Properly update properties from Backend to Frontend textures

Taking into account we have texture sharing in the backend,
we can only update frontend texture properties once we have
created the shared backend texture.
Code was adjusted to retrieve these properties when creating
the GLTexture. Such changes are stored and sent on the next
run loop from a job where they are distributed to all referenced
frontend Texture.
The status property handling has also been updated to send status
changes to all shared textures instead of just the texture whose
data generator is used to gather the data.
A manual test checking texture property updates, sharing and
remote url sharing has also been added.

Change-Id: I8ed2449fe57c9d7337580b0f7561f974cbd5006d
Task-number: QTBUG-65775
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
This commit is contained in:
Paul Lemire 2018-07-20 09:17:18 +02:00
parent 0b10ab797f
commit 85f8e910fa
16 changed files with 456 additions and 105 deletions

View File

@ -87,7 +87,7 @@ bool ResourceAccessor::accessResource(ResourceType type, Qt3DCore::QNodeId nodeI
glTex->setExternalRenderingEnabled(true);
QOpenGLTexture **glTextureHandle = reinterpret_cast<QOpenGLTexture **>(handle);
*glTextureHandle = glTex->getOrCreateGLTexture();
*glTextureHandle = glTex->getGLTexture();
*lock = glTex->externalRenderingLock();
return true;
}

View File

@ -106,7 +106,8 @@ namespace JobTypes {
ProximityFiltering,
SyncFilterEntityByLayer,
SyncMaterialGatherer,
UpdateLayerEntity
UpdateLayerEntity,
SendTextureChangesToFrontend
};
} // JobTypes

View File

@ -863,7 +863,7 @@ void SubmissionContext::bindFrameBufferAttachmentHelper(GLuint fboId, const Atta
for (const Attachment &attachment : attachments_) {
GLTexture *rTex = glTextureManager->lookupResource(attachment.m_textureUuid);
if (!m_glHelper->frameBufferNeedsRenderBuffer(attachment)) {
QOpenGLTexture *glTex = rTex ? rTex->getOrCreateGLTexture() : nullptr;
QOpenGLTexture *glTex = rTex ? rTex->getGLTexture() : nullptr;
if (glTex != nullptr) {
// The texture can not be rendered simultaniously by another renderer
Q_ASSERT(!rTex->isExternalRenderingEnabled());

View File

@ -194,6 +194,7 @@ Renderer::Renderer(QRenderAspect::RenderType type)
, m_bufferGathererJob(Render::GenericLambdaJobPtr<std::function<void ()>>::create([this] { lookForDirtyBuffers(); }, JobTypes::DirtyBufferGathering))
, m_vaoGathererJob(Render::GenericLambdaJobPtr<std::function<void ()>>::create([this] { lookForAbandonedVaos(); }, JobTypes::DirtyVaoGathering))
, m_textureGathererJob(Render::GenericLambdaJobPtr<std::function<void ()>>::create([this] { lookForDirtyTextures(); }, JobTypes::DirtyTextureGathering))
, m_sendTextureChangesToFrontendJob(Render::GenericLambdaJobPtr<std::function<void ()>>::create([this] { sendTextureChangesToFrontend(); }, JobTypes::SendTextureChangesToFrontend))
, m_introspectShaderJob(Render::GenericLambdaJobPtr<std::function<void ()>>::create([this] { reloadDirtyShaders(); }, JobTypes::DirtyShaderGathering))
, m_syncTextureLoadingJob(Render::GenericLambdaJobPtr<std::function<void ()>>::create([] {}, JobTypes::SyncTextureLoading))
, m_ownedContext(false)
@ -1170,6 +1171,28 @@ void Renderer::reloadDirtyShaders()
}
}
// Executed in a job
void Renderer::sendTextureChangesToFrontend()
{
const QVector<QPair<TextureProperties, Qt3DCore::QNodeIdVector>> updateTextureProperties = std::move(m_updatedTextureProperties);
for (const auto &pair : updateTextureProperties) {
// Prepare change notification
const Qt3DCore::QNodeIdVector targetIds = pair.second;
for (const Qt3DCore::QNodeId targetId: targetIds) {
// Lookup texture
Texture *t = m_nodesManager->textureManager()->lookupResource(targetId);
// Texture might have been deleted between previous and current frame
if (t == nullptr)
continue;
// Send change and update backend
t->updatePropertiesAndNotify(pair.first);
}
}
}
// Render Thread (or QtQuick RenderThread when using Scene3D)
// Scene3D: When using Scene3D rendering, we can't assume that when
// updateGLResources is called, the resource handles points to still existing
@ -1230,7 +1253,7 @@ void Renderer::updateGLResources()
if (texture == nullptr)
continue;
// Update texture properties
// Create or Update GLTexture
updateTexture(texture);
}
// We want to upload textures data at this point as the SubmissionThread and
@ -1240,8 +1263,16 @@ void Renderer::updateGLResources()
GLTextureManager *glTextureManager = m_nodesManager->glTextureManager();
const QVector<GLTexture *> glTextures = glTextureManager->activeResources();
// Upload texture data
for (GLTexture *glTexture : glTextures)
glTexture->getOrCreateGLTexture();
for (GLTexture *glTexture : glTextures) {
const GLTexture::TextureUpdateInfo info = glTexture->createOrUpdateGLTexture();
// GLTexture creation provides us width/height/format ... information
// for textures which had not initially specified these information (TargetAutomatic...)
// Gather these information and store them to be distributed by a change next frame
const QNodeIdVector referenceTextureIds = glTextureManager->referencedTextureIds(glTexture);
// Store properties and referenceTextureIds
m_updatedTextureProperties.push_back({info.properties, referenceTextureIds});
}
}
}
// When Textures are cleaned up, their id is saved so that they can be
@ -1664,6 +1695,9 @@ QVector<Qt3DCore::QAspectJobPtr> Renderer::renderBinJobs()
renderBinJobs.push_back(m_sendRenderCaptureJob);
}
// Do we need to notify any texture about property changes?
if (m_updatedTextureProperties.size() > 0)
renderBinJobs.push_back(m_sendTextureChangesToFrontendJob);
renderBinJobs.push_back(m_sendBufferCaptureJob);
renderBinJobs.append(bufferJobs);

