mirror of https://github.com/qt/qtbase.git
682 lines
22 KiB
C++
682 lines
22 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2016 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the QtWidgets module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 3 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL3 included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 3 requirements
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** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 2.0 or (at your option) the GNU General
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** Public license version 3 or any later version approved by the KDE Free
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** Qt Foundation. The licenses are as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-2.0.html and
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** https://www.gnu.org/licenses/gpl-3.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include "qshortcut.h"
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#include "private/qwidget_p.h"
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#include <qevent.h>
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#if QT_CONFIG(whatsthis)
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#include <qwhatsthis.h>
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#endif
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#if QT_CONFIG(menu)
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#include <qmenu.h>
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#endif
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#if QT_CONFIG(menubar)
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#include <qmenubar.h>
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#endif
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#include <qapplication.h>
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#include <private/qapplication_p.h>
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#include <private/qshortcutmap_p.h>
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#include <private/qaction_p.h>
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#include <private/qwidgetwindow_p.h>
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#include <qpa/qplatformmenu.h>
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QT_BEGIN_NAMESPACE
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#define QAPP_CHECK(functionName) \
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if (Q_UNLIKELY(!qApp)) { \
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qWarning("QShortcut: Initialize QApplication before calling '" functionName "'."); \
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return; \
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}
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static bool correctWidgetContext(Qt::ShortcutContext context, QWidget *w, QWidget *active_window);
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#if QT_CONFIG(graphicsview)
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static bool correctGraphicsWidgetContext(Qt::ShortcutContext context, QGraphicsWidget *w, QWidget *active_window);
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#endif
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#ifndef QT_NO_ACTION
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static bool correctActionContext(Qt::ShortcutContext context, QAction *a, QWidget *active_window);
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#endif
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/*! \internal
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Returns \c true if the widget \a w is a logical sub window of the current
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top-level widget.
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*/
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bool qWidgetShortcutContextMatcher(QObject *object, Qt::ShortcutContext context)
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{
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Q_ASSERT_X(object, "QShortcutMap", "Shortcut has no owner. Illegal map state!");
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QWidget *active_window = QApplication::activeWindow();
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// popups do not become the active window,
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// so we fake it here to get the correct context
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// for the shortcut system.
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if (QApplication::activePopupWidget())
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active_window = QApplication::activePopupWidget();
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if (!active_window) {
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QWindow *qwindow = QGuiApplication::focusWindow();
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if (qwindow && qwindow->isActive()) {
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while (qwindow) {
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if (auto widgetWindow = qobject_cast<QWidgetWindow *>(qwindow)) {
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active_window = widgetWindow->widget();
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break;
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}
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qwindow = qwindow->parent();
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}
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}
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}
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if (!active_window)
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return false;
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#ifndef QT_NO_ACTION
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if (auto a = qobject_cast<QAction *>(object))
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return correctActionContext(context, a, active_window);
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#endif
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#if QT_CONFIG(graphicsview)
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if (auto gw = qobject_cast<QGraphicsWidget *>(object))
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return correctGraphicsWidgetContext(context, gw, active_window);
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#endif
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auto w = qobject_cast<QWidget *>(object);
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if (!w) {
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if (auto s = qobject_cast<QShortcut *>(object))
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w = s->parentWidget();
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}
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if (!w) {
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auto qwindow = qobject_cast<QWindow *>(object);
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while (qwindow) {
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if (auto widget_window = qobject_cast<QWidgetWindow *>(qwindow)) {
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w = widget_window->widget();
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break;
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}
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qwindow = qwindow->parent();
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}
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}
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if (!w)
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return false;
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return correctWidgetContext(context, w, active_window);
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}
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static bool correctWidgetContext(Qt::ShortcutContext context, QWidget *w, QWidget *active_window)
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{
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bool visible = w->isVisible();
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#if QT_CONFIG(menubar)
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if (auto menuBar = qobject_cast<QMenuBar *>(w)) {
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if (auto *pmb = menuBar->platformMenuBar()) {
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if (menuBar->parentWidget()) {
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visible = true;
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} else {
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if (auto *ww = qobject_cast<QWidgetWindow *>(pmb->parentWindow()))
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w = ww->widget(); // Good enough since we only care about the window
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else
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return false; // This is not a QWidget window. We won't deliver
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}
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}
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}
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#endif
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if (!visible || !w->isEnabled())
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return false;
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if (context == Qt::ApplicationShortcut)
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return QApplicationPrivate::tryModalHelper(w, nullptr); // true, unless w is shadowed by a modal dialog
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if (context == Qt::WidgetShortcut)
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return w == QApplication::focusWidget();
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if (context == Qt::WidgetWithChildrenShortcut) {
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const QWidget *tw = QApplication::focusWidget();
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while (tw && tw != w && (tw->windowType() == Qt::Widget || tw->windowType() == Qt::Popup || tw->windowType() == Qt::SubWindow))
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tw = tw->parentWidget();
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return tw == w;
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}
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// Below is Qt::WindowShortcut context
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QWidget *tlw = w->window();
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#if QT_CONFIG(graphicsview)
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if (auto topData = static_cast<QWidgetPrivate *>(QObjectPrivate::get(tlw))->extra.get()) {
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if (topData->proxyWidget) {
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bool res = correctGraphicsWidgetContext(context, topData->proxyWidget, active_window);
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return res;
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}
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}
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#endif
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if (active_window && active_window != tlw) {
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/* if a floating tool window is active, keep shortcuts on the parent working.
