mirror of https://github.com/qt/qt3d.git
Update ray casting job to use direct sync
When the job is complete and we're back in the main thread, the job can look up the frontend node and deliver the hits directly. This saves allocating messages. Unit test changed quite a bit as it needs an aspect engine & manager to pass to the job for looking up nodes. Change-Id: I09d88c5e478fa387690af522c5798a37f3f2d9a6 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
This commit is contained in:
parent
537c1545e7
commit
df75e9c6d5
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@ -58,13 +58,24 @@ namespace Qt3DRender {
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namespace Render {
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AbstractPickingJob::AbstractPickingJob()
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: m_manager(nullptr)
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: Qt3DCore::QAspectJob()
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, m_manager(nullptr)
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, m_node(nullptr)
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, m_frameGraphRoot(nullptr)
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, m_renderSettings(nullptr)
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{
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}
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AbstractPickingJob::AbstractPickingJob(Qt3DCore::QAspectJobPrivate &dd)
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: Qt3DCore::QAspectJob(dd)
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, m_manager(nullptr)
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, m_node(nullptr)
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, m_frameGraphRoot(nullptr)
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, m_renderSettings(nullptr)
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{
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}
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void AbstractPickingJob::setRoot(Entity *root)
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{
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m_node = root;
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@ -90,6 +90,8 @@ public:
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const QRect &viewport);
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protected:
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AbstractPickingJob(Qt3DCore::QAspectJobPrivate &dd);
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void run() final;
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NodeManagers *m_manager;
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@ -38,6 +38,7 @@
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****************************************************************************/
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#include "raycastingjob_p.h"
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#include <Qt3DCore/private/qaspectmanager_p.h>
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#include <Qt3DRender/qgeometryrenderer.h>
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#include <Qt3DRender/private/entity_p.h>
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#include <Qt3DRender/private/geometryrenderer_p.h>
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@ -51,6 +52,7 @@
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#include <Qt3DRender/private/rendersettings_p.h>
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#include <Qt3DRender/private/trianglesvisitor_p.h>
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#include <Qt3DRender/private/entityvisitor_p.h>
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#include <Qt3DRender/private/qabstractraycaster_p.h>
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QT_BEGIN_NAMESPACE
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@ -82,11 +84,43 @@ public:
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} // anonymous
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class Qt3DRender::Render::RayCastingJobPrivate : public Qt3DCore::QAspectJobPrivate
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{
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public:
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RayCastingJobPrivate() { }
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~RayCastingJobPrivate() override { Q_ASSERT(dispatches.isEmpty()); }
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void postFrame(Qt3DCore::QAspectManager *manager) override;
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QVector<QPair<RayCaster *, QAbstractRayCaster::Hits>> dispatches;
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};
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void RayCastingJobPrivate::postFrame(Qt3DCore::QAspectManager *manager)
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{
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for (auto res: qAsConst(dispatches)) {
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QAbstractRayCaster *node = qobject_cast<QAbstractRayCaster *>(manager->lookupNode(res.first->peerId()));
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if (!node)
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continue;
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QAbstractRayCasterPrivate *d = QAbstractRayCasterPrivate::get(node);
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d->dispatchHits(res.second);
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if (node->runMode() == QAbstractRayCaster::SingleShot) {
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node->setEnabled(false);
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res.first->setEnabled(false);
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}
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}
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dispatches.clear();
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}
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RayCastingJob::RayCastingJob()
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: AbstractPickingJob()
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: AbstractPickingJob(*new RayCastingJobPrivate())
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, m_castersDirty(true)
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{
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SET_JOB_RUN_STAT_TYPE(this, JobTypes::RayCasting, 0);
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SET_JOB_RUN_STAT_TYPE(this, JobTypes::RayCasting, 0)
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}
