Doc: Mark deprecated Qt 3D QML types obsolete

The types will be listed on the "Obsolete QML Types" page that is
linked from the "All QML Types" page.

Task-number: QTBUG-69713
Change-Id: Ieff402d1cce426c0ce4b9191b8fe9b1dd02b4328
Reviewed-by: Mats Honkamaa <mats.honkamaa@qt.io>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
This commit is contained in:
Leena Miettinen 2018-09-24 18:05:06 +02:00
parent e879254613
commit 999424908f
1 changed files with 14 additions and 0 deletions

View File

@ -28,6 +28,8 @@
/*!
\qmltype DiffuseMapMaterial
\inqmlmodule Qt3D.Extras
\obsolete
\brief The DiffuseMapMaterial provides a default implementation of the phong lighting effect
where the diffuse light component is read from a texture map.
\since 5.7
@ -86,6 +88,8 @@
/*!
\qmltype DiffuseSpecularMapMaterial
\inqmlmodule Qt3D.Extras
\obsolete
\brief The DiffuseSpecularMapMaterial provides a default implementation of the phong lighting
effect where the diffuse and specular light components are read from texture maps.
\since 5.7
@ -220,6 +224,8 @@
/*!
\qmltype NormalDiffuseMapAlphaMaterial
\inqmlmodule Qt3D.Extras
\obsolete
\brief The NormalDiffuseMapAlphaMaterial provides a specialization of NormalDiffuseMapMaterial
with alpha coverage and a depth test performed in the rendering pass.
\since 5.7
@ -291,6 +297,8 @@
/*!
\qmltype NormalDiffuseMapMaterial
\inqmlmodule Qt3D.Extras
\obsolete
\brief The NormalDiffuseMapMaterial provides a default implementation of the phong lighting
and bump effect where the diffuse light component is read from a texture map and the normals of
the mesh being rendered from a normal texture map.
@ -363,6 +371,8 @@
/*!
\qmltype NormalDiffuseSpecularMapMaterial
\inqmlmodule Qt3D.Extras
\obsolete
\brief The NormalDiffuseSpecularMapMaterial provides a default implementation of the phong
lighting and bump effect where the diffuse and specular light components are read from texture
maps and the normals of the mesh being rendered from a normal texture map.
@ -465,6 +475,8 @@
/*!
\qmltype PhongAlphaMaterial
\inqmlmodule Qt3D.Extras
\obsolete
\brief The PhongAlphaMaterial class provides a default implementation of
the phong lighting effect with alpha.
\since 5.7
@ -516,6 +528,8 @@
/*!
\qmltype PhongMaterial
\inqmlmodule Qt3D.Extras
\obsolete
\brief The PhongMaterial class provides a default implementation of the phong lighting effect.
\since 5.7
\inherits Qt3D.Render::Material