qtdeclarative/tests/auto/quick/qquickanimations/tst_qquickanimations.cpp

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// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0
#include <QtTest/QtTest>
#include <QtQml/qqmlengine.h>
#include <QtQml/qqmlcomponent.h>
Say hello to QtQuick module This change moves the QtQuick 2 types and C++ API (including SceneGraph) to a new module (AKA library), QtQuick. 99% of this change is moving files from src/declarative to src/quick, and from tests/auto/declarative to tests/auto/qtquick2. The loading of QtQuick 2 ("import QtQuick 2.0") is now delegated to a plugin, src/imports/qtquick2, just like it's done for QtQuick 1. All tools, examples, and tests that use QtQuick C++ API have gotten "QT += quick" or "QT += quick-private" added to their .pro file. A few additional internal QtDeclarative classes had to be exported (via Q_DECLARATIVE_PRIVATE_EXPORT) since they're needed by the QtQuick 2 implementation. The old header locations (e.g. QtDeclarative/qquickitem.h) will still be supported for some time, but will produce compile-time warnings. (To avoid the QtQuick implementation using the compatibility headers (since QtDeclarative's includepath comes first), a few include statements were modified, e.g. from "#include <qsgnode.h>" to "#include <QtQuick/qsgnode.h>".) There's a change in qtbase that automatically adds QtQuick to the module list if QtDeclarative is used. Together with the compatibility headers, this should help reduce the migration pain for existing projects. In theory, simply getting an existing QtDeclarative-based project to compile and link shouldn't require any changes for now -- but porting to the new scheme is of course recommended, and will eventually become mandatory. Task-number: QTBUG-22889 Reviewed-by: Lars Knoll <lars.knoll@nokia.com> Change-Id: Ia52be9373172ba2f37e7623231ecb060316c96a7 Reviewed-by: Kent Hansen <kent.hansen@nokia.com> Reviewed-by: Sergio Ahumada <sergio.ahumada@nokia.com>
2011-11-23 14:14:07 +00:00
#include <QtQuick/qquickview.h>
#include <QtQml/private/qqmltimer_p.h>
#include <QtQmlModels/private/qqmllistmodel_p.h>
#include <QtQml/private/qanimationgroupjob_p.h>
Say hello to QtQuick module This change moves the QtQuick 2 types and C++ API (including SceneGraph) to a new module (AKA library), QtQuick. 99% of this change is moving files from src/declarative to src/quick, and from tests/auto/declarative to tests/auto/qtquick2. The loading of QtQuick 2 ("import QtQuick 2.0") is now delegated to a plugin, src/imports/qtquick2, just like it's done for QtQuick 1. All tools, examples, and tests that use QtQuick C++ API have gotten "QT += quick" or "QT += quick-private" added to their .pro file. A few additional internal QtDeclarative classes had to be exported (via Q_DECLARATIVE_PRIVATE_EXPORT) since they're needed by the QtQuick 2 implementation. The old header locations (e.g. QtDeclarative/qquickitem.h) will still be supported for some time, but will produce compile-time warnings. (To avoid the QtQuick implementation using the compatibility headers (since QtDeclarative's includepath comes first), a few include statements were modified, e.g. from "#include <qsgnode.h>" to "#include <QtQuick/qsgnode.h>".) There's a change in qtbase that automatically adds QtQuick to the module list if QtDeclarative is used. Together with the compatibility headers, this should help reduce the migration pain for existing projects. In theory, simply getting an existing QtDeclarative-based project to compile and link shouldn't require any changes for now -- but porting to the new scheme is of course recommended, and will eventually become mandatory. Task-number: QTBUG-22889 Reviewed-by: Lars Knoll <lars.knoll@nokia.com> Change-Id: Ia52be9373172ba2f37e7623231ecb060316c96a7 Reviewed-by: Kent Hansen <kent.hansen@nokia.com> Reviewed-by: Sergio Ahumada <sergio.ahumada@nokia.com>
2011-11-23 14:14:07 +00:00
#include <QtQuick/private/qquickrectangle_p.h>
#include <QtQuick/private/qquickitemanimation_p.h>
#include <QtQuick/private/qquickitemanimation_p_p.h>
#include <QtQuick/private/qquicktransition_p.h>
Say hello to QtQuick module This change moves the QtQuick 2 types and C++ API (including SceneGraph) to a new module (AKA library), QtQuick. 99% of this change is moving files from src/declarative to src/quick, and from tests/auto/declarative to tests/auto/qtquick2. The loading of QtQuick 2 ("import QtQuick 2.0") is now delegated to a plugin, src/imports/qtquick2, just like it's done for QtQuick 1. All tools, examples, and tests that use QtQuick C++ API have gotten "QT += quick" or "QT += quick-private" added to their .pro file. A few additional internal QtDeclarative classes had to be exported (via Q_DECLARATIVE_PRIVATE_EXPORT) since they're needed by the QtQuick 2 implementation. The old header locations (e.g. QtDeclarative/qquickitem.h) will still be supported for some time, but will produce compile-time warnings. (To avoid the QtQuick implementation using the compatibility headers (since QtDeclarative's includepath comes first), a few include statements were modified, e.g. from "#include <qsgnode.h>" to "#include <QtQuick/qsgnode.h>".) There's a change in qtbase that automatically adds QtQuick to the module list if QtDeclarative is used. Together with the compatibility headers, this should help reduce the migration pain for existing projects. In theory, simply getting an existing QtDeclarative-based project to compile and link shouldn't require any changes for now -- but porting to the new scheme is of course recommended, and will eventually become mandatory. Task-number: QTBUG-22889 Reviewed-by: Lars Knoll <lars.knoll@nokia.com> Change-Id: Ia52be9373172ba2f37e7623231ecb060316c96a7 Reviewed-by: Kent Hansen <kent.hansen@nokia.com> Reviewed-by: Sergio Ahumada <sergio.ahumada@nokia.com>
2011-11-23 14:14:07 +00:00
#include <QtQuick/private/qquickanimation_p.h>
#include <QtQuick/private/qquickanimatorjob_p.h>
#include <QtQuick/private/qquickpathinterpolator_p.h>
Say hello to QtQuick module This change moves the QtQuick 2 types and C++ API (including SceneGraph) to a new module (AKA library), QtQuick. 99% of this change is moving files from src/declarative to src/quick, and from tests/auto/declarative to tests/auto/qtquick2. The loading of QtQuick 2 ("import QtQuick 2.0") is now delegated to a plugin, src/imports/qtquick2, just like it's done for QtQuick 1. All tools, examples, and tests that use QtQuick C++ API have gotten "QT += quick" or "QT += quick-private" added to their .pro file. A few additional internal QtDeclarative classes had to be exported (via Q_DECLARATIVE_PRIVATE_EXPORT) since they're needed by the QtQuick 2 implementation. The old header locations (e.g. QtDeclarative/qquickitem.h) will still be supported for some time, but will produce compile-time warnings. (To avoid the QtQuick implementation using the compatibility headers (since QtDeclarative's includepath comes first), a few include statements were modified, e.g. from "#include <qsgnode.h>" to "#include <QtQuick/qsgnode.h>".) There's a change in qtbase that automatically adds QtQuick to the module list if QtDeclarative is used. Together with the compatibility headers, this should help reduce the migration pain for existing projects. In theory, simply getting an existing QtDeclarative-based project to compile and link shouldn't require any changes for now -- but porting to the new scheme is of course recommended, and will eventually become mandatory. Task-number: QTBUG-22889 Reviewed-by: Lars Knoll <lars.knoll@nokia.com> Change-Id: Ia52be9373172ba2f37e7623231ecb060316c96a7 Reviewed-by: Kent Hansen <kent.hansen@nokia.com> Reviewed-by: Sergio Ahumada <sergio.ahumada@nokia.com>
2011-11-23 14:14:07 +00:00
#include <QtQuick/private/qquickitem_p.h>
#include <QtQuick/private/qquicklistview_p.h>
#include <QtQuick/private/qquickframeanimation_p.h>
#include <QEasingCurve>
#include <limits.h>
#include <math.h>
#include <QtQuickTestUtils/private/qmlutils_p.h>
class tst_qquickanimations : public QQmlDataTest
{
Q_OBJECT
public:
tst_qquickanimations() : QQmlDataTest(QT_QMLTEST_DATADIR) {}
private slots:
void initTestCase() override
{
QQmlEngine engine; // ensure types are registered
QQmlDataTest::initTestCase();
}
void simpleProperty();
void simpleNumber();
void simpleColor();
void simpleRotation();
void simplePath();
void simpleAnchor();
void reparent();
void pathInterpolator();
void pathInterpolatorBackwardJump();
void pathWithNoStart();
void alwaysRunToEnd();
void complete();
void resume();
void dotProperty();
void badTypes();
void badProperties();
void mixedTypes();
void properties();
void propertiesTransition();
void pathTransition();
void disabledTransition();
void invalidDuration();
void attached();
void propertyValueSourceDefaultStart();
void dontStart();
void easingProperties();
void rotation();
void startStopSignals();
void signalOrder_data();
void signalOrder();
void runningTrueBug();
void nonTransitionBug();
void registrationBug();
void doubleRegistrationBug();
void alwaysRunToEndRestartBug();
void transitionAssignmentBug();
void pauseBindingBug();
void pauseBug();
void loopingBug();
void anchorBug();
void pathAnimationInOutBackBug();
void scriptActionBug();
void groupAnimationNullChildBug();
void scriptActionCrash();
void animatorInvalidTargetCrash();
void defaultPropertyWarning();
void pathSvgAnimation();
void pathLineUnspecifiedXYBug();
void unsetAnimatorProxyJobWindow();
void finished();
void replacingTransitions();
Fix crash caused by objects self-destructions during displacement animations The root cause was that the QAbstractAnimationJob::finished() might delegate its destruction to change.listener->animationFinished(this), and the original author was aware of that and provided a RETURN_IF_DELETE macro to return early if itself got deleted. In the bug's case, change.listener->animationFinished(this) dispatched to QQuickItemViewPrivate::animationFinished() which called QQuickItemViewPrivate::release() and deleted the QAbstractAnimationJob object itself in the end. However, any objects derived from QAbstractAnimationJob, or holding a pointer to a QAbstractAnimationJob, may potentially fall into the code path calling QAbstractAnimationJob::finished(). Any QAnimationJobChangeListener that directly or indirectly deletes QAbstractAnimationJob should be very suspicious to this kind of "heap-use-after-free" bug. Should ensure that the QAbstractAnimationJob won't be referenced after deletion. In the bug's case, within the code path triggered by ListView displacement animation, the other affected classes by QAbstractAnimationJob are: QQuickItemViewFxItem, QQuickItemViewTransitionableItem, QQuickTransitionManager. To fix this, a new SelfDeletable class is factored out to simplify the self-deletion test logic. Any affected classes are made to have a public member m_selfDeletable. Any code paths that finally reach QAbstractAnimationJob::finished() are wrapped with related util macro. Change-Id: Idd33fc3f2d529fd7d8bb088c329101b1e70dd6c0 Task-number: QTBUG-44308 Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@qt.io>
2019-05-21 11:48:52 +00:00
void animationJobSelfDestruction();
void fastFlickingBug();
void opacityAnimationFromZero();
void alwaysRunToEndInSequentialAnimationBug();
void cleanupWhenRenderThreadStops();
void changePropertiesDuringAnimation_data();
void changePropertiesDuringAnimation();
void infiniteLoopsWithoutFrom();
void frameAnimation1();
void frameAnimation2();
void restartAnimationGroupWhenDirty();
void restartNestedAnimationGroupWhenDirty();
