mirror of https://github.com/qt/qt3d.git
Follow vertex shader rename from change 5e94c15ddc.
This shows the clip planes in the example again. Change-Id: I144e4b83595cd33f6b2d87dc31d892b6c8bf19da Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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@ -62,13 +62,13 @@ Material {
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ShaderProgram {
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ShaderProgram {
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id: gl3PhongAlphaShader
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id: gl3PhongAlphaShader
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vertexShaderCode: loadSource("qrc:/shaders/gl3/phongalpha.vert")
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vertexShaderCode: loadSource("qrc:/shaders/gl3/phong.vert")
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fragmentShaderCode: loadSource("qrc:/shaders/gl3/phongalpha.frag")
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fragmentShaderCode: loadSource("qrc:/shaders/gl3/phongalpha.frag")
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}
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}
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ShaderProgram {
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ShaderProgram {
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id: gl2es2PhongAlphaShader
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id: gl2es2PhongAlphaShader
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vertexShaderCode: loadSource("qrc:/shaders/es2/phongalpha.vert")
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vertexShaderCode: loadSource("qrc:/shaders/es2/phong.vert")
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fragmentShaderCode: loadSource("qrc:/shaders/es2/phongalpha.frag")
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fragmentShaderCode: loadSource("qrc:/shaders/es2/phongalpha.frag")
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}
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}
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