qtdeclarative/tests/auto/quick/qquickwindow/tst_qquickwindow.cpp

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#include <qtest.h>
#include <QDebug>
#include <QTouchEvent>
Say hello to QtQuick module This change moves the QtQuick 2 types and C++ API (including SceneGraph) to a new module (AKA library), QtQuick. 99% of this change is moving files from src/declarative to src/quick, and from tests/auto/declarative to tests/auto/qtquick2. The loading of QtQuick 2 ("import QtQuick 2.0") is now delegated to a plugin, src/imports/qtquick2, just like it's done for QtQuick 1. All tools, examples, and tests that use QtQuick C++ API have gotten "QT += quick" or "QT += quick-private" added to their .pro file. A few additional internal QtDeclarative classes had to be exported (via Q_DECLARATIVE_PRIVATE_EXPORT) since they're needed by the QtQuick 2 implementation. The old header locations (e.g. QtDeclarative/qquickitem.h) will still be supported for some time, but will produce compile-time warnings. (To avoid the QtQuick implementation using the compatibility headers (since QtDeclarative's includepath comes first), a few include statements were modified, e.g. from "#include <qsgnode.h>" to "#include <QtQuick/qsgnode.h>".) There's a change in qtbase that automatically adds QtQuick to the module list if QtDeclarative is used. Together with the compatibility headers, this should help reduce the migration pain for existing projects. In theory, simply getting an existing QtDeclarative-based project to compile and link shouldn't require any changes for now -- but porting to the new scheme is of course recommended, and will eventually become mandatory. Task-number: QTBUG-22889 Reviewed-by: Lars Knoll <lars.knoll@nokia.com> Change-Id: Ia52be9373172ba2f37e7623231ecb060316c96a7 Reviewed-by: Kent Hansen <kent.hansen@nokia.com> Reviewed-by: Sergio Ahumada <sergio.ahumada@nokia.com>
2011-11-23 14:14:07 +00:00
#include <QtQuick/QQuickItem>
#include <QtQuick/QQuickWindow>
#include <QtQml/QQmlEngine>
#include <QtQml/QQmlComponent>
Say hello to QtQuick module This change moves the QtQuick 2 types and C++ API (including SceneGraph) to a new module (AKA library), QtQuick. 99% of this change is moving files from src/declarative to src/quick, and from tests/auto/declarative to tests/auto/qtquick2. The loading of QtQuick 2 ("import QtQuick 2.0") is now delegated to a plugin, src/imports/qtquick2, just like it's done for QtQuick 1. All tools, examples, and tests that use QtQuick C++ API have gotten "QT += quick" or "QT += quick-private" added to their .pro file. A few additional internal QtDeclarative classes had to be exported (via Q_DECLARATIVE_PRIVATE_EXPORT) since they're needed by the QtQuick 2 implementation. The old header locations (e.g. QtDeclarative/qquickitem.h) will still be supported for some time, but will produce compile-time warnings. (To avoid the QtQuick implementation using the compatibility headers (since QtDeclarative's includepath comes first), a few include statements were modified, e.g. from "#include <qsgnode.h>" to "#include <QtQuick/qsgnode.h>".) There's a change in qtbase that automatically adds QtQuick to the module list if QtDeclarative is used. Together with the compatibility headers, this should help reduce the migration pain for existing projects. In theory, simply getting an existing QtDeclarative-based project to compile and link shouldn't require any changes for now -- but porting to the new scheme is of course recommended, and will eventually become mandatory. Task-number: QTBUG-22889 Reviewed-by: Lars Knoll <lars.knoll@nokia.com> Change-Id: Ia52be9373172ba2f37e7623231ecb060316c96a7 Reviewed-by: Kent Hansen <kent.hansen@nokia.com> Reviewed-by: Sergio Ahumada <sergio.ahumada@nokia.com>
2011-11-23 14:14:07 +00:00
#include <QtQuick/private/qquickrectangle_p.h>
#include "../../shared/util.h"
#include "../shared/visualtestutil.h"
#include <QSignalSpy>
#include <qpa/qwindowsysteminterface.h>
#include <private/qquickwindow_p.h>
#include <private/qguiapplication_p.h>
struct TouchEventData {
QEvent::Type type;
QWidget *widget;
QWindow *window;
Qt::TouchPointStates states;
QList<QTouchEvent::TouchPoint> touchPoints;
};
static QTouchEvent::TouchPoint makeTouchPoint(QQuickItem *item, const QPointF &p, const QPointF &lastPoint = QPointF())
{
QPointF last = lastPoint.isNull() ? p : lastPoint;
QTouchEvent::TouchPoint tp;
tp.setPos(p);
