Add support for loading specific animations from glTF 2 files

Can now specify source urls to QAnimationClipLoader with query
parameters for animationIndex or animationName.

Add a new manual test to demonstrate/test this by loading the 2nd
animation from the Rigged-Simple.gltf file.

Will followup with the same support for Qt 3D native json animation
files.

Change-Id: Icb66073f29b8471fe06e2e2e9c43720567dc9ee5
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
This commit is contained in:
Sean Harmer 2018-07-16 14:32:08 +01:00 committed by Sean Harmer
parent 8b9f4b0936
commit 80a51b60c2
13 changed files with 639 additions and 12 deletions

View File

@ -50,9 +50,13 @@
#include <QtCore/qjsonarray.h>
#include <QtCore/qjsondocument.h>
#include <QtCore/qjsonobject.h>
#include <QtCore/qurlquery.h>
QT_BEGIN_NAMESPACE
#define ANIMATION_INDEX_KEY QLatin1String("animationIndex")
#define ANIMATION_NAME_KEY QLatin1String("animationName")
namespace Qt3DAnimation {
namespace Animation {
@ -210,15 +214,36 @@ void AnimationClip::loadAnimationFromUrl()
return;
}
// Extract the animationName or animationIndex from the url query parameters.
// If both present, animationIndex wins.
int animationIndex = -1;
QString animationName;
if (m_source.hasQuery()) {
QUrlQuery query(m_source);
if (query.hasQueryItem(ANIMATION_INDEX_KEY)) {
bool ok = false;
int i = query.queryItemValue(ANIMATION_INDEX_KEY).toInt(&ok);
if (ok)
animationIndex = i;
}
if (animationIndex == -1 && query.hasQueryItem(ANIMATION_NAME_KEY)) {
animationName = query.queryItemValue(ANIMATION_NAME_KEY);
}
qCDebug(Jobs) << "animationIndex =" << animationIndex;
qCDebug(Jobs) << "animationName =" << animationName;
}
// TODO: Convert to plugins
// Load glTF or "native"
if (filePath.endsWith(QLatin1String("gltf"))) {
qCDebug(Jobs) << "Loading glTF animation from" << filePath;
GLTFImporter gltf;
gltf.load(&file);
// TODO: Allow loading of a named animation from a file containing many
m_name = gltf.animations().first().name;
m_channels = gltf.createAnimationData();
auto nameAndChannels = gltf.createAnimationData(animationIndex, animationName);
m_name = nameAndChannels.name;
m_channels = nameAndChannels.channels;
} else if (filePath.endsWith(QLatin1String("json"))) {
// Native format
QByteArray animationData = file.readAll();

View File

@ -466,16 +466,15 @@ QHash<int, int> GLTFImporter::createNodeIndexToJointIndexMap(const Skin &skin) c
return nodeIndexToJointIndexMap;
}
QVector<Qt3DAnimation::Animation::Channel> GLTFImporter::createAnimationData(const QString &animationName) const
GLTFImporter::AnimationNameAndChannels GLTFImporter::createAnimationData(int animationIndex, const QString &animationName) const
{
QVector<Qt3DAnimation::Animation::Channel> channels;
AnimationNameAndChannels nameAndChannels;
if (m_animations.isEmpty()) {
qCWarning(Jobs) << "File does not contain any animation data";
return channels;
return nameAndChannels;
}
int animationIndex = 0;
if (!animationName.isEmpty()) {
if (animationIndex == -1 && !animationName.isEmpty()) {
for (int i = 0; i < m_animations.size(); ++i) {
if (m_animations[i].name == animationName) {
animationIndex = i;
@ -483,7 +482,13 @@ QVector<Qt3DAnimation::Animation::Channel> GLTFImporter::createAnimationData(con
}
}
}
if (animationIndex >= m_animations.size()) {
qCWarning(Jobs) << "Invalid animation index. Skipping.";
return nameAndChannels;
}
const Animation &animation = m_animations[animationIndex];
nameAndChannels.name = animation.name;
// Create node index to joint index lookup tables for each skin
QVector<QHash<int, int>> nodeIndexToJointIndexMaps;
@ -621,11 +626,11 @@ QVector<Qt3DAnimation::Animation::Channel> GLTFImporter::createAnimationData(con
} // case 4
}
channels.push_back(outputChannel);
nameAndChannels.channels.push_back(outputChannel);
++channelIndex;
}
return channels;
return nameAndChannels;
}
GLTFImporter::RawData GLTFImporter::accessorData(int accessorIndex, int index) const

View File

@ -182,7 +182,12 @@ public:
bool load(QIODevice *ioDev);
const QVector<Animation> animations() const { return m_animations; }
QVector<Qt3DAnimation::Animation::Channel> createAnimationData(const QString &animationName = QString()) const;
struct AnimationNameAndChannels
{
QString name;
QVector<Qt3DAnimation::Animation::Channel> channels;
};
AnimationNameAndChannels createAnimationData(int animationIndex, const QString &animationName = QString()) const;
private:
static Qt3DRender::QAttribute::VertexBaseType accessorTypeFromJSON(int componentType);

