mirror of https://github.com/qt/qt3d.git
470 lines
17 KiB
C++
470 lines
17 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the Qt3D module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:GPL-EXCEPT$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 as published by the Free Software
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include <QtTest/QTest>
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#include <Qt3DCore/private/qnode_p.h>
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#include <Qt3DCore/private/qscene_p.h>
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#include <Qt3DRender/private/qrenderstate_p.h>
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#include <Qt3DCore/private/qnodecreatedchangegenerator_p.h>
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#include <Qt3DRender/QEffect>
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#include <Qt3DRender/QMaterial>
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#include <Qt3DRender/QParameter>
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#include <Qt3DRender/QTechnique>
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#include <Qt3DRender/QRenderPass>
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#include <Qt3DExtras/QPhongMaterial>
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#include <Qt3DExtras/QDiffuseMapMaterial>
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#include <Qt3DExtras/QPerVertexColorMaterial>
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#include <Qt3DExtras/QNormalDiffuseMapMaterial>
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#include <Qt3DExtras/QDiffuseSpecularMapMaterial>
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#include <Qt3DExtras/QNormalDiffuseMapAlphaMaterial>
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#include <Qt3DExtras/QNormalDiffuseSpecularMapMaterial>
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#include <Qt3DRender/private/qmaterial_p.h>
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#include "testpostmanarbiter.h"
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class TestMaterial : public Qt3DRender::QMaterial
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{
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public:
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explicit TestMaterial(Qt3DCore::QNode *parent = 0)
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: Qt3DRender::QMaterial(parent)
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, m_effect(new Qt3DRender::QEffect(this))
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, m_technique(new Qt3DRender::QTechnique(m_effect))
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, m_renderPass(new Qt3DRender::QRenderPass(m_technique))
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, m_shaderProgram(new Qt3DRender::QShaderProgram(m_renderPass))
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{
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m_renderPass->setShaderProgram(m_shaderProgram);
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m_technique->addRenderPass(m_renderPass);
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m_effect->addTechnique(m_technique);
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setEffect(m_effect);
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}
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Qt3DRender::QEffect *m_effect;
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Qt3DRender::QTechnique *m_technique;
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Qt3DRender::QRenderPass *m_renderPass;
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Qt3DRender::QShaderProgram *m_shaderProgram;
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};
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class tst_QMaterial : public QObject
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{
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Q_OBJECT
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public:
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tst_QMaterial()
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: QObject()
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{
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qRegisterMetaType<Qt3DCore::QNode*>();
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qRegisterMetaType<Qt3DRender::QEffect*>("Qt3DRender::QEffect*");
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}
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private:
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void compareEffects(const Qt3DRender::QEffect *original, const Qt3DRender::QEffect *clone)
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{
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bool isEffectNull = (original == nullptr);
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if (isEffectNull) {
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QVERIFY(!clone);
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} else {
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QVERIFY(clone);
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QCOMPARE(original->id(), clone->id());
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compareParameters(original->parameters(), clone->parameters());
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const int techniqueCounts = original->techniques().size();
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QCOMPARE(techniqueCounts, clone->techniques().size());
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for (int i = 0; i < techniqueCounts; ++i)
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compareTechniques(original->techniques().at(i), clone->techniques().at(i));
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}
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}
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void compareTechniques(const Qt3DRender::QTechnique *original, const Qt3DRender::QTechnique *clone)
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{
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QCOMPARE(original->id(), clone->id());
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compareParameters(original->parameters(), clone->parameters());
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const int passesCount = original->renderPasses().size();
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QCOMPARE(passesCount, clone->renderPasses().size());
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for (int i = 0; i < passesCount; ++i)
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compareRenderPasses(original->renderPasses().at(i), clone->renderPasses().at(i));
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}
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void compareRenderPasses(const Qt3DRender::QRenderPass *original, const Qt3DRender::QRenderPass *clone)
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{
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QCOMPARE(original->id(), clone->id());
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compareParameters(original->parameters(), clone->parameters());
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compareRenderStates(original->renderStates(), clone->renderStates());
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compareFilterKeys(original->filterKeys(), clone->filterKeys());
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compareShaderPrograms(original->shaderProgram(), clone->shaderProgram());
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}
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void compareParameters(const Qt3DRender::ParameterList &original, const Qt3DRender::ParameterList &clone)
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{
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QCOMPARE(original.size(), clone.size());
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const int parametersCount = original.size();
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for (int i = 0; i < parametersCount; ++i) {
