mirror of https://github.com/qt/qt3d.git
Shadow version of benchmarking app
Added shadows to benchmarking test application to test two pass rendering performance. Change-Id: I81bb6e9fea32ab70d6c5c65a9ba787d976e2eaa0 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
This commit is contained in:
parent
68d32040f6
commit
9b9f34701f
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@ -0,0 +1,63 @@
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/****************************************************************************
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**
|
||||
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
|
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** Contact: http://www.qt-project.org/legal
|
||||
**
|
||||
** This file is part of the Qt3D module of the Qt Toolkit.
|
||||
**
|
||||
** $QT_BEGIN_LICENSE:LGPL3$
|
||||
** Commercial License Usage
|
||||
** Licensees holding valid commercial Qt licenses may use this file in
|
||||
** accordance with the commercial license agreement provided with the
|
||||
** Software or, alternatively, in accordance with the terms contained in
|
||||
** a written agreement between you and The Qt Company. For licensing terms
|
||||
** and conditions see http://www.qt.io/terms-conditions. For further
|
||||
** information use the contact form at http://www.qt.io/contact-us.
|
||||
**
|
||||
** GNU Lesser General Public License Usage
|
||||
** Alternatively, this file may be used under the terms of the GNU Lesser
|
||||
** General Public License version 3 as published by the Free Software
|
||||
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
|
||||
** packaging of this file. Please review the following information to
|
||||
** ensure the GNU Lesser General Public License version 3 requirements
|
||||
** will be met: https://www.gnu.org/licenses/lgpl.html.
|
||||
**
|
||||
** GNU General Public License Usage
|
||||
** Alternatively, this file may be used under the terms of the GNU
|
||||
** General Public License version 2.0 or later as published by the Free
|
||||
** Software Foundation and appearing in the file LICENSE.GPL included in
|
||||
** the packaging of this file. Please review the following information to
|
||||
** ensure the GNU General Public License version 2.0 requirements will be
|
||||
** met: http://www.gnu.org/licenses/gpl-2.0.html.
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||||
**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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import Qt3D.Core 2.0
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import Qt3D.Render 2.0
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Entity {
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id: root
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property Material material
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PlaneMesh {
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id: groundMesh
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width: 50
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height: width
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meshResolution: Qt.size(2, 2)
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}
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Transform {
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id: groundTransform
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Translate {
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dy: -14
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}
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}
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components: [
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groundMesh,
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groundTransform,
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material
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]
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}
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@ -0,0 +1,62 @@
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/****************************************************************************
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||||
**
|
||||
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
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** Copyright (C) 2015 The Qt Company Ltd.
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** Contact: http://www.qt.io/licensing/
|
||||
**
|
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** This file is part of the Qt3D module of the Qt Toolkit.
