qtdeclarative/src/qml/jsruntime/qv4functionobject_p.h

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/****************************************************************************
**
** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the QtQml module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia. For licensing terms and
** conditions see http://qt.digia.com/licensing. For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights. These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
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#ifndef QV4FUNCTIONOBJECT_H
#define QV4FUNCTIONOBJECT_H
#include "qv4global_p.h"
#include "qv4runtime_p.h"
#include "qv4engine_p.h"
#include "qv4context_p.h"
#include "qv4object_p.h"
#include "qv4string_p.h"
#include "qv4managed_p.h"
#include "qv4property_p.h"
#include "qv4function_p.h"
#include "qv4objectiterator_p.h"
#include <QtCore/QString>
#include <QtCore/QHash>
#include <QtCore/QScopedPointer>
#include <cstdio>
#include <cassert>
QT_BEGIN_NAMESPACE
namespace QV4 {
struct Function;
struct Object;
struct BooleanObject;
struct NumberObject;
struct StringObject;
struct ArrayObject;
struct DateObject;
struct FunctionObject;
struct ErrorObject;
struct ArgumentsObject;
struct ExecutionContext;
struct ExecutionEngine;
class MemoryManager;
struct ObjectPrototype;
struct StringPrototype;
struct NumberPrototype;
struct BooleanPrototype;
struct ArrayPrototype;
struct FunctionPrototype;
struct DatePrototype;
struct ErrorPrototype;
struct EvalErrorPrototype;
struct RangeErrorPrototype;
struct ReferenceErrorPrototype;
struct SyntaxErrorPrototype;
struct TypeErrorPrototype;
struct URIErrorPrototype;
struct InternalClass;
struct Lookup;
struct Q_QML_EXPORT FunctionObject: Object {
struct Data : Object::Data {
Data(ExecutionContext *scope, String *name, bool createProto = false);
Data(ExecutionContext *scope, const QString &name = QString(), bool createProto = false);
Data(ExecutionContext *scope, const ReturnedValue name);
Data(InternalClass *ic);
~Data();
ExecutionContext *scope;
Function *function;
};
struct {
ExecutionContext *scope;
Function *function;
} __data;
V4_OBJECT
Q_MANAGED_TYPE(FunctionObject)
enum {
IsFunctionObject = true
};
// Used with Managed::subType
enum FunctionType {
RegularFunction = 0,
WrappedQtMethod = 1,
BoundFunction
};
enum {
Index_Prototype = 0,
Index_ProtoConstructor = 0
};
ExecutionContext *scope() { return d()->scope; }
Function *function() { return d()->function; }
ReturnedValue name();
unsigned int formalParameterCount() { return function() ? function()->compiledFunction->nFormals : 0; }
unsigned int varCount() { return function() ? function()->compiledFunction->nLocals : 0; }
void init(String *name, bool createProto);
ReturnedValue newInstance();
using Object::construct;
using Object::call;
static ReturnedValue construct(Managed *that, CallData *);
static ReturnedValue call(Managed *that, CallData *d);
static void destroy(Managed *m) {
static_cast<FunctionObject *>(m)->d()->~Data();
}
static FunctionObject *cast(const Value &v) {
return v.asFunctionObject();
}
static Data *createScriptFunction(ExecutionContext *scope, Function *function, bool createProto = true);
ReturnedValue protoProperty() { return memberData()[Index_Prototype].asReturnedValue(); }
bool needsActivation() const { return d()->needsActivation; }
bool strictMode() const { return d()->strictMode; }
bool bindingKeyFlag() const { return d()->bindingKeyFlag; }
static void markObjects(Managed *that, ExecutionEngine *e);
};
template<>
inline FunctionObject *value_cast(const Value &v) {
return v.asFunctionObject();
}
struct FunctionCtor: FunctionObject
{
struct Data : FunctionObject::Data {
Data(ExecutionContext *scope);
};
V4_OBJECT
static ReturnedValue construct(Managed *that, CallData *callData);
static ReturnedValue call(Managed *that, CallData *callData);
};
struct FunctionPrototype: FunctionObject
{
struct Data : FunctionObject::Data {
Data(InternalClass *ic);
};
V4_OBJECT
void init(ExecutionEngine *engine, Object *ctor);
static ReturnedValue method_toString(CallContext *ctx);
static ReturnedValue method_apply(CallContext *ctx);
static ReturnedValue method_call(CallContext *ctx);
static ReturnedValue method_bind(CallContext *ctx);
};
struct BuiltinFunction: FunctionObject {
struct Data : FunctionObject::Data {
Data(ExecutionContext *scope, String *name, ReturnedValue (*code)(CallContext *));
ReturnedValue (*code)(CallContext *);
};
struct {
ReturnedValue (*code)(CallContext *);
} __data;
V4_OBJECT
static BuiltinFunction::Data *create(ExecutionContext *scope, String *name, ReturnedValue (*code)(CallContext *))
{
return new (scope->engine()) Data(scope, name, code);
}
static ReturnedValue construct(Managed *, CallData *);
static ReturnedValue call(Managed *that, CallData *callData);
};
struct IndexedBuiltinFunction: FunctionObject
{
struct Data : FunctionObject::Data {
Data(ExecutionContext *scope, uint index, ReturnedValue (*code)(CallContext *ctx, uint index))
: FunctionObject::Data(scope),
code(code)
, index(index)
{
setVTable(staticVTable());
}
ReturnedValue (*code)(CallContext *, uint index);
uint index;
};
struct {
ReturnedValue (*code)(CallContext *, uint index);
uint index;
} __data;
V4_OBJECT
static ReturnedValue construct(Managed *m, CallData *)
{
return m->engine()->currentContext()->throwTypeError();
}
static ReturnedValue call(Managed *that, CallData *callData);
};
struct SimpleScriptFunction: FunctionObject {
struct Data : FunctionObject::Data {
Data(ExecutionContext *scope, Function *function, bool createProto);
};
V4_OBJECT
static ReturnedValue construct(Managed *, CallData *callData);
static ReturnedValue call(Managed *that, CallData *callData);
InternalClass *internalClassForConstructor();
};
struct ScriptFunction: SimpleScriptFunction {
struct Data : SimpleScriptFunction::Data {
Data(ExecutionContext *scope, Function *function);
};
V4_OBJECT
static ReturnedValue construct(Managed *, CallData *callData);
static ReturnedValue call(Managed *that, CallData *callData);
};
struct BoundFunction: FunctionObject {
struct Data : FunctionObject::Data {
Data(ExecutionContext *scope, FunctionObject *target, const ValueRef boundThis, const Members &boundArgs);
FunctionObject *target;
Value boundThis;
Members boundArgs;
};
struct {
FunctionObject *target;
Value boundThis;
Members boundArgs;
} __data;
V4_OBJECT
static BoundFunction::Data *create(ExecutionContext *scope, FunctionObject *target, const ValueRef boundThis, const QV4::Members &boundArgs)
{
return new (scope->engine()) Data(scope, target, boundThis, boundArgs);
}
FunctionObject *target() { return d()->target; }
Value boundThis() const { return d()->boundThis; }
Members boundArgs() const { return d()->boundArgs; }
static ReturnedValue construct(Managed *, CallData *d);
static ReturnedValue call(Managed *that, CallData *dd);
static void markObjects(Managed *that, ExecutionEngine *e);
};
}
QT_END_NAMESPACE
#endif // QMLJS_OBJECTS_H