mirror of https://github.com/qt/qt3d.git
Add unit tests for RenderViewBuilder
Change-Id: I52b088804d836100b268a2b0998fe0a1cd86cf77 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
This commit is contained in:
parent
a3470904a7
commit
9c8cdbeea0
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@ -56,6 +56,7 @@ int layerFilterJobCounter = 0;
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FilterLayerEntityJob::FilterLayerEntityJob()
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: Qt3DCore::QAspectJob()
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, m_manager(nullptr)
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, m_hasLayerFilter(false)
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{
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SET_JOB_RUN_STAT_TYPE(this, JobTypes::LayerFiltering, layerFilterJobCounter++);
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}
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@ -90,7 +90,8 @@ qtConfig(private_tests) {
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filterkey \
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qmesh \
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technique \
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materialparametergathererjob
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materialparametergathererjob \
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renderviewbuilder
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!macos: SUBDIRS += graphicshelpergl4
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}
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@ -0,0 +1,12 @@
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TEMPLATE = app
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TARGET = tst_renderviewbuilder
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QT += 3dcore 3dcore-private 3drender 3drender-private testlib
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CONFIG += testcase
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SOURCES += tst_renderviewbuilder.cpp
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include(../../core/common/common.pri)
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include(../commons/commons.pri)
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@ -0,0 +1,459 @@
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/****************************************************************************
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**
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** Copyright (C) 2016 Paul Lemire <paul.lemire350@gmail.com>
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the Qt3D module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:GPL-EXCEPT$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 as published by the Free Software
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include <QtTest/QTest>
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#include <Qt3DCore/qpropertyupdatedchange.h>
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#include <Qt3DCore/private/qaspectjobmanager_p.h>
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#include <Qt3DCore/private/qnodecreatedchangegenerator_p.h>
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#include <Qt3DRender/private/renderviewbuilder_p.h>
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#include <Qt3DRender/private/qrenderaspect_p.h>
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#include <Qt3DRender/qviewport.h>
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#include <Qt3DRender/qclearbuffers.h>
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#include <Qt3DRender/qdispatchcompute.h>
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#include <Qt3DRender/qfrustumculling.h>
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#include <Qt3DRender/qmaterial.h>
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#include <Qt3DRender/qgeometryrenderer.h>
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#include <Qt3DRender/qcomputecommand.h>
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#include <Qt3DRender/qlayerfilter.h>
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#include <Qt3DRender/qrenderpassfilter.h>
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#include <Qt3DRender/qtechniquefilter.h>
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#include <Qt3DRender/qcameraselector.h>
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#include <Qt3DRender/qcamera.h>
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#include <Qt3DRender/qlayer.h>
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#include <Qt3DRender/private/qrenderaspect_p.h>
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#include <Qt3DRender/private/nodemanagers_p.h>
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#include <Qt3DRender/private/managers_p.h>
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QT_BEGIN_NAMESPACE
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namespace Qt3DRender {
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class TestAspect : public QRenderAspect
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{
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public:
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TestAspect(Qt3DCore::QNode *root)
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: QRenderAspect(Qt3DRender::QRenderAspect::Synchronous)
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, m_jobManager(new Qt3DCore::QAspectJobManager())
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{
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Qt3DCore::QAbstractAspectPrivate::get(this)->m_jobManager = m_jobManager.data();
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QRenderAspect::onRegistered();
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const Qt3DCore::QNodeCreatedChangeGenerator generator(root);