tp.setLastPos(last);
tp.setScenePos(item->mapToScene(p));
tp.setLastScenePos(item->mapToScene(last));
tp.setScreenPos(item->window()->mapToGlobal(tp.scenePos().toPoint()));
tp.setLastScreenPos(item->window()->mapToGlobal(tp.lastScenePos().toPoint()));
return tp;
}
static TouchEventData makeTouchData(QEvent::Type type, QWindow *w, Qt::TouchPointStates states = 0,
const QList<QTouchEvent::TouchPoint>& touchPoints = QList<QTouchEvent::TouchPoint>())
{
TouchEventData d = { type, 0, w, states, touchPoints };
return d;
}
static TouchEventData makeTouchData(QEvent::Type type, QWindow *w, Qt::TouchPointStates states, const QTouchEvent::TouchPoint &touchPoint)
{
QList<QTouchEvent::TouchPoint> points;
points << touchPoint;
return makeTouchData(type, w, states, points);
}
#define COMPARE_TOUCH_POINTS(tp1, tp2) \
{ \
QCOMPARE(tp1.pos(), tp2.pos()); \
QCOMPARE(tp1.lastPos(), tp2.lastPos()); \
QCOMPARE(tp1.scenePos(), tp2.scenePos()); \
QCOMPARE(tp1.lastScenePos(), tp2.lastScenePos()); \
QCOMPARE(tp1.screenPos(), tp2.screenPos()); \
QCOMPARE(tp1.lastScreenPos(), tp2.lastScreenPos()); \
}
#define COMPARE_TOUCH_DATA(d1, d2) \
{ \
QCOMPARE((int)d1.type, (int)d2.type); \
QCOMPARE(d1.widget, d2.widget); \
QCOMPARE((int)d1.states, (int)d2.states); \
QCOMPARE(d1.touchPoints.count(), d2.touchPoints.count()); \
for (int i=0; i<d1.touchPoints.count(); i++) { \
COMPARE_TOUCH_POINTS(d1.touchPoints[i], d2.touchPoints[i]); \
} \
}
class RootItemAccessor : public QQuickItem
{
Q_OBJECT
public:
RootItemAccessor()
: m_rootItemDestroyed(false)
, m_rootItem(0)
{
}
Q_INVOKABLE QQuickItem *contentItem()
{
if (!m_rootItem) {
QQuickWindowPrivate *c = QQuickWindowPrivate::get(window());
m_rootItem = c->contentItem;
QObject::connect(m_rootItem, SIGNAL(destroyed()), this, SLOT(rootItemDestroyed()));
}
return m_rootItem;
}
bool isRootItemDestroyed() {return m_rootItemDestroyed;}
public slots:
void rootItemDestroyed() {
m_rootItemDestroyed = true;
}
private:
bool m_rootItemDestroyed;
QQuickItem *m_rootItem;
};
class TestTouchItem : public QQuickRectangle
{
Q_OBJECT
public:
TestTouchItem(QQuickItem *parent = 0)
: QQuickRectangle(parent), acceptTouchEvents(true), acceptMouseEvents(true),
mousePressId(0),
spinLoopWhenPressed(false), touchEventCount(0)
{
border()->setWidth(1);
setAcceptedMouseButtons(Qt::LeftButton);
setFiltersChildMouseEvents(true);
}
void reset() {
acceptTouchEvents = acceptMouseEvents = true;
setEnabled(true);
setVisible(true);
lastEvent = makeTouchData(QEvent::None, window(), 0, QList<QTouchEvent::TouchPoint>());//CHECK_VALID
lastVelocity = lastVelocityFromMouseMove = QVector2D();
lastMousePos = QPointF();
lastMouseCapabilityFlags = 0;
}
static void clearMousePressCounter()
{
mousePressNum = mouseMoveNum = mouseReleaseNum = 0;
}
void clearTouchEventCounter()
{
touchEventCount = 0;
}
bool acceptTouchEvents;
bool acceptMouseEvents;
TouchEventData lastEvent;
int mousePressId;
bool spinLoopWhenPressed;
int touchEventCount;
QVector2D lastVelocity;
QVector2D lastVelocityFromMouseMove;
QPointF lastMousePos;
int lastMouseCapabilityFlags;
void touchEvent(QTouchEvent *event) {
if (!acceptTouchEvents) {
event->ignore();
return;
}
++touchEventCount;
lastEvent = makeTouchData(event->type(), event->window(), event->touchPointStates(), event->touchPoints());
if (event->device()->capabilities().testFlag(QTouchDevice::Velocity) && !event->touchPoints().isEmpty()) {
lastVelocity = event->touchPoints().first().velocity();
} else {
lastVelocity = QVector2D();
}
if (spinLoopWhenPressed && event->touchPointStates().testFlag(Qt::TouchPointPressed)) {
QCoreApplication::processEvents();
}
}
void mousePressEvent(QMouseEvent *e) {
if (!acceptMouseEvents) {
e->ignore();
return;
}
mousePressId = ++mousePressNum;
lastMousePos = e->pos();
lastMouseCapabilityFlags = QGuiApplicationPrivate::mouseEventCaps(e);
}
void mouseMoveEvent(QMouseEvent *e) {
if (!acceptMouseEvents) {
e->ignore();
return;
}
++mouseMoveNum;
lastVelocityFromMouseMove = QGuiApplicationPrivate::mouseEventVelocity(e);
lastMouseCapabilityFlags = QGuiApplicationPrivate::mouseEventCaps(e);
lastMousePos = e->pos();
}
void mouseReleaseEvent(QMouseEvent *e) {
if (!acceptMouseEvents) {
e->ignore();
return;
}
++mouseReleaseNum;
lastMousePos = e->pos();
lastMouseCapabilityFlags = QGuiApplicationPrivate::mouseEventCaps(e);
}
bool childMouseEventFilter(QQuickItem *, QEvent *event) {
// TODO Is it a bug if a QTouchEvent comes here?