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void RayCastingJob::markCastersDirty()
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@ -239,7 +273,8 @@ void RayCastingJob::dispatchHits(RayCaster *rayCaster, const PickingUtils::HitLi
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};
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}
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rayCaster->dispatchHits(hits);
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Q_D(RayCastingJob);
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d->dispatches.push_back({rayCaster, hits});
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}
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QT_END_NAMESPACE
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@ -68,6 +68,8 @@ namespace PickingUtils {
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typedef QVector<RayCasting::QCollisionQueryResult::Hit> HitList;
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}
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class RayCastingJobPrivate;
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class Q_AUTOTEST_EXPORT RayCastingJob : public AbstractPickingJob
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{
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public:
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@ -80,6 +82,8 @@ protected:
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void dispatchHits(RayCaster *rayCaster, const PickingUtils::HitList &sphereHits);
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private:
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Q_DECLARE_PRIVATE(RayCastingJob)
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bool m_castersDirty;
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bool m_oneEnabledAtLeast;
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};
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@ -177,24 +177,6 @@ void RayCaster::syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime
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}
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}
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void RayCaster::dispatchHits(const QAbstractRayCaster::Hits &hits)
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{
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auto e = Qt3DCore::QPropertyUpdatedChangePtr::create(peerId());
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e->setDeliveryFlags(Qt3DCore::QSceneChange::DeliverToAll);
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e->setPropertyName("hits");
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e->setValue(QVariant::fromValue(hits));
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notifyObservers(e);
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if (m_runMode == QAbstractRayCaster::SingleShot) {
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setEnabled(false);
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auto e = Qt3DCore::QPropertyUpdatedChangePtr::create(peerId());
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e->setDeliveryFlags(Qt3DCore::QSceneChange::DeliverToAll);
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e->setPropertyName("enabled");
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e->setValue(false);
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notifyObservers(e);
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}
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}
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void RayCaster::notifyJob()
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{
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if (m_renderer && m_renderer->rayCastingJob())
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@ -83,8 +83,6 @@ public:
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void syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime) override;
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void cleanup();
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void dispatchHits(const QAbstractRayCaster::Hits &hits);
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private:
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void notifyJob();
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@ -106,26 +106,6 @@ private Q_SLOTS:
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QVERIFY(renderer.dirtyBits() != 0);
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}
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}
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void checkBackendPropertyNotifications()
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{
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// GIVEN
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TestArbiter arbiter;
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Qt3DRender::Render::RayCaster rayCaster;
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Qt3DCore::QBackendNodePrivate::get(&rayCaster)->setArbiter(&arbiter);
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Qt3DRender::QAbstractRayCaster::Hits hits;
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// WHEN
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rayCaster.dispatchHits(hits);
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// THEN
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QCOMPARE(arbiter.events.count(), 2);
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Qt3DCore::QPropertyUpdatedChangePtr change = arbiter.events.first().staticCast<Qt3DCore::QPropertyUpdatedChange>();
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QCOMPARE(change->propertyName(), "hits");
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QVERIFY(!rayCaster.isEnabled());
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arbiter.events.clear();
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}
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};
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@ -35,6 +35,9 @@
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#include <Qt3DCore/private/qnodecreatedchangegenerator_p.h>
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#include <Qt3DCore/private/qaspectjobmanager_p.h>
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#include <Qt3DCore/private/qnodevisitor_p.h>
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#include <Qt3DCore/private/qaspectmanager_p.h>
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#include <Qt3DCore/private/qscene_p.h>
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#include <Qt3DCore/private/qaspectengine_p.h>
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#include <QtQuick/qquickwindow.h>