View File

@ -79,6 +79,7 @@
#include <Qt3DRender/private/updateskinningpalettejob_p.h>
#include <Qt3DRender/private/updateentitylayersjob_p.h>
#include <Qt3DRender/private/renderercache_p.h>
#include <Qt3DRender/private/texture_p.h>
#include <QHash>
#include <QMatrix4x4>
@ -216,6 +217,7 @@ public:
inline IntrospectShadersJobPtr introspectShadersJob() const { return m_introspectShaderJob; }
inline Qt3DCore::QAspectJobPtr bufferGathererJob() const { return m_bufferGathererJob; }
inline Qt3DCore::QAspectJobPtr textureGathererJob() const { return m_textureGathererJob; }
inline Qt3DCore::QAspectJobPtr sendTextureChangesToFrontendJob() const { return m_sendTextureChangesToFrontendJob; }
inline UpdateEntityLayersJobPtr updateEntityLayersJob() const { return m_updateEntityLayersJob; }
Qt3DCore::QAbstractFrameAdvanceService *frameAdvanceService() const override;
@ -370,6 +372,7 @@ private:
GenericLambdaJobPtr<std::function<void ()>> m_bufferGathererJob;
GenericLambdaJobPtr<std::function<void ()>> m_vaoGathererJob;
GenericLambdaJobPtr<std::function<void ()>> m_textureGathererJob;
GenericLambdaJobPtr<std::function<void ()>> m_sendTextureChangesToFrontendJob;
IntrospectShadersJobPtr m_introspectShaderJob;
SynchronizerJobPtr m_syncTextureLoadingJob;
@ -379,6 +382,7 @@ private:
void lookForDownloadableBuffers();
void lookForDirtyTextures();
void reloadDirtyShaders();
void sendTextureChangesToFrontend();
QMutex m_abandonedVaosMutex;
QVector<HVao> m_abandonedVaos;
@ -387,6 +391,7 @@ private:
QVector<HBuffer> m_downloadableBuffers;
QVector<HShader> m_dirtyShaders;
QVector<HTexture> m_dirtyTextures;
QVector<QPair<TextureProperties, Qt3DCore::QNodeIdVector>> m_updatedTextureProperties;
bool m_ownedContext;

