mirror of https://github.com/qt/qtbase.git
Fix warnings about unused variables in sub-attaq-example (CLANG).
Change-Id: Icad46a03a8d5875c128bd1f1bc97127e0ee05622 Reviewed-by: Jerome Pasion <jerome.pasion@digia.com>
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@ -68,7 +68,7 @@ class KeyStopTransition : public QKeyEventTransition
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{
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public:
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KeyStopTransition(Boat *b, QEvent::Type t, int k)
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: QKeyEventTransition(b, t, k), boat(b), key(k)
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: QKeyEventTransition(b, t, k), boat(b)
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{
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}
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protected:
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@ -80,7 +80,6 @@ protected:
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}
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private:
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Boat * boat;
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int key;
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};
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//These transtion test if we have to move the boat (i.e current speed was 0 or another value)
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@ -123,7 +123,7 @@ void PlayState::onEntry(QEvent *)
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levelState->addTransition(winTransition);
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//This state is an animation when the score changed
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UpdateScoreState *scoreState = new UpdateScoreState(this, levelState);
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UpdateScoreState *scoreState = new UpdateScoreState(levelState);
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//This transition update the score when a submarine die
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UpdateScoreTransition *scoreTransition = new UpdateScoreTransition(scene, this, levelState);
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@ -275,7 +275,7 @@ void WinState::onExit(QEvent *)
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}
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/** UpdateScore State */
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UpdateScoreState::UpdateScoreState(PlayState *g, QState *parent) : QState(parent), game(g)
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UpdateScoreState::UpdateScoreState(QState *parent) : QState(parent)
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{
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}
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@ -70,7 +70,6 @@ private :
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QStateMachine *machine;
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int currentLevel;
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int score;
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QState *parallelChild;
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friend class UpdateScoreState;
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friend class UpdateScoreTransition;
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@ -103,7 +102,6 @@ protected:
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void onExit(QEvent *);
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private :
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GraphicsScene *scene;
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Boat *boat;
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};
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class LostState : public QState
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@ -135,10 +133,8 @@ private :
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class UpdateScoreState : public QState
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{
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public:
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UpdateScoreState(PlayState *game, QState *parent);
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UpdateScoreState(QState *parent);
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private:
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QPropertyAnimation *scoreAnimation;
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PlayState *game;
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};
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//These transtion is used to update the score
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@ -174,7 +170,6 @@ protected:
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virtual bool eventTest(QEvent *event);
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private:
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PlayState *game;
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int key;
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};
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#endif // STATES_H
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