mirror of https://github.com/qt/qt3d.git
Add a simple example showing all phong variants
Change-Id: Idcbb8a42658c6525f852e2f226ce816d779ee9c7 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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/****************************************************************************
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**
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** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the Qt3D module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:BSD$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** BSD License Usage
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** Alternatively, you may use this file under the terms of the BSD license
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** as follows:
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**
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** "Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions are
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** met:
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** * Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** * Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in
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** the documentation and/or other materials provided with the
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** distribution.
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** * Neither the name of The Qt Company Ltd nor the names of its
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** contributors may be used to endorse or promote products derived
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** from this software without specific prior written permission.
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**
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**
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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import QtQuick 2.0 as Quick
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import Qt3D.Core 2.0
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import Qt3D.Render 2.0
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import Qt3D.Extras 2.0
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Entity {
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id: root
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property vector3d position: Qt.vector3d()
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property Material material
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components: [mesh, material, transform]
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CuboidMesh {
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id: mesh
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xExtent: 0.5
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yExtent: xExtent
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zExtent: xExtent
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}
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Transform {
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id: transform
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translation: root.position
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rotationZ: 45
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Quick.NumberAnimation on rotationY {
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from: 0; to: 360
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loops: Quick.Animation.Infinite
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duration: 5000
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}
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}
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}
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/****************************************************************************
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**
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** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the Qt3D module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:BSD$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** BSD License Usage
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** Alternatively, you may use this file under the terms of the BSD license
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** as follows:
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**
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** "Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions are
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** met:
|
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** * Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** * Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in
|
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** the documentation and/or other materials provided with the
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** distribution.
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** * Neither the name of The Qt Company Ltd nor the names of its
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** contributors may be used to endorse or promote products derived
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** from this software without specific prior written permission.
|
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**
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**
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
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** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
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** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
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** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
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** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include <Qt3DQuickExtras/qt3dquickwindow.h>
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#include <QGuiApplication>
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int main(int argc, char* argv[])
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{
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QGuiApplication app(argc, argv);
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Qt3DExtras::Quick::Qt3DQuickWindow view;
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view.setSource(QUrl("qrc:/main.qml"));
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view.show();
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return app.exec();
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}
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@ -0,0 +1,152 @@
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/****************************************************************************
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**
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** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the Qt3D module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:BSD$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
|
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** Software or, alternatively, in accordance with the terms contained in
|
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** a written agreement between you and The Qt Company. For licensing terms
|
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** and conditions see https://www.qt.io/terms-conditions. For further
|
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** information use the contact form at https://www.qt.io/contact-us.
|
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**
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** BSD License Usage
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** Alternatively, you may use this file under the terms of the BSD license
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** as follows:
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**
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** "Redistribution and use in source and binary forms, with or without
|
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** modification, are permitted provided that the following conditions are
|
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** met:
|
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** * Redistributions of source code must retain the above copyright
|
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** notice, this list of conditions and the following disclaimer.
|
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** * Redistributions in binary form must reproduce the above copyright
|
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** notice, this list of conditions and the following disclaimer in
|
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** the documentation and/or other materials provided with the
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** distribution.
|
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** * Neither the name of The Qt Company Ltd nor the names of its
|
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** contributors may be used to endorse or promote products derived
|
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** from this software without specific prior written permission.