if (event->type() == QEvent::MouseButtonPress)
mousePressId = ++mousePressNum;
return false;
}
static int mousePressNum, mouseMoveNum, mouseReleaseNum;
};
int TestTouchItem::mousePressNum = 0;
int TestTouchItem::mouseMoveNum = 0;
int TestTouchItem::mouseReleaseNum = 0;
class EventFilter : public QObject
{
public:
bool eventFilter(QObject *watched, QEvent *event) {
Q_UNUSED(watched);
events.append(event->type());
return false;
}
QList<int> events;
};
class ConstantUpdateItem : public QQuickItem
{
Q_OBJECT
public:
ConstantUpdateItem(QQuickItem *parent = 0) : QQuickItem(parent), iterations(0) {setFlag(ItemHasContents);}
int iterations;
protected:
QSGNode* updatePaintNode(QSGNode *, UpdatePaintNodeData *){
iterations++;
update();
return 0;
}
};
class tst_qquickwindow : public QQmlDataTest
{
Q_OBJECT
public:
private slots:
void initTestCase()
{
QQmlDataTest::initTestCase();
touchDevice = new QTouchDevice;
touchDevice->setType(QTouchDevice::TouchScreen);
QWindowSystemInterface::registerTouchDevice(touchDevice);
touchDeviceWithVelocity = new QTouchDevice;
touchDeviceWithVelocity->setType(QTouchDevice::TouchScreen);
touchDeviceWithVelocity->setCapabilities(QTouchDevice::Position | QTouchDevice::Velocity);
QWindowSystemInterface::registerTouchDevice(touchDeviceWithVelocity);
}
void openglContextCreatedSignal();
void aboutToStopSignal();
void constantUpdates();
void constantUpdatesOnWindow_data();
void constantUpdatesOnWindow();
void mouseFiltering();
void headless();
void noUpdateWhenNothingChanges();
void touchEvent_basic();
void touchEvent_propagation();
void touchEvent_propagation_data();
void touchEvent_cancel();
void touchEvent_reentrant();
void touchEvent_velocity();
void mouseFromTouch_basic();
void clearWindow();
void qmlCreation();
void clearColor();
Ensure that QML Windows respect the default platform window state The 'visible' property of a Window would be set on the baseclass QWindow like any other property during QML component creation, which would cause create() to be called and the platform window would be created. This left the 'visibility' of the QML window as Windowed, not respecting the platform defaults for how windows should be shown. The user would have to explicitly set "visibility: Window.AutomaticVisibility" for this default to apply, which doesn't make sense -- it should be the default. We solve this by deferring setVisible and setVisibility on the window until the component is complete and we have a full picture of its state. We then ask the platform for the default state based on the window flags (ensuring that eg "flags: Qt.Popup" will not result in maximized windows on iOS and Android), and apply the deferred visibility. The deferred visibility may still be 'false', but setting the window state makes sense anyways, so that a later "visible = true" will apply the default window state. Deferring platform window creation until the geometry has been potentially set from user code also has the benefit that the platform window can check the geometry and apply a default geometry if it's null. This was not possible when the 'visible' property was a regular property, as you could not know if the user's geometry changes would come after platform window creation. Task-number: QTBUG-35174 Change-Id: Icf3236187992048a85b2196c059f9b54699041a4 Reviewed-by: Simon Hausmann <simon.hausmann@digia.com> Reviewed-by: Robin Burchell <robin+qt@viroteck.net> Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
2013-11-27 16:57:25 +00:00
void defaultState();
void grab_data();
void grab();
void multipleWindows();
void animationsWhileHidden();
void focusObject();
void ignoreUnhandledMouseEvents();
void ownershipRootItem();
void hideThenDelete_data();
void hideThenDelete();
void showHideAnimate();
void testExpose();
void requestActivate();
void blockClosing();
void crashWhenHoverItemDeleted();
void qobjectEventFilter_touch();
void qobjectEventFilter_key();
void qobjectEventFilter_mouse();
#ifndef QT_NO_CURSOR
void cursor();
#endif
void animatingSignal();
void contentItemSize();
private:
QTouchDevice *touchDevice;
QTouchDevice *touchDeviceWithVelocity;
};
Q_DECLARE_METATYPE(QOpenGLContext *);
void tst_qquickwindow::openglContextCreatedSignal()