View File

@ -105,10 +105,13 @@ void GLTexture::destroyGLTexture()
destroyResources();
}
QOpenGLTexture* GLTexture::getOrCreateGLTexture()
GLTexture::TextureUpdateInfo GLTexture::createOrUpdateGLTexture()
{
QMutexLocker locker(&m_textureMutex);
bool needUpload = false;
TextureUpdateInfo textureInfo;
m_properties.status = QAbstractTexture::Error;
// on the first invocation in the render thread, make sure to
// evaluate the texture data generator output
@ -140,7 +143,8 @@ QOpenGLTexture* GLTexture::getOrCreateGLTexture()
needUpload = true;
} else {
qWarning() << "[Qt3DRender::GLTexture] No QTextureData generated from Texture Generator yet. Texture will be invalid for this frame";
return nullptr;
textureInfo.properties.status = QAbstractTexture::Loading;
return textureInfo;
}
}
@ -188,8 +192,10 @@ QOpenGLTexture* GLTexture::getOrCreateGLTexture()
}
// don't try to create the texture if the format was not set
if (m_properties.format == QAbstractTexture::Automatic)
return nullptr;
if (m_properties.format == QAbstractTexture::Automatic) {
textureInfo.properties.status = QAbstractTexture::Error;
return textureInfo;
}
// if the properties changed, we need to re-allocate the texture
if (testDirtyFlag(Properties)) {
@ -197,15 +203,24 @@ QOpenGLTexture* GLTexture::getOrCreateGLTexture()
m_gl = nullptr;
}
if (!m_gl) {
m_gl = buildGLTexture();
if (!m_gl)
return nullptr;
if (!m_gl) {
textureInfo.properties.status = QAbstractTexture::Error;
return textureInfo;
}
m_gl->allocateStorage();
if (!m_gl->isStorageAllocated()) {
return nullptr;
textureInfo.properties.status = QAbstractTexture::Error;
return textureInfo;
}
}
m_properties.status = QAbstractTexture::Ready;
textureInfo.properties = m_properties;
textureInfo.texture = m_gl;
// need to (re-)upload texture data?
if (needUpload) {
@ -223,7 +238,7 @@ QOpenGLTexture* GLTexture::getOrCreateGLTexture()
setDirtyFlag(Properties, false);
setDirtyFlag(Parameters, false);
return m_gl;
return textureInfo;
}
RenderBuffer *GLTexture::getOrCreateRenderBuffer()
@ -442,7 +457,7 @@ void GLTexture::uploadGLTextureData()
}
// Upload all QTexImageData references by the TextureImages
for (int i = 0; i < m_images.size(); i++) {
for (int i = 0; i < std::min(m_images.size(), m_imageData.size()); i++) {
const QTextureImageDataPtr &imgData = m_imageData.at(i);
// Here the bytes in the QTextureImageData contain data for a single
// layer, face or mip level, unlike the QTextureGenerator case where

View File

@ -140,7 +140,13 @@ public:
* If the texture properties or parameters have changed, these changes
* will be applied to the resulting OpenGL texture.
*/
QOpenGLTexture* getOrCreateGLTexture();
struct TextureUpdateInfo
{
QOpenGLTexture *texture = nullptr;
TextureProperties properties;
};
TextureUpdateInfo createOrUpdateGLTexture();
/**
* @brief