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const QVector<Qt3DCore::QNodeCreatedChangeBasePtr> creationChanges = generator.creationChanges();
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for (const Qt3DCore::QNodeCreatedChangeBasePtr change : creationChanges)
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d_func()->createBackendNode(change);
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}
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~TestAspect()
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{
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QRenderAspect::onUnregistered();
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}
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Qt3DRender::Render::NodeManagers *nodeManagers() const
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{
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return d_func()->m_renderer->nodeManagers();
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}
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Render::Renderer *renderer() const
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{
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return static_cast<Render::Renderer *>(d_func()->m_renderer);
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}
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Render::MaterialParameterGathererJobPtr materialGathererJob() const
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{
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Render::MaterialParameterGathererJobPtr job = Render::MaterialParameterGathererJobPtr::create();
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job->setNodeManagers(nodeManagers());
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job->setRenderer(static_cast<Render::Renderer *>(d_func()->m_renderer));
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return job;
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}
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void onRegistered() { QRenderAspect::onRegistered(); }
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void onUnregistered() { QRenderAspect::onUnregistered(); }
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private:
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QScopedPointer<Qt3DCore::QAspectJobManager> m_jobManager;
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};
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} // namespace Qt3DRender
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QT_END_NAMESPACE
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namespace {
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Qt3DCore::QEntity *buildSimpleScene(Qt3DRender::QFrameGraphNode *fg)
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{
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Qt3DCore::QEntity *root = new Qt3DCore::QEntity();
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Qt3DRender::QRenderSettings* renderSettings = new Qt3DRender::QRenderSettings();
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renderSettings->setActiveFrameGraph(fg);
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root->addComponent(renderSettings);
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// Scene
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{
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Qt3DCore::QEntity *e = new Qt3DCore::QEntity();
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Qt3DRender::QMaterial *material = new Qt3DRender::QMaterial();
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Qt3DRender::QGeometryRenderer *geometryRenderer = new Qt3DRender::QGeometryRenderer();
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e->addComponent(material);
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e->addComponent(geometryRenderer);
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e->setParent(root);
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}
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{
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Qt3DCore::QEntity *e = new Qt3DCore::QEntity();
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Qt3DRender::QMaterial *material = new Qt3DRender::QMaterial();
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Qt3DRender::QComputeCommand *computeCommand = new Qt3DRender::QComputeCommand();
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e->addComponent(material);
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e->addComponent(computeCommand);
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e->setParent(root);
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}
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return root;
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}
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Qt3DCore::QEntity *buildEntityFilterTestScene(Qt3DRender::QFrameGraphNode *fg, Qt3DRender::QLayer *layer)
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{
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Qt3DCore::QEntity *root = new Qt3DCore::QEntity();
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Qt3DRender::QRenderSettings* renderSettings = new Qt3DRender::QRenderSettings();
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renderSettings->setActiveFrameGraph(fg);
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root->addComponent(renderSettings);
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// Scene
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for (int i = 0; i < 200; ++i) {
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Qt3DCore::QEntity *e = new Qt3DCore::QEntity();
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Qt3DRender::QMaterial *material = new Qt3DRender::QMaterial();
