2016-04-13 10:33:00 +00:00
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/****************************************************************************
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**
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2017-09-28 13:54:49 +00:00
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** Copyright (C) 2017 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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2016-04-13 10:33:00 +00:00
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**
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** This file is part of the examples of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:BSD$
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2017-09-28 13:54:49 +00:00
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** BSD License Usage
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** Alternatively, you may use this file under the terms of the BSD license
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** as follows:
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2016-04-13 10:33:00 +00:00
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**
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** "Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions are
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** met:
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** * Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** * Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in
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** the documentation and/or other materials provided with the
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** distribution.
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** * Neither the name of The Qt Company Ltd nor the names of its
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** contributors may be used to endorse or promote products derived
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** from this software without specific prior written permission.
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**
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**
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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2016-05-26 14:04:03 +00:00
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import QtQuick 2.8
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2016-04-13 10:33:00 +00:00
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import SceneGraphRendering 2.0
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Item {
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Rectangle {
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anchors.fill: parent
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gradient: Gradient {
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GradientStop { position: 0; color: "steelblue" }
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GradientStop { position: 1; color: "black" }
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}
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CustomRenderItem {
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id: renderer
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anchors.fill: parent
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anchors.margins: 10
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transform: [
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Rotation { id: rotation; axis.x: 0; axis.z: 0; axis.y: 1; angle: 0; origin.x: renderer.width / 2; origin.y: renderer.height / 2; },
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Translate { id: txOut; x: -renderer.width / 2; y: -renderer.height / 2 },
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Scale { id: scale; },
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Translate { id: txIn; x: renderer.width / 2; y: renderer.height / 2 }
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]
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}
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SequentialAnimation {
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PauseAnimation { duration: 3000 }
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ParallelAnimation {
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NumberAnimation { target: scale; property: "xScale"; to: 0.6; duration: 1000; easing.type: Easing.InOutBack }
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NumberAnimation { target: scale; property: "yScale"; to: 0.6; duration: 1000; easing.type: Easing.InOutBack }
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}
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NumberAnimation { target: rotation; property: "angle"; to: 80; duration: 1000; easing.type: Easing.InOutCubic }
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NumberAnimation { target: rotation; property: "angle"; to: -80; duration: 1000; easing.type: Easing.InOutCubic }
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NumberAnimation { target: rotation; property: "angle"; to: 0; duration: 1000; easing.type: Easing.InOutCubic }
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2016-06-03 09:26:58 +00:00
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NumberAnimation { target: renderer; property: "opacity"; to: 0.1; duration: 1000; easing.type: Easing.InOutCubic }
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2016-04-13 10:33:00 +00:00
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PauseAnimation { duration: 1000 }
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2016-06-03 09:26:58 +00:00
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NumberAnimation { target: renderer; property: "opacity"; to: 1.0; duration: 1000; easing.type: Easing.InOutCubic }
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2016-04-13 10:33:00 +00:00
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ParallelAnimation {
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NumberAnimation { target: scale; property: "xScale"; to: 1; duration: 1000; easing.type: Easing.InOutBack }
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NumberAnimation { target: scale; property: "yScale"; to: 1; duration: 1000; easing.type: Easing.InOutBack }
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}
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running: true
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loops: Animation.Infinite
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}
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Text {
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id: label
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anchors.bottom: renderer.bottom
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anchors.left: renderer.left
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anchors.right: renderer.right
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anchors.margins: 20
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wrapMode: Text.WordWrap
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2016-05-26 14:04:03 +00:00
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property int api: GraphicsInfo.api
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2016-07-15 11:43:08 +00:00
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text: "Custom rendering via the graphics API "
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+ (api === GraphicsInfo.OpenGL ? "OpenGL"
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: api === GraphicsInfo.Direct3D12 ? "Direct3D 12"
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: api === GraphicsInfo.Software ? "Software" : "")
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2016-04-13 10:33:00 +00:00
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color: "yellow"
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}
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}
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}
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