mirror of https://github.com/qt/qt3d.git
100 lines
3.3 KiB
C++
100 lines
3.3 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2015 The Qt Company Ltd.
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** Contact: http://www.qt.io/licensing/
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**
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** This file is part of the Qt3D module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL3$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see http://www.qt.io/terms-conditions. For further
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** information use the contact form at http://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 3 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPLv3 included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 3 requirements
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** will be met: https://www.gnu.org/licenses/lgpl.html.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 2.0 or later as published by the Free
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** Software Foundation and appearing in the file LICENSE.GPL included in
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** the packaging of this file. Please review the following information to
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** ensure the GNU General Public License version 2.0 requirements will be
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** met: http://www.gnu.org/licenses/gpl-2.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#if 0
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// This one uses Scene3D
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#include <QGuiApplication>
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#include <QQuickView>
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#include <QOpenGLContext>
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int main(int argc, char **argv)
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{
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QGuiApplication app(argc, argv);
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QSurfaceFormat format;
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if (QOpenGLContext::openGLModuleType() == QOpenGLContext::LibGL) {
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//format.setVersion(3, 2);
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format.setProfile(QSurfaceFormat::CoreProfile);
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}
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format.setDepthBufferSize(24);
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format.setSamples(4);
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QQuickView view;
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view.resize(1280, 768);
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view.setFormat(format);
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view.setResizeMode(QQuickView::SizeRootObjectToView);
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view.setSource(QUrl("qrc:/Qt3DBenchMain.qml"));
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view.show();
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return app.exec();
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}
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#else
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#include <window.h>
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#include <Qt3DRender/qrenderaspect.h>
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#include <Qt3DInput/QInputAspect>
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#include <Qt3DQuick/QQmlAspectEngine>
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#include <QGuiApplication>
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#include <QQmlContext>
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#include <QQmlEngine>
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int main(int argc, char* argv[])
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{
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QGuiApplication app(argc, argv);
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Window view;
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Qt3DCore::Quick::QQmlAspectEngine engine;
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view.resize(1280, 768);
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engine.aspectEngine()->registerAspect(new Qt3DRender::QRenderAspect());
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engine.aspectEngine()->registerAspect(new Qt3DInput::QInputAspect());
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engine.aspectEngine()->initialize();
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QVariantMap data;
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data.insert(QStringLiteral("surface"), QVariant::fromValue(static_cast<QSurface *>(&view)));
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data.insert(QStringLiteral("eventSource"), QVariant::fromValue(&view));
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engine.aspectEngine()->setData(data);
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engine.qmlEngine()->rootContext()->setContextProperty("_window", &view);
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engine.setSource(QUrl("qrc:/SphereView.qml"));
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view.show();
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return app.exec();
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}
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#endif
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