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const Qt3DRender::QParameter *originParam = original.at(i);
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const Qt3DRender::QParameter *cloneParam = clone.at(i);
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QCOMPARE(originParam->id(), cloneParam->id());
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QCOMPARE(cloneParam->name(), originParam->name());
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QCOMPARE(cloneParam->value(), originParam->value());
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}
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}
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void compareFilterKeys(const QVector<Qt3DRender::QFilterKey *> &original, const QVector<Qt3DRender::QFilterKey *> &clone)
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{
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const int annotationsCount = original.size();
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QCOMPARE(annotationsCount, clone.size());
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for (int i = 0; i < annotationsCount; ++i) {
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const Qt3DRender::QFilterKey *origAnnotation = original.at(i);
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const Qt3DRender::QFilterKey *cloneAnnotation = clone.at(i);
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QCOMPARE(origAnnotation->id(), cloneAnnotation->id());
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QCOMPARE(origAnnotation->name(), cloneAnnotation->name());
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QCOMPARE(origAnnotation->value(), cloneAnnotation->value());
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}
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}
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void compareRenderStates(const QVector<Qt3DRender::QRenderState *> &original, const QVector<Qt3DRender::QRenderState *> &clone)
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{
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const int renderStatesCount = original.size();
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QCOMPARE(renderStatesCount, clone.size());
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for (int i = 0; i < renderStatesCount; ++i) {
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Qt3DRender::QRenderState *originState = original.at(i);
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Qt3DRender::QRenderState *cloneState = clone.at(i);
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QCOMPARE(originState->id(), originState->id());
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QVERIFY(Qt3DRender::QRenderStatePrivate::get(originState)->m_type == Qt3DRender::QRenderStatePrivate::get(cloneState)->m_type);
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}
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}
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void compareShaderPrograms(const Qt3DRender::QShaderProgram *original, const Qt3DRender::QShaderProgram *clone)
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{
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bool isOriginalNull = (original == nullptr);
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if (isOriginalNull) {
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QVERIFY(!clone);
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} else {
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QVERIFY(clone);
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QCOMPARE(original->id(), clone->id());
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QVERIFY(original->vertexShaderCode() == clone->vertexShaderCode());
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QVERIFY(original->fragmentShaderCode() == clone->fragmentShaderCode());
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QVERIFY(original->geometryShaderCode() == clone->geometryShaderCode());
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QVERIFY(original->computeShaderCode() == clone->computeShaderCode());
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QVERIFY(original->tessellationControlShaderCode() == clone->tessellationControlShaderCode());
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QVERIFY(original->tessellationEvaluationShaderCode() == clone->tessellationEvaluationShaderCode());
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}
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}
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private Q_SLOTS:
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void checkCloning_data()
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{
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QTest::addColumn<Qt3DRender::QMaterial *>("material");
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Qt3DRender::QMaterial *material = new Qt3DRender::QMaterial();
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QTest::newRow("empty material") << material;
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material = new TestMaterial();
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QTest::newRow("test material") << material;
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material = new Qt3DExtras::QPhongMaterial();
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QTest::newRow("QPhongMaterial") << material;
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material = new Qt3DExtras::QDiffuseMapMaterial();
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QTest::newRow("QDiffuseMapMaterial") << material;
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material = new Qt3DExtras::QDiffuseSpecularMapMaterial();
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QTest::newRow("QDiffuseMapSpecularMaterial") << material;
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material = new Qt3DExtras::QPerVertexColorMaterial();
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QTest::newRow("QPerVertexColorMaterial") << material;
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material = new Qt3DExtras::QNormalDiffuseMapMaterial();
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QTest::newRow("QNormalDiffuseMapMaterial") << material;
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material = new Qt3DExtras::QNormalDiffuseMapAlphaMaterial();
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QTest::newRow("QNormalDiffuseMapAlphaMaterial") << material;
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material = new Qt3DExtras::QNormalDiffuseSpecularMapMaterial();
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QTest::newRow("QNormalDiffuseSpecularMapMaterial") << material;
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}
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void checkCloning()
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{
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// GIVEN
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QFETCH(Qt3DRender::QMaterial *, material);
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// WHEN
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Qt3DCore::QNodeCreatedChangeGenerator creationChangeGenerator(material);
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QVector<Qt3DCore::QNodeCreatedChangeBasePtr> creationChanges = creationChangeGenerator.creationChanges();
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// THEN
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QVERIFY(creationChanges.size() >= 1);
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const Qt3DCore::QNodeCreatedChangePtr<Qt3DRender::QMaterialData> creationChangeData =
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qSharedPointerCast<Qt3DCore::QNodeCreatedChange<Qt3DRender::QMaterialData>>(creationChanges.first());
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const Qt3DRender::QMaterialData &cloneData = creationChangeData->data;
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// THEN
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QCOMPARE(material->id(), creationChangeData->subjectId());
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QCOMPARE(material->isEnabled(), creationChangeData->isNodeEnabled());