};
#define QTIMED_COMPARE(lhs, rhs) do { \
for (int ii = 0; ii < 5; ++ii) { \
if (lhs == rhs) \
break; \
QTest::qWait(50); \
} \
QCOMPARE(lhs, rhs); \
} while (false)
void tst_qquickanimations::simpleProperty()
{
QQuickRectangle rect;
QQuickPropertyAnimation animation;
QSignalSpy fromChangedSpy(&animation, &QQuickPropertyAnimation::fromChanged);
QSignalSpy toChangedSpy(&animation, &QQuickPropertyAnimation::toChanged);
animation.setTargetObject(&rect);
animation.setProperty("x");
animation.setTo(200);
QCOMPARE(animation.target(), &rect);
QCOMPARE(animation.property(), QLatin1String("x"));
QCOMPARE(animation.to().toReal(), 200.0);
QCOMPARE(fromChangedSpy.size(), 0);
QCOMPARE(toChangedSpy.size(), 1);
animation.start();
QVERIFY(animation.isRunning());
QTest::qWait(animation.duration());
QTIMED_COMPARE(rect.x(), 200.0);
rect.setPosition(QPointF(0,0));
animation.start();
QVERIFY(animation.isRunning());
animation.pause();
QVERIFY(animation.isPaused());
animation.setCurrentTime(125);
QCOMPARE(animation.currentTime(), 125);
QCOMPARE(rect.x(),100.0);
animation.setFrom(100);
QCOMPARE(fromChangedSpy.size(), 1);
QCOMPARE(toChangedSpy.size(), 1);
}
void tst_qquickanimations::simpleNumber()
{
QQuickRectangle rect;
QQuickNumberAnimation animation;
QSignalSpy fromChangedSpy(&animation, &QQuickNumberAnimation::fromChanged);
QSignalSpy toChangedSpy(&animation, &QQuickNumberAnimation::toChanged);
animation.setTargetObject(&rect);
animation.setProperty("x");
animation.setTo(200);
QCOMPARE(animation.target(), &rect);
QCOMPARE(animation.property(), QLatin1String("x"));
QCOMPARE(animation.to(), qreal(200));
QCOMPARE(fromChangedSpy.size(), 0);
QCOMPARE(toChangedSpy.size(), 1);
animation.start();
QVERIFY(animation.isRunning());
QTest::qWait(animation.duration());
QTIMED_COMPARE(rect.x(), qreal(200));
rect.setX(0);
animation.start();
animation.pause();
QVERIFY(animation.isRunning());
QVERIFY(animation.isPaused());
animation.setCurrentTime(125);
QCOMPARE(animation.currentTime(), 125);
QCOMPARE(rect.x(), qreal(100));
animation.setFrom(100);
QCOMPARE(fromChangedSpy.size(), 1);
QCOMPARE(toChangedSpy.size(), 1);
}
void tst_qquickanimations::simpleColor()
{
QQuickRectangle rect;
QQuickColorAnimation animation;
QSignalSpy fromChangedSpy(&animation, &QQuickColorAnimation::fromChanged);
QSignalSpy toChangedSpy(&animation, &QQuickColorAnimation::toChanged);
animation.setTargetObject(&rect);
animation.setProperty("color");
animation.setTo(QColor("red"));
QCOMPARE(animation.target(), &rect);
QCOMPARE(animation.property(), QLatin1String("color"));
QCOMPARE(animation.to(), QColor("red"));
QCOMPARE(fromChangedSpy.size(), 0);
QCOMPARE(toChangedSpy.size(), 1);
animation.start();
QVERIFY(animation.isRunning());
QTest::qWait(animation.duration());
QTIMED_COMPARE(rect.color(), QColor("red"));
rect.setColor(QColor("blue"));
animation.start();
animation.pause();
QVERIFY(animation.isRunning());
QVERIFY(animation.isPaused());
animation.setCurrentTime(125);
QCOMPARE(animation.currentTime(), 125);
QCOMPARE(rect.color(), QColor::fromRgbF(0.498039f, 0, 0.498039f, 1));
rect.setColor(QColor("green"));
animation.setFrom(QColor("blue"));
QCOMPARE(animation.from(), QColor("blue"));
QCOMPARE(fromChangedSpy.size(), 1);
QCOMPARE(toChangedSpy.size(), 1);
animation.restart();
QCOMPARE(rect.color(), QColor("blue"));
QVERIFY(animation.isRunning());
animation.setCurrentTime(125);
QCOMPARE(rect.color(), QColor::fromRgbF(0.498039f, 0, 0.498039f, 1));
}
void tst_qquickanimations::simpleRotation()
{
QQuickRectangle rect;
QQuickRotationAnimation animation;
QSignalSpy fromChangedSpy(&animation, &QQuickRotationAnimation::fromChanged);
QSignalSpy toChangedSpy(&animation, &QQuickRotationAnimation::toChanged);
animation.setTargetObject(&rect);
animation.setProperty("rotation");
animation.setTo(270);
QCOMPARE(animation.target(), &rect);
QCOMPARE(animation.property(), QLatin1String("rotation"));
QCOMPARE(animation.to(), qreal(270));
QCOMPARE(animation.direction(), QQuickRotationAnimation::Numerical);
QCOMPARE(fromChangedSpy.size(), 0);
QCOMPARE(toChangedSpy.size(), 1);
animation.start();
QVERIFY(animation.isRunning());
QTest::qWait(animation.duration());
QTIMED_COMPARE(rect.rotation(), qreal(270));
rect.setRotation(0);
animation.start();
animation.pause();
QVERIFY(animation.isRunning());
QVERIFY(animation.isPaused());
animation.setCurrentTime(125);
QCOMPARE(animation.currentTime(), 125);
QCOMPARE(rect.rotation(), qreal(135));
animation.setFrom(90);
QCOMPARE(fromChangedSpy.size(), 1);
QCOMPARE(toChangedSpy.size(), 1);
}
void tst_qquickanimations::simplePath()
{
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("pathAnimation.qml"));
QScopedPointer<QObject> obj(c.create());
auto *rect = qobject_cast<QQuickRectangle*>(obj.data());
QVERIFY(rect);
QQuickRectangle *redRect = rect->findChild<QQuickRectangle*>();
QVERIFY(redRect);
QQuickPathAnimation *pathAnim = rect->findChild<QQuickPathAnimation*>();
QVERIFY(pathAnim);
QCOMPARE(pathAnim->duration(), 100);
QCOMPARE(pathAnim->target(), redRect);
pathAnim->start();
pathAnim->pause();
pathAnim->setCurrentTime(30);
QCOMPARE(redRect->x(), qreal(167));
QCOMPARE(redRect->y(), qreal(104));
pathAnim->setCurrentTime(100);
QCOMPARE(redRect->x(), qreal(300));
QCOMPARE(redRect->y(), qreal(300));
//verify animation runs to end
pathAnim->start();
QCOMPARE(redRect->x(), qreal(50));
QCOMPARE(redRect->y(), qreal(50));
QTRY_COMPARE(redRect->x(), qreal(300));
QCOMPARE(redRect->y(), qreal(300));
pathAnim->setOrientation(QQuickPathAnimation::RightFirst);
QCOMPARE(pathAnim->orientation(), QQuickPathAnimation::RightFirst);
pathAnim->start();
QTRY_VERIFY(redRect->rotation() != 0);
pathAnim->stop();
}
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("pathAnimation2.qml"));
QScopedPointer<QObject> obj(c.create());
auto *rect = qobject_cast<QQuickRectangle*>(obj.data());
QVERIFY(rect);
QQuickRectangle *redRect = rect->findChild<QQuickRectangle*>();
QVERIFY(redRect);
QQuickPathAnimation *pathAnim = rect->findChild<QQuickPathAnimation*>();
QVERIFY(pathAnim);
QCOMPARE(pathAnim->orientation(), QQuickPathAnimation::RightFirst);
QCOMPARE(pathAnim->endRotation(), qreal(0));
QCOMPARE(pathAnim->orientationEntryDuration(), 10);
QCOMPARE(pathAnim->orientationExitDuration(), 10);
pathAnim->start();
pathAnim->pause();
QCOMPARE(redRect->x(), qreal(50));
QCOMPARE(redRect->y(), qreal(50));
QCOMPARE(redRect->rotation(), qreal(-360));
pathAnim->setCurrentTime(50);
QCOMPARE(redRect->x(), qreal(175));
QCOMPARE(redRect->y(), qreal(175));
QCOMPARE(redRect->rotation(), qreal(-315));
pathAnim->setCurrentTime(100);
QCOMPARE(redRect->x(), qreal(300));
QCOMPARE(redRect->y(), qreal(300));
QCOMPARE(redRect->rotation(), qreal(0));
}
}
void tst_qquickanimations::simpleAnchor()
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("reanchor.qml"));
QScopedPointer<QObject> obj(c.create());
auto *rect = qobject_cast<QQuickRectangle*>(obj.data());
QVERIFY(rect);
QQuickRectangle *greenRect = rect->findChild<QQuickRectangle*>();
QVERIFY(greenRect);
QCOMPARE(rect->state(), QLatin1String("reanchored"));
QCOMPARE(greenRect->x(), qreal(10));
QCOMPARE(greenRect->y(), qreal(0));
QCOMPARE(greenRect->width(), qreal(190));
QCOMPARE(greenRect->height(), qreal(150));
rect->setState("");
//verify animation in progress
QTRY_VERIFY(greenRect->x() < 10 && greenRect->x() > 0);
QVERIFY(greenRect->y() > 0 && greenRect->y() < 10);
QVERIFY(greenRect->width() < 190 && greenRect->width() > 150);
QVERIFY(greenRect->height() > 150 && greenRect->height() < 190);
//verify end state ("")
QTRY_COMPARE(greenRect->x(), qreal(0));
QCOMPARE(greenRect->y(), qreal(10));
QCOMPARE(greenRect->width(), qreal(150));
QCOMPARE(greenRect->height(), qreal(190));
rect->setState("reanchored2");
//verify animation in progress
QTRY_VERIFY(greenRect->y() > 10 && greenRect->y() < 50);
QVERIFY(greenRect->height() > 125 && greenRect->height() < 190);
//NOTE: setting left/right anchors to undefined removes the anchors, but does not resize.
QCOMPARE(greenRect->x(), qreal(0));
QCOMPARE(greenRect->width(), qreal(150));
//verify end state ("reanchored2")
QTRY_COMPARE(greenRect->y(), qreal(50));
QCOMPARE(greenRect->height(), qreal(125));
QCOMPARE(greenRect->x(), qreal(0));
QCOMPARE(greenRect->width(), qreal(150));
rect->setState("reanchored");
//verify animation in progress
QTRY_VERIFY(greenRect->x() < 10 && greenRect->x() > 0);
QVERIFY(greenRect->y() > 0 && greenRect->y() < 50);
QVERIFY(greenRect->width() < 190 && greenRect->width() > 150);
QVERIFY(greenRect->height() > 125 && greenRect->height() < 150);
//verify end state ("reanchored")
QTRY_COMPARE(greenRect->x(), qreal(10));
QCOMPARE(greenRect->y(), qreal(0));
QCOMPARE(greenRect->width(), qreal(190));
QCOMPARE(greenRect->height(), qreal(150));
rect->setState("reanchored2");
//verify animation in progress
QTRY_VERIFY(greenRect->x() < 10 && greenRect->x() > 0);
QVERIFY(greenRect->y() > 0 && greenRect->y() < 50);
QVERIFY(greenRect->width() < 190 && greenRect->width() > 150);
QVERIFY(greenRect->height() > 125 && greenRect->height() < 150);
//verify end state ("reanchored2")
QTRY_COMPARE(greenRect->x(), qreal(0));
QCOMPARE(greenRect->y(), qreal(50));
QCOMPARE(greenRect->width(), qreal(150));
QCOMPARE(greenRect->height(), qreal(125));
}
void tst_qquickanimations::reparent()
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("reparent.qml"));
QScopedPointer<QObject> obj(c.create());
auto *rect = qobject_cast<QQuickRectangle*>(obj.data());
QVERIFY(rect);
QQuickRectangle *target = rect->findChild<QQuickRectangle*>("target");
QVERIFY(target);
QCOMPARE(target->parentItem(), rect);
QCOMPARE(target->x(), qreal(0));
QCOMPARE(target->y(), qreal(0));
QCOMPARE(target->width(), qreal(50));
QCOMPARE(target->height(), qreal(50));
QCOMPARE(target->rotation(), qreal(0));
QCOMPARE(target->scale(), qreal(1));
rect->setState("state1");
QQuickRectangle *viaParent = rect->findChild<QQuickRectangle*>("viaParent");
QVERIFY(viaParent);
QQuickRectangle *newParent = rect->findChild<QQuickRectangle*>("newParent");
QVERIFY(newParent);
QTest::qWait(100);
//animation in progress
QTRY_COMPARE(target->parentItem(), viaParent);
QVERIFY(target->x() > -100 && target->x() < 50);
QVERIFY(target->y() > -100 && target->y() < 50);
QVERIFY(target->width() > 50 && target->width() < 100);
QCOMPARE(target->height(), qreal(50));
QCOMPARE(target->rotation(), qreal(-45));
QCOMPARE(target->scale(), qreal(.5));
//end state
QTRY_COMPARE(target->parentItem(), newParent);
QCOMPARE(target->x(), qreal(50));
QCOMPARE(target->y(), qreal(50));
QCOMPARE(target->width(), qreal(100));
QCOMPARE(target->height(), qreal(50));
QCOMPARE(target->rotation(), qreal(0));
QCOMPARE(target->scale(), qreal(1));
}
void tst_qquickanimations::pathInterpolator()
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("pathInterpolator.qml"));
QScopedPointer<QObject> obj(c.create());
auto *interpolator = qobject_cast<QQuickPathInterpolator*>(obj.data());
QVERIFY(interpolator);
QCOMPARE(interpolator->progress(), qreal(0));
QCOMPARE(interpolator->x(), qreal(50));
QCOMPARE(interpolator->y(), qreal(50));
QCOMPARE(interpolator->angle(), qreal(0));
interpolator->setProgress(.5);
QCOMPARE(interpolator->progress(), qreal(.5));
QCOMPARE(interpolator->x(), qreal(175));
QCOMPARE(interpolator->y(), qreal(175));
QCOMPARE(interpolator->angle(), qreal(90));
interpolator->setProgress(1);
QCOMPARE(interpolator->progress(), qreal(1));
QCOMPARE(interpolator->x(), qreal(300));
QCOMPARE(interpolator->y(), qreal(300));
QCOMPARE(interpolator->angle(), qreal(0));
//for path interpulator the progress value must be [0,1] range.