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#include <Qt3DRender/QCamera>
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@ -111,10 +114,18 @@ public:
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: Qt3DRender::QRenderAspect(Qt3DRender::QRenderAspect::Synchronous)
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, m_sceneRoot(nullptr)
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{
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QRenderAspect::onRegistered();
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m_engine = new Qt3DCore::QAspectEngine(this);
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m_engine->registerAspect(this);
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Q_ASSERT(d_func()->m_aspectManager);
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// do what QAspectEngine::setRootEntity does since we don't want to enter the simulation loop
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Qt3DCore::QEntityPtr proot(qobject_cast<Qt3DCore::QEntity *>(root), [](Qt3DCore::QEntity *) { });
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Qt3DCore::QAspectEnginePrivate *aed = Qt3DCore::QAspectEnginePrivate::get(m_engine);
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aed->m_root = proot;
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aed->initialize();
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aed->initNodeTree(root);
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const QVector<Qt3DCore::QNode *> nodes = getNodesForCreation(root);
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d_func()->setRootAndCreateNodes(qobject_cast<Qt3DCore::QEntity *>(root), nodeTreeChangesForNodes(nodes));
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aed->m_aspectManager->setRootEntity(proot.data(), nodes);
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Render::Entity *rootEntity = nodeManagers()->lookupResource<Render::Entity, Render::EntityManager>(rootEntityId());
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Q_ASSERT(rootEntity);
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@ -123,7 +134,17 @@ public:
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~TestAspect()
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{
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QRenderAspect::onUnregistered();
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using namespace Qt3DCore;
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QNodeVisitor visitor;
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visitor.traverse(m_engine->rootEntity().data(), [](QNode *node) {
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QNodePrivate *d = QNodePrivate::get(node);
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d->m_scene = nullptr;
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d->m_changeArbiter = nullptr;
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});
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m_engine->unregisterAspect(this);
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delete m_engine;
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m_engine = nullptr;
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}
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void onRegistered() { QRenderAspect::onRegistered(); }
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@ -133,8 +154,10 @@ public:
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Qt3DRender::Render::FrameGraphNode *frameGraphRoot() const { return d_func()->m_renderer->frameGraphRoot(); }
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Qt3DRender::Render::RenderSettings *renderSettings() const { return d_func()->m_renderer->settings(); }
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Qt3DRender::Render::Entity *sceneRoot() const { return m_sceneRoot; }
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Qt3DCore::QAspectManager *aspectManager() const { return d_func()->m_aspectManager; }
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Qt3DCore::QChangeArbiter *arbiter() const { return d_func()->m_arbiter; }
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private:
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Qt3DCore::QAspectEngine *m_engine;
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Render::Entity *m_sceneRoot;
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};
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@ -146,6 +169,10 @@ namespace {
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void runRequiredJobs(Qt3DRender::TestAspect *test)
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{
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QCoreApplication::processEvents();
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const auto dn = test->arbiter()->takeDirtyFrontEndNodes();
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Qt3DCore::QAbstractAspectPrivate::get(test)->syncDirtyFrontEndNodes(dn);
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Qt3DRender::Render::UpdateWorldTransformJob updateWorldTransform;
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updateWorldTransform.setRoot(test->sceneRoot());
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updateWorldTransform.setManagers(test->nodeManagers());
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@ -233,6 +260,7 @@ private Q_SLOTS:
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QmlSceneReader sceneReader(source);
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QScopedPointer<Qt3DCore::QEntity> root(qobject_cast<Qt3DCore::QEntity *>(sceneReader.root()));
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QVERIFY(root);
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QScopedPointer<Qt3DRender::TestAspect> test(new Qt3DRender::TestAspect(root.data()));
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Qt3DCore::QComponentVector rootComponents = root->components();
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Qt3DRender::QRayCaster *rayCaster = nullptr;
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@ -245,33 +273,31 @@ private Q_SLOTS:
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rayCaster->trigger(rayOrigin, rayDirection, rayLength);
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QScopedPointer<Qt3DRender::TestAspect> test(new Qt3DRender::TestAspect(root.data()));
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TestArbiter arbiter;
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// Runs Required jobs
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runRequiredJobs(test.data());