{
qRegisterMetaType<QOpenGLContext *>();
QQuickWindow window;
QSignalSpy spy(&window, SIGNAL(openglContextCreated(QOpenGLContext*)));
window.show();
QTest::qWaitForWindowExposed(&window);
QVERIFY(spy.size() > 0);
QVariant ctx = spy.at(0).at(0);
QCOMPARE(qVariantValue<QOpenGLContext *>(ctx), window.openglContext());
}
void tst_qquickwindow::aboutToStopSignal()
{
QQuickWindow window;
window.show();
QTest::qWaitForWindowExposed(&window);
QSignalSpy spy(&window, SIGNAL(sceneGraphAboutToStop()));
window.hide();
QVERIFY(spy.count() > 0);
}
//If the item calls update inside updatePaintNode, it should schedule another sync pass
void tst_qquickwindow::constantUpdates()
{
QQuickWindow window;
window.resize(250, 250);
ConstantUpdateItem item(window.contentItem());
window.show();
QSignalSpy beforeSpy(&window, SIGNAL(beforeSynchronizing()));
QSignalSpy afterSpy(&window, SIGNAL(afterSynchronizing()));
QTRY_VERIFY(item.iterations > 10);
QTRY_VERIFY(beforeSpy.count() > 10);
QTRY_VERIFY(afterSpy.count() > 10);
}
void tst_qquickwindow::constantUpdatesOnWindow_data()
{
QTest::addColumn<bool>("blockedGui");
QTest::addColumn<QByteArray>("signal");
QQuickWindow window;
window.setGeometry(100, 100, 300, 200);
window.show();
QTest::qWaitForWindowExposed(&window);
bool threaded = window.openglContext()->thread() != QGuiApplication::instance()->thread();
if (threaded) {
QTest::newRow("blocked, beforeRender") << true << QByteArray(SIGNAL(beforeRendering()));
QTest::newRow("blocked, afterRender") << true << QByteArray(SIGNAL(afterRendering()));
QTest::newRow("blocked, swapped") << true << QByteArray(SIGNAL(frameSwapped()));
}
QTest::newRow("unblocked, beforeRender") << false << QByteArray(SIGNAL(beforeRendering()));
QTest::newRow("unblocked, afterRender") << false << QByteArray(SIGNAL(afterRendering()));
QTest::newRow("unblocked, swapped") << false << QByteArray(SIGNAL(frameSwapped()));
}
class FrameCounter : public QObject
{
Q_OBJECT
public slots:
void incr() { QMutexLocker locker(&m_mutex); ++m_counter; }
public:
FrameCounter() : m_counter(0) {}
int count() { QMutexLocker locker(&m_mutex); int x = m_counter; return x; }
private:
int m_counter;
QMutex m_mutex;
};
void tst_qquickwindow::constantUpdatesOnWindow()
{
QFETCH(bool, blockedGui);
QFETCH(QByteArray, signal);
QQuickWindow window;
window.setGeometry(100, 100, 300, 200);
bool ok = connect(&window, signal.constData(), &window, SLOT(update()), Qt::DirectConnection);
Q_ASSERT(ok);
window.show();
QTest::qWaitForWindowExposed(&window);
FrameCounter counter;
connect(&window, SIGNAL(frameSwapped()), &counter, SLOT(incr()), Qt::DirectConnection);
int frameCount = 10;
QElapsedTimer timer;
timer.start();
if (blockedGui) {
while (counter.count() < frameCount)
QTest::qSleep(100);
QVERIFY(counter.count() >= frameCount);
} else {
window.update();
QTRY_VERIFY(counter.count() > frameCount);
}
window.hide();
}
void tst_qquickwindow::touchEvent_basic()
{
TestTouchItem::clearMousePressCounter();
QQuickWindow *window = new QQuickWindow;
QScopedPointer<QQuickWindow> cleanup(window);
window->resize(250, 250);
window->setPosition(100, 100);
window->show();
QVERIFY(QTest::qWaitForWindowExposed(window));
TestTouchItem *bottomItem = new TestTouchItem(window->contentItem());
bottomItem->setObjectName("Bottom Item");
bottomItem->setSize(QSizeF(150, 150));
TestTouchItem *middleItem = new TestTouchItem(bottomItem);
middleItem->setObjectName("Middle Item");
middleItem->setPosition(QPointF(50, 50));
middleItem->setSize(QSizeF(150, 150));
TestTouchItem *topItem = new TestTouchItem(middleItem);
topItem->setObjectName("Top Item");
topItem->setPosition(QPointF(50, 50));
topItem->setSize(QSizeF(150, 150));
QPointF pos(10, 10);
// press single point
QTest::touchEvent(window, touchDevice).press(0, topItem->mapToScene(pos).toPoint(),window);
QTest::qWait(50);
QCOMPARE(topItem->lastEvent.touchPoints.count(), 1);
QVERIFY(middleItem->lastEvent.touchPoints.isEmpty());
QVERIFY(bottomItem->lastEvent.touchPoints.isEmpty());
// At one point this was failing with kwin (KDE window manager) because window->setPosition(100, 100)
// would put the decorated window at that position rather than the window itself.
