mirror of https://github.com/qt/qt3d.git
188 lines
7.3 KiB
C++
188 lines
7.3 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB).
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the Qt3D module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:GPL-EXCEPT$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 as published by the Free Software
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include <QtTest/QTest>
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#include <Qt3DCore/qtransform.h>
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#include <Qt3DCore/private/qtransform_p.h>
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#include <Qt3DRender/private/transform_p.h>
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#include <Qt3DRender/private/updateworldtransformjob_p.h>
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#include <Qt3DCore/qpropertyupdatedchange.h>
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#include <private/qbackendnode_p.h>
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#include "qbackendnodetester.h"
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#include "testrenderer.h"
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#include "testpostmanarbiter.h"
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class tst_Transform : public Qt3DCore::QBackendNodeTester
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{
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Q_OBJECT
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private Q_SLOTS:
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void checkInitialState()
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{
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// GIVEN
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Qt3DRender::Render::Transform backendTransform;
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// THEN
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QCOMPARE(backendTransform.isEnabled(), false);
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QVERIFY(backendTransform.peerId().isNull());
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QCOMPARE(convertToQMatrix4x4(backendTransform.transformMatrix()), QMatrix4x4());
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}
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void checkCleanupState()
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{
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// GIVEN
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TestRenderer renderer;
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Qt3DRender::Render::Transform backendTransform;
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backendTransform.setRenderer(&renderer);
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// WHEN
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{
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Qt3DCore::QTransform transform;
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transform.setScale3D(QVector3D(1.0f, 2.0f, 3.0f));
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transform.setTranslation(QVector3D(-1.0, 5.0f, -2.0f));
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transform.setRotation(QQuaternion::fromAxisAndAngle(QVector3D(1.0f, 0.0f, 0.0), 30.0f));
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backendTransform.setRenderer(&renderer);
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simulateInitializationSync(&transform, &backendTransform);
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}
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backendTransform.setEnabled(true);
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backendTransform.cleanup();
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// THEN
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QCOMPARE(backendTransform.isEnabled(), false);
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QCOMPARE(convertToQMatrix4x4(backendTransform.transformMatrix()), QMatrix4x4());
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QCOMPARE(backendTransform.rotation(), QQuaternion());
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QCOMPARE(backendTransform.scale(), QVector3D());
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QCOMPARE(backendTransform.translation(), QVector3D());
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}
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void checkInitializeFromPeer()
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{
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// GIVEN
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TestRenderer renderer;
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Qt3DCore::QTransform transform;
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transform.setScale3D(QVector3D(1.0f, 2.0f, 3.0f));
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transform.setTranslation(QVector3D(-1.0, 5.0f, -2.0f));
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transform.setRotation(QQuaternion::fromAxisAndAngle(QVector3D(1.0f, 0.0f, 0.0), 30.0f));
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{
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// WHEN
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Qt3DRender::Render::Transform backendTransform;
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backendTransform.setRenderer(&renderer);
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TestRenderer renderer;
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backendTransform.setRenderer(&renderer);
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simulateInitializationSync(&transform, &backendTransform);
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// THEN
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QCOMPARE(backendTransform.isEnabled(), true);
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QCOMPARE(backendTransform.peerId(), transform.id());
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QCOMPARE(convertToQMatrix4x4(backendTransform.transformMatrix()), transform.matrix());
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QCOMPARE(backendTransform.rotation(), transform.rotation());
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QCOMPARE(backendTransform.scale(), transform.scale3D());
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QCOMPARE(backendTransform.translation(), transform.translation());
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QVERIFY(renderer.dirtyBits() & Qt3DRender::Render::AbstractRenderer::TransformDirty);
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}
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renderer.clearDirtyBits(Qt3DRender::Render::AbstractRenderer::AllDirty);
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{
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// WHEN
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Qt3DRender::Render::Transform backendTransform;
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TestRenderer renderer;
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backendTransform.setRenderer(&renderer);
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transform.setEnabled(false);
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simulateInitializationSync(&transform, &backendTransform);
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// THEN
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QCOMPARE(backendTransform.peerId(), transform.id());
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QCOMPARE(backendTransform.isEnabled(), false);
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QVERIFY(renderer.dirtyBits() & Qt3DRender::Render::AbstractRenderer::TransformDirty);
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}
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}
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void checkSceneChangeEvents()
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{
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// GIVEN
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Qt3DCore::QTransform frontendTranform;
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Qt3DRender::Render::Transform backendTransform;
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TestRenderer renderer;
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backendTransform.setRenderer(&renderer);
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backendTransform.syncFromFrontEnd(&frontendTranform, true);
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renderer.clearDirtyBits(Qt3DRender::Render::AbstractRenderer::AllDirty);
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{
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// WHEN
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const bool newValue = false;
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frontendTranform.setEnabled(newValue);
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backendTransform.syncFromFrontEnd(&frontendTranform, false);
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// THEN
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QCOMPARE(backendTransform.isEnabled(), newValue);
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QVERIFY(renderer.dirtyBits() & Qt3DRender::Render::AbstractRenderer::TransformDirty);
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renderer.clearDirtyBits(Qt3DRender::Render::AbstractRenderer::AllDirty);
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}
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{
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// WHEN
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const QQuaternion newValue = QQuaternion::fromAxisAndAngle(QVector3D(0.0f, 1.0f, 0.0f), 45.0f);
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frontendTranform.setRotation(newValue);
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backendTransform.syncFromFrontEnd(&frontendTranform, false);
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// THEN
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QCOMPARE(backendTransform.rotation(), newValue);
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QVERIFY(renderer.dirtyBits() & Qt3DRender::Render::AbstractRenderer::TransformDirty);
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renderer.clearDirtyBits(Qt3DRender::Render::AbstractRenderer::AllDirty);
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}
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{
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// WHEN
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const QVector3D newValue(454.0f, 355.0f, 0.0f);
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frontendTranform.setScale3D(newValue);
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backendTransform.syncFromFrontEnd(&frontendTranform, false);
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// THEN
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QCOMPARE(backendTransform.scale(), newValue);
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QVERIFY(renderer.dirtyBits() & Qt3DRender::Render::AbstractRenderer::TransformDirty);
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renderer.clearDirtyBits(Qt3DRender::Render::AbstractRenderer::AllDirty);
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}
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{
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// WHEN
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const QVector3D newValue(383.0f, 0.0f, 427.0f);
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frontendTranform.setTranslation(newValue);
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backendTransform.syncFromFrontEnd(&frontendTranform, false);
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// THEN
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QCOMPARE(backendTransform.translation(), newValue);
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QVERIFY(renderer.dirtyBits() & Qt3DRender::Render::AbstractRenderer::TransformDirty);
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renderer.clearDirtyBits(Qt3DRender::Render::AbstractRenderer::AllDirty);
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}
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}
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};
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QTEST_MAIN(tst_Transform)
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#include "tst_transform.moc"
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