|
||||
**
|
||||
** $QT_BEGIN_LICENSE:LGPL3$
|
||||
** Commercial License Usage
|
||||
** Licensees holding valid commercial Qt licenses may use this file in
|
||||
** accordance with the commercial license agreement provided with the
|
||||
** Software or, alternatively, in accordance with the terms contained in
|
||||
** a written agreement between you and The Qt Company. For licensing terms
|
||||
** and conditions see http://www.qt.io/terms-conditions. For further
|
||||
** information use the contact form at http://www.qt.io/contact-us.
|
||||
**
|
||||
** GNU Lesser General Public License Usage
|
||||
** Alternatively, this file may be used under the terms of the GNU Lesser
|
||||
** General Public License version 3 as published by the Free Software
|
||||
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
|
||||
** packaging of this file. Please review the following information to
|
||||
** ensure the GNU Lesser General Public License version 3 requirements
|
||||
** will be met: https://www.gnu.org/licenses/lgpl.html.
|
||||
**
|
||||
** GNU General Public License Usage
|
||||
** Alternatively, this file may be used under the terms of the GNU
|
||||
** General Public License version 2.0 or later as published by the Free
|
||||
** Software Foundation and appearing in the file LICENSE.GPL included in
|
||||
** the packaging of this file. Please review the following information to
|
||||
** ensure the GNU General Public License version 2.0 requirements will be
|
||||
** met: http://www.gnu.org/licenses/gpl-2.0.html.
|
||||
**
|
||||
** $QT_END_LICENSE$
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**
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****************************************************************************/
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import Qt3D.Core 2.0
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import Qt3D.Render 2.0
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Entity {
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id: root
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property vector3d lightPosition: Qt.vector3d(30.0, 30.0, 0.0)
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property vector3d lightIntensity: Qt.vector3d(1.0, 1.0, 1.0)
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readonly property Camera lightCamera: lightCamera
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readonly property matrix4x4 lightViewProjection: lightCamera.projectionMatrix.times(lightCamera.matrix)
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Camera {
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id: lightCamera
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objectName: "lightCameraLens"
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projectionType: CameraLens.PerspectiveProjection
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fieldOfView: 45
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aspectRatio: 1280 / 768 //mainview.width / mainview.height
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nearPlane: 0.1
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farPlane: 200.0
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position: root.lightPosition
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upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
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viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
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}
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}
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@ -34,34 +34,68 @@
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**
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****************************************************************************/
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import Qt3D 2.0
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import Qt3D.Renderer 2.0
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import Qt3D.Core 2.0
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import Qt3D.Render 2.0
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import QtQuick 2.2 as QQ2
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FrameGraph {
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id: root
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property alias viewCamera: cameraSelector.camera
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property alias viewCamera: viewCameraSelector.camera
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property alias lightCamera: lightCameraSelector.camera
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readonly property Texture2D shadowTexture: depthTexture
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activeFrameGraph: Viewport {
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rect: Qt.rect(0.0, 0.0, 1.0, 1.0)
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clearColor: Qt.rgba(0.0, 0.0, 0.0, 1.0)
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CameraSelector {
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id: cameraSelector
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camera: Camera {
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id: camera
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projectionType: CameraLens.PerspectiveProjection
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fieldOfView: 45
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aspectRatio: mainview.width / mainview.height
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nearPlane: 0.01
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farPlane: 1000.0
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position: Qt.vector3d(0.0, 0.0, -100.0)
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upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
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viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
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RenderPassFilter {
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includes: [ Annotation { name: "pass"; value: "shadowmap" } ]
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RenderTargetSelector {
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target: RenderTarget {
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attachments: [
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RenderAttachment {
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name: "depth"
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type: RenderAttachment.DepthAttachment
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texture: Texture2D {
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id: depthTexture
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width: 1024
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height: 1024
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format: Texture.DepthFormat
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generateMipMaps: false
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magnificationFilter: Texture.Linear
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minificationFilter: Texture.Linear
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wrapMode {
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x: WrapMode.ClampToEdge
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y: WrapMode.ClampToEdge
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}
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comparisonFunction: Texture.CompareLessEqual
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comparisonMode: Texture.CompareRefToTexture
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}
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}
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]
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}
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ClearBuffer {
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buffers: ClearBuffer.DepthBuffer
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CameraSelector {
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id: lightCameraSelector
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}
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}
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}
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}
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RenderPassFilter {
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includes: [ Annotation { name: "pass"; value: "forward" } ]
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ClearBuffer {
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buffers : ClearBuffer.ColorDepthBuffer
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CameraSelector {
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id: viewCameraSelector
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}
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}
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}
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}
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|
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@ -58,13 +58,12 @@ Item {
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}
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}
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// FPS thing
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property int frames: 0
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Timer {
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interval: 1000
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repeat: true
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running: true//!fpsDisplay.hidden
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running: true
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onTriggered: {
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console.log("Frames done :" + frames)
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frames = 0
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|
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@ -0,0 +1,88 @@
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/****************************************************************************