View File

@ -77,7 +77,13 @@ void QAnimationClipLoaderPrivate::setStatus(QAnimationClipLoader::Status status)
/*!
\property Qt3DAnimation::QAnimationClipLoader::source
Holds the source URL from which to load the animation clip.
Holds the source URL from which to load the animation clip. Currently
glTF2 and the native Qt 3D json animation file formats are supported.
In the case where a file contains multiple animations, it is possible
to select which animation should be loaded by way of query parameters
on the source url. The accepted query parameters are animationIndex and
animationName. If both are specified, animationName is ignored.
*/
/*!
\class Qt3DAnimation::QAnimationClipLoader

View File

@ -53,6 +53,7 @@ SUBDIRS += \
animation-keyframe-programmatic \
layerfilter-qml \
skinned-mesh \
rigged-simple \
proximityfilter \
rendercapture-qml-fbo \
blitframebuffer-qml \

View File

@ -0,0 +1,116 @@
/****************************************************************************
**
** Copyright (C) 2018 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** BSD License Usage
** Alternatively, you may use this file under the terms of the BSD license
** as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of The Qt Company Ltd nor the names of its
** contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/
import Qt3D.Core 2.10
import Qt3D.Render 2.10
import Qt3D.Input 2.0
import Qt3D.Extras 2.10
Entity {
id: root
components: [
RenderSettings {
activeFrameGraph: ForwardRenderer {
camera: mainCamera
}
},
// Event Source will be set by the Qt3DQuickWindow
InputSettings { }
]
Camera {
id: mainCamera
position: Qt.vector3d(1, 0.15, 0)
viewCenter: Qt.vector3d(0, 0.15, 0)
fieldOfView: 60
}
OrbitCameraController {
camera: mainCamera
linearSpeed: 10
lookSpeed: 180
}
Entity {
components: [
PointLight {
enabled: parent.enabled
color: "black"
intensity: 0
},
EnvironmentLight {
enabled: parent.enabled
irradiance: TextureLoader {
source: "qrc:/assets/envmaps/cedar-bridge/cedar_bridge_irradiance.dds"
wrapMode {
x: WrapMode.ClampToEdge
y: WrapMode.ClampToEdge
}
generateMipMaps: false
}
specular: TextureLoader {
source: "qrc:/assets/envmaps/cedar-bridge/cedar_bridge_specular.dds"
wrapMode {
x: WrapMode.ClampToEdge
y: WrapMode.ClampToEdge
}
generateMipMaps: false
}
}
]
SkyboxEntity {
baseName: "qrc:/assets/envmaps/cedar-bridge/cedar_bridge_irradiance"
extension: ".dds"
}
}
}

View File

@ -0,0 +1,91 @@
/****************************************************************************
**
** Copyright (C) 2018 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** BSD License Usage
** Alternatively, you may use this file under the terms of the BSD license
** as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of The Qt Company Ltd nor the names of its
** contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/
import Qt3D.Core 2.10
import Qt3D.Render 2.10
import Qt3D.Input 2.0
import Qt3D.Extras 2.10
Entity {
id: root
property Effect effect: skinnedPbrEffect
property url source: ""
property alias createJointsEnabled: skeleton.createJointsEnabled
property alias transform: transform
property color baseColor: "red"
property alias rootJoint: skeleton.rootJoint
property alias skeleton: skeleton
components: [
Transform {
id: transform
rotationX: -90
},
Mesh {
source: root.source
},
Armature {
skeleton: SkeletonLoader {
id: skeleton
source: root.source
onStatusChanged: console.log("skeleton loader status: " + status)
onJointCountChanged: console.log("skeleton has " + jointCount + " joints")
}
},
Material {
effect: root.effect
parameters: [
Parameter { name: "baseColor"; value: root.baseColor }
]
}
]
}

View File

@ -0,0 +1,89 @@
/****************************************************************************
**
** Copyright (C) 2018 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** BSD License Usage
** Alternatively, you may use this file under the terms of the BSD license
** as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of The Qt Company Ltd nor the names of its
** contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/
import Qt3D.Core 2.10
import Qt3D.Render 2.10
import Qt3D.Input 2.0
import Qt3D.Extras 2.10
Effect {
id: skinnedPbrEffect
parameters: [
Parameter { name: "baseColor"; value: "red" },
Parameter { name: "metalness"; value: 0.1 },
Parameter { name: "roughness"; value: 0.2 }
]
techniques: [
Technique {
filterKeys: FilterKey { name: "renderingStyle"; value: "forward" }
graphicsApiFilter {
api: GraphicsApiFilter.OpenGL
majorVersion: 3
minorVersion: 1
profile: GraphicsApiFilter.CoreProfile
}
renderPasses: RenderPass {
shaderProgram: ShaderProgram {
id: prog
vertexShaderCode: loadSource("qrc:/skinnedPbr.vert")
}
ShaderProgramBuilder {
shaderProgram: prog
fragmentShaderGraph: "qrc:/shaders/graphs/metalrough.frag.json"
enabledLayers: ["baseColor", "metalness", "roughness", "ambientOcclusion", "normal"]
}
}
}
]
}

