mirror of https://github.com/qt/qt3d.git
159 lines
5.3 KiB
C++
159 lines
5.3 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
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** Contact: http://www.qt-project.org/legal
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**
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** This file is part of the Qt3D module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL3$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see http://www.qt.io/terms-conditions. For further
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** information use the contact form at http://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 3 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPLv3 included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 3 requirements
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** will be met: https://www.gnu.org/licenses/lgpl.html.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 2.0 or later as published by the Free
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** Software Foundation and appearing in the file LICENSE.GPL included in
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** the packaging of this file. Please review the following information to
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** ensure the GNU General Public License version 2.0 requirements will be
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** met: http://www.gnu.org/licenses/gpl-2.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include "qcallbackmapping.h"
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#include "qcallbackmapping_p.h"
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#include <Qt3DAnimation/private/qchannelmappingcreatedchange_p.h>
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#include <QtCore/qmetaobject.h>
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#include <QtCore/QMetaProperty>
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QT_BEGIN_NAMESPACE
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namespace Qt3DAnimation {
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QCallbackMappingPrivate::QCallbackMappingPrivate()
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: QAbstractChannelMappingPrivate()
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, m_channelName()
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, m_type(static_cast<int>(QVariant::Invalid))
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, m_callback(nullptr)
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, m_callbackFlags(0)
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{
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m_mappingType = QChannelMappingCreatedChangeBase::CallbackMapping;
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}
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/*!
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\class Qt3DAnimation::QCallbackMapping
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\inherits Qt3DCore::QAbstractChannelMapping
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\inmodule Qt3DAnimation
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\brief Allows to map the channels within the clip onto an invocation
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of a callback object.
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*/
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QCallbackMapping::QCallbackMapping(Qt3DCore::QNode *parent)
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: QAbstractChannelMapping(*new QCallbackMappingPrivate, parent)
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{
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}
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QCallbackMapping::QCallbackMapping(QCallbackMappingPrivate &dd, Qt3DCore::QNode *parent)
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: QAbstractChannelMapping(dd, parent)
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{
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}
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QCallbackMapping::~QCallbackMapping()
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{
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}
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QString QCallbackMapping::channelName() const
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{
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Q_D(const QCallbackMapping);
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return d->m_channelName;
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}
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QAnimationCallback *QCallbackMapping::callback() const
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{
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Q_D(const QCallbackMapping);
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return d->m_callback;
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}
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void QCallbackMapping::setChannelName(const QString &channelName)
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{
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Q_D(QCallbackMapping);
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if (d->m_channelName == channelName)
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return;
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d->m_channelName = channelName;
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emit channelNameChanged(channelName);
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}
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/*!
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Associates a \a callback object with this channel mapping.
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Such mappings do not have to have a target object and property name. When
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the \a callback object is set, every change in the animated value will lead
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to invoking the callback's
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\l {Qt3DAnimation::QAnimationCallback::valueChanged}{valueChanged} function either
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on the gui/main thread, or directly on one of the thread pool's worker
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thread. This is controlled by \a flags.
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\a type specifies the type (for example, QVariant::Vector3D,
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QVariant::Color, or QMetaType::Float) of the animated value. When animating
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node properties this does not need to be provided separately, however it
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becomes important to supply this when there is only a callback.
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\note A mapping can be associated both with a node property and a
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callback. It is important however that \a type matches the type of the
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property in this case. Note also that for properties of type QVariant (for
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example, QParameter::value), the \a type is the type of the value stored in
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the QVariant.
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\note The \a callback pointer is expected to stay valid while any
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associated animators are running.
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*/
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void QCallbackMapping::setCallback(int type, QAnimationCallback *callback, QAnimationCallback::Flags flags)
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{
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Q_D(QCallbackMapping);
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if (d->m_type != type) {
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d->m_type = type;
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d->update();
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}
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if (d->m_callback != callback) {
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d->m_callback = callback;
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d->update();
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}
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if (d->m_callbackFlags != flags) {
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d->m_callbackFlags = flags;
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d->update();
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}
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}
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Qt3DCore::QNodeCreatedChangeBasePtr QCallbackMapping::createNodeCreationChange() const
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{
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auto creationChange = QChannelMappingCreatedChangePtr<QCallbackMappingData>::create(this);
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auto &data = creationChange->data;
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Q_D(const QCallbackMapping);
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data.channelName = d->m_channelName;
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data.type = d->m_type;
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data.callback = d->m_callback;
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data.callbackFlags = d->m_callbackFlags;
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return creationChange;
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}
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} // namespace Qt3DAnimation
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QT_END_NAMESPACE
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