interpolator->setProgress(1.1);
QCOMPARE(interpolator->progress(), qreal(1));
interpolator->setProgress(-0.000123);
QCOMPARE(interpolator->progress(), qreal(0));
}
void tst_qquickanimations::pathInterpolatorBackwardJump()
{
#ifdef Q_CC_MINGW
QSKIP("QTBUG-36290 - MinGW Animation tests are flaky.");
#endif
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("pathInterpolatorBack.qml"));
QScopedPointer<QObject> obj(c.create());
auto *interpolator = qobject_cast<QQuickPathInterpolator*>(obj.data());
QVERIFY(interpolator);
QCOMPARE(interpolator->progress(), qreal(0));
QCOMPARE(interpolator->x(), qreal(50));
QCOMPARE(interpolator->y(), qreal(50));
QCOMPARE(interpolator->angle(), qreal(90));
interpolator->setProgress(.5);
QCOMPARE(interpolator->progress(), qreal(.5));
QCOMPARE(interpolator->x(), qreal(100));
QCOMPARE(interpolator->y(), qreal(75));
QCOMPARE(interpolator->angle(), qreal(270));
interpolator->setProgress(1);
QCOMPARE(interpolator->progress(), qreal(1));
QCOMPARE(interpolator->x(), qreal(200));
QCOMPARE(interpolator->y(), qreal(50));
QCOMPARE(interpolator->angle(), qreal(0));
//make sure we don't get caught in infinite loop here
interpolator->setProgress(0);
QCOMPARE(interpolator->progress(), qreal(0));
QCOMPARE(interpolator->x(), qreal(50));
QCOMPARE(interpolator->y(), qreal(50));
QCOMPARE(interpolator->angle(), qreal(90));
}
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("pathInterpolatorBack2.qml"));
QScopedPointer<QObject> obj(c.create());
auto *interpolator = qobject_cast<QQuickPathInterpolator*>(obj.data());
QVERIFY(interpolator);
QCOMPARE(interpolator->progress(), qreal(0));
QCOMPARE(interpolator->x(), qreal(200));
QCOMPARE(interpolator->y(), qreal(280));
QCOMPARE(interpolator->angle(), qreal(180));
interpolator->setProgress(1);
QCOMPARE(interpolator->progress(), qreal(1));
QCOMPARE(interpolator->x(), qreal(0));
QCOMPARE(interpolator->y(), qreal(80));
QCOMPARE(interpolator->angle(), qreal(180));
//make sure we don't get caught in infinite loop here
interpolator->setProgress(0);
QCOMPARE(interpolator->progress(), qreal(0));
QCOMPARE(interpolator->x(), qreal(200));
QCOMPARE(interpolator->y(), qreal(280));
QCOMPARE(interpolator->angle(), qreal(180));
}
}
void tst_qquickanimations::pathWithNoStart()
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("pathAnimationNoStart.qml"));
QScopedPointer<QObject> obj(c.create());
auto *rect = qobject_cast<QQuickRectangle*>(obj.data());
QVERIFY(rect);
QQuickRectangle *redRect = rect->findChild<QQuickRectangle*>();
QVERIFY(redRect);
QQuickPathAnimation *pathAnim = rect->findChild<QQuickPathAnimation*>();
QVERIFY(pathAnim);
pathAnim->start();
pathAnim->pause();
QCOMPARE(redRect->x(), qreal(50));
QCOMPARE(redRect->y(), qreal(50));
pathAnim->setCurrentTime(50);
QCOMPARE(redRect->x(), qreal(175));
QCOMPARE(redRect->y(), qreal(175));
pathAnim->setCurrentTime(100);
QCOMPARE(redRect->x(), qreal(300));
QCOMPARE(redRect->y(), qreal(300));
redRect->setX(100);
redRect->setY(100);
pathAnim->start();
QCOMPARE(redRect->x(), qreal(100));
QCOMPARE(redRect->y(), qreal(100));
QTRY_COMPARE(redRect->x(), qreal(300));
QCOMPARE(redRect->y(), qreal(300));
}
void tst_qquickanimations::alwaysRunToEnd()
{
QQuickRectangle rect;
QQuickPropertyAnimation animation;
animation.setTargetObject(&rect);
animation.setProperty("x");
animation.setTo(200);
animation.setDuration(1000);
animation.setLoops(-1);
animation.setAlwaysRunToEnd(true);
QCOMPARE(animation.loops(), -1);
QVERIFY(animation.alwaysRunToEnd());
QElapsedTimer timer;
timer.start();
animation.start();
// Make sure the animation has started but is not finished, yet.
QTRY_VERIFY(rect.x() > qreal(0) && rect.x() != qreal(200));
animation.stop();
// Make sure it didn't just jump to the end and also didn't revert to the start.
QVERIFY(rect.x() > qreal(0) && rect.x() != qreal(200));
// Make sure it eventually reaches the end.
QTRY_COMPARE(rect.x(), qreal(200));
// This should have taken at least 1s but less than 2s
// (otherwise it has run the animation twice).
qint64 elapsed = timer.elapsed();
QVERIFY(elapsed >= 1000 && elapsed < 2000);
}
void tst_qquickanimations::complete()
{
QQuickRectangle rect;
QQuickPropertyAnimation animation;
animation.setTargetObject(&rect);
animation.setProperty("x");
animation.setFrom(1);
animation.setTo(200);
animation.setDuration(500);
QCOMPARE(animation.from().toInt(), 1);
animation.start();
QTest::qWait(50);
animation.stop();
QVERIFY(rect.x() != qreal(200));
animation.start();
QTRY_VERIFY(animation.isRunning());
animation.complete();
QCOMPARE(rect.x(), qreal(200));
}
void tst_qquickanimations::resume()
{
QQuickRectangle rect;
QQuickPropertyAnimation animation;
animation.setTargetObject(&rect);
animation.setProperty("x");
animation.setFrom(10);
animation.setTo(200);
animation.setDuration(1000);
QCOMPARE(animation.from().toInt(), 10);
animation.start();
QTest::qWait(400);
animation.pause();
qreal x = rect.x();
QVERIFY(x != qreal(200) && x != qreal(10));
QVERIFY(animation.isRunning());
QVERIFY(animation.isPaused());
animation.resume();
QVERIFY(animation.isRunning());
QVERIFY(!animation.isPaused());
QTest::qWait(400);
animation.stop();
QVERIFY(rect.x() > x);
animation.start();
QVERIFY(animation.isRunning());
animation.pause();
QVERIFY(animation.isPaused());
animation.resume();
QVERIFY(!animation.isPaused());
QSignalSpy spy(&animation, SIGNAL(pausedChanged(bool)));
animation.pause();
QCOMPARE(spy.size(), 1);
QVERIFY(animation.isPaused());
animation.stop();
QVERIFY(!animation.isPaused());
QCOMPARE(spy.size(), 2);
// Load QtQuick to ensure that QQuickPropertyAnimation is registered as PropertyAnimation
{
QQmlEngine engine;
QQmlComponent component(&engine);
component.setData("import QtQuick 2.0\nQtObject {}\n", QUrl());
}
QByteArray message = "<Unknown File>: QML PropertyAnimation: setPaused() cannot be used when animation isn't running.";
QTest::ignoreMessage(QtWarningMsg, message);
animation.pause();
QCOMPARE(spy.size(), 2);
QVERIFY(!animation.isPaused());
animation.resume();
QVERIFY(!animation.isPaused());
QVERIFY(!animation.isRunning());
QCOMPARE(spy.size(), 2);
}
void tst_qquickanimations::dotProperty()
{
QQuickRectangle rect;
QQuickNumberAnimation animation;
animation.setTargetObject(&rect);
animation.setProperty("border.width");
animation.setTo(10);
animation.start();
QTest::qWait(animation.duration()+50);
QTIMED_COMPARE(rect.border()->width(), 10.0);
rect.border()->setWidth(0);
animation.start();
animation.pause();
animation.setCurrentTime(125);
QCOMPARE(animation.currentTime(), 125);
QCOMPARE(rect.border()->width(), 5.0);
}
void tst_qquickanimations::badTypes()
{
//don't crash
{
QScopedPointer<QQuickView> view(new QQuickView);
view->setSource(testFileUrl("badtype1.qml"));
qApp->processEvents();
}
//make sure we get a compiler error
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("badtype2.qml"));
QTest::ignoreMessage(QtWarningMsg, "QQmlComponent: Component is not ready");
QScopedPointer<QObject> obj(c.create());
QVERIFY(obj.isNull());
QCOMPARE(c.errors().size(), 1);
QCOMPARE(c.errors().at(0).description(), QLatin1String("Invalid property assignment: number expected"));
}
//make sure we get a compiler error
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("badtype3.qml"));
QTest::ignoreMessage(QtWarningMsg, "QQmlComponent: Component is not ready");
QScopedPointer<QObject> obj(c.create());
QVERIFY(obj.isNull());
QCOMPARE(c.errors().size(), 1);
QCOMPARE(c.errors().at(0).description(), QLatin1String("Invalid property assignment: color expected"));
}
//don't crash
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("badtype4.qml"));
QScopedPointer<QObject> obj(c.create());
auto *rect = qobject_cast<QQuickRectangle*>(obj.data());
QVERIFY(rect);
QQuickItemPrivate::get(rect)->setState("state1");
QQuickRectangle *myRect = nullptr;
QTRY_VERIFY(myRect = rect->findChild<QQuickRectangle*>("MyRect"));
QTRY_COMPARE(myRect->x(),qreal(200));
}
}
void tst_qquickanimations::badProperties()
{
//make sure we get a runtime error
{
QQmlEngine engine;
QQmlComponent c1(&engine, testFileUrl("badproperty1.qml"));
QByteArray message = testFileUrl("badproperty1.qml").toString().toUtf8() + ":18:9: QML ColorAnimation: Cannot animate non-existent property \"border.colr\"";
QTest::ignoreMessage(QtWarningMsg, message);
QScopedPointer<QObject> obj(c1.create());
auto *rect = qobject_cast<QQuickRectangle*>(obj.data());
QVERIFY(rect);
QQmlComponent c2(&engine, testFileUrl("badproperty2.qml"));
message = testFileUrl("badproperty2.qml").toString().toUtf8() + ":18:9: QML ColorAnimation: Cannot animate read-only property \"border\"";
QTest::ignoreMessage(QtWarningMsg, message);
QScopedPointer<QObject> obj2(c2.create());
rect = qobject_cast<QQuickRectangle*>(obj2.data());
QVERIFY(rect);
//### should we warn here are well?