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Qt3DRender::QGeometryRenderer *geometryRenderer = new Qt3DRender::QGeometryRenderer();
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e->addComponent(material);
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e->addComponent(geometryRenderer);
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if (i % 2 == 0)
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e->addComponent(layer);
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e->setParent(root);
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}
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return root;
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}
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} // anonymous
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class tst_RenderViewBuilder : public QObject
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{
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Q_OBJECT
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private Q_SLOTS:
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void checkInitialState()
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{
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// GIVEN
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Qt3DRender::QViewport *viewport = new Qt3DRender::QViewport();
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Qt3DRender::QClearBuffers *clearBuffer = new Qt3DRender::QClearBuffers(viewport);
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Qt3DRender::TestAspect testAspect(buildSimpleScene(viewport));
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// THEN
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Qt3DRender::Render::FrameGraphNode *leafNode = testAspect.nodeManagers()->frameGraphManager()->lookupNode(clearBuffer->id());
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QVERIFY(leafNode != nullptr);
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// WHEN
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Qt3DRender::Render::RenderViewBuilder renderViewBuilder(leafNode, 0, testAspect.renderer());
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// THEN
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QCOMPARE(renderViewBuilder.renderViewIndex(), 0);
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QCOMPARE(renderViewBuilder.renderer(), testAspect.renderer());
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QVERIFY(!renderViewBuilder.renderViewJob().isNull());
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QVERIFY(!renderViewBuilder.filterEntityByLayerJob().isNull());
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QVERIFY(!renderViewBuilder.lightGathererJob().isNull());
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QVERIFY(!renderViewBuilder.renderableEntityFilterJob().isNull());
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QVERIFY(!renderViewBuilder.computableEntityFilterJob().isNull());
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QVERIFY(!renderViewBuilder.frustumCullingJob().isNull());
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QVERIFY(!renderViewBuilder.syncRenderViewInitializationJob().isNull());
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QVERIFY(!renderViewBuilder.syncFrustumCullingJob().isNull());
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QVERIFY(!renderViewBuilder.syncRenderCommandBuildingJob().isNull());
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QVERIFY(!renderViewBuilder.syncRenderViewCommandBuildersJob().isNull());
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QVERIFY(!renderViewBuilder.setClearDrawBufferIndexJob().isNull());
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QCOMPARE(renderViewBuilder.renderViewBuilderJobs().size(), Qt3DRender::Render::RenderViewBuilder::optimalJobCount());
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QCOMPARE(renderViewBuilder.materialGathererJobs().size(), Qt3DRender::Render::RenderViewBuilder::optimalJobCount());
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QCOMPARE(renderViewBuilder.buildJobHierachy().size(), 11 + 2 * Qt3DRender::Render::RenderViewBuilder::optimalJobCount());
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}
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void checkCheckJobDependencies()
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{
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// GIVEN
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Qt3DRender::QViewport *viewport = new Qt3DRender::QViewport();
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Qt3DRender::QClearBuffers *clearBuffer = new Qt3DRender::QClearBuffers(viewport);
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Qt3DRender::TestAspect testAspect(buildSimpleScene(viewport));
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// THEN
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Qt3DRender::Render::FrameGraphNode *leafNode = testAspect.nodeManagers()->frameGraphManager()->lookupNode(clearBuffer->id());
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QVERIFY(leafNode != nullptr);
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// WHEN
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Qt3DRender::Render::RenderViewBuilder renderViewBuilder(leafNode, 0, testAspect.renderer());
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renderViewBuilder.buildJobHierachy();
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// THEN
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// Step 1
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QCOMPARE(renderViewBuilder.renderViewJob()->dependencies().size(), 0);
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QCOMPARE(renderViewBuilder.lightGathererJob()->dependencies().size(), 0);
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QCOMPARE(renderViewBuilder.renderableEntityFilterJob()->dependencies().size(),0);
