RenderThread: fix races with texture and buffer

Add dependencies to ensure we won't allow the RenderThread to proceed if we
haven't completed the execution of the texture and buffer gatherer jobs.

Change-Id: Iaad67be893738b948bf26ca903f3bff7f16a1b88
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
This commit is contained in:
Paul Lemire 2018-02-27 11:16:14 +01:00
parent bf0b3bdf5a
commit 461194b0aa
3 changed files with 15 additions and 2 deletions

View File

@ -210,6 +210,9 @@ public:
inline SynchronizerJobPtr textureLoadSyncJob() const { return m_syncTextureLoadingJob; }
inline UpdateSkinningPaletteJobPtr updateSkinningPaletteJob() const { return m_updateSkinningPaletteJob; }
inline Qt3DCore::QAspectJobPtr shaderGathererJob() const { return m_shaderGathererJob; }
inline Qt3DCore::QAspectJobPtr bufferGathererJob() const { return m_bufferGathererJob; }
inline Qt3DCore::QAspectJobPtr textureGathererJob() const { return m_textureGathererJob; }
Qt3DCore::QAbstractFrameAdvanceService *frameAdvanceService() const override;
void registerEventFilter(Qt3DCore::QEventFilterService *service) override;

View File

@ -556,7 +556,12 @@ QVector<Qt3DCore::QAspectJobPtr> RenderViewBuilder::buildJobHierachy() const
m_syncRenderCommandBuildingJob->addDependency(m_filterProximityJob);
m_syncRenderCommandBuildingJob->addDependency(m_lightGathererJob);
m_syncRenderCommandBuildingJob->addDependency(m_frustumCullingJob);
// Ensure the RenderThread won't be able to process dirtyResources
// before they have been completely gathered
m_syncRenderCommandBuildingJob->addDependency(m_renderer->shaderGathererJob());
m_syncRenderCommandBuildingJob->addDependency(m_renderer->bufferGathererJob());
m_syncRenderCommandBuildingJob->addDependency(m_renderer->textureGathererJob());
for (const auto &renderViewCommandBuilder : qAsConst(m_renderViewBuilderJobs)) {
renderViewCommandBuilder->addDependency(m_syncRenderCommandBuildingJob);

View File

@ -306,7 +306,8 @@ private Q_SLOTS:
QVERIFY(renderViewBuilder.frustumCullingJob()->dependencies().contains(renderViewBuilder.syncFrustumCullingJob()));
QVERIFY(renderViewBuilder.frustumCullingJob()->dependencies().contains(testAspect.renderer()->expandBoundingVolumeJob()));
QCOMPARE(renderViewBuilder.syncRenderCommandBuildingJob()->dependencies().size(), renderViewBuilder.materialGathererJobs().size() + 7);
QCOMPARE(renderViewBuilder.syncRenderCommandBuildingJob()->dependencies().size(), renderViewBuilder.materialGathererJobs().size() + 9);
QVERIFY(renderViewBuilder.syncRenderCommandBuildingJob()->dependencies().contains(renderViewBuilder.syncRenderViewInitializationJob()));
QVERIFY(renderViewBuilder.syncRenderCommandBuildingJob()->dependencies().contains(renderViewBuilder.renderableEntityFilterJob()));
QVERIFY(renderViewBuilder.syncRenderCommandBuildingJob()->dependencies().contains(renderViewBuilder.computableEntityFilterJob()));
@ -314,6 +315,8 @@ private Q_SLOTS:
QVERIFY(renderViewBuilder.syncRenderCommandBuildingJob()->dependencies().contains(renderViewBuilder.lightGathererJob()));
QVERIFY(renderViewBuilder.syncRenderCommandBuildingJob()->dependencies().contains(renderViewBuilder.frustumCullingJob()));
QVERIFY(renderViewBuilder.syncRenderCommandBuildingJob()->dependencies().contains(testAspect.renderer()->shaderGathererJob()));
QVERIFY(renderViewBuilder.syncRenderCommandBuildingJob()->dependencies().contains(testAspect.renderer()->bufferGathererJob()));
QVERIFY(renderViewBuilder.syncRenderCommandBuildingJob()->dependencies().contains(testAspect.renderer()->textureGathererJob()));
for (const auto materialGatherer : renderViewBuilder.materialGathererJobs()) {
QVERIFY(renderViewBuilder.syncRenderCommandBuildingJob()->dependencies().contains(materialGatherer));
}
@ -379,7 +382,7 @@ private Q_SLOTS:
QVERIFY(renderViewBuilder.frustumCullingJob()->dependencies().contains(renderViewBuilder.syncFrustumCullingJob()));
QVERIFY(renderViewBuilder.frustumCullingJob()->dependencies().contains(testAspect.renderer()->expandBoundingVolumeJob()));
QCOMPARE(renderViewBuilder.syncRenderCommandBuildingJob()->dependencies().size(), renderViewBuilder.materialGathererJobs().size() + 8);
QCOMPARE(renderViewBuilder.syncRenderCommandBuildingJob()->dependencies().size(), renderViewBuilder.materialGathererJobs().size() + 10);
QVERIFY(renderViewBuilder.syncRenderCommandBuildingJob()->dependencies().contains(renderViewBuilder.syncRenderViewInitializationJob()));
QVERIFY(renderViewBuilder.syncRenderCommandBuildingJob()->dependencies().contains(renderViewBuilder.renderableEntityFilterJob()));
QVERIFY(renderViewBuilder.syncRenderCommandBuildingJob()->dependencies().contains(renderViewBuilder.computableEntityFilterJob()));
@ -388,6 +391,8 @@ private Q_SLOTS:
QVERIFY(renderViewBuilder.syncRenderCommandBuildingJob()->dependencies().contains(renderViewBuilder.frustumCullingJob()));
QVERIFY(renderViewBuilder.syncRenderCommandBuildingJob()->dependencies().contains(renderViewBuilder.filterProximityJob()));
QVERIFY(renderViewBuilder.syncRenderCommandBuildingJob()->dependencies().contains(testAspect.renderer()->shaderGathererJob()));
QVERIFY(renderViewBuilder.syncRenderCommandBuildingJob()->dependencies().contains(testAspect.renderer()->bufferGathererJob()));
QVERIFY(renderViewBuilder.syncRenderCommandBuildingJob()->dependencies().contains(testAspect.renderer()->textureGathererJob()));
for (const auto materialGatherer : renderViewBuilder.materialGathererJobs()) {
QVERIFY(renderViewBuilder.syncRenderCommandBuildingJob()->dependencies().contains(materialGatherer));
}