//rect->setState("state1");
}
}
//test animating mixed types with property animation in a transition
//for example, int + real; color + real; etc
void tst_qquickanimations::mixedTypes()
{
//assumes border.width stays a real -- not real robust
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("mixedtype1.qml"));
QScopedPointer<QObject> obj(c.create());
auto *rect = qobject_cast<QQuickRectangle*>(obj.data());
QVERIFY(rect);
QQuickItemPrivate::get(rect)->setState("state1");
QTest::qWait(500);
QQuickRectangle *myRect = rect->findChild<QQuickRectangle*>("MyRect");
QVERIFY(myRect);
// We cannot get that more exact than that without dependable real-time behavior.
QVERIFY(myRect->x() > 100 && myRect->x() < 200);
QVERIFY(myRect->border()->width() > 1 && myRect->border()->width() < 10);
}
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("mixedtype2.qml"));
QScopedPointer<QObject> obj(c.create());
auto *rect = qobject_cast<QQuickRectangle*>(obj.data());
QVERIFY(rect);
QQuickItemPrivate::get(rect)->setState("state1");
QTest::qWait(500);
QQuickRectangle *myRect = rect->findChild<QQuickRectangle*>("MyRect");
QVERIFY(myRect);
// We cannot get that more exact than that without dependable real-time behavior.
QVERIFY(myRect->x() > 100 && myRect->x() < 200);
QVERIFY(myRect->color() != QColor("red") && myRect->color() != QColor("blue"));
}
}
void tst_qquickanimations::properties()
{
const int waitDuration = 300;
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("properties.qml"));
QScopedPointer<QObject> obj(c.create());
auto *rect = qobject_cast<QQuickRectangle*>(obj.data());
QVERIFY(rect);
QQuickRectangle *myRect = rect->findChild<QQuickRectangle*>("TheRect");
QVERIFY(myRect);
QTest::qWait(waitDuration);
QTIMED_COMPARE(myRect->x(),qreal(200));
}
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("properties2.qml"));
QScopedPointer<QObject> obj(c.create());
auto *rect = qobject_cast<QQuickRectangle*>(obj.data());
QVERIFY(rect);
QQuickRectangle *myRect = rect->findChild<QQuickRectangle*>("TheRect");
QVERIFY(myRect);
QTest::qWait(waitDuration);
QTIMED_COMPARE(myRect->x(),qreal(200));
}
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("properties3.qml"));
QScopedPointer<QObject> obj(c.create());
auto *rect = qobject_cast<QQuickRectangle*>(obj.data());
QVERIFY(rect);
QQuickRectangle *myRect = rect->findChild<QQuickRectangle*>("TheRect");
QVERIFY(myRect);
QTest::qWait(waitDuration);
QTIMED_COMPARE(myRect->x(),qreal(300));
}
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("properties4.qml"));
QScopedPointer<QObject> obj(c.create());
auto *rect = qobject_cast<QQuickRectangle*>(obj.data());
QVERIFY(rect);
QQuickRectangle *myRect = rect->findChild<QQuickRectangle*>("TheRect");
QVERIFY(myRect);
QTest::qWait(waitDuration);
QTIMED_COMPARE(myRect->y(),qreal(200));
QTIMED_COMPARE(myRect->x(),qreal(100));
}
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("properties5.qml"));
QScopedPointer<QObject> obj(c.create());
auto *rect = qobject_cast<QQuickRectangle*>(obj.data());
QVERIFY(rect);
QQuickRectangle *myRect = rect->findChild<QQuickRectangle*>("TheRect");
QVERIFY(myRect);
QTest::qWait(waitDuration);
QTIMED_COMPARE(myRect->x(),qreal(100));
QTIMED_COMPARE(myRect->y(),qreal(200));
}
}
void tst_qquickanimations::propertiesTransition()
{
const int waitDuration = 300;
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("propertiesTransition.qml"));
QScopedPointer<QObject> obj(c.create());
auto *rect = qobject_cast<QQuickRectangle*>(obj.data());
QVERIFY(rect);
QQuickItemPrivate::get(rect)->setState("moved");
QQuickRectangle *myRect = rect->findChild<QQuickRectangle*>("TheRect");
QVERIFY(myRect);
QTest::qWait(waitDuration);
QTIMED_COMPARE(myRect->x(),qreal(200));
}
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("propertiesTransition2.qml"));
QScopedPointer<QObject> obj(c.create());
auto *rect = qobject_cast<QQuickRectangle*>(obj.data());
QVERIFY(rect);
QQuickRectangle *myRect = rect->findChild<QQuickRectangle*>("TheRect");
QVERIFY(myRect);
QQuickItemPrivate::get(rect)->setState("moved");
QCOMPARE(myRect->x(),qreal(200));
QCOMPARE(myRect->y(),qreal(100));
QTest::qWait(waitDuration);
QTIMED_COMPARE(myRect->y(),qreal(200));
}
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("propertiesTransition3.qml"));
QScopedPointer<QObject> obj(c.create());
auto *rect = qobject_cast<QQuickRectangle*>(obj.data());
QVERIFY(rect);
QQuickRectangle *myRect = rect->findChild<QQuickRectangle*>("TheRect");
QVERIFY(myRect);
QQuickItemPrivate::get(rect)->setState("moved");
QCOMPARE(myRect->x(),qreal(200));
QCOMPARE(myRect->y(),qreal(100));
}
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("propertiesTransition4.qml"));
QScopedPointer<QObject> obj(c.create());
auto *rect = qobject_cast<QQuickRectangle*>(obj.data());
QVERIFY(rect);
QQuickRectangle *myRect = rect->findChild<QQuickRectangle*>("TheRect");
QVERIFY(myRect);
QQuickItemPrivate::get(rect)->setState("moved");
QCOMPARE(myRect->x(),qreal(100));
QTest::qWait(waitDuration);
QTIMED_COMPARE(myRect->x(),qreal(200));
}
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("propertiesTransition5.qml"));
QScopedPointer<QObject> obj(c.create());
auto *rect = qobject_cast<QQuickRectangle*>(obj.data());
QVERIFY(rect);
QQuickRectangle *myRect = rect->findChild<QQuickRectangle*>("TheRect");
QVERIFY(myRect);
QQuickItemPrivate::get(rect)->setState("moved");
QCOMPARE(myRect->x(),qreal(100));
QTest::qWait(waitDuration);
QTIMED_COMPARE(myRect->x(),qreal(200));
}
/*{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("propertiesTransition6.qml"));
QScopedPointer<QObject> obj(c.create());
auto *rect = qobject_cast<QQuickRectangle*>(obj.data());
QVERIFY(rect);
QQuickRectangle *myRect = rect->findChild<QQuickRectangle*>("TheRect");
QVERIFY(myRect);
QQuickItemPrivate::get(rect)->setState("moved");
QCOMPARE(myRect->x(),qreal(100));
QTest::qWait(waitDuration);
QTIMED_COMPARE(myRect->x(),qreal(100));
}*/
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("propertiesTransition7.qml"));
QScopedPointer<QObject> obj(c.create());
auto *rect = qobject_cast<QQuickRectangle*>(obj.data());
QVERIFY(rect);
QQuickItemPrivate::get(rect)->setState("moved");
QQuickRectangle *myRect = rect->findChild<QQuickRectangle*>("TheRect");
QVERIFY(myRect);
QTest::qWait(waitDuration);
QTIMED_COMPARE(myRect->x(),qreal(200));
}
}
void tst_qquickanimations::pathTransition()
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("pathTransition.qml"));
QScopedPointer<QObject> obj(c.create());
auto *rect = qobject_cast<QQuickRectangle*>(obj.data());
QVERIFY(rect);
QQuickRectangle *myRect = rect->findChild<QQuickRectangle*>("redRect");
QVERIFY(myRect);
QQuickItemPrivate::get(rect)->setState("moved");
QTRY_VERIFY(myRect->x() < 500 && myRect->x() > 100 && myRect->y() > 50 && myRect->y() < 700 ); //animation started
QTRY_VERIFY(qFuzzyCompare(myRect->x(), qreal(100)) && qFuzzyCompare(myRect->y(), qreal(700)));
QTest::qWait(100);
QQuickItemPrivate::get(rect)->setState("");
QTRY_VERIFY(myRect->x() < 500 && myRect->x() > 100 && myRect->y() > 50 && myRect->y() < 700 ); //animation started
QTRY_VERIFY(qFuzzyCompare(myRect->x(), qreal(500)) && qFuzzyCompare(myRect->y(), qreal(50)));
}
void tst_qquickanimations::disabledTransition()
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("disabledTransition.qml"));
QScopedPointer<QObject> obj(c.create());
auto *rect = qobject_cast<QQuickRectangle*>(obj.data());
QVERIFY(rect);
QQuickRectangle *myRect = rect->findChild<QQuickRectangle*>("TheRect");
QVERIFY(myRect);
QQuickTransition *trans = rect->findChild<QQuickTransition*>();
QVERIFY(trans);
QCOMPARE(trans->enabled(), false);
QQuickItemPrivate::get(rect)->setState("moved");
QCOMPARE(myRect->x(),qreal(200));
trans->setEnabled(true);
QSignalSpy runningSpy(trans, SIGNAL(runningChanged()));
QQuickItemPrivate::get(rect)->setState("");
QCOMPARE(myRect->x(),qreal(200));
QCOMPARE(runningSpy.size(), 1); //stopped -> running
QVERIFY(trans->running());
QTest::qWait(300);
QTIMED_COMPARE(myRect->x(),qreal(100));
QVERIFY(!trans->running());
QCOMPARE(runningSpy.size(), 2); //running -> stopped
}
void tst_qquickanimations::invalidDuration()
{
QScopedPointer<QQuickPropertyAnimation> animation(new QQuickPropertyAnimation);
QTest::ignoreMessage(QtWarningMsg, "<Unknown File>: QML PropertyAnimation: Cannot set a duration of < 0");
animation->setDuration(-1);
QCOMPARE(animation->duration(), 250);
QScopedPointer<QQuickPauseAnimation> pauseAnimation(new QQuickPauseAnimation);
QTest::ignoreMessage(QtWarningMsg, "<Unknown File>: QML PauseAnimation: Cannot set a duration of < 0");
pauseAnimation->setDuration(-1);
QCOMPARE(pauseAnimation->duration(), 250);
}
void tst_qquickanimations::attached()
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("attached.qml"));
QTest::ignoreMessage(QtDebugMsg, "off");
QTest::ignoreMessage(QtDebugMsg, "on");
QScopedPointer<QObject> obj(c.create());
auto *rect = qobject_cast<QQuickRectangle*>(obj.data());
QVERIFY(rect);
}
void tst_qquickanimations::propertyValueSourceDefaultStart()
{
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("valuesource.qml"));
QScopedPointer<QObject> obj(c.create());
auto *rect = qobject_cast<QQuickRectangle*>(obj.data());
QVERIFY(rect);
QQuickAbstractAnimation *myAnim = rect->findChild<QQuickAbstractAnimation*>("MyAnim");
QVERIFY(myAnim);
QVERIFY(myAnim->isRunning());
}
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("valuesource2.qml"));
QScopedPointer<QObject> obj(c.create());
auto *rect = qobject_cast<QQuickRectangle*>(obj.data());
QVERIFY(rect);
QQuickAbstractAnimation *myAnim = rect->findChild<QQuickAbstractAnimation*>("MyAnim");
QVERIFY(myAnim);
QVERIFY(!myAnim->isRunning());
}
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("dontAutoStart.qml"));
QScopedPointer<QObject> obj(c.create());
auto *rect = qobject_cast<QQuickRectangle*>(obj.data());
QVERIFY(rect);
QQuickAbstractAnimation *myAnim = rect->findChild<QQuickAbstractAnimation*>("MyAnim");
QVERIFY(myAnim && !myAnim->qtAnimation());
//QCOMPARE(myAnim->qtAnimation()->state(), QAbstractAnimationJob::Stopped);
}
}
void tst_qquickanimations::dontStart()
{
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("dontStart.qml"));
QString warning = c.url().toString() + ":14:13: QML NumberAnimation: setRunning() cannot be used on non-root animation nodes.";
QTest::ignoreMessage(QtWarningMsg, qPrintable(warning));
QScopedPointer<QObject> obj(c.create());
auto *rect = qobject_cast<QQuickRectangle*>(obj.data());
QVERIFY(rect);
QQuickAbstractAnimation *myAnim = rect->findChild<QQuickAbstractAnimation*>("MyAnim");
QVERIFY(myAnim && !myAnim->qtAnimation());
//QCOMPARE(myAnim->qtAnimation()->state(), QAbstractAnimationJob::Stopped);
}
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("dontStart2.qml"));
