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QVERIFY(clone != Q_NULLPTR);
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QCOMPARE(objectPicker->id(), clone->id());
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QCOMPARE(objectPicker->hoverEnabled(), clone->hoverEnabled());
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QCOMPARE(objectPicker->isPressed(), clone->isPressed());
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QCOMPARE(objectPicker->containsMouse(), clone->containsMouse());
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if (objectPicker->pickAttribute()) {
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QVERIFY(clone->pickAttribute());
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QCOMPARE(clone->pickAttribute()->id(), objectPicker->pickAttribute()->id());
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}
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}
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void checkPropertyUpdates()
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{
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// GIVEN
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QScopedPointer<Qt3DRender::QObjectPicker> objectPicker(new Qt3DRender::QObjectPicker());
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TestArbiter arbiter(objectPicker.data());
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// WHEN
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Qt3DRender::QAttribute *attr = new Qt3DRender::QAttribute();
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objectPicker->setPickAttribute(attr);
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QCoreApplication::processEvents();
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// THEN
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QCOMPARE(arbiter.events.size(), 1);
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Qt3DCore::QScenePropertyChangePtr change = arbiter.events.first().staticCast<Qt3DCore::QScenePropertyChange>();
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QCOMPARE(change->propertyName(), "pickAttribute");
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QCOMPARE(change->value().value<Qt3DCore::QNodeId>(), attr->id());
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QCOMPARE(change->type(), Qt3DCore::NodeUpdated);
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arbiter.events.clear();
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// WHEN
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objectPicker->setHoverEnabled(true);
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QCoreApplication::processEvents();
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// THEN
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QCOMPARE(arbiter.events.size(), 1);
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change = arbiter.events.last().staticCast<Qt3DCore::QScenePropertyChange>();
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QCOMPARE(change->propertyName(), "hoverEnabled");
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QCOMPARE(change->value().toBool(), true);
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QCOMPARE(change->type(), Qt3DCore::NodeUpdated);
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arbiter.events.clear();
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}
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void checkBackendUpdates()
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{
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// GIVEN
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//QScopedPointer<MyObjectPicker> objectPicker(new MyObjectPicker());
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// TO DO: Complete
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// WHEN
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// Create Backend Change and distribute it to frontend node
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// objectPicker->sceneChangeEvent();
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// THEN
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// Check that the QOjectPicker triggers the expected signal
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}
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protected:
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Qt3DCore::QNode *doClone() const Q_DECL_OVERRIDE
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{
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return Q_NULLPTR;
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}
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};
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QTEST_MAIN(tst_QObjectPicker)
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#include "tst_qobjectpicker.moc"
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