mirror of https://github.com/qt/qt3d.git
Add documentation for simplecustommaterial example
Task-number: QTBUG-60287 Change-Id: Id167ddd190b7aa5468bc6590c9f9f4fea234430b Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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@ -54,6 +54,7 @@ import Qt3D.Render 2.0
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Material {
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id: root
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//! [0]
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property color maincolor: Qt.rgba(0.0, 0.0, 0.0, 1.0)
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parameters: [
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@ -63,18 +64,24 @@ Material {
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}
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]
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//! [0]
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effect: Effect {
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//! [1]
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property string vertex: "qrc:/shaders/gl3/simpleColor.vert"
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property string fragment: "qrc:/shaders/gl3/simpleColor.frag"
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property string vertexES: "qrc:/shaders/es2/simpleColor.vert"
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property string fragmentES: "qrc:/shaders/es2/simpleColor.frag"
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//! [1]
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FilterKey {
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id: forward
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name: "renderingStyle"
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value: "forward"
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}
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//! [2]
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ShaderProgram {
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id: gl3Shader
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vertexShaderCode: loadSource(parent.vertex)
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@ -85,7 +92,10 @@ Material {
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vertexShaderCode: loadSource(parent.vertexES)
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fragmentShaderCode: loadSource(parent.fragmentES)
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}
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//! [2]
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techniques: [
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//! [3]
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// OpenGL 3.1
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Technique {
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filterKeys: [forward]
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@ -99,6 +109,7 @@ Material {
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shaderProgram: gl3Shader
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}
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},
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//! [3]
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// OpenGL 2.0
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Technique {
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filterKeys: [forward]
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@ -0,0 +1,86 @@
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/****************************************************************************
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**
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** Copyright (C) 2017 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the documentation of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:FDL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU Free Documentation License Usage
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** Alternatively, this file may be used under the terms of the GNU Free
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** Documentation License version 1.3 as published by the Free Software
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** Foundation and appearing in the file included in the packaging of
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** this file. Please review the following information to ensure
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** the GNU Free Documentation License version 1.3 requirements
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** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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/*!
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\example simplecustommaterial
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\title Qt 3D: Simple custom material QML Example
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\ingroup qt3d-examples-qml
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\brief Demonstrates creating a custom material in Qt3D
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\image simple-custom-material.jpg
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\e This example demonstrates creating a simple custom material.
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\include examples-run.qdocinc
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\section1 Specifying the scene
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The example uses \l Scene3D to render a scene which will use the custom material.
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The scene contains a plane model, which uses the custom material.
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\quotefromfile simplecustommaterial/PlaneModel.qml
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\skipto Entity
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\printto
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\section1 Specifying the material
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The material is specified in \l{simplecustommaterial/SimpleMaterial.qml}{SimpleMaterial.qml}
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using \l Material type. First the material specifies parameters,
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which are mapped to the corresponding uniforms in the shaders so that they can be
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changed from the qml.
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\snippet simplecustommaterial/SimpleMaterial.qml 0
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Next we specify which shaders are loaded. Separate versions of the shaders are provided
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for OpenGL ES 2 and OpenGL renderers.
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\snippet simplecustommaterial/SimpleMaterial.qml 1
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In the vertex shader we simply transform the position by the transformation matrices.
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\quotefromfile simplecustommaterial/shaders/gl3/simpleColor.vert
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\skipto void main()
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\printto
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In the fragment shader we simply set the fragment color to be the maincolor specified
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in the material.
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\quotefromfile simplecustommaterial/shaders/gl3/simpleColor.frag
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\skipto uniform vec3 maincolor;
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\printuntil ;
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\skipto void main()
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\printto
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Next, we create \l {ShaderProgram}{ShaderPrograms} from the shaders.
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\snippet simplecustommaterial/SimpleMaterial.qml 2
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Finally the shader programs are used in the Techniques corresponding to a specific
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Api profile.
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\snippet simplecustommaterial/SimpleMaterial.qml 3
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*/
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@ -80,7 +80,8 @@ imagedirs += images \
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../../examples/qt3d/basicshapes-cpp/doc/images \
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../../examples/qt3d/planets-qml/doc/images \
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../../examples/qt3d/wireframe/doc/images \
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../../examples/qt3d/audio-visualizer-qml/doc/images
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../../examples/qt3d/audio-visualizer-qml/doc/images \
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../../examples/qt3d/simplecustommaterial/doc/images
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Cpp.ignoretokens += QT3DINPUTSHARED_EXPORT \
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QT3DCORESHARED_EXPORT \
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