|
||||
**
|
||||
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
|
||||
** Contact: http://www.qt-project.org/legal
|
||||
**
|
||||
** This file is part of the Qt3D module of the Qt Toolkit.
|
||||
**
|
||||
** $QT_BEGIN_LICENSE:LGPL3$
|
||||
** Commercial License Usage
|
||||
** Licensees holding valid commercial Qt licenses may use this file in
|
||||
** accordance with the commercial license agreement provided with the
|
||||
** Software or, alternatively, in accordance with the terms contained in
|
||||
** a written agreement between you and The Qt Company. For licensing terms
|
||||
** and conditions see http://www.qt.io/terms-conditions. For further
|
||||
** information use the contact form at http://www.qt.io/contact-us.
|
||||
**
|
||||
** GNU Lesser General Public License Usage
|
||||
** Alternatively, this file may be used under the terms of the GNU Lesser
|
||||
** General Public License version 3 as published by the Free Software
|
||||
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
|
||||
** packaging of this file. Please review the following information to
|
||||
** ensure the GNU Lesser General Public License version 3 requirements
|
||||
** will be met: https://www.gnu.org/licenses/lgpl.html.
|
||||
**
|
||||
** GNU General Public License Usage
|
||||
** Alternatively, this file may be used under the terms of the GNU
|
||||
** General Public License version 2.0 or later as published by the Free
|
||||
** Software Foundation and appearing in the file LICENSE.GPL included in
|
||||
** the packaging of this file. Please review the following information to
|
||||
** ensure the GNU General Public License version 2.0 requirements will be
|
||||
** met: http://www.gnu.org/licenses/gpl-2.0.html.
|
||||
**
|
||||
** $QT_END_LICENSE$
|
||||
**
|
||||
****************************************************************************/
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|
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import Qt3D.Core 2.0
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import Qt3D.Render 2.0
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Effect {
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id: root
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property Texture2D shadowTexture
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property Light light
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parameters: [
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Parameter { name: "lightViewProjection"; value: root.light.lightViewProjection },
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Parameter { name: "lightPosition"; value: root.light.lightPosition },
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Parameter { name: "lightIntensity"; value: root.light.lightIntensity },
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Parameter { name: "shadowMapTexture"; value: root.shadowTexture }
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]
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techniques: [
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Technique {
|
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renderPasses: [
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RenderPass {
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annotations: [ Annotation { name: "pass"; value: "shadowmap" } ]
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shaderProgram: ShaderProgram {
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vertexShaderCode: loadSource("qrc:/shaders/shadowmap.vert")
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fragmentShaderCode: loadSource("qrc:/shaders/shadowmap.frag")
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}
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renderStates: [
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PolygonOffset { factor: 4; units: 4 },
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DepthTest { func: DepthTest.Less }
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]
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},
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|
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RenderPass {
|
||||
annotations: [ Annotation { name: "pass"; value: "forward" } ]
|
||||
|
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bindings: [
|
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ParameterMapping { parameterName: "ambient"; shaderVariableName: "ka"; bindingType: ParameterMapping.Uniform },
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ParameterMapping { parameterName: "diffuse"; shaderVariableName: "kd"; bindingType: ParameterMapping.Uniform },
|
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ParameterMapping { parameterName: "specular"; shaderVariableName: "ks"; bindingType: ParameterMapping.Uniform }
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]
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|
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shaderProgram: ShaderProgram {
|
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vertexShaderCode: loadSource("qrc:/shaders/ads.vert")
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fragmentShaderCode: loadSource("qrc:/shaders/ads.frag")
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}
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}
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]
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}
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]
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}
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|
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@ -0,0 +1,54 @@
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/****************************************************************************
