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Doc: Mark deprecated Qt 3D QML types obsolete
The types will be listed on the "Obsolete QML Types" page that is linked from the "All QML Types" page. Task-number: QTBUG-69713 Change-Id: Ieff402d1cce426c0ce4b9191b8fe9b1dd02b4328 Reviewed-by: Mats Honkamaa <mats.honkamaa@qt.io> Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
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@ -28,6 +28,8 @@
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/*!
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/*!
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\qmltype DiffuseMapMaterial
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\qmltype DiffuseMapMaterial
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\inqmlmodule Qt3D.Extras
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\inqmlmodule Qt3D.Extras
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\obsolete
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\brief The DiffuseMapMaterial provides a default implementation of the phong lighting effect
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\brief The DiffuseMapMaterial provides a default implementation of the phong lighting effect
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where the diffuse light component is read from a texture map.
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where the diffuse light component is read from a texture map.
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\since 5.7
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\since 5.7
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@ -86,6 +88,8 @@
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/*!
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/*!
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\qmltype DiffuseSpecularMapMaterial
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\qmltype DiffuseSpecularMapMaterial
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\inqmlmodule Qt3D.Extras
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\inqmlmodule Qt3D.Extras
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\obsolete
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\brief The DiffuseSpecularMapMaterial provides a default implementation of the phong lighting
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\brief The DiffuseSpecularMapMaterial provides a default implementation of the phong lighting
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effect where the diffuse and specular light components are read from texture maps.
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effect where the diffuse and specular light components are read from texture maps.
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\since 5.7
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\since 5.7
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@ -220,6 +224,8 @@
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/*!
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/*!
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\qmltype NormalDiffuseMapAlphaMaterial
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\qmltype NormalDiffuseMapAlphaMaterial
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\inqmlmodule Qt3D.Extras
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\inqmlmodule Qt3D.Extras
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\obsolete
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\brief The NormalDiffuseMapAlphaMaterial provides a specialization of NormalDiffuseMapMaterial
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\brief The NormalDiffuseMapAlphaMaterial provides a specialization of NormalDiffuseMapMaterial
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with alpha coverage and a depth test performed in the rendering pass.
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with alpha coverage and a depth test performed in the rendering pass.
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\since 5.7
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\since 5.7
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@ -291,6 +297,8 @@
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/*!
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/*!
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\qmltype NormalDiffuseMapMaterial
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\qmltype NormalDiffuseMapMaterial
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\inqmlmodule Qt3D.Extras
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\inqmlmodule Qt3D.Extras
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\obsolete
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\brief The NormalDiffuseMapMaterial provides a default implementation of the phong lighting
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\brief The NormalDiffuseMapMaterial provides a default implementation of the phong lighting
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and bump effect where the diffuse light component is read from a texture map and the normals of
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and bump effect where the diffuse light component is read from a texture map and the normals of
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the mesh being rendered from a normal texture map.
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the mesh being rendered from a normal texture map.
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@ -363,6 +371,8 @@
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/*!
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/*!
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\qmltype NormalDiffuseSpecularMapMaterial
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\qmltype NormalDiffuseSpecularMapMaterial
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\inqmlmodule Qt3D.Extras
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\inqmlmodule Qt3D.Extras
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\obsolete
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\brief The NormalDiffuseSpecularMapMaterial provides a default implementation of the phong
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\brief The NormalDiffuseSpecularMapMaterial provides a default implementation of the phong
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lighting and bump effect where the diffuse and specular light components are read from texture
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lighting and bump effect where the diffuse and specular light components are read from texture
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maps and the normals of the mesh being rendered from a normal texture map.
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maps and the normals of the mesh being rendered from a normal texture map.
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@ -465,6 +475,8 @@
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/*!
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/*!
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\qmltype PhongAlphaMaterial
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\qmltype PhongAlphaMaterial
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\inqmlmodule Qt3D.Extras
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\inqmlmodule Qt3D.Extras
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\obsolete
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\brief The PhongAlphaMaterial class provides a default implementation of
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\brief The PhongAlphaMaterial class provides a default implementation of
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the phong lighting effect with alpha.
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the phong lighting effect with alpha.
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\since 5.7
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\since 5.7
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@ -516,6 +528,8 @@
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/*!
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/*!
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\qmltype PhongMaterial
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\qmltype PhongMaterial
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\inqmlmodule Qt3D.Extras
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\inqmlmodule Qt3D.Extras
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\obsolete
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\brief The PhongMaterial class provides a default implementation of the phong lighting effect.
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\brief The PhongMaterial class provides a default implementation of the phong lighting effect.
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\since 5.7
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\since 5.7
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\inherits Qt3D.Render::Material
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\inherits Qt3D.Render::Material
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