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QCOMPARE(renderViewBuilder.computableEntityFilterJob()->dependencies().size(), 0);
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// Step 2
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QCOMPARE(renderViewBuilder.syncRenderViewInitializationJob()->dependencies().size(), 1);
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QCOMPARE(renderViewBuilder.syncRenderViewInitializationJob()->dependencies().first().data(), renderViewBuilder.renderViewJob().data());
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// Step 3
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QCOMPARE(renderViewBuilder.filterEntityByLayerJob()->dependencies().size(), 1);
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QCOMPARE(renderViewBuilder.filterEntityByLayerJob()->dependencies().first().data(), renderViewBuilder.syncRenderViewInitializationJob().data());
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QCOMPARE(renderViewBuilder.setClearDrawBufferIndexJob()->dependencies().size(), 1);
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QCOMPARE(renderViewBuilder.setClearDrawBufferIndexJob()->dependencies().first().data(), renderViewBuilder.syncRenderViewInitializationJob().data());
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QCOMPARE(renderViewBuilder.syncFrustumCullingJob()->dependencies().size(), 3);
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QVERIFY(renderViewBuilder.syncFrustumCullingJob()->dependencies().contains(renderViewBuilder.syncRenderViewInitializationJob()));
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QVERIFY(renderViewBuilder.syncFrustumCullingJob()->dependencies().contains(testAspect.renderer()->updateWorldTransformJob()));
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QVERIFY(renderViewBuilder.syncFrustumCullingJob()->dependencies().contains(testAspect.renderer()->updateShaderDataTransformJob()));
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for (const auto materialGatherer : renderViewBuilder.materialGathererJobs()) {
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QCOMPARE(materialGatherer->dependencies().size(), 1);
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QCOMPARE(materialGatherer->dependencies().first().data(), renderViewBuilder.syncRenderViewInitializationJob().data());
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}
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// Step 4
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QCOMPARE(renderViewBuilder.frustumCullingJob()->dependencies().size(), 2);
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QVERIFY(renderViewBuilder.frustumCullingJob()->dependencies().contains(renderViewBuilder.syncFrustumCullingJob()));
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QVERIFY(renderViewBuilder.frustumCullingJob()->dependencies().contains(testAspect.renderer()->expandBoundingVolumeJob()));
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QCOMPARE(renderViewBuilder.syncRenderCommandBuildingJob()->dependencies().size(), renderViewBuilder.materialGathererJobs().size() + 6);
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QVERIFY(renderViewBuilder.syncRenderCommandBuildingJob()->dependencies().contains(renderViewBuilder.syncRenderViewInitializationJob()));
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QVERIFY(renderViewBuilder.syncRenderCommandBuildingJob()->dependencies().contains(renderViewBuilder.renderableEntityFilterJob()));
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QVERIFY(renderViewBuilder.syncRenderCommandBuildingJob()->dependencies().contains(renderViewBuilder.computableEntityFilterJob()));
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QVERIFY(renderViewBuilder.syncRenderCommandBuildingJob()->dependencies().contains(renderViewBuilder.filterEntityByLayerJob()));
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QVERIFY(renderViewBuilder.syncRenderCommandBuildingJob()->dependencies().contains(renderViewBuilder.lightGathererJob()));
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QVERIFY(renderViewBuilder.syncRenderCommandBuildingJob()->dependencies().contains(renderViewBuilder.frustumCullingJob()));
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for (const auto materialGatherer : renderViewBuilder.materialGathererJobs()) {
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QVERIFY(renderViewBuilder.syncRenderCommandBuildingJob()->dependencies().contains(materialGatherer));
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}
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// Step 5
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for (const auto renderViewBuilderJob : renderViewBuilder.renderViewBuilderJobs()) {
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QCOMPARE(renderViewBuilderJob->dependencies().size(), 1);
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QCOMPARE(renderViewBuilderJob->dependencies().first().data(), renderViewBuilder.syncRenderCommandBuildingJob().data());
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}
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// Step 6
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QCOMPARE(renderViewBuilder.syncRenderViewCommandBuildersJob()->dependencies().size(), renderViewBuilder.renderViewBuilderJobs().size());
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for (const auto renderViewBuilderJob : renderViewBuilder.renderViewBuilderJobs()) {
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QVERIFY(renderViewBuilder.syncRenderViewCommandBuildersJob()->dependencies().contains(renderViewBuilderJob));
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}
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}
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void checkRenderViewJobExecution()
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{