COMPARE_TOUCH_DATA(topItem->lastEvent, makeTouchData(QEvent::TouchBegin, window, Qt::TouchPointPressed, makeTouchPoint(topItem, pos)));
topItem->reset();
// press multiple points
QTest::touchEvent(window, touchDevice).press(0, topItem->mapToScene(pos).toPoint(),window)
.press(1, bottomItem->mapToScene(pos).toPoint(), window);
QTest::qWait(50);
QCOMPARE(topItem->lastEvent.touchPoints.count(), 1);
QVERIFY(middleItem->lastEvent.touchPoints.isEmpty());
QCOMPARE(bottomItem->lastEvent.touchPoints.count(), 1);
COMPARE_TOUCH_DATA(topItem->lastEvent, makeTouchData(QEvent::TouchBegin, window, Qt::TouchPointPressed, makeTouchPoint(topItem, pos)));
COMPARE_TOUCH_DATA(bottomItem->lastEvent, makeTouchData(QEvent::TouchBegin, window, Qt::TouchPointPressed, makeTouchPoint(bottomItem, pos)));
topItem->reset();
bottomItem->reset();
// touch point on top item moves to bottom item, but top item should still receive the event
QTest::touchEvent(window, touchDevice).press(0, topItem->mapToScene(pos).toPoint(), window);
QTest::qWait(50);
QTest::touchEvent(window, touchDevice).move(0, bottomItem->mapToScene(pos).toPoint(), window);
QTest::qWait(50);
QCOMPARE(topItem->lastEvent.touchPoints.count(), 1);
COMPARE_TOUCH_DATA(topItem->lastEvent, makeTouchData(QEvent::TouchUpdate, window, Qt::TouchPointMoved,
makeTouchPoint(topItem, topItem->mapFromItem(bottomItem, pos), pos)));
topItem->reset();
// touch point on bottom item moves to top item, but bottom item should still receive the event
QTest::touchEvent(window, touchDevice).press(0, bottomItem->mapToScene(pos).toPoint(), window);
QTest::qWait(50);
QTest::touchEvent(window, touchDevice).move(0, topItem->mapToScene(pos).toPoint(), window);
QTest::qWait(50);
QCOMPARE(bottomItem->lastEvent.touchPoints.count(), 1);
COMPARE_TOUCH_DATA(bottomItem->lastEvent, makeTouchData(QEvent::TouchUpdate, window, Qt::TouchPointMoved,
makeTouchPoint(bottomItem, bottomItem->mapFromItem(topItem, pos), pos)));
bottomItem->reset();
// a single stationary press on an item shouldn't cause an event
QTest::touchEvent(window, touchDevice).press(0, topItem->mapToScene(pos).toPoint(), window);
QTest::qWait(50);
QTest::touchEvent(window, touchDevice).stationary(0)
.press(1, bottomItem->mapToScene(pos).toPoint(), window);
QTest::qWait(50);
QCOMPARE(topItem->lastEvent.touchPoints.count(), 1); // received press only, not stationary
QVERIFY(middleItem->lastEvent.touchPoints.isEmpty());
QCOMPARE(bottomItem->lastEvent.touchPoints.count(), 1);
COMPARE_TOUCH_DATA(topItem->lastEvent, makeTouchData(QEvent::TouchBegin, window, Qt::TouchPointPressed, makeTouchPoint(topItem, pos)));
COMPARE_TOUCH_DATA(bottomItem->lastEvent, makeTouchData(QEvent::TouchBegin, window, Qt::TouchPointPressed, makeTouchPoint(bottomItem, pos)));
topItem->reset();
bottomItem->reset();
// cleanup: what is pressed must be released
// Otherwise you will get an assertion failure:
// ASSERT: "itemForTouchPointId.isEmpty()" in file items/qquickwindow.cpp
QTest::touchEvent(window, touchDevice).release(0, pos.toPoint(), window).release(1, pos.toPoint(), window);
// move touch point from top item to bottom, and release
QTest::touchEvent(window, touchDevice).press(0, topItem->mapToScene(pos).toPoint(),window);
QTest::qWait(50);
QTest::touchEvent(window, touchDevice).release(0, bottomItem->mapToScene(pos).toPoint(),window);
QTest::qWait(50);
QCOMPARE(topItem->lastEvent.touchPoints.count(), 1);
COMPARE_TOUCH_DATA(topItem->lastEvent, makeTouchData(QEvent::TouchEnd, window, Qt::TouchPointReleased,
