qtdeclarative/qmljs_objects.h

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2012-04-16 19:23:25 +00:00
#ifndef QMLJS_OBJECTS_H
#define QMLJS_OBJECTS_H
#include "qmljs_runtime.h"
#include <gc/gc_cpp.h>
#include <QtCore/QString>
#include <QtCore/QHash>
struct Value;
struct Object;
struct BooleanObject;
struct NumberObject;
struct StringObject;
struct ArrayObject;
struct FunctionObject;
struct ErrorObject;
struct String: gc_cleanup {
String(const QString &text)
: _text(text), _hashValue(0) {}
inline const QString &text() const {
return _text;
}
inline unsigned hashValue() const {
if (! _hashValue)
_hashValue = qHash(_text);
return _hashValue;
}
static String *get(Context *ctx, const QString &s) {
return new (GC) String(s);
}
private:
QString _text;
mutable unsigned _hashValue;
};
struct Property: gc {
String *name;
Value value;
PropertyAttributes flags;
Property *next;
Property(String *name, const Value &value, PropertyAttributes flags = NoAttributes)
: name(name), value(value), flags(flags), next(0) {}
inline bool isWritable() const { return flags & WritableAttribute; }
inline bool isEnumerable() const { return flags & EnumerableAttribute; }
inline bool isConfigurable() const { return flags & ConfigurableAttribute; }
inline bool hasName(String *n) const {
if (name == n || (name->hashValue() == n->hashValue() && name->text() == n->text()))
return true;
return false;
}
inline unsigned hashValue() const {
return name->hashValue();
}
};
class Table: public gc
{
Property **_properties;
Property **_buckets;
int _propertyCount;
int _bucketCount;
int _allocated;
public:
Table()
: _properties(0)
, _buckets(0)
, _propertyCount(-1)
, _bucketCount(11)
, _allocated(0) {}
bool empty() const { return _propertyCount == -1; }
unsigned size() const { return _propertyCount + 1; }
typedef Property **iterator;
iterator begin() const { return _properties; }
iterator end() const { return _properties + (_propertyCount + 1); }
bool remove(String *name)
{
if (_properties) {
const unsigned hash = name->hashValue() % _bucketCount;
if (Property *prop = _buckets[hash]) {
if (prop->hasName(name)) {
_buckets[hash] = prop->next;
return true;
}
do {
Property *next = prop->next;
if (next && next->hasName(name)) {
prop->next = next->next;
return true;
}
prop = next;
} while (prop);
}
}
return false;
}
Property *find(String *name) const
{
if (! _properties)
return 0;
for (Property *prop = _buckets[name->hashValue() % _bucketCount]; prop; prop = prop->next) {
if (prop->hasName(name))
return prop;
}
return 0;
}
Property *insert(String *name, const Value &value)
{
if (Property *prop = find(name)) {
prop->value = value;
return prop;
}
if (++_propertyCount == _allocated) {
if (! _allocated)
_allocated = 4;
else
_allocated *= 2;
Property **properties = new (GC) Property*[_allocated];
std::copy(_properties, _properties + _propertyCount, properties);
_properties = properties;
}
Property *prop = new (GC) Property(name, value);
_properties[_propertyCount] = prop;
if (! _buckets || 3 * _propertyCount >= 2 * _bucketCount) {
rehash();
} else {
Property *&bucket = _buckets[prop->hashValue() % _bucketCount];
prop->next = bucket;
bucket = prop;
}
return prop;
}
private:
void rehash()
{
if (_bucketCount)
_bucketCount *= 2; // ### next prime
_buckets = new (GC) Property *[_bucketCount];
std::fill(_buckets, _buckets + _bucketCount, (Property *) 0);
for (int i = 0; i <= _propertyCount; ++i) {
Property *prop = _properties[i];
Property *&bucket = _buckets[prop->name->hashValue() % _bucketCount];
prop->next = bucket;
bucket = prop;
}
}
};
struct Object: gc_cleanup {
Object *prototype;
String *klass;
Table *members;
bool extensible;
Object()
: prototype(0)
, klass(0)
, members(0)
, extensible(true) {}
virtual ~Object() {}
virtual FunctionObject *asFunctionObject() { return 0; }
virtual bool get(String *name, Value *result);
virtual Property *getOwnProperty(String *name);
virtual Property *getProperty(String *name);
virtual void put(String *name, const Value &value, bool flag = 0);
virtual bool canPut(String *name);
virtual bool hasProperty(String *name) const;
virtual bool deleteProperty(String *name, bool flag);
virtual void defaultValue(Value *result, int typeHint);
// ### TODO: defineOwnProperty(name, descriptor, boolean) -> boolean
};
struct BooleanObject: Object {
Value value;
BooleanObject(const Value &value): value(value) {}
virtual void defaultValue(Value *result, int typehint) { *result = value; }
};
struct NumberObject: Object {
Value value;
NumberObject(const Value &value): value(value) {}
virtual void defaultValue(Value *result, int typehint) { *result = value; }
};
struct StringObject: Object {
Value value;
StringObject(const Value &value): value(value) {}
virtual void defaultValue(Value *result, int typehint) { *result = value; }
};
struct ArrayObject: Object {
};
struct FunctionObject: Object {
Object *scope;
String **formalParameterList;
FunctionObject(Object *scope = 0): scope(scope), formalParameterList(0) {}
virtual FunctionObject *asFunctionObject() { return this; }
virtual bool hasInstance(const Value &value) const;
virtual Value call(const Value &thisObject, const Value args[], unsigned argc);
virtual Value construct(const Value args[], unsigned argc);
};
struct ErrorObject: Object {
String *message;
ErrorObject(String *message): message(message) {}
};
struct ArgumentsObject: Object {
};
struct Context: gc {
Value activation;
Value thisObject;
Object *scope;
Value *arguments;
unsigned argumentCount;
Context()
: scope(0)
, arguments(0)
, argumentCount(0)
{
activation.type = NULL_TYPE;
thisObject.type = NULL_TYPE;
}
};
#endif // QMLJS_OBJECTS_H