qt3d/tests
Paul Lemire 9486a8a4b6 Complete ES 3.1 and 3.2 helpers
Which didn't handle indirect drawing, compute and tessellation
Since ES 3.1/3.2 don't provide API for glShaderStorageBlockBinding,
code was adjusted to use the default binding points and not require
that API.

Change-Id: Ie4dcd05f0a1d72e4a25f49b5fae138dc605ba5e3
Task-number: QTBUG-70660
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
2018-09-21 07:54:37 +00:00
..
auto Complete ES 3.1 and 3.2 helpers 2018-09-21 07:54:37 +00:00
benchmarks MaterialParameterGathererJob: remove unneeded renderer member 2018-03-19 13:07:04 +00:00
manual Properly update properties from Backend to Frontend textures 2018-08-08 13:41:13 +00:00
tests.pro Allow to disable aspects at configure time 2017-08-02 06:24:27 +00:00