QString warning = c.url().toString() + ":15:17: QML NumberAnimation: setRunning() cannot be used on non-root animation nodes.";
QTest::ignoreMessage(QtWarningMsg, qPrintable(warning));
QScopedPointer<QObject> obj(c.create());
auto *rect = qobject_cast<QQuickRectangle*>(obj.data());
QVERIFY(rect);
QQuickAbstractAnimation *myAnim = rect->findChild<QQuickAbstractAnimation*>("MyAnim");
QVERIFY(myAnim && !myAnim->qtAnimation());
//QCOMPARE(myAnim->qtAnimation()->state(), QAbstractAnimationJob::Stopped);
}
}
void tst_qquickanimations::easingProperties()
{
{
QQmlEngine engine;
QString componentStr = "import QtQuick 2.0\nNumberAnimation { easing.type: \"InOutQuad\" }";
QQmlComponent animationComponent(&engine);
animationComponent.setData(componentStr.toLatin1(), QUrl::fromLocalFile(""));
QScopedPointer<QObject> obj(animationComponent.create());
auto *animObject = qobject_cast<QQuickPropertyAnimation *>(obj.data());
QVERIFY(animObject != nullptr);
QCOMPARE(animObject->easing().type(), QEasingCurve::InOutQuad);
}
{
QQmlEngine engine;
QString componentStr = "import QtQuick 2.0\nPropertyAnimation { easing.type: \"OutBounce\"; easing.amplitude: 5.0 }";
QQmlComponent animationComponent(&engine);
animationComponent.setData(componentStr.toLatin1(), QUrl::fromLocalFile(""));
QScopedPointer<QObject> obj(animationComponent.create());
auto *animObject = qobject_cast<QQuickPropertyAnimation *>(obj.data());
QVERIFY(animObject != nullptr);
QCOMPARE(animObject->easing().type(), QEasingCurve::OutBounce);
QCOMPARE(animObject->easing().amplitude(), 5.0);
}
{
QQmlEngine engine;
QString componentStr = "import QtQuick 2.0\nPropertyAnimation { easing.type: \"OutElastic\"; easing.amplitude: 5.0; easing.period: 3.0}";
QQmlComponent animationComponent(&engine);
animationComponent.setData(componentStr.toLatin1(), QUrl::fromLocalFile(""));
QScopedPointer<QObject> obj(animationComponent.create());
auto *animObject = qobject_cast<QQuickPropertyAnimation *>(obj.data());
QVERIFY(animObject != nullptr);
QCOMPARE(animObject->easing().type(), QEasingCurve::OutElastic);
QCOMPARE(animObject->easing().amplitude(), 5.0);
QCOMPARE(animObject->easing().period(), 3.0);
}
{
QQmlEngine engine;
QString componentStr = "import QtQuick 2.0\nPropertyAnimation { easing.type: \"InOutBack\"; easing.overshoot: 2 }";
QQmlComponent animationComponent(&engine);
animationComponent.setData(componentStr.toLatin1(), QUrl::fromLocalFile(""));
QScopedPointer<QObject> obj(animationComponent.create());
auto *animObject = qobject_cast<QQuickPropertyAnimation *>(obj.data());
QVERIFY(animObject != nullptr);
QCOMPARE(animObject->easing().type(), QEasingCurve::InOutBack);
QCOMPARE(animObject->easing().overshoot(), 2.0);
}
{
QQmlEngine engine;
QString componentStr = "import QtQuick 2.0\nPropertyAnimation { easing.type: \"BezierSpline\"; easing.bezierCurve: [0.5, 0.2, 0.13, 0.65, 1.0, 1.0] }";
QQmlComponent animationComponent(&engine);
animationComponent.setData(componentStr.toLatin1(), QUrl::fromLocalFile(""));
QScopedPointer<QObject> obj(animationComponent.create());
auto *animObject = qobject_cast<QQuickPropertyAnimation *>(obj.data());
QVERIFY(animObject != nullptr);
QCOMPARE(animObject->easing().type(), QEasingCurve::BezierSpline);
QVector<QPointF> points = animObject->easing().toCubicSpline();
QCOMPARE(points.size(), 3);
QCOMPARE(points.at(0), QPointF(0.5, 0.2));
QCOMPARE(points.at(1), QPointF(0.13, 0.65));
QCOMPARE(points.at(2), QPointF(1.0, 1.0));
}
}
void tst_qquickanimations::rotation()
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("rotation.qml"));
QScopedPointer<QObject> obj(c.create());
auto *rect = qobject_cast<QQuickRectangle*>(obj.data());
QVERIFY(rect);
QQuickRectangle *rr = rect->findChild<QQuickRectangle*>("rr");
QQuickRectangle *rr2 = rect->findChild<QQuickRectangle*>("rr2");
QQuickRectangle *rr3 = rect->findChild<QQuickRectangle*>("rr3");
QQuickRectangle *rr4 = rect->findChild<QQuickRectangle*>("rr4");
QQuickItemPrivate::get(rect)->setState("state1");
QTest::qWait(800);
qreal r1 = rr->rotation();
qreal r2 = rr2->rotation();
qreal r3 = rr3->rotation();
qreal r4 = rr4->rotation();
QVERIFY(r1 > qreal(0) && r1 < qreal(370));
QVERIFY(r2 > qreal(0) && r2 < qreal(370));
QVERIFY(r3 < qreal(0) && r3 > qreal(-350));
QVERIFY(r4 > qreal(0) && r4 < qreal(10));
QCOMPARE(r1,r2);
QVERIFY(r4 < r2);
QTest::qWait(800);
QTIMED_COMPARE(rr->rotation() + rr2->rotation() + rr3->rotation() + rr4->rotation(), qreal(370*4));
}
void tst_qquickanimations::startStopSignals()
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("signals.qml"));
QScopedPointer<QObject> obj(c.create());
auto *root = qobject_cast<QQuickItem *>(obj.data());
QVERIFY(root);
QCOMPARE(root->property("startedCount").toInt(), 1); //autostart
QCOMPARE(root->property("stoppedCount").toInt(), 0);
QMetaObject::invokeMethod(root, "stop");
QCOMPARE(root->property("startedCount").toInt(), 1);
QCOMPARE(root->property("stoppedCount").toInt(), 1);
QElapsedTimer timer;
timer.start();
QMetaObject::invokeMethod(root, "start");
QCOMPARE(root->property("startedCount").toInt(), 2);
QCOMPARE(root->property("stoppedCount").toInt(), 1);
QTRY_COMPARE(root->property("stoppedCount").toInt(), 2);
QCOMPARE(root->property("startedCount").toInt(), 2);
QVERIFY(timer.elapsed() >= 200);
root->setProperty("alwaysRunToEnd", true);
timer.restart();
QMetaObject::invokeMethod(root, "start");
QCOMPARE(root->property("startedCount").toInt(), 3);
QCOMPARE(root->property("stoppedCount").toInt(), 2);
QMetaObject::invokeMethod(root, "stop");
QCOMPARE(root->property("startedCount").toInt(), 3);
QCOMPARE(root->property("stoppedCount").toInt(), 2);
QTRY_COMPARE(root->property("stoppedCount").toInt(), 3);
QCOMPARE(root->property("startedCount").toInt(), 3);
QVERIFY(timer.elapsed() >= 200);
}
void tst_qquickanimations::signalOrder_data()
{
QTest::addColumn<QByteArray>("animationType");
QTest::addColumn<int>("duration");
QTest::addRow("ColorAnimation, duration = 10") << QByteArray("ColorAnimation") << 10;
QTest::addRow("ColorAnimation, duration = 0") << QByteArray("ColorAnimation") << 0;
QTest::addRow("ParallelAnimation, duration = 0") << QByteArray("ParallelAnimation") << 0;
}
void tst_qquickanimations::signalOrder()
{
QFETCH(QByteArray, animationType);
QFETCH(int, duration);
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("signalorder.qml"));
QScopedPointer<QObject> obj(c.create());
auto *root = qobject_cast<QQuickItem *>(obj.data());
QVERIFY(root);
QQuickAbstractAnimation *animation = root->findChild<QQuickAbstractAnimation*>(animationType);
const QVector<void (QQuickAbstractAnimation::*)()> signalsToConnect = {
&QQuickAbstractAnimation::started,
&QQuickAbstractAnimation::stopped,
&QQuickAbstractAnimation::finished
};
const QVector<const char*> expectedSignalOrder = {
"started",
"stopped",
"finished"
};
QVector<const char*> actualSignalOrder;
for (int i = 0; i < signalsToConnect.size(); ++i) {
const char *str = expectedSignalOrder.at(i);
connect(animation, signalsToConnect.at(i) , [str, &actualSignalOrder] () {
actualSignalOrder.append(str);
});
}
QSignalSpy finishedSpy(animation, SIGNAL(finished()));
if (QQuickColorAnimation *colorAnimation = qobject_cast<QQuickColorAnimation*>(animation))
colorAnimation->setDuration(duration);
animation->start();
QTRY_VERIFY(finishedSpy.size());
QCOMPARE(actualSignalOrder, expectedSignalOrder);
}
void tst_qquickanimations::runningTrueBug()
{
//ensure we start correctly when "running: true" is explicitly set
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("runningTrueBug.qml"));
QScopedPointer<QObject> obj(c.create());
auto *rect = qobject_cast<QQuickRectangle*>(obj.data());
QVERIFY(rect);
QQuickRectangle *cloud = rect->findChild<QQuickRectangle*>("cloud");
QVERIFY(cloud);
QTest::qWait(1000);
QVERIFY(cloud->x() > qreal(0));
}
//QTBUG-24308
void tst_qquickanimations::pathAnimationInOutBackBug()
{
//ensure we don't pass bad progress value (out of [0,1]) to QQuickPath::backwardsPointAt()
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("pathAnimationInOutBackCrash.qml"));
QScopedPointer<QObject> obj(c.create());
auto *item = qobject_cast<QQuickItem *>(obj.data());
QVERIFY(item);
QQuickRectangle *rect = item->findChild<QQuickRectangle *>("rect");
QVERIFY(rect);
QTest::qWait(1000);
QCOMPARE(rect->x(), qreal(0));
QCOMPARE(rect->y(), qreal(0));
}
//QTBUG-12805
void tst_qquickanimations::nonTransitionBug()
{
//tests that the animation values from the previous transition are properly cleared
//in the case where an animation in the transition doesn't match anything (but previously did)
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("nonTransitionBug.qml"));
QScopedPointer<QObject> obj(c.create());
auto *rect = qobject_cast<QQuickRectangle*>(obj.data());
QVERIFY(rect != nullptr);
QQuickItemPrivate *rectPrivate = QQuickItemPrivate::get(rect);
QQuickRectangle *mover = rect->findChild<QQuickRectangle*>("mover");
mover->setX(100);
QCOMPARE(mover->x(), qreal(100));
rectPrivate->setState("left");
QTRY_COMPARE(mover->x(), qreal(0));
mover->setX(100);
QCOMPARE(mover->x(), qreal(100));
//make sure we don't try to animate back to 0
rectPrivate->setState("free");
QTest::qWait(300);
QCOMPARE(mover->x(), qreal(100));
}
//QTBUG-14042
void tst_qquickanimations::registrationBug()
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("registrationBug.qml"));
QScopedPointer<QObject> obj(c.create());
auto *rect = qobject_cast<QQuickRectangle*>(obj.data());
QVERIFY(rect != nullptr);
QTRY_COMPARE(rect->property("value"), QVariant(int(100)));
}
void tst_qquickanimations::doubleRegistrationBug()
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("doubleRegistrationBug.qml"));
QScopedPointer<QObject> obj(c.create());
auto *rect = qobject_cast<QQuickRectangle*>(obj.data());
QVERIFY(rect != nullptr);
QQuickAbstractAnimation *anim = rect->findChild<QQuickAbstractAnimation*>("animation");
QVERIFY(anim != nullptr);
QTRY_COMPARE(anim->qtAnimation()->state(), QAbstractAnimationJob::Stopped);
}
//QTBUG-16736
void tst_qquickanimations::alwaysRunToEndRestartBug()
{
QQuickRectangle rect;
QQuickPropertyAnimation animation;
animation.setTargetObject(&rect);
animation.setProperty("x");
animation.setTo(200);
animation.setDuration(1000);
animation.setLoops(-1);
animation.setAlwaysRunToEnd(true);
QCOMPARE(animation.loops(), -1);
QVERIFY(animation.alwaysRunToEnd());
animation.start();
animation.stop();
animation.start();
animation.stop();
// Waiting for a fixed time here would be dangerous as the starting and stopping itself takes
// time and clocks are unreliable. The only thing we do know is that the animation should
// eventually start and eventually stop. As its duration is 1000ms we can be pretty sure to hit
// an in between state with the 50ms iterations QTRY_VERIFY does.