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QCOMPARE(material->metaObject(), creationChangeData->metaObject());
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QCOMPARE(material->effect() ? material->effect()->id() : Qt3DCore::QNodeId(), cloneData.effectId);
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QCOMPARE(material->parameters().size(), cloneData.parameterIds.size());
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for (int i = 0, m = material->parameters().size(); i < m; ++i)
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QCOMPARE(material->parameters().at(i)->id(), cloneData.parameterIds.at(i));
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// TO DO: Add unit tests for parameter and effect that do check this
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// compareParameters(material->parameters(), clone->parameters());
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// compareEffects(material->effect(), clone->effect());
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}
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void checkEffectUpdate()
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{
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// GIVEN
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TestArbiter arbiter;
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QScopedPointer<Qt3DRender::QMaterial> material(new Qt3DRender::QMaterial());
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arbiter.setArbiterOnNode(material.data());
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// WHEN
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Qt3DRender::QEffect effect;
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material->setEffect(&effect);
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// THEN
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QCOMPARE(arbiter.dirtyNodes.size(), 1);
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QCOMPARE(arbiter.dirtyNodes.front(), material.data());
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arbiter.dirtyNodes.clear();
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// GIVEN
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TestArbiter arbiter2;
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QScopedPointer<TestMaterial> material2(new TestMaterial());
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arbiter2.setArbiterOnNode(material2.data());
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// WHEN
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material2->setEffect(&effect);
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// THEN
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QCOMPARE(arbiter2.dirtyNodes.size(), 1);
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QCOMPARE(arbiter2.dirtyNodes.front(), material2.data());
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arbiter2.dirtyNodes.clear();
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}
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void checkDynamicParametersAddedUpdates()
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{
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// GIVEN
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TestArbiter arbiter;
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TestMaterial *material = new TestMaterial();
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arbiter.setArbiterOnNode(material);
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QCoreApplication::processEvents();
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// Clear events trigger by child generation of TestMnterial
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arbiter.events.clear();
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// WHEN (add parameter to material)
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Qt3DRender::QParameter *param = new Qt3DRender::QParameter("testParamMaterial", QVariant::fromValue(383.0f));
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material->addParameter(param);
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QCoreApplication::processEvents();
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// THEN
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QCOMPARE(param->parent(), material);
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// THEN
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QCOMPARE(arbiter.events.size(), 0);
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QCOMPARE(arbiter.dirtyNodes.size(), 1);
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QVERIFY(material->parameters().contains(param));
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// WHEN (add parameter to effect)
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param = new Qt3DRender::QParameter("testParamEffect", QVariant::fromValue(383.0f));
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material->effect()->addParameter(param);
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QCoreApplication::processEvents();
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// THEN
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QCOMPARE(arbiter.events.size(), 0);
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QCOMPARE(arbiter.dirtyNodes.size(), 2);
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QVERIFY(material->effect()->parameters().contains(param));
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// WHEN (add parameter to technique)
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param = new Qt3DRender::QParameter("testParamTechnique", QVariant::fromValue(383.0f));
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material->m_technique->addParameter(param);
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QCoreApplication::processEvents();
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// THEN
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QCOMPARE(arbiter.events.size(), 0);
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QCOMPARE(arbiter.dirtyNodes.size(), 3);
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QVERIFY(material->m_technique->parameters().contains(param));
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// WHEN (add parameter to renderpass)
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param = new Qt3DRender::QParameter("testParamRenderPass", QVariant::fromValue(383.0f));
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material->m_renderPass->addParameter(param);
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QCoreApplication::processEvents();
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// THEN
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QCOMPARE(arbiter.events.size(), 0);
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QCOMPARE(arbiter.dirtyNodes.size(), 4);
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QVERIFY(material->m_renderPass->parameters().contains(param));
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}
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void checkShaderProgramUpdates()
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{
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// GIVEN
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TestArbiter arbiter;
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TestMaterial *material = new TestMaterial();
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arbiter.setArbiterOnNode(material);
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// WHEN
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const QByteArray vertexCode = QByteArrayLiteral("new vertex shader code");
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material->m_shaderProgram->setVertexShaderCode(vertexCode);
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// THEN
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QCOMPARE(arbiter.dirtyNodes.size(), 1);
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QCOMPARE(arbiter.dirtyNodes.front(), material->m_shaderProgram);
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arbiter.dirtyNodes.clear();