|
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**
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**
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
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** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
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** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
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** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
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** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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import Qt3D.Core 2.0
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import Qt3D.Render 2.0
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import Qt3D.Input 2.0
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import Qt3D.Extras 2.0
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Entity {
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components: [
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RenderSettings {
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activeFrameGraph: ForwardRenderer {
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clearColor: "white"
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camera: mainCamera
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}
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},
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InputSettings { }
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]
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Camera {
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id: mainCamera
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position: Qt.vector3d(0.0, 0.0, 7.0)
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upVector: Qt.vector3d(0.0, 1.0, 0.0)
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viewCenter: Qt.vector3d(0.0, 0.0, 0.0)
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}
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FirstPersonCameraController {
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camera: mainCamera
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}
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Entity {
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components: [
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PointLight {},
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Transform { translation: mainCamera.position }
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]
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}
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CubeEntity {
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position: Qt.vector3d(-1, 1, 0)
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material: PhongMaterial {}
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}
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CubeEntity {
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position: Qt.vector3d(0, 1, 0)
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material: DiffuseMapMaterial {
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diffuse: TextureLoader { source: "qrc:/assets/textures/pattern_09/diffuse.webp" }
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}
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}
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CubeEntity {
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position: Qt.vector3d(1, 1, 0)
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material: DiffuseSpecularMapMaterial {
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diffuse: TextureLoader { source: "qrc:/assets/textures/pattern_09/diffuse.webp" }
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specular: TextureLoader { source: "qrc:/assets/textures/pattern_09/specular.webp" }
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}
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}
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CubeEntity {
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position: Qt.vector3d(-1, 0, 0)
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material: PhongAlphaMaterial {}
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}
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CubeEntity {
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position: Qt.vector3d(0, 0, 0)
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material: NormalDiffuseMapMaterial {
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normal: TextureLoader { source: "qrc:/assets/textures/pattern_09/normal.webp" }
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diffuse: TextureLoader { source: "qrc:/assets/textures/pattern_09/diffuse.webp" }
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}
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}
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CubeEntity {
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position: Qt.vector3d(1, 0, 0)
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material: NormalDiffuseMapAlphaMaterial {
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normal: TextureLoader { source: "qrc:/assets/textures/pattern_09/normal.webp" }
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diffuse: TextureLoader { source: "qrc:/assets/textures/pattern_09/diffuse.webp" }
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}
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}
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CubeEntity {
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position: Qt.vector3d(-1, -1, 0)
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material: NormalDiffuseSpecularMapMaterial {
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normal: TextureLoader { source: "qrc:/assets/textures/pattern_09/normal.webp" }
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diffuse: TextureLoader { source: "qrc:/assets/textures/pattern_09/diffuse.webp" }
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specular: TextureLoader { source: "qrc:/assets/textures/pattern_09/specular.webp" }
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}
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}
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CubeEntity {
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position: Qt.vector3d(0, -1, 0)
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material: NormalDiffuseSpecularMapMaterial {
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normal: TextureLoader { source: "qrc:/assets/textures/pattern_09/normal.webp" }
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diffuse: TextureLoader { source: "qrc:/assets/textures/pattern_09/diffuse.webp" }
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specular: TextureLoader { source: "qrc:/assets/textures/pattern_09/specular.webp" }
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}
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}
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CubeEntity {
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position: Qt.vector3d(1, -1, 0)
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material: NormalDiffuseSpecularMapMaterial {
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normal: TextureLoader { source: "qrc:/assets/textures/pattern_09/normal.webp" }
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diffuse: TextureLoader { source: "qrc:/assets/textures/pattern_09/diffuse.webp" }
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specular: TextureLoader { source: "qrc:/assets/textures/pattern_09/specular.webp" }
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}
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}
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}
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!include( ../examples.pri ) {
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error( "Couldn't find the examples.pri file!" )
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}
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SOURCE += main.cpp
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QT += qml quick 3dcore 3drender 3dinput 3dquick 3dquickextras
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OTHER_FILES += \
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main.qml \
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CubeEntity.qml
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SOURCES += \
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main.cpp
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RESOURCES += \
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phong-cubes.qrc \
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../exampleresources/textures.qrc
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<RCC>
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<qresource prefix="/">
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<file>main.qml</file>
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<file>CubeEntity.qml</file>
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</qresource>
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</RCC>
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@ -20,7 +20,8 @@ SUBDIRS += \
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qardboard \
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advancedcustommaterial \
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simplecustommaterial \
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scene2d
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scene2d \
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phong-cubes
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qtHaveModule(multimedia): SUBDIRS += audio-visualizer-qml
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