makeTouchPoint(topItem, topItem->mapFromItem(bottomItem, pos), pos)));
topItem->reset();
// release while another point is pressed
QTest::touchEvent(window, touchDevice).press(0, topItem->mapToScene(pos).toPoint(),window)
.press(1, bottomItem->mapToScene(pos).toPoint(), window);
QTest::qWait(50);
QTest::touchEvent(window, touchDevice).move(0, bottomItem->mapToScene(pos).toPoint(), window);
QTest::qWait(50);
QTest::touchEvent(window, touchDevice).release(0, bottomItem->mapToScene(pos).toPoint(), window)
.stationary(1);
QTest::qWait(50);
QCOMPARE(topItem->lastEvent.touchPoints.count(), 1);
QVERIFY(middleItem->lastEvent.touchPoints.isEmpty());
QCOMPARE(bottomItem->lastEvent.touchPoints.count(), 1);
COMPARE_TOUCH_DATA(topItem->lastEvent, makeTouchData(QEvent::TouchEnd, window, Qt::TouchPointReleased,
makeTouchPoint(topItem, topItem->mapFromItem(bottomItem, pos))));
COMPARE_TOUCH_DATA(bottomItem->lastEvent, makeTouchData(QEvent::TouchBegin, window, Qt::TouchPointPressed, makeTouchPoint(bottomItem, pos)));
topItem->reset();
bottomItem->reset();
delete topItem;
delete middleItem;
delete bottomItem;
}
void tst_qquickwindow::touchEvent_propagation()
{
TestTouchItem::clearMousePressCounter();
QFETCH(bool, acceptTouchEvents);
QFETCH(bool, acceptMouseEvents);
QFETCH(bool, enableItem);
QFETCH(bool, showItem);
QQuickWindow *window = new QQuickWindow;
QScopedPointer<QQuickWindow> cleanup(window);
window->resize(250, 250);
window->setPosition(100, 100);
window->show();
QVERIFY(QTest::qWaitForWindowExposed(window));
TestTouchItem *bottomItem = new TestTouchItem(window->contentItem());
bottomItem->setObjectName("Bottom Item");
bottomItem->setSize(QSizeF(150, 150));
TestTouchItem *middleItem = new TestTouchItem(bottomItem);
middleItem->setObjectName("Middle Item");
middleItem->setPosition(QPointF(50, 50));
middleItem->setSize(QSizeF(150, 150));
TestTouchItem *topItem = new TestTouchItem(middleItem);
topItem->setObjectName("Top Item");
topItem->setPosition(QPointF(50, 50));
topItem->setSize(QSizeF(150, 150));
QPointF pos(10, 10);
QPoint pointInBottomItem = bottomItem->mapToScene(pos).toPoint(); // (10, 10)
QPoint pointInMiddleItem = middleItem->mapToScene(pos).toPoint(); // (60, 60) overlaps with bottomItem
QPoint pointInTopItem = topItem->mapToScene(pos).toPoint(); // (110, 110) overlaps with bottom & top items
// disable topItem
topItem->acceptTouchEvents = acceptTouchEvents;
topItem->acceptMouseEvents = acceptMouseEvents;
topItem->setEnabled(enableItem);
topItem->setVisible(showItem);
// single touch to top item, should be received by middle item
QTest::touchEvent(window, touchDevice).press(0, pointInTopItem, window);
QTest::qWait(50);
QVERIFY(topItem->lastEvent.touchPoints.isEmpty());
QCOMPARE(middleItem->lastEvent.touchPoints.count(), 1);
QVERIFY(bottomItem->lastEvent.touchPoints.isEmpty());
COMPARE_TOUCH_DATA(middleItem->lastEvent, makeTouchData(QEvent::TouchBegin, window, Qt::TouchPointPressed,
makeTouchPoint(middleItem, middleItem->mapFromItem(topItem, pos))));
// touch top and middle items, middle item should get both events
QTest::touchEvent(window, touchDevice).press(0, pointInTopItem, window)
.press(1, pointInMiddleItem, window);
QTest::qWait(50);
QVERIFY(topItem->lastEvent.touchPoints.isEmpty());
QCOMPARE(middleItem->lastEvent.touchPoints.count(), 2);
QVERIFY(bottomItem->lastEvent.touchPoints.isEmpty());
COMPARE_TOUCH_DATA(middleItem->lastEvent, makeTouchData(QEvent::TouchBegin, window, Qt::TouchPointPressed,
(QList<QTouchEvent::TouchPoint>() << makeTouchPoint(middleItem, middleItem->mapFromItem(topItem, pos))