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* and if a popup window is active (f.ex a completer), keep shortcuts on the
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* focus proxy working */
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if (active_window->windowType() == Qt::Tool && active_window->parentWidget()) {
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active_window = active_window->parentWidget()->window();
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} else if (active_window->windowType() == Qt::Popup && active_window->focusProxy()) {
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active_window = active_window->focusProxy()->window();
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}
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}
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if (active_window != tlw) {
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#if QT_CONFIG(menubar)
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// If the tlw is a QMenuBar then we allow it to proceed as this indicates that
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// the QMenuBar is a parentless one and is therefore used for multiple top level
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// windows in the application. This is common on macOS platforms for example.
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if (!qobject_cast<QMenuBar *>(tlw))
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#endif
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return false;
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}
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/* if we live in a MDI subwindow, ignore the event if we are
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not the active document window */
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const QWidget* sw = w;
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while (sw && !(sw->windowType() == Qt::SubWindow) && !sw->isWindow())
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sw = sw->parentWidget();
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if (sw && (sw->windowType() == Qt::SubWindow)) {
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QWidget *focus_widget = QApplication::focusWidget();
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while (focus_widget && focus_widget != sw)
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focus_widget = focus_widget->parentWidget();
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return sw == focus_widget;
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}
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#if defined(DEBUG_QSHORTCUTMAP)
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qDebug().nospace() << "..true [Pass-through]";
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#endif
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return QApplicationPrivate::tryModalHelper(w, nullptr);
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}
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#if QT_CONFIG(graphicsview)
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static bool correctGraphicsWidgetContext(Qt::ShortcutContext context, QGraphicsWidget *w, QWidget *active_window)
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{
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bool visible = w->isVisible();
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#if defined(Q_OS_DARWIN) && QT_CONFIG(menubar)
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if (!QCoreApplication::testAttribute(Qt::AA_DontUseNativeMenuBar) && qobject_cast<QMenuBar *>(w))
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visible = true;
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#endif
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if (!visible || !w->isEnabled() || !w->scene())
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return false;
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if (context == Qt::ApplicationShortcut) {
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// Applicationwide shortcuts are always reachable unless their owner
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// is shadowed by modality. In QGV there's no modality concept, but we
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// must still check if all views are shadowed.
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const auto &views = w->scene()->views();
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for (auto view : views) {
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if (QApplicationPrivate::tryModalHelper(view, nullptr))
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return true;
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}
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return false;
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}
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if (context == Qt::WidgetShortcut)
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return static_cast<QGraphicsItem *>(w) == w->scene()->focusItem();
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if (context == Qt::WidgetWithChildrenShortcut) {
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const QGraphicsItem *ti = w->scene()->focusItem();
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if (ti && ti->isWidget()) {
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const auto *tw = static_cast<const QGraphicsWidget *>(ti);
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while (tw && tw != w && (tw->windowType() == Qt::Widget || tw->windowType() == Qt::Popup))
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tw = tw->parentWidget();
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return tw == w;
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}
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return false;
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}
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// Below is Qt::WindowShortcut context
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// Find the active view (if any).
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const auto &views = w->scene()->views();
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QGraphicsView *activeView = nullptr;
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for (auto view : views) {
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if (view->window() == active_window) {
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activeView = view;
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break;
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}
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}
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if (!activeView)
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return false;
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// The shortcut is reachable if owned by a windowless widget, or if the
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// widget's window is the same as the focus item's window.
