2016-01-03 16:28:51 +00:00
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/****************************************************************************
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**
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** Copyright (C) 2016 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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2016-03-08 15:28:47 +00:00
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** This file is part of the QtQuick module of the Qt Toolkit.
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2016-01-03 16:28:51 +00:00
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**
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2016-03-08 15:28:47 +00:00
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** $QT_BEGIN_LICENSE:LGPL$
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2016-01-03 16:28:51 +00:00
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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2016-03-08 15:28:47 +00:00
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 3 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL3 included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 3 requirements
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** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
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**
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2016-01-03 16:28:51 +00:00
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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2016-03-08 15:28:47 +00:00
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** General Public License version 2.0 or (at your option) the GNU General
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** Public license version 3 or any later version approved by the KDE Free
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** Qt Foundation. The licenses are as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
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2016-01-03 16:28:51 +00:00
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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2016-03-08 15:28:47 +00:00
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** be met: https://www.gnu.org/licenses/gpl-2.0.html and
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** https://www.gnu.org/licenses/gpl-3.0.html.
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2016-01-03 16:28:51 +00:00
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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2016-03-08 16:14:39 +00:00
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#include "qsgsoftwarerenderer_p.h"
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2016-03-08 16:14:39 +00:00
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#include "qsgsoftwarerenderablenodeupdater_p.h"
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#include "qsgsoftwarerenderlistbuilder_p.h"
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#include "qsgsoftwarecontext_p.h"
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#include "qsgsoftwarerenderablenode_p.h"
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2016-01-03 16:28:51 +00:00
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#include <QtGui/QWindow>
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#include <QtQuick/QSGSimpleRectNode>
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#include <QElapsedTimer>
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Q_LOGGING_CATEGORY(lcRenderer, "qt.scenegraph.softwarecontext.renderer")
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2016-03-04 12:54:34 +00:00
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QT_BEGIN_NAMESPACE
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2016-03-08 16:14:39 +00:00
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QSGSoftwareRenderer::QSGSoftwareRenderer(QSGRenderContext *context)
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: QSGAbstractSoftwareRenderer(context)
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{
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}
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2016-03-08 16:14:39 +00:00
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QSGSoftwareRenderer::~QSGSoftwareRenderer()
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{
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}
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2016-03-15 12:39:41 +00:00
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void QSGSoftwareRenderer::renderScene(uint)
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{
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class B : public QSGBindable
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{
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public:
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void bind() const { }
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} bindable;
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QSGRenderer::renderScene(bindable);
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}
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void QSGSoftwareRenderer::render()
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{
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QElapsedTimer renderTimer;
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2016-03-08 16:14:39 +00:00
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QWindow *currentWindow = static_cast<QSGSoftwareRenderContext*>(m_context)->currentWindow;
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if (!m_backingStore)
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m_backingStore.reset(new QBackingStore(currentWindow));
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if (m_backingStore->size() != currentWindow->size()) {
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m_backingStore->resize(currentWindow->size());
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}
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setBackgroundColor(clearColor());
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setBackgroundSize(currentWindow->size());
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const QRect rect(0, 0, currentWindow->width(), currentWindow->height());
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m_backingStore->beginPaint(rect);
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QPaintDevice *device = m_backingStore->paintDevice();
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#ifndef QTQUICK2D_DEBUG_FLUSH
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QPainter painter(device);
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#else
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if (m_outputBuffer.size() != m_backingStore->size()) {
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m_outputBuffer = QImage(m_backingStore->size(), QImage::Format_ARGB32_Premultiplied);
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m_outputBuffer.fill(Qt::transparent);
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}
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QPainter painter(&m_outputBuffer);
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#endif
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painter.setRenderHint(QPainter::Antialiasing);
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// Build Renderlist
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// The renderlist is created by visiting each node in the tree and when a
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// renderable node is reach, we find the coorosponding RenderableNode object
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// and append it to the renderlist. At this point the RenderableNode object
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// should not need any further updating so it is just a matter of appending
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// RenderableNodes
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renderTimer.start();
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buildRenderList();
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qint64 buildRenderListTime = renderTimer.restart();
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// Optimize Renderlist
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// This is a pass through the renderlist to determine what actually needs to
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// be painted. Without this pass the renderlist will simply render each item
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// from back to front, with a high potential for overdraw. It would also lead
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// to the entire window being flushed every frame. The objective of the
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// optimization pass is to only paint dirty nodes that are not occuluded. A
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// side effect of this is that additional nodes may need to be marked dirty to
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// force a repaint. It is also important that any item that needs to be
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// repainted only paints what is needed, via the use of clip regions.
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optimizeRenderList();
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qint64 optimizeRenderListTime = renderTimer.restart();
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// Render the contents Renderlist
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QRegion dirtyRegion = renderNodes(&painter);
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qint64 renderTime = renderTimer.elapsed();
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qCDebug(lcRenderer) << "render" << dirtyRegion << buildRenderListTime << optimizeRenderListTime << renderTime;
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#ifdef QTQUICK2D_DEBUG_FLUSH
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// Keep up with the last 5 flushes
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if (m_previousFlushes.count() == 5)
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m_previousFlushes.pop_front();
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m_previousFlushes.append(dirtyRegion);
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QPainter backingStorePainter(device);
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backingStorePainter.drawImage(QRect(0, 0, m_backingStore->size().width(), m_backingStore->size().height()), m_outputBuffer, m_outputBuffer.rect());
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QPen pen(Qt::NoPen);
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QBrush brush(QColor(255, 0, 0, 50));
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backingStorePainter.setPen(pen);
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backingStorePainter.setBrush(brush);
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for (auto region : qAsConst(m_previousFlushes)) {
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backingStorePainter.drawRects(region.rects());
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}
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m_backingStore->endPaint();
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m_backingStore->flush(rect);
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#else
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m_backingStore->endPaint();
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// Flush the updated regions to the window
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m_backingStore->flush(dirtyRegion);
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#endif
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}
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2016-03-04 12:54:34 +00:00
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QT_END_NAMESPACE
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