|
||||
**
|
||||
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
|
||||
** Contact: http://www.qt-project.org/legal
|
||||
**
|
||||
** This file is part of the Qt3D module of the Qt Toolkit.
|
||||
**
|
||||
** $QT_BEGIN_LICENSE:LGPL3$
|
||||
** Commercial License Usage
|
||||
** Licensees holding valid commercial Qt licenses may use this file in
|
||||
** accordance with the commercial license agreement provided with the
|
||||
** Software or, alternatively, in accordance with the terms contained in
|
||||
** a written agreement between you and The Qt Company. For licensing terms
|
||||
** and conditions see http://www.qt.io/terms-conditions. For further
|
||||
** information use the contact form at http://www.qt.io/contact-us.
|
||||
**
|
||||
** GNU Lesser General Public License Usage
|
||||
** Alternatively, this file may be used under the terms of the GNU Lesser
|
||||
** General Public License version 3 as published by the Free Software
|
||||
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
|
||||
** packaging of this file. Please review the following information to
|
||||
** ensure the GNU Lesser General Public License version 3 requirements
|
||||
** will be met: https://www.gnu.org/licenses/lgpl.html.
|
||||
**
|
||||
** GNU General Public License Usage
|
||||
** Alternatively, this file may be used under the terms of the GNU
|
||||
** General Public License version 2.0 or later as published by the Free
|
||||
** Software Foundation and appearing in the file LICENSE.GPL included in
|
||||
** the packaging of this file. Please review the following information to
|
||||
** ensure the GNU General Public License version 2.0 requirements will be
|
||||
** met: http://www.gnu.org/licenses/gpl-2.0.html.
|
||||
**
|
||||
** $QT_END_LICENSE$
|
||||
**
|
||||
****************************************************************************/
|
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|
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import Qt3D.Core 2.0
|
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import Qt3D.Render 2.0
|
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import QtQuick 2.1
|
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|
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Material {
|
||||
id: root
|
||||
property color ambientColor: Qt.rgba(0.1, 0.1, 0.1, 1.0)
|
||||
property color diffuseColor: Qt.rgba(0.7, 0.7, 0.9, 1.0)
|
||||
property color specularColor: Qt.rgba(0.1, 0.1, 0.1, 1.0)
|
||||
property real shininess: 150.0
|
||||
|
||||
parameters: [
|
||||
Parameter { name: "ambient"; value: Qt.vector3d(root.ambientColor.r, root.ambientColor.g, root.ambientColor.b) },
|
||||
Parameter { name: "diffuse"; value: Qt.vector3d(root.diffuseColor.r, root.diffuseColor.g, root.diffuseColor.b) },
|
||||
Parameter { name: "specular"; value: Qt.vector3d(root.specularColor.r, root.specularColor.g, root.specularColor.b) },
|
||||
Parameter { name: "shininess"; value: root.shininess }
|
||||
]
|
||||
}
|
||||
|
|
@ -34,14 +34,15 @@
|
|||
**
|
||||
****************************************************************************/
|
||||
|
||||
import Qt3D 2.0
|
||||
import Qt3D.Renderer 2.0
|
||||
import Qt3D.Core 2.0
|
||||
import Qt3D.Render 2.0
|
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|
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Entity {
|
||||
id: root
|
||||
property real xPos: 0
|
||||
property real yPos: 0
|
||||
property real zPos: 0
|
||||
property Material material
|
||||
|
||||
SphereMesh {
|
||||
id: sphereMesh
|
||||
|
|
@ -61,6 +62,7 @@ Entity {
|
|||
|
||||
components: [
|
||||
sphereMesh,
|
||||
sphereTransform
|
||||
sphereTransform,
|
||||
material
|
||||
]
|
||||
}
|
||||
|
|
|
|||
|
|
@ -34,31 +34,56 @@
|
|||
**
|
||||
****************************************************************************/
|
||||
|
||||
import Qt3D 2.0
|
||||
import Qt3D.Renderer 2.0
|
||||
import Qt3D.Core 2.0
