Add test for picking object from multiple directions

This would have caught the breakage caused by changing how the camera
view matrix was computed

Change-Id: I521b7e6c700aeaa1c751cdf0aceb8b8ab66a6af9
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
This commit is contained in:
Mike Krus 2018-01-29 09:25:56 +00:00
parent 272969ad0a
commit 811ab138aa
3 changed files with 198 additions and 0 deletions

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@ -9,5 +9,6 @@
<file>testscene_dragenabledoverlapping.qml</file>
<file>testscene_parententity.qml</file>
<file>testscene_viewports.qml</file>
<file>testscene_cameraposition.qml</file>
</qresource>
</RCC>

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@ -0,0 +1,115 @@
/****************************************************************************
**
** Copyright (C) 2018 Klaralvdalens Datakonsult AB (KDAB).
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import Qt3D.Core 2.0
import Qt3D.Render 2.0
import Qt3D.Extras 2.0
import QtQuick.Window 2.0
Entity {
id: sceneRoot
Window {
id: win
width: 600
height: 600
visible: true
}
Camera {
id: camera
projectionType: CameraLens.PerspectiveProjection
fieldOfView: 45
nearPlane : 0.1
farPlane : 1000.0
position: Qt.vector3d( 0.0, 0.0, -40.0 )
upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
viewCenter: Qt.vector3d( 5.0, 3.0, 1.0 )
}
components: [
RenderSettings {
Viewport {
normalizedRect: Qt.rect(0.0, 0.0, 1.0, 1.0)
RenderSurfaceSelector {
surface: win
ClearBuffers {
buffers : ClearBuffers.ColorDepthBuffer
NoDraw {}
}
CameraSelector {
camera: camera
}
}
}
}
]
CuboidMesh { id: cubeMesh }
PhongMaterial { id: material }
Entity {
property ObjectPicker picker: ObjectPicker {
objectName: "Picker"
}
property Transform transform: Transform {
translation: camera.viewCenter
scale: 2.0
}
components: [cubeMesh, material, picker, transform]
}
}

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@ -1296,6 +1296,88 @@ private Q_SLOTS:
QVERIFY(!backendPicker->isPressed());
QCOMPARE(arbiter.events.count(), 0);
}
void checkMultipleRayDirections_data()
{
QTest::addColumn<QVector3D>("cameraOrigin");
QTest::addColumn<QVector3D>("cameraUpVector");
int k = 0;
const int n = 10;
for (int j=0; j<n; j++) {
QMatrix4x4 m;
m.rotate(360.f / (float)n * (float)j, 0.f, 0.f, 1.f);
for (int i=0; i<n; i++) {
const double angle = M_PI * 2. / (double)n * i;
const double x = std::sin(angle) * 10.;
const double z = std::cos(angle) * 10.;
QVector3D pos(x, 0, z);
QVector3D up(0, 1, 0);
QTest::newRow(QString::number(k++).toLatin1().data()) << m * pos << m * up;
}
}
}
void checkMultipleRayDirections()
{
// GIVEN
QmlSceneReader sceneReader(QUrl("qrc:/testscene_cameraposition.qml"));
QScopedPointer<Qt3DCore::QNode> root(qobject_cast<Qt3DCore::QNode *>(sceneReader.root()));
QVERIFY(root);
QList<Qt3DRender::QRenderSettings *> renderSettings = root->findChildren<Qt3DRender::QRenderSettings *>();
QCOMPARE(renderSettings.size(), 1);
Qt3DRender::QPickingSettings *settings = renderSettings.first()->pickingSettings();
settings->setPickMethod(Qt3DRender::QPickingSettings::TrianglePicking);
QScopedPointer<Qt3DRender::TestAspect> test(new Qt3DRender::TestAspect(root.data()));
TestArbiter arbiter;
QList<Qt3DRender::QCamera *> cameras = root->findChildren<Qt3DRender::QCamera *>();
QCOMPARE(cameras.size(), 1);
Qt3DRender::QCamera *camera = cameras.first();
QFETCH(QVector3D, cameraUpVector);
camera->setUpVector(cameraUpVector);
QFETCH(QVector3D, cameraOrigin);
camera->setPosition(cameraOrigin);
// Runs Required jobs
runRequiredJobs(test.data());
// THEN
QList<Qt3DRender::QObjectPicker *> pickers = root->findChildren<Qt3DRender::QObjectPicker *>();
QCOMPARE(pickers.size(), 1);
Qt3DRender::QObjectPicker *picker = pickers.front();
Qt3DRender::Render::ObjectPicker *backendPicker = test->nodeManagers()->objectPickerManager()->lookupResource(picker->id());
QVERIFY(backendPicker);
Qt3DCore::QBackendNodePrivate::get(backendPicker)->setArbiter(&arbiter);
// WHEN -> Pressed on object
Qt3DRender::Render::PickBoundingVolumeJob pickBVJob;
initializePickBoundingVolumeJob(&pickBVJob, test.data());
QList<QPair<QObject *, QMouseEvent>> events;
events.push_back({nullptr, QMouseEvent(QMouseEvent::MouseButtonPress, QPointF(303.0f, 303.0f),
Qt::LeftButton, Qt::LeftButton, Qt::NoModifier)});
pickBVJob.setMouseEvents(events);
bool earlyReturn = !pickBVJob.runHelper();
// THEN -> Pressed
QVERIFY(!earlyReturn);
QVERIFY(backendPicker->isPressed());
Qt3DCore::QPropertyUpdatedChangePtr change = arbiter.events.first().staticCast<Qt3DCore::QPropertyUpdatedChange>();
QCOMPARE(change->propertyName(), "pressed");
Qt3DRender::QPickEventPtr pickEvent = change->value().value<Qt3DRender::QPickEventPtr>();
QVERIFY(pickEvent);
arbiter.events.clear();
}
};
QTEST_MAIN(tst_PickBoundingVolumeJob)