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Qt3DRender::Render::RayCaster *backendRayCaster = test->nodeManagers()->rayCasterManager()->lookupResource(rayCaster->id());
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QVERIFY(backendRayCaster);
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Qt3DCore::QBackendNodePrivate::get(backendRayCaster)->setArbiter(&arbiter);
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Qt3DCore::QBackendNodePrivate::get(backendRayCaster)->setArbiter(test->arbiter());
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// WHEN
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Qt3DRender::Render::RayCastingJob rayCastingJob;
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initializeJob(&rayCastingJob, test.data());
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bool earlyReturn = !rayCastingJob.runHelper();
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rayCastingJob.postFrame(test->aspectManager());
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QCoreApplication::processEvents();
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// THEN
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QVERIFY(!earlyReturn);
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QVERIFY(!backendRayCaster->isEnabled());
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QCOMPARE(arbiter.events.count(), 2); // hits & disable
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Qt3DCore::QPropertyUpdatedChangePtr change = arbiter.events.first().staticCast<Qt3DCore::QPropertyUpdatedChange>();
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QCOMPARE(change->propertyName(), "hits");
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Qt3DRender::QRayCaster::Hits hits = change->value().value<Qt3DRender::QRayCaster::Hits>();
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QCOMPARE(hits.size(), numIntersections);
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QVERIFY(!rayCaster->isEnabled());
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auto dirtyNodes = test->arbiter()->takeDirtyFrontEndNodes();
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QCOMPARE(dirtyNodes.count(), 1); // hits & disable
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QCOMPARE(rayCaster->hits().size(), numIntersections);
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if (numIntersections)
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QVERIFY(hits.first().entityId());
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QVERIFY(rayCaster->hits().first().entityId());
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}
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void screenSpaceRayCaster_data()
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@ -294,6 +320,7 @@ private Q_SLOTS:
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QmlSceneReader sceneReader(source);
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QScopedPointer<Qt3DCore::QEntity> root(qobject_cast<Qt3DCore::QEntity *>(sceneReader.root()));
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QVERIFY(root);
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QScopedPointer<Qt3DRender::TestAspect> test(new Qt3DRender::TestAspect(root.data()));
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Qt3DCore::QComponentVector rootComponents = root->components();
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Qt3DRender::QScreenRayCaster *rayCaster = nullptr;
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@ -306,33 +333,31 @@ private Q_SLOTS:
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rayCaster->trigger(rayPosition);
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QScopedPointer<Qt3DRender::TestAspect> test(new Qt3DRender::TestAspect(root.data()));
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TestArbiter arbiter;
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// Runs Required jobs
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runRequiredJobs(test.data());
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Qt3DRender::Render::RayCaster *backendRayCaster = test->nodeManagers()->rayCasterManager()->lookupResource(rayCaster->id());
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QVERIFY(backendRayCaster);
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Qt3DCore::QBackendNodePrivate::get(backendRayCaster)->setArbiter(&arbiter);
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Qt3DCore::QBackendNodePrivate::get(backendRayCaster)->setArbiter(test->arbiter());
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// WHEN
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Qt3DRender::Render::RayCastingJob rayCastingJob;
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initializeJob(&rayCastingJob, test.data());
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bool earlyReturn = !rayCastingJob.runHelper();
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rayCastingJob.postFrame(test->aspectManager());
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QCoreApplication::processEvents();
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// THEN
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QVERIFY(!earlyReturn);
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QVERIFY(!backendRayCaster->isEnabled());
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QCOMPARE(arbiter.events.count(), 2); // hits & disable
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Qt3DCore::QPropertyUpdatedChangePtr change = arbiter.events.first().staticCast<Qt3DCore::QPropertyUpdatedChange>();
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QCOMPARE(change->propertyName(), "hits");
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Qt3DRender::QScreenRayCaster::Hits hits = change->value().value<Qt3DRender::QScreenRayCaster::Hits>();
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QCOMPARE(hits.size(), numIntersections);
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QVERIFY(!rayCaster->isEnabled());
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auto dirtyNodes = test->arbiter()->takeDirtyFrontEndNodes();
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QCOMPARE(dirtyNodes.count(), 1); // hits & disable
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QCOMPARE(rayCaster->hits().size(), numIntersections);
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if (numIntersections)
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QVERIFY(hits.first().entityId());
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QVERIFY(rayCaster->hits().first().entityId());
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}
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};
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