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QGraphicsWidget *a = w->scene()->activeWindow();
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return !w->window() || a == w->window();
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}
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#endif
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#ifndef QT_NO_ACTION
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static bool correctActionContext(Qt::ShortcutContext context, QAction *a, QWidget *active_window)
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{
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const QWidgetList &widgets = static_cast<QActionPrivate *>(QObjectPrivate::get(a))->widgets;
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#if defined(DEBUG_QSHORTCUTMAP)
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if (widgets.isEmpty())
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qDebug() << a << "not connected to any widgets; won't trigger";
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#endif
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for (auto w : widgets) {
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#if QT_CONFIG(menu)
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if (auto menu = qobject_cast<QMenu *>(w)) {
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#ifdef Q_OS_DARWIN
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// On Mac, menu item shortcuts are processed before reaching any window.
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// That means that if a menu action shortcut has not been already processed
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// (and reaches this point), then the menu item itself has been disabled.
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// This occurs at the QPA level on Mac, where we disable all the Cocoa menus
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// when showing a modal window. (Notice that only the QPA menu is disabled,
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// not the QMenu.) Since we can also reach this code by climbing the menu
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// hierarchy (see below), or when the shortcut is not a key-equivalent, we
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// need to check whether the QPA menu is actually disabled.
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// When there is no QPA menu, there will be no QCocoaMenuDelegate checking
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// for the actual shortcuts. We can then fallback to our own logic.
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QPlatformMenu *pm = menu->platformMenu();
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if (pm && !pm->isEnabled())
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continue;
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#endif
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QAction *a = menu->menuAction();
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if (correctActionContext(context, a, active_window))
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return true;
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} else
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#endif
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if (correctWidgetContext(context, w, active_window))
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return true;
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}
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#if QT_CONFIG(graphicsview)
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const auto &graphicsWidgets = static_cast<QActionPrivate *>(QObjectPrivate::get(a))->graphicsWidgets;
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#if defined(DEBUG_QSHORTCUTMAP)
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if (graphicsWidgets.isEmpty())
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qDebug() << a << "not connected to any widgets; won't trigger";
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#endif
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for (auto graphicsWidget : graphicsWidgets) {
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if (correctGraphicsWidgetContext(context, graphicsWidget, active_window))
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return true;
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}
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#endif
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return false;
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}
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#endif // QT_NO_ACTION
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/*!
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\class QShortcut
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\brief The QShortcut class is used to create keyboard shortcuts.
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\ingroup events
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\inmodule QtWidgets
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The QShortcut class provides a way of connecting keyboard
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shortcuts to Qt's \l{signals and slots} mechanism, so that
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objects can be informed when a shortcut is executed. The shortcut
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can be set up to contain all the key presses necessary to
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describe a keyboard shortcut, including the states of modifier
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keys such as \uicontrol Shift, \uicontrol Ctrl, and \uicontrol Alt.
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\target mnemonic
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On certain widgets, using '&' in front of a character will
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automatically create a mnemonic (a shortcut) for that character,
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e.g. "E&xit" will create the shortcut \uicontrol Alt+X (use '&&' to
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display an actual ampersand). The widget might consume and perform
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an action on a given shortcut. On X11 the ampersand will not be
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shown and the character will be underlined. On Windows, shortcuts
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are normally not displayed until the user presses the \uicontrol Alt
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key, but this is a setting the user can change. On Mac, shortcuts
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are disabled by default. Call \l qt_set_sequence_auto_mnemonic() to
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enable them. However, because mnemonic shortcuts do not fit in
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with Aqua's guidelines, Qt will not show the shortcut character
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underlined.
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For applications that use menus, it may be more convenient to
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use the convenience functions provided in the QMenu class to
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assign keyboard shortcuts to menu items as they are created.
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Alternatively, shortcuts may be associated with other types of
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actions in the QAction class.
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The simplest way to create a shortcut for a particular widget is
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to construct the shortcut with a key sequence. For example:
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\snippet code/src_gui_kernel_qshortcut.cpp 0
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When the user types the \l{QKeySequence}{key sequence}
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for a given shortcut, the shortcut's activated() signal is
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emitted. (In the case of ambiguity, the activatedAmbiguously()
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signal is emitted.) A shortcut is "listened for" by Qt's event
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loop when the shortcut's parent widget is receiving events.