|
||||
import Qt3D.Render 2.0
|
||||
import QtQuick 2.0 as QQ2
|
||||
|
||||
Entity {
|
||||
id: sceneRoot
|
||||
|
||||
Camera {
|
||||
id: camera
|
||||
projectionType: CameraLens.PerspectiveProjection
|
||||
fieldOfView: 45
|
||||
aspectRatio: 1280 / 768 //_window.width / _window.height
|
||||
nearPlane: 0.01
|
||||
farPlane: 1000.0
|
||||
position: Qt.vector3d(0.0, 0.0, -100.0)
|
||||
upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
|
||||
viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
|
||||
}
|
||||
|
||||
Configuration {
|
||||
controlledCamera: camera
|
||||
}
|
||||
|
||||
Light {
|
||||
id: light
|
||||
}
|
||||
|
||||
components: [
|
||||
Qt3DBenchFrameGraph {
|
||||
id: frameGraph
|
||||
viewCamera: camera
|
||||
lightCamera: light.lightCamera
|
||||
}
|
||||
]
|
||||
|
||||
Configuration {
|
||||
controlledCamera: frameGraph.viewCamera
|
||||
ShadowEffect {
|
||||
id: shadowEffect
|
||||
|
||||
shadowTexture: frameGraph.shadowTexture
|
||||
light: light
|
||||
}
|
||||
|
||||
NodeInstantiator {
|
||||
id: spheres
|
||||
property int count: 900
|
||||
property int count: 100
|
||||
property real spacing: 2
|
||||
property int cols: 10
|
||||
property int rows: 9
|
||||
property int rows: 10
|
||||
property int levelCount: cols * rows
|
||||
property int levels: 10
|
||||
property int levels: 1
|
||||
|
||||
model: count
|
||||
delegate: SphereElement {
|
||||
|
|
@ -67,6 +92,21 @@ Entity {
|
|||
xPos: spheres.spacing * (index % spheres.cols - 0.5 * (spheres.cols - 1))
|
||||
yPos: spheres.spacing * (Math.floor(index / spheres.levelCount) - 0.5 * spheres.levels)
|
||||
zPos: spheres.spacing * (Math.floor((index % spheres.levelCount) / spheres.cols) - 0.5 * spheres.rows)
|
||||
material: ShadowMaterial {
|
||||
effect: shadowEffect
|
||||
diffuseColor: Qt.rgba(0.9, 0.5, 0.3, 1.0)
|
||||
shininess: 75
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Ground plane
|
||||
// Just for showing that shadows are really working
|
||||
GroundPlane {
|
||||
material: ShadowMaterial {
|
||||
effect: shadowEffect
|
||||
diffuseColor: Qt.rgba(0.2, 0.5, 0.3, 1.0)
|
||||
specularColor: Qt.rgba(1.0, 0, 0, 1.0)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -34,6 +34,8 @@
|
|||
**
|
||||
****************************************************************************/
|
||||
|
||||
#if 0
|
||||
// This one uses Scene3D
|
||||
#include <QGuiApplication>
|
||||
#include <QQuickView>
|
||||
#include <QOpenGLContext>
|
||||
|
|
@ -51,6 +53,7 @@ int main(int argc, char **argv)
|
|||
format.setSamples(4);
|
||||
|
||||
QQuickView view;
|
||||
view.resize(1280, 768);
|
||||
view.setFormat(format);
|
||||
view.setResizeMode(QQuickView::SizeRootObjectToView);
|
||||
view.setSource(QUrl("qrc:/Qt3DBenchMain.qml"));
|
||||
|
|
@ -58,3 +61,39 @@ int main(int argc, char **argv)
|
|||
|
||||
return app.exec();
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
#include <window.h>
|
||||
#include <Qt3DRender/qrenderaspect.h>
|
||||
#include <Qt3DInput/QInputAspect>
|
||||
#include <Qt3DQuick/QQmlAspectEngine>
|
||||
|
||||
#include <QGuiApplication>
|
||||
#include <QQmlContext>
|
||||
#include <QQmlEngine>
|
||||
|
||||
int main(int argc, char* argv[])
|
||||
{
|
||||
QGuiApplication app(argc, argv);
|
||||
|
||||
Window view;
|
||||
Qt3DCore::Quick::QQmlAspectEngine engine;
|
||||
|
||||
view.resize(1280, 768);
|
||||
engine.aspectEngine()->registerAspect(new Qt3DRender::QRenderAspect());
|
||||
engine.aspectEngine()->registerAspect(new Qt3DInput::QInputAspect());
|
||||
engine.aspectEngine()->initialize();
|
||||
QVariantMap data;
|
||||
data.insert(QStringLiteral("surface"), QVariant::fromValue(static_cast<QSurface *>(&view)));
|
||||
data.insert(QStringLiteral("eventSource"), QVariant::fromValue(&view));
|
||||
engine.aspectEngine()->setData(data);
|
||||
engine.qmlEngine()->rootContext()->setContextProperty("_window", &view);
|
||||
engine.setSource(QUrl("qrc:/SphereView.qml"));