View File

@ -0,0 +1,65 @@
/****************************************************************************
**
** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** BSD License Usage
** Alternatively, you may use this file under the terms of the BSD license
** as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of The Qt Company Ltd nor the names of its
** contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include <Qt3DQuickExtras/qt3dquickwindow.h>
#include <Qt3DAnimation/QAnimationAspect>
#include <QGuiApplication>
int main(int argc, char* argv[])
{
QGuiApplication app(argc, argv);
Qt3DExtras::Quick::Qt3DQuickWindow view;
view.registerAspect(new Qt3DAnimation::QAnimationAspect());
view.setSource(QUrl("qrc:/main.qml"));
view.show();
return app.exec();
}

View File

@ -0,0 +1,98 @@
/****************************************************************************
**
** Copyright (C) 2018 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** BSD License Usage
** Alternatively, you may use this file under the terms of the BSD license
** as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of The Qt Company Ltd nor the names of its
** contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/
import Qt3D.Core 2.10
import Qt3D.Render 2.10
import Qt3D.Input 2.0
import Qt3D.Animation 2.10
import Qt3D.Extras 2.10
import QtQuick 2.9
DefaultSceneEntity {
id: scene
SkinnedPbrEffect {
id: skinnedPbrEffect
}
Timer {
interval: 2000
running: true
repeat: false
onTriggered: {
animator.running = true
}
}
SkinnedEntity {
id: riggedSimple
effect: skinnedPbrEffect
source: "qrc:/assets/gltf/2.0/RiggedSimple/RiggedSimple.gltf"
baseColor: "blue"
transform.scale: 0.05
components: [
ClipAnimator {
id: animator
running: true
loops: Animation.Infinite
clip: AnimationClipLoader {
source: "qrc:/assets/gltf/2.0/RiggedSimple/RiggedSimple.gltf?animationIndex=1"
}
channelMapper: ChannelMapper {
mappings: [
SkeletonMapping{ skeleton: riggedSimple.skeleton }
]
}
}
]
}
}

View File

@ -0,0 +1,23 @@
!include( ../manual.pri ) {
error( "Couldn't find the manual.pri file!" )
}
QT += 3dcore 3drender 3dinput 3dquick qml quick 3dquickextras 3danimation
SOURCES += \
main.cpp
OTHER_FILES += \
main.qml \
DefaultSceneEntity.qml \
SkinnedEntity.qml \
SkinnedPbrEffect.qml
RESOURCES += \
rigged-simple.qrc \
../../../examples/qt3d/exampleresources/cubemaps.qrc \
../../../examples/qt3d/exampleresources/envmaps.qrc \
../../../examples/qt3d/exampleresources/gltf.qrc
DISTFILES += \
skinnedPbr.vert

View File

@ -0,0 +1,9 @@
<RCC>
<qresource prefix="/">
<file>main.qml</file>
<file>DefaultSceneEntity.qml</file>
<file>skinnedPbr.vert</file>
<file>SkinnedEntity.qml</file>
<file>SkinnedPbrEffect.qml</file>
</qresource>
</RCC>

View File

@ -0,0 +1,94 @@
/****************************************************************************
**
** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** BSD License Usage
** Alternatively, you may use this file under the terms of the BSD license
** as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of The Qt Company Ltd nor the names of its
** contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/
#version 150
in vec3 vertexPosition;
in vec3 vertexNormal;
in vec4 vertexTangent;
in vec2 vertexTexCoord;
in ivec4 vertexJointIndices;
in vec4 vertexJointWeights;
out vec3 worldPosition;
out vec3 worldNormal;
out vec4 worldTangent;
out vec2 texCoord;
uniform mat4 modelMatrix;
uniform mat3 modelNormalMatrix;
uniform mat4 mvp;
const int maxJoints = 100;
uniform mat4 skinningPalette[maxJoints];
void main()
{
// Pass the texture coordinates through
texCoord = vertexTexCoord;
// Perform the skinning
mat4 skinningMatrix = skinningPalette[vertexJointIndices[0]] * vertexJointWeights[0];
skinningMatrix += skinningPalette[vertexJointIndices[1]] * vertexJointWeights[1];
skinningMatrix += skinningPalette[vertexJointIndices[2]] * vertexJointWeights[2];
skinningMatrix += skinningPalette[vertexJointIndices[3]] * vertexJointWeights[3];
vec4 skinnedPosition = skinningMatrix * vec4(vertexPosition, 1.0);
vec3 skinnedNormal = vec3(skinningMatrix * vec4(vertexNormal, 0.0));
vec3 skinnedTangent = vec3(skinningMatrix * vec4(vertexTangent.xyz, 0.0));
// Transform position, normal, and tangent to world space
worldPosition = vec3(modelMatrix * skinnedPosition);
worldNormal = normalize(modelNormalMatrix * skinnedNormal);
worldTangent.xyz = normalize(vec3(modelMatrix * vec4(skinnedTangent, 0.0)));
worldTangent.w = vertexTangent.w;
gl_Position = mvp * skinnedPosition;
}