QTRY_VERIFY(rect.x() != qreal(200));
QTRY_COMPARE(rect.x(), qreal(200));
QCOMPARE(static_cast<QQuickAbstractAnimation*>(&animation)->qtAnimation()->state(), QAbstractAnimationJob::Stopped);
}
//QTBUG-20227
void tst_qquickanimations::transitionAssignmentBug()
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("transitionAssignmentBug.qml"));
QScopedPointer<QObject> obj(c.create());
auto *rect = qobject_cast<QQuickRectangle*>(obj.data());
QVERIFY(rect != nullptr);
QCOMPARE(rect->property("nullObject").toBool(), false);
}
//QTBUG-19080
void tst_qquickanimations::pauseBindingBug()
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("pauseBindingBug.qml"));
QScopedPointer<QObject> obj(c.create());
auto *rect = qobject_cast<QQuickRectangle*>(obj.data());
QVERIFY(rect != nullptr);
QQuickAbstractAnimation *anim = rect->findChild<QQuickAbstractAnimation*>("animation");
QCOMPARE(anim->qtAnimation()->state(), QAbstractAnimationJob::Paused);
}
//QTBUG-13598
void tst_qquickanimations::pauseBug()
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("pauseBug.qml"));
QScopedPointer<QObject> obj(c.create());
auto *anim = qobject_cast<QQuickAbstractAnimation*>(obj.data());
QVERIFY(anim != nullptr);
QCOMPARE(anim->qtAnimation()->state(), QAbstractAnimationJob::Paused);
QCOMPARE(anim->isPaused(), true);
QCOMPARE(anim->isRunning(), true);
}
//QTBUG-23092
void tst_qquickanimations::loopingBug()
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("looping.qml"));
QScopedPointer<QObject> obj(c.create());
QQuickAbstractAnimation *anim = obj->findChild<QQuickAbstractAnimation*>();
QVERIFY(anim != nullptr);
QCOMPARE(anim->qtAnimation()->totalDuration(), 300);
QCOMPARE(anim->isRunning(), true);
QTRY_COMPARE(static_cast<QAnimationGroupJob*>(anim->qtAnimation())->children()->first()->currentLoop(), 2);
QTRY_COMPARE(anim->isRunning(), false);
QQuickRectangle *rect = obj->findChild<QQuickRectangle*>();
QVERIFY(rect != nullptr);
QCOMPARE(rect->rotation(), qreal(90));
}
//QTBUG-24532
void tst_qquickanimations::anchorBug()
{
QQuickAnchorAnimation animation;
animation.setDuration(5000);
animation.setEasing(QEasingCurve(QEasingCurve::InOutBack));
animation.start();
animation.pause();
QCOMPARE(animation.qtAnimation()->duration(), 5000);
QCOMPARE(static_cast<QQuickBulkValueAnimator*>(animation.qtAnimation())->easingCurve(), QEasingCurve(QEasingCurve::InOutBack));
}
//ScriptAction should not match a StateChangeScript if no scriptName has been specified
void tst_qquickanimations::scriptActionBug()
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("scriptActionBug.qml"));
QScopedPointer<QObject> obj(c.create());
//Both the ScriptAction and StateChangeScript should be triggered
QCOMPARE(obj->property("actionTriggered").toBool(), true);
QCOMPARE(obj->property("actionTriggered").toBool(), true);
}
//QTBUG-34851
void tst_qquickanimations::groupAnimationNullChildBug()
{
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("sequentialAnimationNullChildBug.qml"));
QScopedPointer<QObject> root(c.create());
QVERIFY(root);
}
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("parallelAnimationNullChildBug.qml"));
QScopedPointer<QObject> root(c.create());
QVERIFY(root);
}
}
//ScriptAction should not crash if changing a state in a transition
void tst_qquickanimations::scriptActionCrash()
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("scriptActionCrash.qml"));
QScopedPointer<QObject> obj(c.create());
//just testing that we don't crash
QTest::qWait(1000); //5x transition duration
}
// QTBUG-49364
// Test that we don't crash when the target of an Animator becomes
// invalid between the time the animator is started and the time the
// animator job is actually started
void tst_qquickanimations::animatorInvalidTargetCrash()
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("animatorInvalidTargetCrash.qml"));
QScopedPointer<QObject> obj(c.create());
//just testing that we don't crash
QTest::qWait(5000); //animator duration
}
Q_DECLARE_METATYPE(QList<QQmlError>)
// QTBUG-22141
void tst_qquickanimations::defaultPropertyWarning()
{
QQmlEngine engine;
qRegisterMetaType<QList<QQmlError> >();
QSignalSpy warnings(&engine, SIGNAL(warnings(QList<QQmlError>)));
QVERIFY(warnings.isValid());
QQmlComponent component(&engine, testFileUrl("defaultRotationAnimation.qml"));
QScopedPointer<QObject> obj(component.create());
auto *root = qobject_cast<QQuickItem *>(obj.data());
QVERIFY(root);
QVERIFY(warnings.isEmpty());
}
// QTBUG-57666
void tst_qquickanimations::pathSvgAnimation()
{
QQmlEngine engine;
QQmlComponent component(&engine, testFileUrl("pathSvgAnimation.qml"));
QScopedPointer<QObject> obj(component.create());
auto *rect = qobject_cast<QQuickRectangle*>(obj.data());
QVERIFY(rect);
QQuickRectangle *redRect = rect->findChild<QQuickRectangle*>();
QVERIFY(redRect);
QQuickPathAnimation *pathAnim = rect->findChild<QQuickPathAnimation*>();
QVERIFY(pathAnim);
QCOMPARE(redRect->x(), qreal(50));
QCOMPARE(redRect->y(), qreal(50));
pathAnim->start();
QTRY_COMPARE(redRect->x(), qreal(200));
QCOMPARE(redRect->y(), qreal(200));
}
// QTBUG-57666
void tst_qquickanimations::pathLineUnspecifiedXYBug()
{
QQmlEngine engine;
QQmlComponent component(&engine, testFileUrl("pathLineUnspecifiedXYBug.qml"));
QScopedPointer<QObject> obj(component.create());
auto *rect = qobject_cast<QQuickRectangle*>(obj.data());
QVERIFY(rect);
QQuickRectangle *redRect = rect->findChild<QQuickRectangle*>();
QVERIFY(redRect);
QQuickPathAnimation *pathAnim = rect->findChild<QQuickPathAnimation*>();
QVERIFY(pathAnim);
QCOMPARE(redRect->x(), qreal(50));
QCOMPARE(redRect->y(), qreal(50));
pathAnim->start();
QTRY_COMPARE(redRect->x(), qreal(0));
QCOMPARE(redRect->y(), qreal(0));
}
void tst_qquickanimations::unsetAnimatorProxyJobWindow()
{
QQuickWindow window;
QQuickItem item(window.contentItem());
QQuickAbstractAnimation animation(&item);
QAbstractAnimationJob *job = new QAbstractAnimationJob;
QQuickAnimatorProxyJob proxy(job, &animation);
QQuickItem dummy;
item.setParentItem(&dummy);
QSignalSpy spy(&window, SIGNAL(sceneGraphInitialized()));
window.show();
if (spy.size() < 1)
spy.wait();
QCOMPARE(proxy.job().data(), job);
}
void tst_qquickanimations::finished()
{
QQmlEngine engine;
QQmlComponent component(&engine, testFileUrl("finished.qml"));
QScopedPointer<QObject> obj(component.create());
auto *root = qobject_cast<QQuickItem *>(obj.data());
QVERIFY(root);
// Test that finished() is emitted for a simple top-level animation.
// (Each test is in its own block so that we can reuse the nice signal names :))
{
QQuickAbstractAnimation *simpleTopLevelAnimation
= root->property("simpleTopLevelAnimation").value<QQuickAbstractAnimation*>();
QVERIFY(simpleTopLevelAnimation);
QSignalSpy stoppedSpy(simpleTopLevelAnimation, SIGNAL(stopped()));
QVERIFY(stoppedSpy.isValid());
QSignalSpy finishedSpy(simpleTopLevelAnimation, SIGNAL(finished()));
QVERIFY(finishedSpy.isValid());
QVERIFY(simpleTopLevelAnimation->setProperty("running", QVariant(true)));
QTRY_COMPARE(stoppedSpy.size(), 1);
QCOMPARE(finishedSpy.size(), 1);
// Test that the signal is properly revisioned and hence accessible from QML.
QCOMPARE(root->property("finishedUsableInQml").toBool(), true);
}
// Test that finished() is not emitted for animations within a Transition.
{
QObject *transition = root->property("transition").value<QObject*>();
QVERIFY(transition);
QSignalSpy runningChangedSpy(transition, SIGNAL(runningChanged()));
QVERIFY(runningChangedSpy.isValid());
QQuickAbstractAnimation *animationWithinTransition
= root->property("animationWithinTransition").value<QQuickAbstractAnimation*>();
QVERIFY(animationWithinTransition);
QSignalSpy stoppedSpy(animationWithinTransition, SIGNAL(stopped()));
QVERIFY(stoppedSpy.isValid());
QSignalSpy finishedSpy(animationWithinTransition, SIGNAL(finished()));
QVERIFY(finishedSpy.isValid());
QObject *transitionRect = root->property("transitionRect").value<QObject*>();
QVERIFY(transitionRect);
QVERIFY(transitionRect->setProperty("state", QVariant(QLatin1String("go"))));
QTRY_COMPARE(runningChangedSpy.size(), 1);
QCOMPARE(stoppedSpy.size(), 0);
QCOMPARE(finishedSpy.size(), 0);
}
// Test that finished() is not emitted for animations within a Behavior.