|
||||
|
||||
view.show();
|
||||
|
||||
return app.exec();
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -1,4 +1,8 @@
|
|||
QT += qml quick
|
||||
!include( ../../../examples/qt3d/examples.pri ) {
|
||||
error( "Couldn't find the examples.pri file!" )
|
||||
}
|
||||
|
||||
QT += 3dcore 3drender 3dinput 3dquick qml quick
|
||||
|
||||
SOURCES += \
|
||||
main.cpp
|
||||
|
|
@ -8,5 +12,3 @@ OTHER_FILES += \
|
|||
|
||||
RESOURCES += \
|
||||
qt3dbench-qml.qrc
|
||||
|
||||
DISTFILES +=
|
||||
|
|
|
|||
|
|
@ -1,8 +1,16 @@
|
|||
<RCC>
|
||||
<qresource prefix="/">
|
||||
<file>Qt3DBenchMain.qml</file>
|
||||
<file>Qt3DBenchFrameGraph.qml</file>
|
||||
<file>SphereView.qml</file>
|
||||
<file>SphereElement.qml</file>
|
||||
<file>GroundPlane.qml</file>
|
||||
<file>shaders/shadowmap.frag</file>
|
||||
<file>shaders/shadowmap.vert</file>
|
||||
<file>shaders/ads.frag</file>
|
||||
<file>shaders/ads.vert</file>
|
||||
<file>Light.qml</file>
|
||||
<file>ShadowEffect.qml</file>
|
||||
<file>ShadowMaterial.qml</file>
|
||||
<file>Qt3DBenchMain.qml</file>
|
||||
</qresource>
|
||||
</RCC>
|
||||
|
|
|
|||
|
|
@ -0,0 +1,93 @@
|
|||
/****************************************************************************
|
||||
**
|
||||
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
|
||||
** Contact: http://www.qt-project.org/legal
|
||||
**
|
||||
** This file is part of the Qt3D module of the Qt Toolkit.
|
||||
**
|
||||
** $QT_BEGIN_LICENSE:LGPL3$
|
||||
** Commercial License Usage
|
||||
** Licensees holding valid commercial Qt licenses may use this file in
|
||||
** accordance with the commercial license agreement provided with the
|
||||
** Software or, alternatively, in accordance with the terms contained in
|
||||
** a written agreement between you and The Qt Company. For licensing terms
|
||||
** and conditions see http://www.qt.io/terms-conditions. For further
|
||||
** information use the contact form at http://www.qt.io/contact-us.
|
||||
**
|
||||
** GNU Lesser General Public License Usage
|
||||
** Alternatively, this file may be used under the terms of the GNU Lesser
|
||||
** General Public License version 3 as published by the Free Software
|
||||
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
|
||||
** packaging of this file. Please review the following information to
|
||||
** ensure the GNU Lesser General Public License version 3 requirements
|
||||
** will be met: https://www.gnu.org/licenses/lgpl.html.
|
||||
**
|
||||
** GNU General Public License Usage
|
||||
** Alternatively, this file may be used under the terms of the GNU
|
||||
** General Public License version 2.0 or later as published by the Free
|
||||
** Software Foundation and appearing in the file LICENSE.GPL included in
|
||||
** the packaging of this file. Please review the following information to
|
||||
** ensure the GNU General Public License version 2.0 requirements will be
|
||||
** met: http://www.gnu.org/licenses/gpl-2.0.html.
|
||||
**
|
||||
** $QT_END_LICENSE$
|
||||
**
|
||||
****************************************************************************/
|
||||
|
||||
#version 150 core
|
||||
|
||||
uniform mat4 viewMatrix;
|
||||
|
||||
uniform vec3 lightPosition;
|
||||
uniform vec3 lightIntensity;
|
||||
|
||||
uniform vec3 ka; // Ambient reflectivity
|
||||
uniform vec3 kd; // Diffuse reflectivity
|
||||
uniform vec3 ks; // Specular reflectivity
|
||||
uniform float shininess; // Specular shininess factor
|
||||
|
||||
uniform sampler2DShadow shadowMapTexture;
|
||||
|
||||
in vec4 positionInLightSpace;
|
||||
|
||||
in vec3 position;
|
||||
in vec3 normal;
|
||||
|
||||
out vec4 fragColor;
|
||||
|
||||
vec3 dsModel(const in vec3 pos, const in vec3 n)
|
||||
{
|
||||
// Calculate the vector from the light to the fragment
|
||||
vec3 s = normalize(vec3(viewMatrix * vec4(lightPosition, 1.0)) - pos);
|
||||
|
||||
// Calculate the vector from the fragment to the eye position
