mirror of https://github.com/qt/qt3d.git
220 lines
6.4 KiB
C++
220 lines
6.4 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2018 Klaralvdalens Datakonsult AB (KDAB).
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the Qt3D module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 3 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL3 included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 3 requirements
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** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 2.0 or (at your option) the GNU General
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** Public license version 3 or any later version approved by the KDE Free
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** Qt Foundation. The licenses are as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-2.0.html and
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** https://www.gnu.org/licenses/gpl-3.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include "qwaitfence.h"
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#include "qwaitfence_p.h"
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#include <Qt3DRender/private/qframegraphnode_p.h>
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#include <Qt3DRender/private/qframegraphnodecreatedchange_p.h>
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QT_BEGIN_NAMESPACE
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namespace Qt3DRender {
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QWaitFencePrivate::QWaitFencePrivate()
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: QFrameGraphNodePrivate()
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, m_handleType(QWaitFence::NoHandle)
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, m_handle(QVariant())
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, m_waitOnCPU(false)
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, m_timeout(std::numeric_limits<quint64>::max())
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{
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}
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/*!
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\class Qt3DRender::QWaitFence
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\inmodule Qt3DRender
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\brief FrameGraphNode used to wait for a fence in the graphics command
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stream to become signaled.
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Fence allow to synchronosize GPU and CPU workloads. GPU commands usually
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are non-blocking. When issued, commands are inserted in command buffers
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which will be read at a later time by the GPU. In some cases, you want to
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continue processing or issue specific command only when you are sure a
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command has been executed by the hardware. Fences are a way to do so. This
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is especially important when using 3rd party engines with Qt3D, Qt3D should
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only access shared resources when we know the other engine command are done
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modifying the resource.
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QWaitFence is a FrameGraph node that will force to wait for it to become
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signaled before subsequent commands are inserted into the command stream.
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It can then be used in conjunction with \l QSetFence and contains
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properties to configure how long it should wait and whether it should block
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on the CPU side.
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\note Qt 3D uploads GPU resources (Texture, Shaders, Buffers) before
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issuing draw calls.
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\since 5.13
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*/
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QWaitFence::QWaitFence(Qt3DCore::QNode *parent)
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: QFrameGraphNode(*new QWaitFencePrivate(), parent)
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{
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}
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QWaitFence::~QWaitFence()
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{
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}
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/*!
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\qmlproperty bool WaitFence::waitOnCPU
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Specifies whether the CPU should be block while waiting for the fence to
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become signaled. This is false by default.
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*/
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/*!
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\property Qt3DRender::QWaitFence::waitOnCPU
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Specifies whether the CPU should be block while waiting for the fence to
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become signaled. This is false by default.
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*/
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bool QWaitFence::waitOnCPU() const
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{
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Q_D(const QWaitFence);
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return d->m_waitOnCPU;
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}
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void QWaitFence::setWaitOnCPU(bool waitOnCPU)
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{
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Q_D(QWaitFence);
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if (d->m_waitOnCPU == waitOnCPU)
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return;
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d->m_waitOnCPU = waitOnCPU;
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emit waitOnCPUChanged(waitOnCPU);
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}
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/*!
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\qmlproperty int WaitFence::timeout
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Specifies the maximum amount of time in nanoseconds to wait for the fence
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to become signaled.
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*/
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/*!
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\property Qt3DRender::QWaitFence::timeout
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Specifies the maximum amount of time in nanoseconds to wait for the fence
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to become signaled.
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*/
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quint64 QWaitFence::timeout() const
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{
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Q_D(const QWaitFence);
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return d->m_timeout;
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}
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void QWaitFence::setTimeout(quint64 timeout)
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{
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Q_D(QWaitFence);
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if (d->m_timeout == timeout)
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return;
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d->m_timeout = timeout;
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emit timeoutChanged(timeout);
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}
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QWaitFence::QWaitFence(QWaitFencePrivate &dd, Qt3DCore::QNode *parent)
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: QFrameGraphNode(dd, parent)
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{
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}
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/*!
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\qmlproperty HandleType WaitFence::handleType
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Specifies the type of handle being used. Currently only OpenGL Fence ids
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are supported.
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*/
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/*!
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\property Qt3DRender::QWaitFence::handleType
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Specifies the type of handle being used. Currently only OpenGL Fence ids
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are supported.
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*/
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QWaitFence::HandleType QWaitFence::handleType() const
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{
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Q_D(const QWaitFence);
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return d->m_handleType;
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}
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void QWaitFence::setHandleType(QWaitFence::HandleType type)
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{
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Q_D(QWaitFence);
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if (d->m_handleType != type) {
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d->m_handleType = type;
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emit handleTypeChanged(type);
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}
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}
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/*!
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\qmlproperty variant WaitFence::handle
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Holds the underlying fence handle wrapped in a variant.
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*/
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/*!
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\property Qt3DRender::QWaitFence::handle
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Holds the underlying fence handle wrapped in a QVariant.
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*/
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QVariant QWaitFence::handle() const
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{
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Q_D(const QWaitFence);
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return d->m_handle;
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}
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void QWaitFence::setHandle(QVariant handle)
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{
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Q_D(QWaitFence);
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if (d->m_handle != handle) {
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d->m_handle = handle;
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emit handleChanged(handle);
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}
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}
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Qt3DCore::QNodeCreatedChangeBasePtr QWaitFence::createNodeCreationChange() const
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{
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auto creationChange = QFrameGraphNodeCreatedChangePtr<QWaitFenceData>::create(this);
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QWaitFenceData &data = creationChange->data;
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Q_D(const QWaitFence);
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data.handleType = d->m_handleType;
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data.handle = d->m_handle;
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data.timeout = d->m_timeout;
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data.waitOnCPU = d->m_waitOnCPU;
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return creationChange;
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}
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} // Qt3DRender
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QT_END_NAMESPACE
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