qtdeclarative/src/qml/jsruntime/qv4objectiterator.cpp

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/****************************************************************************
**
** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the QtQml module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL21$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia. For licensing terms and
** conditions see http://qt.digia.com/licensing. For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 or version 3 as published by the Free
** Software Foundation and appearing in the file LICENSE.LGPLv21 and
** LICENSE.LGPLv3 included in the packaging of this file. Please review the
** following information to ensure the GNU Lesser General Public License
** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights. These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "qv4objectiterator_p.h"
#include "qv4object_p.h"
#include "qv4stringobject_p.h"
#include "qv4identifier_p.h"
#include "qv4argumentsobject_p.h"
using namespace QV4;
ObjectIterator::ObjectIterator(Value *scratch1, Value *scratch2, Object *o, uint flags)
: object(scratch1)
, current(scratch2)
, arrayNode(0)
, arrayIndex(0)
, memberIndex(0)
, flags(flags)
{
init(o);
}
ObjectIterator::ObjectIterator(Scope &scope, Object *o, uint flags)
: object(scope.alloc(1))
, current(scope.alloc(1))
, arrayNode(0)
, arrayIndex(0)
, memberIndex(0)
, flags(flags)
{
init(o);
}
ObjectIterator::ObjectIterator(Value *scratch1, Value *scratch2, uint flags)
: object(scratch1)
, current(scratch2)
, arrayNode(0)
, arrayIndex(0)
, memberIndex(0)
, flags(flags)
{
object->m = 0;
current->m = 0;
// Caller needs to call init!
}
void ObjectIterator::init(Object *o)
{
object->m = o ? &o->data : 0;
current->m = o ? &o->data : 0;
#if QT_POINTER_SIZE == 4
object->tag = QV4::Value::Managed_Type;
current->tag = QV4::Value::Managed_Type;
#endif
if (object->as<ArgumentsObject>()) {
Scope scope(object->engine());
Scoped<ArgumentsObject> (scope, object->asReturnedValue())->fullyCreate();
}
}
void ObjectIterator::next(String *&name, uint *index, Property *pd, PropertyAttributes *attrs)
{
name = (String *)0;
*index = UINT_MAX;
if (!object->asObject()) {
*attrs = PropertyAttributes();
return;
}
while (1) {
if (!current->asObject())
break;
while (1) {
current->asObject()->advanceIterator(this, name, index, pd, attrs);
if (attrs->isEmpty())
break;
// check the property is not already defined earlier in the proto chain
if (current->asObject() != object->asObject()) {
Object *o = object->asObject();
bool shadowed = false;
while (o != current->asObject()) {
if ((!!name && o->hasOwnProperty(name)) ||
(*index != UINT_MAX && o->hasOwnProperty(*index))) {
shadowed = true;
break;
}
o = o->prototype();
}
if (shadowed)
continue;
}
return;
}
if (flags & WithProtoChain) {
Object *proto = current->objectValue()->prototype();
current->m = proto ? &proto->data : 0;
} else
current->m = (HeapObject *)0;
arrayIndex = 0;
memberIndex = 0;
}
*attrs = PropertyAttributes();
}
ReturnedValue ObjectIterator::nextPropertyName(ValueRef value)
{
if (!object->asObject())
return Encode::null();
PropertyAttributes attrs;
Property p;
uint index;
Scope scope(object->engine());
ScopedString name(scope);
String *n;
next(n, &index, &p, &attrs);
name = n;
if (attrs.isEmpty())
return Encode::null();
value = object->objectValue()->getValue(&p, attrs);
if (!!name)
return name->asReturnedValue();
assert(index < UINT_MAX);
return Encode(index);
}
ReturnedValue ObjectIterator::nextPropertyNameAsString(ValueRef value)
{
if (!object->asObject())
return Encode::null();
PropertyAttributes attrs;
Property p;
uint index;
Scope scope(object->engine());
ScopedString name(scope);
String *n;
next(n, &index, &p, &attrs);
name = n;
if (attrs.isEmpty())
return Encode::null();
value = object->objectValue()->getValue(&p, attrs);
if (!!name)
return name->asReturnedValue();
assert(index < UINT_MAX);
return Encode(object->engine()->newString(QString::number(index)));
}
ReturnedValue ObjectIterator::nextPropertyNameAsString()
{
if (!object->asObject())
return Encode::null();
PropertyAttributes attrs;
Property p;
uint index;
Scope scope(object->engine());
ScopedString name(scope);
String *n;
next(n, &index, &p, &attrs);
name = n;
if (attrs.isEmpty())
return Encode::null();
if (!!name)
return name->asReturnedValue();
assert(index < UINT_MAX);
return Encode(object->engine()->newString(QString::number(index)));
}
DEFINE_OBJECT_VTABLE(ForEachIteratorObject);
void ForEachIteratorObject::markObjects(HeapObject *that, ExecutionEngine *e)
{
ForEachIteratorObject::Data *o = static_cast<ForEachIteratorObject::Data *>(that);
o->workArea[0].mark(e);
o->workArea[1].mark(e);
Object::markObjects(that, e);
}