mirror of https://github.com/qt/qt3d.git
191 lines
5.2 KiB
C++
191 lines
5.2 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2018 Klaralvdalens Datakonsult AB (KDAB).
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the Qt3D module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 3 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL3 included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 3 requirements
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** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 2.0 or (at your option) the GNU General
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** Public license version 3 or any later version approved by the KDE Free
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** Qt Foundation. The licenses are as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-2.0.html and
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** https://www.gnu.org/licenses/gpl-3.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include "raycaster_p.h"
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#include "qpickevent.h"
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#include <Qt3DRender/private/abstractrenderer_p.h>
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#include <Qt3DRender/qabstractraycaster.h>
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#include <Qt3DRender/qlayer.h>
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#include <Qt3DRender/private/qabstractraycaster_p.h>
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#include <Qt3DRender/private/raycastingjob_p.h>
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#include <Qt3DCore/qpropertyupdatedchange.h>
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QT_BEGIN_NAMESPACE
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using namespace Qt3DCore;
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namespace Qt3DRender {
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namespace Render {
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RayCaster::RayCaster()
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: BackendNode(QBackendNode::ReadWrite)
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{
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}
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RayCaster::~RayCaster()
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{
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notifyJob();
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}
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QAbstractRayCasterPrivate::RayCasterType RayCaster::type() const
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{
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return m_type;
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}
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QAbstractRayCaster::RunMode RayCaster::runMode() const
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{
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return m_runMode;
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}
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QVector3D RayCaster::origin() const
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{
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return m_origin;
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}
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QVector3D RayCaster::direction() const
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{
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return m_direction;
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}
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float RayCaster::length() const
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{
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return m_length;
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}
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QPoint RayCaster::position() const
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{
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return m_position;
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}
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Qt3DCore::QNodeIdVector RayCaster::layerIds() const
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{
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return m_layerIds;
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}
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QAbstractRayCaster::FilterMode RayCaster::filterMode() const
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{
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return m_filterMode;
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}
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void RayCaster::cleanup()
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{
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BackendNode::setEnabled(false);
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m_type = QAbstractRayCasterPrivate::WorldSpaceRayCaster;
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m_runMode = QAbstractRayCaster::SingleShot;
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m_direction = QVector3D(0.f, 0.f, 1.f);
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m_origin = {};
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m_length = 0.f;
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m_position = {};
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m_filterMode = QAbstractRayCaster::AcceptAllMatchingLayers;
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m_layerIds.clear();
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notifyJob();
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}
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void RayCaster::syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime)
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{
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const QAbstractRayCaster *node = qobject_cast<const QAbstractRayCaster *>(frontEnd);
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if (!node)
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return;
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BackendNode::syncFromFrontEnd(frontEnd, firstTime);
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if (node->runMode() != m_runMode) {
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m_runMode = node->runMode();
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notifyJob();
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markDirty(AbstractRenderer::AllDirty);
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}
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if (node->filterMode() != m_filterMode) {
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m_filterMode = node->filterMode();
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notifyJob();
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markDirty(AbstractRenderer::AllDirty);
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}
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const Qt3DCore::QNodeIdVector layerIds = Qt3DCore::qIdsForNodes(node->layers());
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if (layerIds != m_layerIds) {
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m_layerIds = layerIds;
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markDirty(AbstractRenderer::LayersDirty);
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notifyJob();
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}
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const QAbstractRayCasterPrivate *d = static_cast<const QAbstractRayCasterPrivate *>(QNodePrivate::get(node));
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if (d->m_direction != m_direction) {
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m_direction = d->m_direction;
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notifyJob();
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markDirty(AbstractRenderer::AllDirty);
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}
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if (!qFuzzyCompare(d->m_length, m_length)) {
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m_length = d->m_length;
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notifyJob();
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markDirty(AbstractRenderer::AllDirty);
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}
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if (d->m_origin != m_origin) {
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m_origin = d->m_origin;
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notifyJob();
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markDirty(AbstractRenderer::AllDirty);
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}
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if (d->m_position != m_position) {
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m_position = d->m_position;
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notifyJob();
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markDirty(AbstractRenderer::AllDirty);
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}
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if (d->m_rayCasterType != m_type) {
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m_type = d->m_rayCasterType;
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notifyJob();
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markDirty(AbstractRenderer::AllDirty);
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}
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}
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void RayCaster::notifyJob()
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{
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if (m_renderer && m_renderer->rayCastingJob())
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qSharedPointerCast<RayCastingJob>(m_renderer->rayCastingJob())->markCastersDirty();
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}
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} // Render
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} // Qt3DRender
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QT_END_NAMESPACE
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