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A shortcut's key sequence can be set with setKey() and retrieved
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with key(). A shortcut can be enabled or disabled with
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setEnabled(), and can have "What's This?" help text set with
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setWhatsThis().
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\sa QShortcutEvent, QKeySequence, QAction
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*/
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/*!
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\fn QWidget *QShortcut::parentWidget() const
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Returns the shortcut's parent widget.
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*/
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/*!
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\fn void QShortcut::activated()
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This signal is emitted when the user types the shortcut's key
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sequence.
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\sa activatedAmbiguously()
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*/
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/*!
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\fn void QShortcut::activatedAmbiguously()
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When a key sequence is being typed at the keyboard, it is said to
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be ambiguous as long as it matches the start of more than one
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shortcut.
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When a shortcut's key sequence is completed,
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activatedAmbiguously() is emitted if the key sequence is still
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ambiguous (i.e., it is the start of one or more other shortcuts).
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The activated() signal is not emitted in this case.
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\sa activated()
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*/
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/*
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\internal
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Private data accessed through d-pointer.
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*/
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class QShortcutPrivate : public QObjectPrivate
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{
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Q_DECLARE_PUBLIC(QShortcut)
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public:
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QShortcutPrivate() = default;
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QKeySequence sc_sequence;
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Qt::ShortcutContext sc_context = Qt::WindowShortcut;
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bool sc_enabled = true;
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bool sc_autorepeat = true;
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int sc_id = 0;
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QString sc_whatsthis;
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void redoGrab(QShortcutMap &map);
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};
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void QShortcutPrivate::redoGrab(QShortcutMap &map)
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{
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Q_Q(QShortcut);
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if (Q_UNLIKELY(!parent)) {
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qWarning("QShortcut: No widget parent defined");
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return;
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}
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if (sc_id)
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map.removeShortcut(sc_id, q);
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if (sc_sequence.isEmpty())
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return;
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sc_id = map.addShortcut(q, sc_sequence, sc_context, qWidgetShortcutContextMatcher);
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if (!sc_enabled)
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map.setShortcutEnabled(false, sc_id, q);
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if (!sc_autorepeat)
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map.setShortcutAutoRepeat(false, sc_id, q);
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}
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/*!
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Constructs a QShortcut object for the \a parent widget. Since no
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shortcut key sequence is specified, the shortcut will not emit any
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signals.
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\sa setKey()
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*/
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QShortcut::QShortcut(QWidget *parent)
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: QObject(*new QShortcutPrivate, parent)
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{
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Q_ASSERT(parent != nullptr);
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}
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/*!
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Constructs a QShortcut object for the \a parent widget. The shortcut
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operates on its parent, listening for \l{QShortcutEvent}s that
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match the \a key sequence. Depending on the ambiguity of the
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event, the shortcut will call the \a member function, or the \a
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ambiguousMember function, if the key press was in the shortcut's
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\a context.
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*/
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QShortcut::QShortcut(const QKeySequence &key, QWidget *parent,
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const char *member, const char *ambiguousMember,
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Qt::ShortcutContext context)
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: QShortcut(parent)
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{
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QAPP_CHECK("QShortcut");
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Q_D(QShortcut);
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d->sc_context = context;
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d->sc_sequence = key;
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d->redoGrab(QGuiApplicationPrivate::instance()->shortcutMap);
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if (member)
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connect(this, SIGNAL(activated()), parent, member);
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if (ambiguousMember)
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connect(this, SIGNAL(activatedAmbiguously()), parent, ambiguousMember);
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}
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/*!
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Destroys the shortcut.
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*/
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QShortcut::~QShortcut()
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{
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Q_D(QShortcut);
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if (qApp)
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QGuiApplicationPrivate::instance()->shortcutMap.removeShortcut(d->sc_id, this);
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}
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/*!
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\property QShortcut::key
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\brief the shortcut's key sequence
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This is a key sequence with an optional combination of Shift, Ctrl,
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and Alt. The key sequence may be supplied in a number of ways:
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\snippet code/src_gui_kernel_qshortcut.cpp 1
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By default, this property contains an empty key sequence.
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*/
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void QShortcut::setKey(const QKeySequence &key)
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{
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Q_D(QShortcut);
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if (d->sc_sequence == key)
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return;
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QAPP_CHECK("setKey");
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d->sc_sequence = key;
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d->redoGrab(QGuiApplicationPrivate::instance()->shortcutMap);
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}
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QKeySequence QShortcut::key() const
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{
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Q_D(const QShortcut);
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return d->sc_sequence;
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}
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/*!
