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A recent change fixed the texture format parameter to be RGB instead of RGBA for opaque internal formats. However, this broke the RGB10 case, since the pixel type is then GL_UNSIGNED_INT_2_10_10_10_REV. The doc says: "GL_INVALID_OPERATION is generated if type is [...] GL_UNSIGNED_INT_2_10_10_10_REV [...] and format is neither GL_RGBA nor GL_BGRA." https://registry.khronos.org/OpenGL-Refpages/gl4/html/glTexImage2D.xhtml This modifies |
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