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// GIVEN
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Qt3DRender::QViewport *viewport = new Qt3DRender::QViewport();
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Qt3DRender::QClearBuffers *clearBuffer = new Qt3DRender::QClearBuffers(viewport);
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Qt3DRender::TestAspect testAspect(buildSimpleScene(viewport));
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// THEN
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Qt3DRender::Render::FrameGraphNode *leafNode = testAspect.nodeManagers()->frameGraphManager()->lookupNode(clearBuffer->id());
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QVERIFY(leafNode != nullptr);
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// WHEN
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Qt3DRender::Render::RenderViewBuilder renderViewBuilder(leafNode, 0, testAspect.renderer());
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renderViewBuilder.buildJobHierachy();
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renderViewBuilder.renderViewJob()->run();
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// THEN
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QVERIFY(renderViewBuilder.renderViewJob()->renderView() != nullptr);
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}
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void checkRenderableEntitiesFilteringExecution()
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{
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// GIVEN
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Qt3DRender::QViewport *viewport = new Qt3DRender::QViewport();
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Qt3DRender::QClearBuffers *clearBuffer = new Qt3DRender::QClearBuffers(viewport);
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Qt3DRender::TestAspect testAspect(buildSimpleScene(viewport));
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// THEN
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Qt3DRender::Render::FrameGraphNode *leafNode = testAspect.nodeManagers()->frameGraphManager()->lookupNode(clearBuffer->id());
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QVERIFY(leafNode != nullptr);
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// WHEN
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Qt3DRender::Render::RenderViewBuilder renderViewBuilder(leafNode, 0, testAspect.renderer());
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renderViewBuilder.buildJobHierachy();
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renderViewBuilder.renderableEntityFilterJob()->run();
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// THEN
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QCOMPARE(renderViewBuilder.renderableEntityFilterJob()->filteredEntities().size(), 1);
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}
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void checkComputableEntitiesFilteringExecution()
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{
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// GIVEN
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Qt3DRender::QViewport *viewport = new Qt3DRender::QViewport();
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Qt3DRender::QClearBuffers *clearBuffer = new Qt3DRender::QClearBuffers(viewport);
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Qt3DRender::TestAspect testAspect(buildSimpleScene(viewport));
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// THEN
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Qt3DRender::Render::FrameGraphNode *leafNode = testAspect.nodeManagers()->frameGraphManager()->lookupNode(clearBuffer->id());
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QVERIFY(leafNode != nullptr);
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// WHEN
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Qt3DRender::Render::RenderViewBuilder renderViewBuilder(leafNode, 0, testAspect.renderer());
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renderViewBuilder.buildJobHierachy();
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renderViewBuilder.computableEntityFilterJob()->run();
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// THEN
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QCOMPARE(renderViewBuilder.computableEntityFilterJob()->filteredEntities().size(), 1);
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}
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void checkSyncRenderViewInitializationExecution()
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{
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// GIVEN
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Qt3DRender::QViewport *viewport = new Qt3DRender::QViewport();
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Qt3DRender::QClearBuffers *clearBuffer = new Qt3DRender::QClearBuffers(viewport);
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Qt3DRender::QLayerFilter *layerFilter = new Qt3DRender::QLayerFilter(clearBuffer);
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Qt3DRender::QFrustumCulling *frustumCulling = new Qt3DRender::QFrustumCulling(layerFilter);
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Qt3DRender::QTechniqueFilter *techniqueFilter = new Qt3DRender::QTechniqueFilter(frustumCulling);
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Qt3DRender::QRenderPassFilter *renderPassFilter = new Qt3DRender::QRenderPassFilter(techniqueFilter);
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Qt3DRender::QLayer *layer = new Qt3DRender::QLayer();
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layerFilter->addLayer(layer);
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Qt3DRender::TestAspect testAspect(buildSimpleScene(viewport));