{
QQuickAbstractAnimation *animationWithinBehavior
= root->property("animationWithinBehavior").value<QQuickAbstractAnimation*>();
QVERIFY(animationWithinBehavior);
QSignalSpy stoppedSpy(animationWithinBehavior, SIGNAL(stopped()));
QVERIFY(stoppedSpy.isValid());
QSignalSpy finishedSpy(animationWithinBehavior, SIGNAL(finished()));
QVERIFY(finishedSpy.isValid());
QVERIFY(root->setProperty("bar", QVariant(1.0)));
QTRY_COMPARE(root->property("bar").toReal(), 1.0);
QCOMPARE(stoppedSpy.size(), 0);
QCOMPARE(finishedSpy.size(), 0);
}
}
void tst_qquickanimations::replacingTransitions()
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("replacingTransitions.qml"));
QScopedPointer<QObject> obj(c.create());
auto *rect = qobject_cast<QQuickRectangle*>(obj.data());
if (!c.errors().isEmpty())
qDebug() << c.errorString();
QVERIFY(rect);
QQmlTimer *addTimer = rect->property("addTimer").value<QQmlTimer*>();
QVERIFY(addTimer);
QCOMPARE(addTimer->isRunning(), false);
QQuickTransition *addTrans = rect->property("addTransition").value<QQuickTransition*>();
QVERIFY(addTrans);
QCOMPARE(addTrans->running(), false);
QQuickTransition *displaceTrans = rect->property("displaceTransition").value<QQuickTransition*>();
QVERIFY(displaceTrans);
QCOMPARE(displaceTrans->running(), false);
QQmlListModel *model = rect->property("model").value<QQmlListModel *>();
QVERIFY(model);
QCOMPARE(model->count(), 0);
addTimer->start();
QTest::qWait(1000 + 1000 + 10000);
QTRY_COMPARE(addTimer->isRunning(), false);
QTRY_COMPARE(addTrans->running(), false);
QTRY_COMPARE(displaceTrans->running(), false);
QCOMPARE(model->count(), 3);
}
Fix crash caused by objects self-destructions during displacement animations The root cause was that the QAbstractAnimationJob::finished() might delegate its destruction to change.listener->animationFinished(this), and the original author was aware of that and provided a RETURN_IF_DELETE macro to return early if itself got deleted. In the bug's case, change.listener->animationFinished(this) dispatched to QQuickItemViewPrivate::animationFinished() which called QQuickItemViewPrivate::release() and deleted the QAbstractAnimationJob object itself in the end. However, any objects derived from QAbstractAnimationJob, or holding a pointer to a QAbstractAnimationJob, may potentially fall into the code path calling QAbstractAnimationJob::finished(). Any QAnimationJobChangeListener that directly or indirectly deletes QAbstractAnimationJob should be very suspicious to this kind of "heap-use-after-free" bug. Should ensure that the QAbstractAnimationJob won't be referenced after deletion. In the bug's case, within the code path triggered by ListView displacement animation, the other affected classes by QAbstractAnimationJob are: QQuickItemViewFxItem, QQuickItemViewTransitionableItem, QQuickTransitionManager. To fix this, a new SelfDeletable class is factored out to simplify the self-deletion test logic. Any affected classes are made to have a public member m_selfDeletable. Any code paths that finally reach QAbstractAnimationJob::finished() are wrapped with related util macro. Change-Id: Idd33fc3f2d529fd7d8bb088c329101b1e70dd6c0 Task-number: QTBUG-44308 Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@qt.io>
2019-05-21 11:48:52 +00:00
void tst_qquickanimations::animationJobSelfDestruction()
{
// Don't crash
QQmlEngine engine;
engine.clearComponentCache();
QQmlComponent c(&engine, testFileUrl("animationJobSelfDestructionBug.qml"));
QScopedPointer<QObject> obj(c.create());
auto *win = qobject_cast<QQuickWindow *>(obj.data());
Fix crash caused by objects self-destructions during displacement animations The root cause was that the QAbstractAnimationJob::finished() might delegate its destruction to change.listener->animationFinished(this), and the original author was aware of that and provided a RETURN_IF_DELETE macro to return early if itself got deleted. In the bug's case, change.listener->animationFinished(this) dispatched to QQuickItemViewPrivate::animationFinished() which called QQuickItemViewPrivate::release() and deleted the QAbstractAnimationJob object itself in the end. However, any objects derived from QAbstractAnimationJob, or holding a pointer to a QAbstractAnimationJob, may potentially fall into the code path calling QAbstractAnimationJob::finished(). Any QAnimationJobChangeListener that directly or indirectly deletes QAbstractAnimationJob should be very suspicious to this kind of "heap-use-after-free" bug. Should ensure that the QAbstractAnimationJob won't be referenced after deletion. In the bug's case, within the code path triggered by ListView displacement animation, the other affected classes by QAbstractAnimationJob are: QQuickItemViewFxItem, QQuickItemViewTransitionableItem, QQuickTransitionManager. To fix this, a new SelfDeletable class is factored out to simplify the self-deletion test logic. Any affected classes are made to have a public member m_selfDeletable. Any code paths that finally reach QAbstractAnimationJob::finished() are wrapped with related util macro. Change-Id: Idd33fc3f2d529fd7d8bb088c329101b1e70dd6c0 Task-number: QTBUG-44308 Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@qt.io>
2019-05-21 11:48:52 +00:00
if (!c.errors().isEmpty())
qDebug() << c.errorString();
QVERIFY(win);
win->setTitle(QTest::currentTestFunction());
win->show();
QVERIFY(QTest::qWaitForWindowExposed(win));
Fix crash caused by objects self-destructions during displacement animations The root cause was that the QAbstractAnimationJob::finished() might delegate its destruction to change.listener->animationFinished(this), and the original author was aware of that and provided a RETURN_IF_DELETE macro to return early if itself got deleted. In the bug's case, change.listener->animationFinished(this) dispatched to QQuickItemViewPrivate::animationFinished() which called QQuickItemViewPrivate::release() and deleted the QAbstractAnimationJob object itself in the end. However, any objects derived from QAbstractAnimationJob, or holding a pointer to a QAbstractAnimationJob, may potentially fall into the code path calling QAbstractAnimationJob::finished(). Any QAnimationJobChangeListener that directly or indirectly deletes QAbstractAnimationJob should be very suspicious to this kind of "heap-use-after-free" bug. Should ensure that the QAbstractAnimationJob won't be referenced after deletion. In the bug's case, within the code path triggered by ListView displacement animation, the other affected classes by QAbstractAnimationJob are: QQuickItemViewFxItem, QQuickItemViewTransitionableItem, QQuickTransitionManager. To fix this, a new SelfDeletable class is factored out to simplify the self-deletion test logic. Any affected classes are made to have a public member m_selfDeletable. Any code paths that finally reach QAbstractAnimationJob::finished() are wrapped with related util macro. Change-Id: Idd33fc3f2d529fd7d8bb088c329101b1e70dd6c0 Task-number: QTBUG-44308 Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@qt.io>
2019-05-21 11:48:52 +00:00
QQmlTimer *timer = win->property("timer").value<QQmlTimer*>();
QVERIFY(timer);
QCOMPARE(timer->isRunning(), false);
timer->start();
QTest::qWait(1000);
}
void tst_qquickanimations::fastFlickingBug()
{
// Don't crash
QQmlEngine engine;
engine.clearComponentCache();
QQmlComponent c(&engine, testFileUrl("fastFlickingBug.qml"));
QScopedPointer<QObject> obj(c.create());
auto *win = qobject_cast<QQuickWindow *>(obj.data());
if (!c.errors().isEmpty())
qDebug() << c.errorString();
QVERIFY(win);
win->setTitle(QTest::currentTestFunction());
win->show();
QVERIFY(QTest::qWaitForWindowExposed(win));
auto timer = win->property("timer").value<QQmlTimer*>();
QVERIFY(timer);
QCOMPARE(timer->isRunning(), false);
auto listView = win->property("listView").value<QQuickFlickable*>();
QVERIFY(listView);
timer->start();
// flick listView up and down quickly in the middle of a slow transition
for (int sign = 1; timer->isRunning(); sign *= -1) {
listView->flick(0, sign * 4000);
qApp->processEvents();
QTest::qWait(53);
qApp->processEvents();
}
}
void tst_qquickanimations::opacityAnimationFromZero()
{
if (QGuiApplication::platformName() == QLatin1String("minimal"))
QSKIP("Skipping due to grabWindow not functional on minimal platforms");
// not easy to verify this in threaded render loop
// since it's difficult to capture the first frame when scene graph
// is renderred in another thread
qputenv("QSG_RENDER_LOOP", "basic");
auto cleanup = qScopeGuard([]() { qputenv("QSG_RENDER_LOOP", ""); });
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("opacityAnimationFromZero.qml"));
QScopedPointer<QQuickWindow> win(qobject_cast<QQuickWindow*>(c.create()));
if (!c.errors().isEmpty())
qDebug() << c.errorString();
QVERIFY(win);
win->setTitle(QTest::currentTestFunction());
win->show();
QVERIFY(QTest::qWaitForWindowExposed(win.data()));
QImage img;
bool firstFrameSwapped = false;
QObject::connect(win.get(), &QQuickWindow::frameSwapped, win.get(), [&win, &img, &firstFrameSwapped]() {
if (firstFrameSwapped)
return;
else
firstFrameSwapped = true;
img = win->grabWindow();
if (img.width() < win->width())
QSKIP("Skipping due to grabWindow not functional");
});
QTRY_VERIFY(!img.isNull() && img.pixel(100, 100) > qRgb(10, 10, 10));
}
void tst_qquickanimations::alwaysRunToEndInSequentialAnimationBug()
{
QQuickView view(testFileUrl("alwaysRunToEndInSequentialAnimationBug.qml"));
view.show();
QVERIFY(QTest::qWaitForWindowExposed(&view));
QVERIFY(view.rootObject());
QObject *root = view.rootObject();
QQuickAbstractAnimation* seqAnim = root->property("seqAnim").value<QQuickAbstractAnimation *>();
QObject *whiteRect = root->findChild<QObject*>("whiteRect");
//
// Tesing the SequentialAnimation with alwaysRunToEnd = true
//
//
// Stopping in the first loop
QVERIFY(whiteRect->property("opacity").value<qreal>() == 1.0);
seqAnim->start();
QTRY_VERIFY(seqAnim->isRunning() == true);
seqAnim->stop();
QTRY_VERIFY(seqAnim->isRunning() == false);
QTRY_VERIFY(!root->property("onStoppedCalled").value<bool>());
QTRY_VERIFY(!root->property("onFinishedCalled").value<bool>());
//The animation should still be running
QTest::qWait(500);
QTRY_VERIFY(whiteRect->property("opacity").value<qreal>() != 1.0);
QTest::qWait(500);
//The animation should now be stopped - after reaching its cycle end
QTRY_COMPARE(whiteRect->property("opacity").value<qreal>(), 1.0);
QTRY_VERIFY(root->property("onStoppedCalled").value<bool>());
QTRY_VERIFY(root->property("onFinishedCalled").value<bool>());
//
// Stopping in the second loop
QVERIFY(whiteRect->property("opacity").value<qreal>() == 1.0);
seqAnim->start();
QTRY_VERIFY(seqAnim->isRunning() == true);
QTRY_COMPARE(root->property("loopsMade").value<int>(), 1); // Wait for cycle no 2 to start
seqAnim->stop();
QTRY_VERIFY(seqAnim->isRunning() == false);
QTRY_VERIFY(!root->property("onStoppedCalled").value<bool>());
QTRY_VERIFY(!root->property("onFinishedCalled").value<bool>());
//The animation should still be running
QTest::qWait(500);
QTRY_VERIFY(whiteRect->property("opacity").value<qreal>() != 1.0);
QTest::qWait(500);
//The animation should now be stopped - after reaching its cycle end
QTRY_COMPARE(whiteRect->property("opacity").value<qreal>(), 1.0);
QTRY_VERIFY(root->property("onStoppedCalled").value<bool>());
QTRY_VERIFY(root->property("onFinishedCalled").value<bool>());
//
// Tesing the SequentialAnimation with alwaysRunToEnd = false
//
//
// Stopping in the first loop
seqAnim->setProperty("alwaysRunToEnd", false);
QVERIFY(whiteRect->property("opacity").value<qreal>() == 1.0);
seqAnim->start();
QTRY_VERIFY(seqAnim->isRunning() == true);
QTest::qWait(50);
seqAnim->stop();
//The animation should be stopped immediately
QVERIFY(seqAnim->isRunning() == false);
QVERIFY(root->property("onStoppedCalled").value<bool>());
QVERIFY(root->property("onFinishedCalled").value<bool>());
QCOMPARE(whiteRect->property("opacity").value<qreal>(), 1.0);
//
// Stopping in the second loop
QVERIFY(whiteRect->property("opacity").value<qreal>() == 1.0);
seqAnim->start();
QTRY_VERIFY(seqAnim->isRunning() == true);
QTRY_COMPARE(root->property("loopsMade").value<int>(), 1); // Wait for cycle no 2 to start
QTest::qWait(50);
seqAnim->stop();
//The animation should be stopped immediately
QVERIFY(seqAnim->isRunning() == false);
QVERIFY(root->property("onStoppedCalled").value<bool>());
QVERIFY(root->property("onFinishedCalled").value<bool>());
QCOMPARE(whiteRect->property("opacity").value<qreal>(),1.0);
}
void tst_qquickanimations::cleanupWhenRenderThreadStops()
{
QQuickView view(testFileUrl("cleanupWhenRenderThreadStops.qml"));
view.show();
view.setPersistentGraphics(false);
view.setPersistentSceneGraph(false);
QVERIFY(QTest::qWaitForWindowExposed(&view));
QTest::qWait(50);
view.hide();
view.show();
QVERIFY(QTest::qWaitForWindowExposed(&view));
}
// This will be called each frame and should return true for the test to pass.
typedef std::function<bool(QQuickItem *, QString &)> PropertyValidatorFunc;
Q_DECLARE_METATYPE(PropertyValidatorFunc)
void tst_qquickanimations::changePropertiesDuringAnimation_data()
{
QTest::addColumn<int>("loops");
QTest::addColumn<QString>("propertyName");
QTest::addColumn<qreal>("newValue");
QTest::addColumn<PropertyValidatorFunc>("propertyValidatorFunc");
// Use a value large enough to ensure that the animation is running for the duration of
// the test. We test both infinite and non-infinite loop counts.
const int largeLoopCount = 100;
const auto fromValidator = PropertyValidatorFunc([](QQuickItem *rect, QString &failureMessage){
if (rect->x() >= 0)
return true;
QDebug(&failureMessage) << "Expected x of rect to never go below new \"from\" value of 0, but it's" << rect->x();
return false;
});
QTest::newRow("from") << largeLoopCount << "from" << 0.0 << fromValidator;
QTest::newRow("from,infinite") << int(QQuickAbstractAnimation::Infinite) << "from" << 0.0 << fromValidator;
const auto toValidator = PropertyValidatorFunc([](QQuickItem *rect, QString &failureMessage){
if (rect->x() <= 100)
return true;
QDebug(&failureMessage) << "Expected x of rect to never go above new \"to\" value of 100, but it's" << rect->x();
return false;
});
QTest::newRow("to") << largeLoopCount << "to" << 100.0 << toValidator;
QTest::newRow("to,infinite") << int(QQuickAbstractAnimation::Infinite) << "to" << 100.0 << toValidator;
// Duration and easing.type would be difficult/flaky to test in CI so they're left out here.