View File

@ -117,24 +117,8 @@ void Texture::cleanup()
m_textureImageIds.clear();
// set default values
m_properties.width = 1;
m_properties.height = 1;
m_properties.depth = 1;
m_properties.layers = 1;
m_properties.mipLevels = 1;
m_properties.samples = 1;
m_properties.generateMipMaps = false;
m_properties.format = QAbstractTexture::RGBA8_UNorm;
m_properties.target = QAbstractTexture::Target2D;
m_parameters.magnificationFilter = QAbstractTexture::Nearest;
m_parameters.minificationFilter = QAbstractTexture::Nearest;
m_parameters.wrapModeX = QTextureWrapMode::ClampToEdge;
m_parameters.wrapModeY = QTextureWrapMode::ClampToEdge;
m_parameters.wrapModeZ = QTextureWrapMode::ClampToEdge;
m_parameters.maximumAnisotropy = 1.0f;
m_parameters.comparisonFunction = QAbstractTexture::CompareLessEqual;
m_parameters.comparisonMode = QAbstractTexture::CompareNone;
m_properties = {};
m_parameters = {};
m_dirty = NotDirty;
}
@ -229,73 +213,6 @@ void Texture::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e)
BackendNode::sceneChangeEvent(e);
}
void Texture::notifyStatus(QAbstractTexture::Status status)
{
auto change = Qt3DCore::QPropertyUpdatedChangePtr::create(peerId());
change->setDeliveryFlags(Qt3DCore::QSceneChange::Nodes);
change->setPropertyName("status");
change->setValue(status);
notifyObservers(change);
}
void Texture::updateFromData(QTextureDataPtr data)
{
if (data->width() != m_properties.width) {
m_properties.width = data->width();
auto change = Qt3DCore::QPropertyUpdatedChangePtr::create(peerId());
change->setDeliveryFlags(Qt3DCore::QSceneChange::Nodes);
change->setPropertyName("width");
change->setValue(data->width());
notifyObservers(change);
}
if (data->height() != m_properties.height) {
m_properties.height = data->height();
auto change = Qt3DCore::QPropertyUpdatedChangePtr::create(peerId());
change->setDeliveryFlags(Qt3DCore::QSceneChange::Nodes);
change->setPropertyName("height");
change->setValue(data->height());
notifyObservers(change);
}
if (data->depth() != m_properties.depth) {
m_properties.depth = data->depth();
auto change = Qt3DCore::QPropertyUpdatedChangePtr::create(peerId());
change->setDeliveryFlags(Qt3DCore::QSceneChange::Nodes);
change->setPropertyName("depth");
change->setValue(data->depth());
notifyObservers(change);
}
if (data->layers() != m_properties.layers) {
m_properties.layers = data->layers();
auto change = Qt3DCore::QPropertyUpdatedChangePtr::create(peerId());
change->setDeliveryFlags(Qt3DCore::QSceneChange::Nodes);
change->setPropertyName("layers");
change->setValue(data->layers());
notifyObservers(change);
}
if (data->format() != m_properties.format) {
m_properties.format = data->format();
auto change = Qt3DCore::QPropertyUpdatedChangePtr::create(peerId());
change->setDeliveryFlags(Qt3DCore::QSceneChange::Nodes);
change->setPropertyName("format");
change->setValue(data->format());
notifyObservers(change);
}
if (data->target() != m_properties.target) {
// TODO frontend property is actually constant
m_properties.target = data->target();
auto change = Qt3DCore::QPropertyUpdatedChangePtr::create(peerId());
change->setDeliveryFlags(Qt3DCore::QSceneChange::Nodes);
change->setPropertyName("target");
change->setValue(data->target());
notifyObservers(change);
}
}
// Called by sceneChangeEvent or TextureDownloadRequest (both in AspectThread context)
void Texture::setDataGenerator(const QTextureGeneratorPtr &generator)
{
@ -303,6 +220,72 @@ void Texture::setDataGenerator(const QTextureGeneratorPtr &generator)
addDirtyFlag(DirtyDataGenerator);
}
// Called by sendTextureChangesToFrontendJob once GLTexture and sharing
// has been performed
void Texture::updatePropertiesAndNotify(const TextureProperties &properties)
{
// If we are Dirty, some property has changed and the properties we have
// received are potentially already outdated
if (m_dirty != NotDirty)
return;
// Note we don't update target has it is constant for frontend nodes
if (properties.width != m_properties.width) {
m_properties.width = properties.width;
auto change = Qt3DCore::QPropertyUpdatedChangePtr::create(peerId());
change->setDeliveryFlags(Qt3DCore::QSceneChange::Nodes);
change->setPropertyName("width");
change->setValue(properties.width);
notifyObservers(change);
}
if (properties.height != m_properties.height) {
m_properties.height = properties.height;
auto change = Qt3DCore::QPropertyUpdatedChangePtr::create(peerId());
change->setDeliveryFlags(Qt3DCore::QSceneChange::Nodes);
change->setPropertyName("height");
change->setValue(properties.height);
notifyObservers(change);
}
if (properties.depth != m_properties.depth) {
m_properties.depth = properties.depth;
auto change = Qt3DCore::QPropertyUpdatedChangePtr::create(peerId());
change->setDeliveryFlags(Qt3DCore::QSceneChange::Nodes);
change->setPropertyName("depth");
change->setValue(properties.depth);
notifyObservers(change);
}
if (properties.layers != m_properties.layers) {
m_properties.layers = properties.layers;
auto change = Qt3DCore::QPropertyUpdatedChangePtr::create(peerId());
change->setDeliveryFlags(Qt3DCore::QSceneChange::Nodes);
change->setPropertyName("layers");
change->setValue(properties.layers);
notifyObservers(change);
}
if (properties.format != m_properties.format) {
m_properties.format = properties.format;
auto change = Qt3DCore::QPropertyUpdatedChangePtr::create(peerId());
change->setDeliveryFlags(Qt3DCore::QSceneChange::Nodes);
change->setPropertyName("format");
change->setValue(properties.format);
notifyObservers(change);
}
if (properties.status != m_properties.status) {
m_properties.status = properties.status;
auto change = Qt3DCore::QPropertyUpdatedChangePtr::create(peerId());
change->setDeliveryFlags(Qt3DCore::QSceneChange::Nodes);
change->setPropertyName("status");
change->setValue(properties.status);
notifyObservers(change);
}
}
bool Texture::isValid(TextureImageManager *manager) const
{
for (const QNodeId id : m_textureImageIds) {