<< makeTouchPoint(middleItem, pos) )));
middleItem->reset();
// disable middleItem as well
middleItem->acceptTouchEvents = acceptTouchEvents;
middleItem->acceptMouseEvents = acceptMouseEvents;
middleItem->setEnabled(enableItem);
middleItem->setVisible(showItem);
// touch top and middle items, bottom item should get all events
QTest::touchEvent(window, touchDevice).press(0, pointInTopItem, window)
.press(1, pointInMiddleItem, window);
QTest::qWait(50);
QVERIFY(topItem->lastEvent.touchPoints.isEmpty());
QVERIFY(middleItem->lastEvent.touchPoints.isEmpty());
QCOMPARE(bottomItem->lastEvent.touchPoints.count(), 2);
COMPARE_TOUCH_DATA(bottomItem->lastEvent, makeTouchData(QEvent::TouchBegin, window, Qt::TouchPointPressed,
(QList<QTouchEvent::TouchPoint>() << makeTouchPoint(bottomItem, bottomItem->mapFromItem(topItem, pos))
<< makeTouchPoint(bottomItem, bottomItem->mapFromItem(middleItem, pos)) )));
bottomItem->reset();
// disable bottom item as well
bottomItem->acceptTouchEvents = acceptTouchEvents;
bottomItem->setEnabled(enableItem);
bottomItem->setVisible(showItem);
// no events should be received
QTest::touchEvent(window, touchDevice).press(0, pointInTopItem, window)
.press(1, pointInMiddleItem, window)
.press(2, pointInBottomItem, window);
QTest::qWait(50);
QVERIFY(topItem->lastEvent.touchPoints.isEmpty());
QVERIFY(middleItem->lastEvent.touchPoints.isEmpty());
QVERIFY(bottomItem->lastEvent.touchPoints.isEmpty());
topItem->reset();
middleItem->reset();
bottomItem->reset();
// disable middle item, touch on top item
middleItem->acceptTouchEvents = acceptTouchEvents;
middleItem->setEnabled(enableItem);
middleItem->setVisible(showItem);
QTest::touchEvent(window, touchDevice).press(0, pointInTopItem, window);
QTest::qWait(50);
if (!enableItem || !showItem) {
// middle item is disabled or has 0 opacity, bottom item receives the event
QVERIFY(topItem->lastEvent.touchPoints.isEmpty());
QVERIFY(middleItem->lastEvent.touchPoints.isEmpty());
QCOMPARE(bottomItem->lastEvent.touchPoints.count(), 1);
COMPARE_TOUCH_DATA(bottomItem->lastEvent, makeTouchData(QEvent::TouchBegin, window, Qt::TouchPointPressed,
makeTouchPoint(bottomItem, bottomItem->mapFromItem(topItem, pos))));
} else {
// middle item ignores event, sends it to the top item (top-most child)
QCOMPARE(topItem->lastEvent.touchPoints.count(), 1);
QVERIFY(middleItem->lastEvent.touchPoints.isEmpty());
QVERIFY(bottomItem->lastEvent.touchPoints.isEmpty());
COMPARE_TOUCH_DATA(topItem->lastEvent, makeTouchData(QEvent::TouchBegin, window, Qt::TouchPointPressed,
makeTouchPoint(topItem, pos)));
}
delete topItem;
delete middleItem;
delete bottomItem;
}
void tst_qquickwindow::touchEvent_propagation_data()
{
QTest::addColumn<bool>("acceptTouchEvents");
QTest::addColumn<bool>("acceptMouseEvents");
QTest::addColumn<bool>("enableItem");
QTest::addColumn<bool>("showItem");
QTest::newRow("disable events") << false << false << true << true;
QTest::newRow("disable item") << true << true << false << true;
QTest::newRow("hide item") << true << true << true << false;
}
void tst_qquickwindow::touchEvent_cancel()
{
TestTouchItem::clearMousePressCounter();
QQuickWindow *window = new QQuickWindow;
QScopedPointer<QQuickWindow> cleanup(window);
window->resize(250, 250);
window->setPosition(100, 100);
window->show();
QVERIFY(QTest::qWaitForWindowExposed(window));
TestTouchItem *item = new TestTouchItem(window->contentItem());
item->setPosition(QPointF(50, 50));
item->setSize(QSizeF(150, 150));
QPointF pos(10, 10);