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\property QShortcut::enabled
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\brief whether the shortcut is enabled
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An enabled shortcut emits the activated() or activatedAmbiguously()
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signal when a QShortcutEvent occurs that matches the shortcut's
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key() sequence.
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If the application is in \c WhatsThis mode the shortcut will not emit
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the signals, but will show the "What's This?" text instead.
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By default, this property is \c true.
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\sa whatsThis
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*/
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void QShortcut::setEnabled(bool enable)
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{
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Q_D(QShortcut);
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if (d->sc_enabled == enable)
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return;
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QAPP_CHECK("setEnabled");
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d->sc_enabled = enable;
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QGuiApplicationPrivate::instance()->shortcutMap.setShortcutEnabled(enable, d->sc_id, this);
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}
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bool QShortcut::isEnabled() const
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{
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Q_D(const QShortcut);
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return d->sc_enabled;
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}
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/*!
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\property QShortcut::context
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\brief the context in which the shortcut is valid
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A shortcut's context decides in which circumstances a shortcut is
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allowed to be triggered. The normal context is Qt::WindowShortcut,
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which allows the shortcut to trigger if the parent (the widget
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containing the shortcut) is a subwidget of the active top-level
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window.
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By default, this property is set to Qt::WindowShortcut.
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*/
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void QShortcut::setContext(Qt::ShortcutContext context)
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{
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Q_D(QShortcut);
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if(d->sc_context == context)
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return;
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QAPP_CHECK("setContext");
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d->sc_context = context;
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d->redoGrab(QGuiApplicationPrivate::instance()->shortcutMap);
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}
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Qt::ShortcutContext QShortcut::context() const
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{
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Q_D(const QShortcut);
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return d->sc_context;
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}
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/*!
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\property QShortcut::whatsThis
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\brief the shortcut's "What's This?" help text
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The text will be shown when the application is in "What's
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This?" mode and the user types the shortcut key() sequence.
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To set "What's This?" help on a menu item (with or without a
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shortcut key), set the help on the item's action.
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By default, this property contains an empty string.
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\sa QWhatsThis::inWhatsThisMode(), QAction::setWhatsThis()
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*/
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void QShortcut::setWhatsThis(const QString &text)
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{
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Q_D(QShortcut);
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d->sc_whatsthis = text;
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}
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QString QShortcut::whatsThis() const
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{
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Q_D(const QShortcut);
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return d->sc_whatsthis;
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}
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/*!
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\property QShortcut::autoRepeat
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\brief whether the shortcut can auto repeat
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\since 4.2
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If true, the shortcut will auto repeat when the keyboard shortcut
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combination is held down, provided that keyboard auto repeat is
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enabled on the system.
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The default value is true.
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*/
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void QShortcut::setAutoRepeat(bool on)
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{
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Q_D(QShortcut);
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if (d->sc_autorepeat == on)
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return;
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QAPP_CHECK("setAutoRepeat");
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d->sc_autorepeat = on;
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QGuiApplicationPrivate::instance()->shortcutMap.setShortcutAutoRepeat(on, d->sc_id, this);
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}
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bool QShortcut::autoRepeat() const
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{
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Q_D(const QShortcut);
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return d->sc_autorepeat;
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}
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/*!
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Returns the shortcut's ID.
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\sa QShortcutEvent::shortcutId()
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*/
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int QShortcut::id() const
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{
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Q_D(const QShortcut);
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return d->sc_id;
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}
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/*!
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\internal
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*/
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bool QShortcut::event(QEvent *e)
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{
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Q_D(QShortcut);
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if (d->sc_enabled && e->type() == QEvent::Shortcut) {
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auto se = static_cast<QShortcutEvent *>(e);
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if (se->shortcutId() == d->sc_id && se->key() == d->sc_sequence){
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#if QT_CONFIG(whatsthis)
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if (QWhatsThis::inWhatsThisMode()) {
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QWhatsThis::showText(QCursor::pos(), d->sc_whatsthis);
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} else
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#endif
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if (se->isAmbiguous())
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emit activatedAmbiguously();
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else
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emit activated();
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return true;
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}
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}
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return QObject::event(e);
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}
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QT_END_NAMESPACE
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#include "moc_qshortcut.cpp"
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