|
||||
// (origin since this is in "eye" or "camera" space)
|
||||
vec3 v = normalize(-pos);
|
||||
|
||||
// Reflect the light beam using the normal at this fragment
|
||||
vec3 r = reflect(-s, n);
|
||||
|
||||
// Calculate the diffuse component
|
||||
float diffuse = max(dot(s, n), 0.0);
|
||||
|
||||
// Calculate the specular component
|
||||
float specular = 0.0;
|
||||
if (dot(s, n) > 0.0)
|
||||
specular = pow(max(dot(r, v), 0.0), shininess);
|
||||
|
||||
// Combine the diffuse and specular contributions (ambient is taken into account by the caller)
|
||||
return lightIntensity * (kd * diffuse + ks * specular);
|
||||
}
|
||||
|
||||
void main()
|
||||
{
|
||||
float shadowMapSample = textureProj(shadowMapTexture, positionInLightSpace);
|
||||
|
||||
vec3 ambient = lightIntensity * ka;
|
||||
|
||||
vec3 result = ambient;
|
||||
if (shadowMapSample > 0)
|
||||
result += dsModel(position, normalize(normal));
|
||||
|
||||
fragColor = vec4(result, 1.0);
|
||||
}
|
||||
|
|
@ -0,0 +1,66 @@
|
|||
/****************************************************************************
|
||||
**
|
||||
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
|
||||
** Contact: http://www.qt-project.org/legal
|
||||
**
|
||||
** This file is part of the Qt3D module of the Qt Toolkit.
|
||||
**
|
||||
** $QT_BEGIN_LICENSE:LGPL3$
|
||||
** Commercial License Usage
|
||||
** Licensees holding valid commercial Qt licenses may use this file in
|
||||
** accordance with the commercial license agreement provided with the
|
||||
** Software or, alternatively, in accordance with the terms contained in
|
||||
** a written agreement between you and The Qt Company. For licensing terms
|
||||
** and conditions see http://www.qt.io/terms-conditions. For further
|
||||
** information use the contact form at http://www.qt.io/contact-us.
|
||||
**
|
||||
** GNU Lesser General Public License Usage
|
||||
** Alternatively, this file may be used under the terms of the GNU Lesser
|
||||
** General Public License version 3 as published by the Free Software
|
||||
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
|
||||
** packaging of this file. Please review the following information to
|
||||
** ensure the GNU Lesser General Public License version 3 requirements
|
||||
** will be met: https://www.gnu.org/licenses/lgpl.html.
|
||||
**
|
||||
** GNU General Public License Usage
|
||||
** Alternatively, this file may be used under the terms of the GNU
|
||||
** General Public License version 2.0 or later as published by the Free
|
||||
** Software Foundation and appearing in the file LICENSE.GPL included in
|
||||
** the packaging of this file. Please review the following information to
|
||||
** ensure the GNU General Public License version 2.0 requirements will be
|
||||
** met: http://www.gnu.org/licenses/gpl-2.0.html.
|
||||
**
|
||||
** $QT_END_LICENSE$
|
||||
**
|
||||
****************************************************************************/
|
||||
|
||||
#version 150 core
|
||||
|
||||
in vec3 vertexPosition;
|
||||
in vec3 vertexNormal;
|
||||
|
||||
out vec4 positionInLightSpace;
|
||||
out vec3 position;
|
||||
out vec3 normal;
|
||||
|
||||
uniform mat4 lightViewProjection;
|
||||
uniform mat4 modelMatrix;
|
||||
uniform mat4 modelView;
|
||||
uniform mat3 modelViewNormal;
|
||||
uniform mat4 mvp;
|
||||
|
||||
void main()
|
||||
{
|
||||
// positionInLightSpace = lightViewProjection * modelMatrix * vec4(vertexPosition, 1.0);
|
||||
const mat4 shadowMatrix = mat4(0.5, 0.0, 0.0, 0.0,
|
||||
0.0, 0.5, 0.0, 0.0,
|
||||
0.0, 0.0, 0.5, 0.0,
|
||||
0.5, 0.5, 0.5, 1.0);
|
||||
|
||||
positionInLightSpace = shadowMatrix * lightViewProjection * modelMatrix * vec4(vertexPosition, 1.0);
|
||||
|
||||
normal = normalize(modelViewNormal * vertexNormal);
|
||||
position = vec3(modelView * vec4(vertexPosition, 1.0));
|
||||
|
||||
gl_Position = mvp * vec4(vertexPosition, 1.0);