View File

@ -86,12 +86,13 @@ struct TextureProperties
QAbstractTexture::Target target = QAbstractTexture::Target2D;
QAbstractTexture::TextureFormat format = QAbstractTexture::RGBA8_UNorm;
bool generateMipMaps = false;
QAbstractTexture::Status status = QAbstractTexture::None;
bool operator==(const TextureProperties &o) const {
return (width == o.width) && (height == o.height) && (depth == o.depth)
&& (layers == o.layers) && (mipLevels == o.mipLevels) && (target == o.target)
&& (format == o.format) && (generateMipMaps == o.generateMipMaps)
&& (samples == o.samples);
&& (samples == o.samples) && (status == o.status);
}
inline bool operator!=(const TextureProperties &o) const { return !(*this == o); }
};
@ -155,9 +156,8 @@ public:
inline const Qt3DCore::QNodeIdVector textureImageIds() const { return m_textureImageIds; }
inline const QTextureGeneratorPtr& dataGenerator() const { return m_dataFunctor; }
void notifyStatus(QAbstractTexture::Status status);
void updateFromData(QTextureDataPtr data);
void setDataGenerator(const QTextureGeneratorPtr &generator);
void updatePropertiesAndNotify(const TextureProperties &propreties);
bool isValid(TextureImageManager *manager) const;
private:
void initializeFromPeer(const Qt3DCore::QNodeCreatedChangeBasePtr &change) final;

View File

@ -58,7 +58,8 @@ SUBDIRS += \
rendercapture-qml-fbo \
blitframebuffer-qml \
raycasting-qml \
shared_texture_image
shared_texture_image \
texture_property_updates
qtHaveModule(widgets): {
SUBDIRS += \

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@ -0,0 +1,102 @@
/****************************************************************************
**
** Copyright (C) 2018 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** BSD License Usage
** Alternatively, you may use this file under the terms of the BSD license
** as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of The Qt Company Ltd nor the names of its
** contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include <QQuickView>
#include <QGuiApplication>
#include <QQmlContext>
#include <Qt3DRender/QAbstractTexture>
template<typename Obj>
QHash<int, QString> enumToNameMap(const char *enumName)
{
const QMetaObject metaObj = Obj::staticMetaObject;
const int indexOfEnum = metaObj.indexOfEnumerator(enumName);
const QMetaEnum metaEnum = metaObj.enumerator(indexOfEnum);
const int keysCount = metaEnum.keyCount();
QHash<int, QString> v;
v.reserve(keysCount);
for (int i = 0; i < keysCount; ++i)
v[metaEnum.value(i)] = metaEnum.key(i);
return v;
}
class EnumNameMapper : public QObject
{
Q_OBJECT
public:
Q_INVOKABLE QString statusName(int v) const { return m_statusMap.value(v); }
Q_INVOKABLE QString formatName(int v) const { return m_formatMap.value(v); }
Q_INVOKABLE QString targetName(int v) const { return m_targetMap.value(v); }
private:
const QHash<int, QString> m_statusMap = enumToNameMap<Qt3DRender::QAbstractTexture>("Status");
const QHash<int, QString> m_formatMap = enumToNameMap<Qt3DRender::QAbstractTexture>("TextureFormat");
const QHash<int, QString> m_targetMap = enumToNameMap<Qt3DRender::QAbstractTexture>("Target");
};
int main(int argc, char* argv[])
{
QGuiApplication app(argc, argv);
QQuickView view;
QQmlContext *ctx =view.rootContext();
EnumNameMapper mapper;
ctx->setContextProperty(QStringLiteral("nameMapper"), &mapper);
view.setSource(QUrl("qrc:/main.qml"));
view.show();
return app.exec();
}
#include "main.moc"

