qt3d/tests/auto/render/transform/tst_transform.cpp

188 lines
7.3 KiB
C++

/****************************************************************************
**
** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include <QtTest/QTest>
#include <Qt3DCore/qtransform.h>
#include <Qt3DCore/private/qtransform_p.h>
#include <Qt3DRender/private/transform_p.h>
#include <Qt3DRender/private/updateworldtransformjob_p.h>
#include <Qt3DCore/qpropertyupdatedchange.h>
#include <private/qbackendnode_p.h>
#include "qbackendnodetester.h"
#include "testrenderer.h"
#include "testpostmanarbiter.h"
class tst_Transform : public Qt3DCore::QBackendNodeTester
{
Q_OBJECT
private Q_SLOTS:
void checkInitialState()
{
// GIVEN
Qt3DRender::Render::Transform backendTransform;
// THEN
QCOMPARE(backendTransform.isEnabled(), false);
QVERIFY(backendTransform.peerId().isNull());
QCOMPARE(convertToQMatrix4x4(backendTransform.transformMatrix()), QMatrix4x4());
}
void checkCleanupState()
{
// GIVEN
TestRenderer renderer;
Qt3DRender::Render::Transform backendTransform;
backendTransform.setRenderer(&renderer);
// WHEN
{
Qt3DCore::QTransform transform;
transform.setScale3D(QVector3D(1.0f, 2.0f, 3.0f));
transform.setTranslation(QVector3D(-1.0, 5.0f, -2.0f));
transform.setRotation(QQuaternion::fromAxisAndAngle(QVector3D(1.0f, 0.0f, 0.0), 30.0f));
backendTransform.setRenderer(&renderer);
simulateInitializationSync(&transform, &backendTransform);
}
backendTransform.setEnabled(true);
backendTransform.cleanup();
// THEN
QCOMPARE(backendTransform.isEnabled(), false);
QCOMPARE(convertToQMatrix4x4(backendTransform.transformMatrix()), QMatrix4x4());
QCOMPARE(backendTransform.rotation(), QQuaternion());
QCOMPARE(backendTransform.scale(), QVector3D());
QCOMPARE(backendTransform.translation(), QVector3D());
}
void checkInitializeFromPeer()
{
// GIVEN
TestRenderer renderer;
Qt3DCore::QTransform transform;
transform.setScale3D(QVector3D(1.0f, 2.0f, 3.0f));
transform.setTranslation(QVector3D(-1.0, 5.0f, -2.0f));
transform.setRotation(QQuaternion::fromAxisAndAngle(QVector3D(1.0f, 0.0f, 0.0), 30.0f));
{
// WHEN
Qt3DRender::Render::Transform backendTransform;
backendTransform.setRenderer(&renderer);
TestRenderer renderer;
backendTransform.setRenderer(&renderer);
simulateInitializationSync(&transform, &backendTransform);
// THEN
QCOMPARE(backendTransform.isEnabled(), true);
QCOMPARE(backendTransform.peerId(), transform.id());
QCOMPARE(convertToQMatrix4x4(backendTransform.transformMatrix()), transform.matrix());
QCOMPARE(backendTransform.rotation(), transform.rotation());
QCOMPARE(backendTransform.scale(), transform.scale3D());
QCOMPARE(backendTransform.translation(), transform.translation());
QVERIFY(renderer.dirtyBits() & Qt3DRender::Render::AbstractRenderer::TransformDirty);
}
renderer.clearDirtyBits(Qt3DRender::Render::AbstractRenderer::AllDirty);
{
// WHEN
Qt3DRender::Render::Transform backendTransform;
TestRenderer renderer;
backendTransform.setRenderer(&renderer);
transform.setEnabled(false);
simulateInitializationSync(&transform, &backendTransform);
// THEN
QCOMPARE(backendTransform.peerId(), transform.id());
QCOMPARE(backendTransform.isEnabled(), false);
QVERIFY(renderer.dirtyBits() & Qt3DRender::Render::AbstractRenderer::TransformDirty);
}
}
void checkSceneChangeEvents()
{
// GIVEN
Qt3DCore::QTransform frontendTranform;
Qt3DRender::Render::Transform backendTransform;
TestRenderer renderer;
backendTransform.setRenderer(&renderer);
backendTransform.syncFromFrontEnd(&frontendTranform, true);
renderer.clearDirtyBits(Qt3DRender::Render::AbstractRenderer::AllDirty);
{
// WHEN
const bool newValue = false;
frontendTranform.setEnabled(newValue);
backendTransform.syncFromFrontEnd(&frontendTranform, false);
// THEN
QCOMPARE(backendTransform.isEnabled(), newValue);
QVERIFY(renderer.dirtyBits() & Qt3DRender::Render::AbstractRenderer::TransformDirty);
renderer.clearDirtyBits(Qt3DRender::Render::AbstractRenderer::AllDirty);
}
{
// WHEN
const QQuaternion newValue = QQuaternion::fromAxisAndAngle(QVector3D(0.0f, 1.0f, 0.0f), 45.0f);
frontendTranform.setRotation(newValue);
backendTransform.syncFromFrontEnd(&frontendTranform, false);
// THEN
QCOMPARE(backendTransform.rotation(), newValue);
QVERIFY(renderer.dirtyBits() & Qt3DRender::Render::AbstractRenderer::TransformDirty);
renderer.clearDirtyBits(Qt3DRender::Render::AbstractRenderer::AllDirty);
}
{
// WHEN
const QVector3D newValue(454.0f, 355.0f, 0.0f);
frontendTranform.setScale3D(newValue);
backendTransform.syncFromFrontEnd(&frontendTranform, false);
// THEN
QCOMPARE(backendTransform.scale(), newValue);
QVERIFY(renderer.dirtyBits() & Qt3DRender::Render::AbstractRenderer::TransformDirty);
renderer.clearDirtyBits(Qt3DRender::Render::AbstractRenderer::AllDirty);
}
{
// WHEN
const QVector3D newValue(383.0f, 0.0f, 427.0f);
frontendTranform.setTranslation(newValue);
backendTransform.syncFromFrontEnd(&frontendTranform, false);
// THEN
QCOMPARE(backendTransform.translation(), newValue);
QVERIFY(renderer.dirtyBits() & Qt3DRender::Render::AbstractRenderer::TransformDirty);
renderer.clearDirtyBits(Qt3DRender::Render::AbstractRenderer::AllDirty);
}
}
};
QTEST_MAIN(tst_Transform)
#include "tst_transform.moc"