mirror of https://github.com/qt/qt3d.git
Doc: Mark deprecated Qt 3D QML types obsolete
The types will be listed on the "Obsolete QML Types" page that is linked from the "All QML Types" page. Task-number: QTBUG-69713 Change-Id: Ieff402d1cce426c0ce4b9191b8fe9b1dd02b4328 Reviewed-by: Mats Honkamaa <mats.honkamaa@qt.io> Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
This commit is contained in:
parent
e879254613
commit
999424908f
|
|
@ -28,6 +28,8 @@
|
|||
/*!
|
||||
\qmltype DiffuseMapMaterial
|
||||
\inqmlmodule Qt3D.Extras
|
||||
\obsolete
|
||||
|
||||
\brief The DiffuseMapMaterial provides a default implementation of the phong lighting effect
|
||||
where the diffuse light component is read from a texture map.
|
||||
\since 5.7
|
||||
|
|
@ -86,6 +88,8 @@
|
|||
/*!
|
||||
\qmltype DiffuseSpecularMapMaterial
|
||||
\inqmlmodule Qt3D.Extras
|
||||
\obsolete
|
||||
|
||||
\brief The DiffuseSpecularMapMaterial provides a default implementation of the phong lighting
|
||||
effect where the diffuse and specular light components are read from texture maps.
|
||||
\since 5.7
|
||||
|
|
@ -220,6 +224,8 @@
|
|||
/*!
|
||||
\qmltype NormalDiffuseMapAlphaMaterial
|
||||
\inqmlmodule Qt3D.Extras
|
||||
\obsolete
|
||||
|
||||
\brief The NormalDiffuseMapAlphaMaterial provides a specialization of NormalDiffuseMapMaterial
|
||||
with alpha coverage and a depth test performed in the rendering pass.
|
||||
\since 5.7
|
||||
|
|
@ -291,6 +297,8 @@
|
|||
/*!
|
||||
\qmltype NormalDiffuseMapMaterial
|
||||
\inqmlmodule Qt3D.Extras
|
||||
\obsolete
|
||||
|
||||
\brief The NormalDiffuseMapMaterial provides a default implementation of the phong lighting
|
||||
and bump effect where the diffuse light component is read from a texture map and the normals of
|
||||
the mesh being rendered from a normal texture map.
|
||||
|
|
@ -363,6 +371,8 @@
|
|||
/*!
|
||||
\qmltype NormalDiffuseSpecularMapMaterial
|
||||
\inqmlmodule Qt3D.Extras
|
||||
\obsolete
|
||||
|
||||
\brief The NormalDiffuseSpecularMapMaterial provides a default implementation of the phong
|
||||
lighting and bump effect where the diffuse and specular light components are read from texture
|
||||
maps and the normals of the mesh being rendered from a normal texture map.
|
||||
|
|
@ -465,6 +475,8 @@
|
|||
/*!
|
||||
\qmltype PhongAlphaMaterial
|
||||
\inqmlmodule Qt3D.Extras
|
||||
\obsolete
|
||||
|
||||
\brief The PhongAlphaMaterial class provides a default implementation of
|
||||
the phong lighting effect with alpha.
|
||||
\since 5.7
|
||||
|
|
@ -516,6 +528,8 @@
|
|||
/*!
|
||||
\qmltype PhongMaterial
|
||||
\inqmlmodule Qt3D.Extras
|
||||
\obsolete
|
||||
|
||||
\brief The PhongMaterial class provides a default implementation of the phong lighting effect.
|
||||
\since 5.7
|
||||
\inherits Qt3D.Render::Material
|
||||
|
|
|
|||
Loading…
Reference in New Issue