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// THEN
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Qt3DRender::Render::FrameGraphNode *leafNode = testAspect.nodeManagers()->frameGraphManager()->lookupNode(renderPassFilter->id());
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QVERIFY(leafNode != nullptr);
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// WHEN
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Qt3DRender::Render::RenderViewBuilder renderViewBuilder(leafNode, 0, testAspect.renderer());
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renderViewBuilder.buildJobHierachy();
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// THEN
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QCOMPARE(renderViewBuilder.frustumCullingJob()->isActive(), false);
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QCOMPARE(renderViewBuilder.filterEntityByLayerJob()->hasLayerFilter(), false);
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QCOMPARE(renderViewBuilder.filterEntityByLayerJob()->layers().size(), 0);
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for (const auto materialGatherer : renderViewBuilder.materialGathererJobs()) {
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QVERIFY(materialGatherer->techniqueFilter() == nullptr);
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QVERIFY(materialGatherer->renderPassFilter() == nullptr);
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}
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// WHEN
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renderViewBuilder.renderViewJob()->run();
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renderViewBuilder.syncRenderViewInitializationJob()->run();
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// THEN
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QCOMPARE(renderViewBuilder.frustumCullingJob()->isActive(), true);
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QCOMPARE(renderViewBuilder.filterEntityByLayerJob()->hasLayerFilter(), true);
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QCOMPARE(renderViewBuilder.filterEntityByLayerJob()->layers().size(), 1);
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for (const auto materialGatherer : renderViewBuilder.materialGathererJobs()) {
|
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QVERIFY(materialGatherer->techniqueFilter() != nullptr);
|
||||
QVERIFY(materialGatherer->renderPassFilter() != nullptr);
|
||||
}
|
||||
}
|
||||
|
||||
void checkSyncFrustumCullingExecution()
|
||||
{
|
||||
// GIVEN
|
||||
Qt3DRender::QViewport *viewport = new Qt3DRender::QViewport();
|
||||
Qt3DRender::QClearBuffers *clearBuffer = new Qt3DRender::QClearBuffers(viewport);
|
||||
Qt3DRender::QFrustumCulling *frustumCulling = new Qt3DRender::QFrustumCulling(clearBuffer);
|
||||
Qt3DRender::QCameraSelector *cameraSelector = new Qt3DRender::QCameraSelector(frustumCulling);
|
||||
Qt3DRender::QCamera *camera = new Qt3DRender::QCamera();
|
||||
cameraSelector->setCamera(camera);
|
||||
|
||||
Qt3DRender::TestAspect testAspect(buildSimpleScene(viewport));
|
||||
|
||||
// THEN
|
||||
Qt3DRender::Render::FrameGraphNode *leafNode = testAspect.nodeManagers()->frameGraphManager()->lookupNode(cameraSelector->id());
|
||||
QVERIFY(leafNode != nullptr);
|
||||
|
||||
// WHEN
|
||||
Qt3DRender::Render::RenderViewBuilder renderViewBuilder(leafNode, 0, testAspect.renderer());
|
||||
renderViewBuilder.buildJobHierachy();
|
||||
|
||||
// THEN
|
||||
QCOMPARE(renderViewBuilder.frustumCullingJob()->viewProjection(), QMatrix4x4());
|
||||
|
||||
// WHEN
|
||||
renderViewBuilder.renderViewJob()->run();
|
||||
renderViewBuilder.syncFrustumCullingJob()->run();
|
||||
|
||||
// THEN
|
||||
QCOMPARE(renderViewBuilder.frustumCullingJob()->viewProjection(), camera->projectionMatrix() * camera->viewMatrix());
|
||||
}
|
||||
|
||||
void checkRemoveEntitiesNotInSubset()
|
||||
{
|
||||
// GIVEN
|
||||
Qt3DRender::QViewport *viewport = new Qt3DRender::QViewport();
|
||||
Qt3DRender::QClearBuffers *clearBuffer = new Qt3DRender::QClearBuffers(viewport);
|
||||
Qt3DRender::QLayerFilter *layerFilter = new Qt3DRender::QLayerFilter(clearBuffer);
|
||||
Qt3DRender::QLayer *layer = new Qt3DRender::QLayer();
|
||||
layerFilter->addLayer(layer);
|
||||
Qt3DRender::TestAspect testAspect(buildEntityFilterTestScene(viewport, layer));
|
||||
|
||||
// THEN
|
||||
Qt3DRender::Render::FrameGraphNode *leafNode = testAspect.nodeManagers()->frameGraphManager()->lookupNode(layerFilter->id());
|
||||
QVERIFY(leafNode != nullptr);
|
||||
|
||||
// WHEN
|
||||
Qt3DRender::Render::RenderViewBuilder renderViewBuilder(leafNode, 0, testAspect.renderer());
|
||||
renderViewBuilder.buildJobHierachy();
|
||||
|
||||
renderViewBuilder.renderViewJob()->run();
|
||||
renderViewBuilder.renderableEntityFilterJob()->run();
|
||||
renderViewBuilder.syncRenderViewInitializationJob()->run();
|
||||
renderViewBuilder.filterEntityByLayerJob()->run();
|
||||
|
||||
QVector<Qt3DRender::Render::Entity *> renderableEntity = renderViewBuilder.renderableEntityFilterJob()->filteredEntities();
|
||||
QVector<Qt3DRender::Render::Entity *> filteredEntity = renderViewBuilder.filterEntityByLayerJob()->filteredEntities();
|
||||
|
||||
// THEN
|
||||
QCOMPARE(renderableEntity.size(), 200);
|
||||
QCOMPARE(filteredEntity.size(), 100);
|
||||
|
||||
std::sort(renderableEntity.begin(), renderableEntity.end());
|
||||
|
||||
// WHEN
|
||||
Qt3DRender::Render::RenderViewBuilder::removeEntitiesNotInSubset(renderableEntity, filteredEntity);
|
||||
|
||||
// THEN
|
||||
QCOMPARE(renderableEntity.size(), 100);
|
||||
for (const auto entity : renderableEntity) {
|
||||
QVERIFY(filteredEntity.contains(entity));
|
||||
}
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
QTEST_MAIN(tst_RenderViewBuilder)
|
||||
|
||||
#include "tst_renderviewbuilder.moc"
|
||||
Loading…
Reference in New Issue