mirror of https://github.com/qt/qt3d.git
Add test for picking object from multiple directions
This would have caught the breakage caused by changing how the camera view matrix was computed Change-Id: I521b7e6c700aeaa1c751cdf0aceb8b8ab66a6af9 Reviewed-by: Sean Harmer <sean.harmer@kdab.com> Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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<file>testscene_dragenabledoverlapping.qml</file>
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<file>testscene_parententity.qml</file>
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<file>testscene_viewports.qml</file>
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<file>testscene_cameraposition.qml</file>
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</qresource>
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</RCC>
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@ -0,0 +1,115 @@
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/****************************************************************************
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**
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** Copyright (C) 2018 Klaralvdalens Datakonsult AB (KDAB).
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the Qt3D module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:BSD$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** BSD License Usage
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** Alternatively, you may use this file under the terms of the BSD license
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** as follows:
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**
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** "Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions are
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** met:
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** * Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** * Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in
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** the documentation and/or other materials provided with the
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** distribution.
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** * Neither the name of The Qt Company Ltd nor the names of its
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** contributors may be used to endorse or promote products derived
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** from this software without specific prior written permission.
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**
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**
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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import Qt3D.Core 2.0
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import Qt3D.Render 2.0
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import Qt3D.Extras 2.0
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import QtQuick.Window 2.0
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Entity {
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id: sceneRoot
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Window {
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id: win
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width: 600
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height: 600
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visible: true
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}
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Camera {
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id: camera
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projectionType: CameraLens.PerspectiveProjection
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fieldOfView: 45
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nearPlane : 0.1
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farPlane : 1000.0
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position: Qt.vector3d( 0.0, 0.0, -40.0 )
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upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
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viewCenter: Qt.vector3d( 5.0, 3.0, 1.0 )
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}
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components: [
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RenderSettings {
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Viewport {
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normalizedRect: Qt.rect(0.0, 0.0, 1.0, 1.0)
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RenderSurfaceSelector {
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surface: win
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ClearBuffers {
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buffers : ClearBuffers.ColorDepthBuffer
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NoDraw {}
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}
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CameraSelector {
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camera: camera
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}
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}
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}
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}
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]
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CuboidMesh { id: cubeMesh }
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PhongMaterial { id: material }
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Entity {
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property ObjectPicker picker: ObjectPicker {
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objectName: "Picker"
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}
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property Transform transform: Transform {
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translation: camera.viewCenter
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scale: 2.0
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}
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components: [cubeMesh, material, picker, transform]
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}
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}
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@ -1296,6 +1296,88 @@ private Q_SLOTS:
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QVERIFY(!backendPicker->isPressed());
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QCOMPARE(arbiter.events.count(), 0);
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}
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void checkMultipleRayDirections_data()
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{
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QTest::addColumn<QVector3D>("cameraOrigin");
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QTest::addColumn<QVector3D>("cameraUpVector");
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int k = 0;
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const int n = 10;
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for (int j=0; j<n; j++) {
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QMatrix4x4 m;
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m.rotate(360.f / (float)n * (float)j, 0.f, 0.f, 1.f);
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for (int i=0; i<n; i++) {
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const double angle = M_PI * 2. / (double)n * i;
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const double x = std::sin(angle) * 10.;
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const double z = std::cos(angle) * 10.;
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QVector3D pos(x, 0, z);
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QVector3D up(0, 1, 0);
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QTest::newRow(QString::number(k++).toLatin1().data()) << m * pos << m * up;
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}
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}
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}
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void checkMultipleRayDirections()
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{
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// GIVEN
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QmlSceneReader sceneReader(QUrl("qrc:/testscene_cameraposition.qml"));
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QScopedPointer<Qt3DCore::QNode> root(qobject_cast<Qt3DCore::QNode *>(sceneReader.root()));
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QVERIFY(root);
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QList<Qt3DRender::QRenderSettings *> renderSettings = root->findChildren<Qt3DRender::QRenderSettings *>();
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QCOMPARE(renderSettings.size(), 1);
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Qt3DRender::QPickingSettings *settings = renderSettings.first()->pickingSettings();
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settings->setPickMethod(Qt3DRender::QPickingSettings::TrianglePicking);
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QScopedPointer<Qt3DRender::TestAspect> test(new Qt3DRender::TestAspect(root.data()));
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TestArbiter arbiter;
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QList<Qt3DRender::QCamera *> cameras = root->findChildren<Qt3DRender::QCamera *>();
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QCOMPARE(cameras.size(), 1);
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Qt3DRender::QCamera *camera = cameras.first();
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QFETCH(QVector3D, cameraUpVector);
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camera->setUpVector(cameraUpVector);
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QFETCH(QVector3D, cameraOrigin);
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camera->setPosition(cameraOrigin);
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// Runs Required jobs
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runRequiredJobs(test.data());
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// THEN
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QList<Qt3DRender::QObjectPicker *> pickers = root->findChildren<Qt3DRender::QObjectPicker *>();
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QCOMPARE(pickers.size(), 1);
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Qt3DRender::QObjectPicker *picker = pickers.front();
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Qt3DRender::Render::ObjectPicker *backendPicker = test->nodeManagers()->objectPickerManager()->lookupResource(picker->id());
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QVERIFY(backendPicker);
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Qt3DCore::QBackendNodePrivate::get(backendPicker)->setArbiter(&arbiter);
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// WHEN -> Pressed on object
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Qt3DRender::Render::PickBoundingVolumeJob pickBVJob;
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initializePickBoundingVolumeJob(&pickBVJob, test.data());
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QList<QPair<QObject *, QMouseEvent>> events;
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events.push_back({nullptr, QMouseEvent(QMouseEvent::MouseButtonPress, QPointF(303.0f, 303.0f),
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Qt::LeftButton, Qt::LeftButton, Qt::NoModifier)});
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pickBVJob.setMouseEvents(events);
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bool earlyReturn = !pickBVJob.runHelper();
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// THEN -> Pressed
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QVERIFY(!earlyReturn);
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QVERIFY(backendPicker->isPressed());
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Qt3DCore::QPropertyUpdatedChangePtr change = arbiter.events.first().staticCast<Qt3DCore::QPropertyUpdatedChange>();
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QCOMPARE(change->propertyName(), "pressed");
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Qt3DRender::QPickEventPtr pickEvent = change->value().value<Qt3DRender::QPickEventPtr>();
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QVERIFY(pickEvent);
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arbiter.events.clear();
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}
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};
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QTEST_MAIN(tst_PickBoundingVolumeJob)
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