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Lights: Fix animation in example and add another
Looks like QML doesn't like animating only a single element of a 3d vector. It seems to default the non-animating elements to 0. Instead use a Vector3DAnimation. Also added another animation to the transformation to make the spotlight move back and forth in addition to sweeping it's local direction angle. Change-Id: Ief490752107b2b618dcf8500cb87561b3baea0bb Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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@ -145,21 +145,30 @@ Entity
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radius: 1
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},
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Transform {
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translation: Qt.vector3d(-5.0, 40.0, -5.0)
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translation: Qt.vector3d(-20.0, 40.0, 0.0)
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Quick.SequentialAnimation on translation {
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loops: Quick.Animation.Infinite
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running: true
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Quick.Vector3dAnimation { from: Qt.vector3d(-40.0, 40.0, 0.0); to: Qt.vector3d(40.0, 40.0, 0.0); duration: 5000 }
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Quick.Vector3dAnimation { from: Qt.vector3d(40.0, 40.0, 0.0); to: Qt.vector3d(-40.0, 40.0, 0.0); duration: 5000 }
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}
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},
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PhongMaterial {
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diffuse: "white"
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},
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SpotLight {
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localDirection: Qt.vector3d(1.0, -4.0, 0.0)
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Quick.SequentialAnimation on localDirection.x {
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Quick.NumberAnimation { from: -4.0; to: 4.0; duration: 5000 }
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Quick.NumberAnimation { from: 4.0; to: -4.0; duration: 5000 }
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localDirection: Qt.vector3d(0.0, -4.0, 0.0)
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Quick.SequentialAnimation on localDirection {
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loops: Quick.Animation.Infinite
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running: true
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Quick.Vector3dAnimation { from: Qt.vector3d(0.0, -4.0, -4.0); to: Qt.vector3d(0.0, -4.0, 4.0); duration: 1000 }
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Quick.Vector3dAnimation { from: Qt.vector3d(0.0, -4.0, 4.0); to: Qt.vector3d(0.0, -4.0, -4.0); duration: 1000 }
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}
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color: "white"
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cutOffAngle: 30
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constantAttenuation: 1
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intensity: 4
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intensity: 2.5
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}
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]
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}
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