View File

@ -0,0 +1,187 @@
/****************************************************************************
**
** Copyright (C) 2018 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** BSD License Usage
** Alternatively, you may use this file under the terms of the BSD license
** as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of The Qt Company Ltd nor the names of its
** contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.2 as QQ2
import QtQuick.Scene3D 2.0
import Qt3D.Core 2.0
import Qt3D.Render 2.0
import Qt3D.Input 2.0
import Qt3D.Extras 2.0
QQ2.Item {
id: root
width: 1280
height: 720
property int i: 0
readonly property var sources: ["https://codereview.qt-project.org/gitweb?p=qt/qt3d.git;a=blob_plain;hb=refs/heads/dev;f=examples/qt3d/planets-qml/images/solarsystemscope/earthmap2k.jpg", "qrc:/image.jpg", "qrc:/image2.jpg", "qrc:/wrongpath.jpg"]
readonly property url textureSource: sources[i]
QQ2.Timer {
interval: 3000
repeat: true
running: true
onTriggered: i = (i + 1) % sources.length
}
Scene3D {
anchors.fill: parent
focus: true
aspects: ["input", "logic"]
Entity {
id: sceneRoot
readonly property var textureModel: [texture1, texture2, texture3, texture4]
readonly property Texture texture1: TextureLoader {
source: textureSource
}
readonly property Texture texture2: TextureLoader {
source: textureSource
}
readonly property Texture texture3: Texture2D {
textureImages: TextureImage {
source: textureSource
}
}
readonly property Texture texture4: Texture2D {
textureImages: TextureImage {
source: textureSource
}
}
Camera {
id: camera
projectionType: CameraLens.PerspectiveProjection
fieldOfView: 45
aspectRatio: 16/9
nearPlane : 0.1
farPlane : 1000.0
position: Qt.vector3d( 0.0, 20.0, -40.0 )
upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
}
OrbitCameraController {
camera: camera
}
components: [
RenderSettings {
activeFrameGraph: ForwardRenderer {
clearColor: Qt.rgba(0, 0.5, 1, 1)
camera: camera
}
},
// Event Source will be set by the Qt3DQuickWindow
InputSettings { }
]
CuboidMesh { id: mesh }
NodeInstantiator {
id: instantiator
model: sceneRoot.textureModel
Entity {
readonly property Transform transform: Transform {
readonly property real angle: model.index / instantiator.count * Math.PI * 2
translation: Qt.vector3d(Math.cos(angle) * 10, 0, Math.sin(angle) * 10)
scale: 10
}
readonly property DiffuseMapMaterial material: DiffuseMapMaterial {
diffuse: model.modelData
}
components: [ mesh, material, transform ]
}
}
}
}
QQ2.Text {
anchors {
horizontalCenter: parent.horizontalCenter
bottom: parent.bottom
}
font.pointSize: 20
text: "Source (" + (i + 1) + " of " + sources.length + "): " + textureSource
}
QQ2.ListView {
anchors {
left: parent.left
top: parent.top
bottom: parent.bottom
}
readonly property var targets: []
readonly property var status: []
spacing: 30
model: sceneRoot.textureModel
width: parent.width / 4
delegate: QQ2.Grid {
spacing: 10
columns: 2
QQ2.Text { text: "Target: " + nameMapper.targetName(model.modelData.target) }
QQ2.Text { text: "Format: " + nameMapper.formatName(model.modelData.format.toString()) }
QQ2.Text { text: "Width: " + model.modelData.width }
QQ2.Text { text: "Height: " + model.modelData.height }
QQ2.Text { text: "Depth: " + model.modelData.depth}
QQ2.Text { text: "Layers: " + model.modelData.layers}
QQ2.Text { text: "Status: " + nameMapper.statusName(model.modelData.status.toString()) }
}
}
}

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QT += 3dcore 3drender 3dinput 3dquick 3dlogic qml quick 3dquickextras
SOURCES += \
main.cpp
OTHER_FILES += \
main.qml
RESOURCES += \
texture_property_updates.qrc

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<RCC>
<qresource prefix="/">
<file>main.qml</file>
<file>image.jpg</file>
<file>image2.jpg</file>
</qresource>
</RCC>