Add a simple example showing all phong variants

Change-Id: Idcbb8a42658c6525f852e2f226ce816d779ee9c7
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
This commit is contained in:
Kevin Ottens 2017-08-02 10:27:40 +02:00 committed by Sean Harmer
parent b9a2aee411
commit 3d0abc640e
6 changed files with 322 additions and 1 deletions

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/****************************************************************************
**
** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** BSD License Usage
** Alternatively, you may use this file under the terms of the BSD license
** as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of The Qt Company Ltd nor the names of its
** contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.0 as Quick
import Qt3D.Core 2.0
import Qt3D.Render 2.0
import Qt3D.Extras 2.0
Entity {
id: root
property vector3d position: Qt.vector3d()
property Material material
components: [mesh, material, transform]
CuboidMesh {
id: mesh
xExtent: 0.5
yExtent: xExtent
zExtent: xExtent
}
Transform {
id: transform
translation: root.position
rotationZ: 45
Quick.NumberAnimation on rotationY {
from: 0; to: 360
loops: Quick.Animation.Infinite
duration: 5000
}
}
}

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/****************************************************************************
**
** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** BSD License Usage
** Alternatively, you may use this file under the terms of the BSD license
** as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of The Qt Company Ltd nor the names of its
** contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include <Qt3DQuickExtras/qt3dquickwindow.h>
#include <QGuiApplication>
int main(int argc, char* argv[])
{
QGuiApplication app(argc, argv);
Qt3DExtras::Quick::Qt3DQuickWindow view;
view.setSource(QUrl("qrc:/main.qml"));
view.show();
return app.exec();
}

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/****************************************************************************
**
** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** BSD License Usage
** Alternatively, you may use this file under the terms of the BSD license
** as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of The Qt Company Ltd nor the names of its
** contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/
import Qt3D.Core 2.0
import Qt3D.Render 2.0
import Qt3D.Input 2.0
import Qt3D.Extras 2.0
Entity {
components: [
RenderSettings {
activeFrameGraph: ForwardRenderer {
clearColor: "white"
camera: mainCamera
}
},
InputSettings { }
]
Camera {
id: mainCamera
position: Qt.vector3d(0.0, 0.0, 7.0)
upVector: Qt.vector3d(0.0, 1.0, 0.0)
viewCenter: Qt.vector3d(0.0, 0.0, 0.0)
}
FirstPersonCameraController {
camera: mainCamera
}
Entity {
components: [
PointLight {},
Transform { translation: mainCamera.position }
]
}
CubeEntity {
position: Qt.vector3d(-1, 1, 0)
material: PhongMaterial {}
}
CubeEntity {
position: Qt.vector3d(0, 1, 0)
material: DiffuseMapMaterial {
diffuse: TextureLoader { source: "qrc:/assets/textures/pattern_09/diffuse.webp" }
}
}
CubeEntity {
position: Qt.vector3d(1, 1, 0)
material: DiffuseSpecularMapMaterial {
diffuse: TextureLoader { source: "qrc:/assets/textures/pattern_09/diffuse.webp" }
specular: TextureLoader { source: "qrc:/assets/textures/pattern_09/specular.webp" }
}
}
CubeEntity {
position: Qt.vector3d(-1, 0, 0)
material: PhongAlphaMaterial {}
}
CubeEntity {
position: Qt.vector3d(0, 0, 0)
material: NormalDiffuseMapMaterial {
normal: TextureLoader { source: "qrc:/assets/textures/pattern_09/normal.webp" }
diffuse: TextureLoader { source: "qrc:/assets/textures/pattern_09/diffuse.webp" }
}
}
CubeEntity {
position: Qt.vector3d(1, 0, 0)
material: NormalDiffuseMapAlphaMaterial {
normal: TextureLoader { source: "qrc:/assets/textures/pattern_09/normal.webp" }
diffuse: TextureLoader { source: "qrc:/assets/textures/pattern_09/diffuse.webp" }
}
}
CubeEntity {
position: Qt.vector3d(-1, -1, 0)
material: NormalDiffuseSpecularMapMaterial {
normal: TextureLoader { source: "qrc:/assets/textures/pattern_09/normal.webp" }
diffuse: TextureLoader { source: "qrc:/assets/textures/pattern_09/diffuse.webp" }
specular: TextureLoader { source: "qrc:/assets/textures/pattern_09/specular.webp" }
}
}
CubeEntity {
position: Qt.vector3d(0, -1, 0)
material: NormalDiffuseSpecularMapMaterial {
normal: TextureLoader { source: "qrc:/assets/textures/pattern_09/normal.webp" }
diffuse: TextureLoader { source: "qrc:/assets/textures/pattern_09/diffuse.webp" }
specular: TextureLoader { source: "qrc:/assets/textures/pattern_09/specular.webp" }
}
}
CubeEntity {
position: Qt.vector3d(1, -1, 0)
material: NormalDiffuseSpecularMapMaterial {
normal: TextureLoader { source: "qrc:/assets/textures/pattern_09/normal.webp" }
diffuse: TextureLoader { source: "qrc:/assets/textures/pattern_09/diffuse.webp" }
specular: TextureLoader { source: "qrc:/assets/textures/pattern_09/specular.webp" }
}
}
}

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!include( ../examples.pri ) {
error( "Couldn't find the examples.pri file!" )
}
SOURCE += main.cpp
QT += qml quick 3dcore 3drender 3dinput 3dquick 3dquickextras
OTHER_FILES += \
main.qml \
CubeEntity.qml
SOURCES += \
main.cpp
RESOURCES += \
phong-cubes.qrc \
../exampleresources/textures.qrc

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<RCC>
<qresource prefix="/">
<file>main.qml</file>
<file>CubeEntity.qml</file>
</qresource>
</RCC>

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@ -20,7 +20,8 @@ SUBDIRS += \
qardboard \
advancedcustommaterial \
simplecustommaterial \
scene2d
scene2d \
phong-cubes
qtHaveModule(multimedia): SUBDIRS += audio-visualizer-qml