|
||||
}
|
||||
|
|
@ -0,0 +1,41 @@
|
|||
/****************************************************************************
|
||||
**
|
||||
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
|
||||
** Contact: http://www.qt-project.org/legal
|
||||
**
|
||||
** This file is part of the Qt3D module of the Qt Toolkit.
|
||||
**
|
||||
** $QT_BEGIN_LICENSE:LGPL3$
|
||||
** Commercial License Usage
|
||||
** Licensees holding valid commercial Qt licenses may use this file in
|
||||
** accordance with the commercial license agreement provided with the
|
||||
** Software or, alternatively, in accordance with the terms contained in
|
||||
** a written agreement between you and The Qt Company. For licensing terms
|
||||
** and conditions see http://www.qt.io/terms-conditions. For further
|
||||
** information use the contact form at http://www.qt.io/contact-us.
|
||||
**
|
||||
** GNU Lesser General Public License Usage
|
||||
** Alternatively, this file may be used under the terms of the GNU Lesser
|
||||
** General Public License version 3 as published by the Free Software
|
||||
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
|
||||
** packaging of this file. Please review the following information to
|
||||
** ensure the GNU Lesser General Public License version 3 requirements
|
||||
** will be met: https://www.gnu.org/licenses/lgpl.html.
|
||||
**
|
||||
** GNU General Public License Usage
|
||||
** Alternatively, this file may be used under the terms of the GNU
|
||||
** General Public License version 2.0 or later as published by the Free
|
||||
** Software Foundation and appearing in the file LICENSE.GPL included in
|
||||
** the packaging of this file. Please review the following information to
|
||||
** ensure the GNU General Public License version 2.0 requirements will be
|
||||
** met: http://www.gnu.org/licenses/gpl-2.0.html.
|
||||
**
|
||||
** $QT_END_LICENSE$
|
||||
**
|
||||
****************************************************************************/
|
||||
|
||||
#version 150 core
|
||||
|
||||
void main()
|
||||
{
|
||||
}
|
||||
|
|
@ -0,0 +1,46 @@
|
|||
/****************************************************************************
|
||||
**
|
||||
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
|
||||
** Contact: http://www.qt-project.org/legal
|
||||
**
|
||||
** This file is part of the Qt3D module of the Qt Toolkit.
|
||||
**
|
||||
** $QT_BEGIN_LICENSE:LGPL3$
|
||||
** Commercial License Usage
|
||||
** Licensees holding valid commercial Qt licenses may use this file in
|
||||
** accordance with the commercial license agreement provided with the
|
||||
** Software or, alternatively, in accordance with the terms contained in
|
||||
** a written agreement between you and The Qt Company. For licensing terms
|
||||
** and conditions see http://www.qt.io/terms-conditions. For further
|
||||
** information use the contact form at http://www.qt.io/contact-us.
|
||||
**
|
||||
** GNU Lesser General Public License Usage
|
||||
** Alternatively, this file may be used under the terms of the GNU Lesser
|
||||
** General Public License version 3 as published by the Free Software
|
||||
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
|
||||
** packaging of this file. Please review the following information to
|
||||
** ensure the GNU Lesser General Public License version 3 requirements
|
||||
** will be met: https://www.gnu.org/licenses/lgpl.html.
|
||||
**
|
||||
** GNU General Public License Usage
|
||||
** Alternatively, this file may be used under the terms of the GNU
|
||||
** General Public License version 2.0 or later as published by the Free
|
||||
** Software Foundation and appearing in the file LICENSE.GPL included in
|
||||
** the packaging of this file. Please review the following information to
|
||||
** ensure the GNU General Public License version 2.0 requirements will be
|
||||
** met: http://www.gnu.org/licenses/gpl-2.0.html.
|
||||
**
|
||||
** $QT_END_LICENSE$
|
||||
**
|
||||
****************************************************************************/
|
||||
|
||||
#version 150 core
|
||||
|
||||
in vec3 vertexPosition;
|
||||
|
||||
uniform mat4 mvp;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = mvp * vec4(vertexPosition, 1.0);
|
||||
}
|
||||
Loading…
Reference in New Issue