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// WHEN
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const QByteArray fragmentCode = QByteArrayLiteral("new fragment shader code");
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material->m_shaderProgram->setFragmentShaderCode(fragmentCode);
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// THEN
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QCOMPARE(arbiter.dirtyNodes.size(), 1);
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QCOMPARE(arbiter.dirtyNodes.front(), material->m_shaderProgram);
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arbiter.dirtyNodes.clear();
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// WHEN
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const QByteArray geometryCode = QByteArrayLiteral("new geometry shader code");
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material->m_shaderProgram->setGeometryShaderCode(geometryCode);
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// THEN
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QCOMPARE(arbiter.dirtyNodes.size(), 1);
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QCOMPARE(arbiter.dirtyNodes.front(), material->m_shaderProgram);
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arbiter.dirtyNodes.clear();
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// WHEN
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const QByteArray computeCode = QByteArrayLiteral("new compute shader code");
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material->m_shaderProgram->setComputeShaderCode(computeCode);
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// THEN
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QCOMPARE(arbiter.dirtyNodes.size(), 1);
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QCOMPARE(arbiter.dirtyNodes.front(), material->m_shaderProgram);
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arbiter.dirtyNodes.clear();
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// WHEN
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const QByteArray tesselControlCode = QByteArrayLiteral("new tessellation control shader code");
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material->m_shaderProgram->setTessellationControlShaderCode(tesselControlCode);
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// THEN
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QCOMPARE(arbiter.dirtyNodes.size(), 1);
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QCOMPARE(arbiter.dirtyNodes.front(), material->m_shaderProgram);
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arbiter.dirtyNodes.clear();
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// WHEN
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const QByteArray tesselEvalCode = QByteArrayLiteral("new tessellation eval shader code");
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material->m_shaderProgram->setTessellationEvaluationShaderCode(tesselEvalCode);
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// THEN
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QCOMPARE(arbiter.dirtyNodes.size(), 1);
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QCOMPARE(arbiter.dirtyNodes.front(), material->m_shaderProgram);
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arbiter.dirtyNodes.clear();
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}
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void checkEffectBookkeeping()
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{
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// GIVEN
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QScopedPointer<Qt3DRender::QMaterial> material(new Qt3DRender::QMaterial);
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{
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// WHEN
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Qt3DRender::QEffect effect;
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material->setEffect(&effect);
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// THEN
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QCOMPARE(effect.parent(), material.data());
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QCOMPARE(material->effect(), &effect);
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}
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// THEN (Should not crash and effect be unset)
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QVERIFY(material->effect() == nullptr);
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{
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// WHEN
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Qt3DRender::QMaterial someOtherMaterial;
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QScopedPointer<Qt3DRender::QEffect> effect(new Qt3DRender::QEffect(&someOtherMaterial));
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material->setEffect(effect.data());
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// THEN
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QCOMPARE(effect->parent(), &someOtherMaterial);
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QCOMPARE(material->effect(), effect.data());
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// WHEN
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material.reset();
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effect.reset();
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// THEN Should not crash when the effect is destroyed (tests for failed removal of destruction helper)
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}
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}
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void checkParametersBookkeeping()
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{
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// GIVEN
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QScopedPointer<Qt3DRender::QMaterial> material(new Qt3DRender::QMaterial);
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{
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// WHEN
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Qt3DRender::QParameter param;
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material->addParameter(¶m);
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// THEN
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QCOMPARE(param.parent(), material.data());
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QCOMPARE(material->parameters().size(), 1);
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}
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// THEN (Should not crash and parameter be unset)
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QVERIFY(material->parameters().empty());
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{
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// WHEN
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Qt3DRender::QMaterial someOtherMaterial;
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QScopedPointer<Qt3DRender::QParameter> param(new Qt3DRender::QParameter(&someOtherMaterial));
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material->addParameter(param.data());
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// THEN
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QCOMPARE(param->parent(), &someOtherMaterial);
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QCOMPARE(material->parameters().size(), 1);
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// WHEN
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material.reset();
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param.reset();
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// THEN Should not crash when the parameter is destroyed (tests for failed removal of destruction helper)
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}
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}
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};
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QTEST_MAIN(tst_QMaterial)
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#include "tst_qmaterial.moc"
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