}
// Tests that changing a NumberAnimation's properties while it's running will result
// in those changes being picked up on the next loop. This is new behavior introduced
// in Qt 6.4.
void tst_qquickanimations::changePropertiesDuringAnimation()
{
QFETCH(int, loops);
QFETCH(QString, propertyName);
QFETCH(qreal, newValue);
QFETCH(PropertyValidatorFunc, propertyValidatorFunc);
QQmlEngine engine;
QQmlComponent component(&engine, testFileUrl("changePropertiesDuringAnimation.qml"));
QScopedPointer<QQuickItem> rootItem(qobject_cast<QQuickItem*>(component.createWithInitialProperties({{ "loops", loops }})));
QVERIFY2(!component.isError(), qPrintable(component.errorString()));
auto numberAnimation = rootItem->property("numberAnimation").value<QQuickNumberAnimation*>();
QVERIFY(numberAnimation);
QCOMPARE(numberAnimation->from(), -100);
QCOMPARE(numberAnimation->to(), rootItem->width());
// Start the animation.
numberAnimation->start();
QVERIFY(numberAnimation->isRunning());
int loopCountBeforeModification = 0;
// Ensure that it's past the first loop so that we can check that it resumes
// from that loop after "restarting".
QTRY_VERIFY(numberAnimation->qtAnimation()->currentLoop() >= 1);
loopCountBeforeModification = numberAnimation->qtAnimation()->currentLoop();
QSignalSpy startedSpy(numberAnimation, SIGNAL(started()));
QVERIFY(startedSpy.isValid());
QSignalSpy stoppedSpy(numberAnimation, SIGNAL(stopped()));
QVERIFY(stoppedSpy.isValid());
// Modify the property.
// QQuickPropertyAnimation has a setProperty function of its own, and we don't want to call it, hence the cast.
QVERIFY(static_cast<QObject*>(numberAnimation)->setProperty(propertyName.toLatin1().constData(), QVariant(newValue)));
// Make sure we've reached the end of the animation.
auto rect = rootItem->property("rect").value<QQuickItem*>();
QVERIFY(rect);
// Ensure that we've passed the loop on which we modified the property, while also checking
// that currentLoop never gets reset to 0. We can't just use QTRY_VERIFY
// for this, because it could start at 0 and then pass loopCountBeforeModification;
// we need to ensure that it never goes below loopCountBeforeModification.
while (numberAnimation->qtAnimation()->currentLoop() < loopCountBeforeModification + 1) {
QVERIFY2(numberAnimation->qtAnimation()->currentLoop() >= loopCountBeforeModification,
qPrintable(QString::fromLatin1("Expected currentLoop to be larger than %1, but it's %2")
.arg(loopCountBeforeModification).arg(numberAnimation->qtAnimation()->currentLoop())));
QTest::qWait(0);
}
// Now that we know the modification should have been taken into account,
// check that the animated property never gets set to a value that we wouldn't expect after the change.
const int previousLoop = numberAnimation->qtAnimation()->currentLoop();
QString failureMessage;
while (numberAnimation->qtAnimation()->currentLoop() < previousLoop + 1) {
if (!propertyValidatorFunc(rect, failureMessage))
QFAIL(qPrintable(failureMessage));
QTest::qWait(0);
}
// The started and stopped signals should not be emitted when adapting to changes
// mid-animation.
if (loops != QQuickAbstractAnimation::Infinite)
QVERIFY(numberAnimation->qtAnimation()->currentLoop() < numberAnimation->loops());
QCOMPARE(startedSpy.size(), 0);
QCOMPARE(stoppedSpy.size(), 0);
}
void tst_qquickanimations::infiniteLoopsWithoutFrom()
{
// This test checks QTBUG-84375
QQuickView view(testFileUrl("infiniteAnimationWithoutFrom.qml"));
view.show();
QVERIFY(QTest::qWaitForWindowExposed(&view));
QVERIFY(view.rootObject());
QObject *root = view.rootObject();
QQuickAbstractAnimation *animation = root->findChild<QQuickAbstractAnimation *>("anim");
QVERIFY(animation);
QQuickRectangle *rectangle = root->findChild<QQuickRectangle *>("rect");
QVERIFY(rectangle);
qreal prevRotation = rectangle->rotation();
int numsCrossedZero = 0;
connect(rectangle, &QQuickRectangle::rotationChanged, this, [&]() {
const auto rotation = rectangle->rotation();
// We take a large range of (180; 360] here, because the animation in
// the test runs for a short time, and so there can be huge gaps between
// rotation values.
const bool prevRotationOldLoop = prevRotation > 180.0 && prevRotation <= 360.0;
const bool currRotationNewLoop = rotation >= 0.0 && rotation <= 180.0;
if (prevRotationOldLoop && currRotationNewLoop)
numsCrossedZero++;
prevRotation = rotation;
});
// The logic in lamdba function above requires at least two positions in
// a rotation animation - one in [0; 180] range, and another in (180; 360]
// range
animation->start();
animation->pause();
QCOMPARE(numsCrossedZero, 0);
animation->setCurrentTime(40);
animation->setCurrentTime(90);
QCOMPARE(numsCrossedZero, 0);
animation->setCurrentTime(140);
animation->setCurrentTime(190);
QCOMPARE(numsCrossedZero, 1);
animation->setCurrentTime(240);
animation->setCurrentTime(290);
QCOMPARE(numsCrossedZero, 2);
animation->stop();
}
void tst_qquickanimations::frameAnimation1()
{
QQuickFrameAnimation frameAnimation;
QVERIFY(!frameAnimation.isRunning());
QVERIFY(!frameAnimation.isPaused());
QCOMPARE(frameAnimation.currentFrame(), 0);
QCOMPARE(frameAnimation.frameTime(), 0);
QCOMPARE(frameAnimation.smoothFrameTime(), 0);
QCOMPARE(frameAnimation.elapsedTime(), 0);
frameAnimation.start();
QVERIFY(frameAnimation.isRunning());
QVERIFY(!frameAnimation.isPaused());
frameAnimation.pause();
QVERIFY(frameAnimation.isRunning());
QVERIFY(frameAnimation.isPaused());
frameAnimation.resume();
QVERIFY(frameAnimation.isRunning());
QVERIFY(!frameAnimation.isPaused());
frameAnimation.stop();
QVERIFY(!frameAnimation.isRunning());
QVERIFY(!frameAnimation.isPaused());
frameAnimation.restart();
QVERIFY(frameAnimation.isRunning());
QVERIFY(!frameAnimation.isPaused());
}
void tst_qquickanimations::frameAnimation2()
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("frameAnimation.qml"));
QScopedPointer<QObject> obj(c.create());
auto *root = qobject_cast<QQuickRectangle*>(obj.data());
QVERIFY(root);
QQuickFrameAnimation *frameAnimation = root->findChild<QQuickFrameAnimation*>();
QVERIFY(frameAnimation);
QSignalSpy spy(frameAnimation, SIGNAL(triggered()));
// Start the animation and wait at least 1 frame
frameAnimation->start();
QVERIFY(frameAnimation->isRunning());
QVERIFY(spy.wait(500));
QVERIFY(frameAnimation->currentFrame() > 0);
QVERIFY(frameAnimation->frameTime() > 0);
QVERIFY(frameAnimation->smoothFrameTime() > 0);
QVERIFY(frameAnimation->elapsedTime() > 0);
// Stopping and reseting should return currentFrame back to 0
frameAnimation->stop();
frameAnimation->reset();
QCOMPARE(frameAnimation->currentFrame(), 0);
// Start and wait so the animation runs into frame 3 and pauses
frameAnimation->start();
QTRY_VERIFY(frameAnimation->isPaused());
QVERIFY(frameAnimation->currentFrame() >= 3);
// Then resume the animation
frameAnimation->resume();
QVERIFY(!frameAnimation->isPaused());
QVERIFY(spy.wait(500));
QVERIFY(frameAnimation->currentFrame() > 3);
}
//QTBUG-110589
void tst_qquickanimations::restartAnimationGroupWhenDirty()
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("restartAnimationGroupWhenDirty.qml"));
QScopedPointer<QObject> obj(c.create());
auto *root = qobject_cast<QQuickRectangle*>(obj.data());
QVERIFY2(root, qPrintable(c.errorString()));
QQuickSequentialAnimation *seqAnim0 = root->findChild<QQuickSequentialAnimation*>("seqAnim0");
QVERIFY(seqAnim0);
QQuickRectangle *target0 = root->findChild<QQuickRectangle*>("target0");
QVERIFY(target0);
QQuickParallelAnimation *parAnim0 = root->findChild<QQuickParallelAnimation*>("parAnim0");
QVERIFY(parAnim0);
QQuickRectangle *target1 = root->findChild<QQuickRectangle*>("target1");
QVERIFY(target1);
QTRY_VERIFY(seqAnim0->isPaused());
QTRY_VERIFY(parAnim0->isPaused());
QTRY_VERIFY(target0->x() > 140);
QTRY_VERIFY(target1->x() > 140);
seqAnim0->resume();
parAnim0->resume();
QTRY_VERIFY(target0->property("onFinishedCalled").value<bool>());
QTRY_VERIFY(target1->property("onFinishedCalled").value<bool>());
QTRY_COMPARE(target0->x(), 140);
QTRY_COMPARE(target1->x(), 140);
}
//QTBUG-95840
void tst_qquickanimations::restartNestedAnimationGroupWhenDirty()
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("restartNestedAnimationGroupWhenDirty.qml"));
QScopedPointer<QObject> obj(c.create());
auto *root = qobject_cast<QQuickRectangle*>(obj.data());
QVERIFY2(root, qPrintable(c.errorString()));
QQuickSequentialAnimation *seqAnim0 = root->findChild<QQuickSequentialAnimation*>("seqAnim0");
QVERIFY(seqAnim0);
QQuickRectangle *target0 = root->findChild<QQuickRectangle*>("target0");
QVERIFY(target0);
QQuickParallelAnimation *parAnim0 = root->findChild<QQuickParallelAnimation*>("parAnim0");
QVERIFY(parAnim0);
QQuickRectangle *target1 = root->findChild<QQuickRectangle*>("target1");
QVERIFY(target1);
QTRY_VERIFY(seqAnim0->isPaused());
QTRY_VERIFY(parAnim0->isPaused());
QTRY_VERIFY(target0->x() > 140);
QTRY_VERIFY(target1->x() > 140);
seqAnim0->resume();
parAnim0->resume();
QTRY_VERIFY(target0->property("onFinishedCalled").value<bool>());
QTRY_VERIFY(target1->property("onFinishedCalled").value<bool>());
QTRY_COMPARE(target0->x(), 140);
QTRY_COMPARE(target1->x(), 140);
}
QTEST_MAIN(tst_qquickanimations)
#include "tst_qquickanimations.moc"