QTest::touchEvent(window, touchDevice).press(0, item->mapToScene(pos).toPoint(),window);
QCoreApplication::processEvents();
QTRY_COMPARE(item->lastEvent.touchPoints.count(), 1);
TouchEventData d = makeTouchData(QEvent::TouchBegin, window, Qt::TouchPointPressed, makeTouchPoint(item,pos));
COMPARE_TOUCH_DATA(item->lastEvent, d);
item->reset();
QWindowSystemInterface::handleTouchCancelEvent(0, touchDevice);
QCoreApplication::processEvents();
d = makeTouchData(QEvent::TouchCancel, window);
COMPARE_TOUCH_DATA(item->lastEvent, d);
delete item;
}
void tst_qquickwindow::touchEvent_reentrant()
{
TestTouchItem::clearMousePressCounter();
QQuickWindow *window = new QQuickWindow;
QScopedPointer<QQuickWindow> cleanup(window);
window->resize(250, 250);
window->setPosition(100, 100);
window->show();
QVERIFY(QTest::qWaitForWindowExposed(window));
TestTouchItem *item = new TestTouchItem(window->contentItem());
item->spinLoopWhenPressed = true; // will call processEvents() from the touch handler
item->setPosition(QPointF(50, 50));
item->setSize(QSizeF(150, 150));
QPointF pos(60, 60);
// None of these should commit from the dtor.
QTest::QTouchEventSequence press = QTest::touchEvent(window, touchDevice, false).press(0, pos.toPoint(), window);
pos += QPointF(2, 2);
QTest::QTouchEventSequence move = QTest::touchEvent(window, touchDevice, false).move(0, pos.toPoint(), window);
QTest::QTouchEventSequence release = QTest::touchEvent(window, touchDevice, false).release(0, pos.toPoint(), window);
// Now commit (i.e. call QWindowSystemInterface::handleTouchEvent), but do not process the events yet.
press.commit(false);
move.commit(false);
release.commit(false);
QCoreApplication::processEvents();
QTRY_COMPARE(item->touchEventCount, 3);
delete item;
}
void tst_qquickwindow::touchEvent_velocity()
{
TestTouchItem::clearMousePressCounter();
QQuickWindow *window = new QQuickWindow;
QScopedPointer<QQuickWindow> cleanup(window);
window->resize(250, 250);
window->setPosition(100, 100);
window->show();
QVERIFY(QTest::qWaitForWindowExposed(window));
QTest::qWait(10);
TestTouchItem *item = new TestTouchItem(window->contentItem());
item->setPosition(QPointF(50, 50));
item->setSize(QSizeF(150, 150));
QList<QWindowSystemInterface::TouchPoint> points;
QWindowSystemInterface::TouchPoint tp;
tp.id = 1;
tp.state = Qt::TouchPointPressed;
QPoint pos = window->mapToGlobal(item->mapToScene(QPointF(10, 10)).toPoint());
tp.area = QRectF(pos, QSizeF(4, 4));
points << tp;
QWindowSystemInterface::handleTouchEvent(window, touchDeviceWithVelocity, points);
points[0].state = Qt::TouchPointMoved;
points[0].area.adjust(5, 5, 5, 5);
QVector2D velocity(1.5, 2.5);
points[0].velocity = velocity;
QWindowSystemInterface::handleTouchEvent(window, touchDeviceWithVelocity, points);
QCoreApplication::processEvents();
QCOMPARE(item->touchEventCount, 2);
QCOMPARE(item->lastEvent.touchPoints.count(), 1);
QCOMPARE(item->lastVelocity, velocity);
// Now have a transformation on the item and check if velocity and position are transformed accordingly.
item->setRotation(90); // clockwise
QMatrix4x4 transformMatrix;
transformMatrix.rotate(-90, 0, 0, 1); // counterclockwise
QVector2D transformedVelocity = transformMatrix.mapVector(velocity).toVector2D();
points[0].area.adjust(5, 5, 5, 5);
QWindowSystemInterface::handleTouchEvent(window, touchDeviceWithVelocity, points);
QCoreApplication::processEvents();
QCOMPARE(item->lastVelocity, transformedVelocity);
QPoint itemLocalPos = item->mapFromScene(window->mapFromGlobal(points[0].area.center().toPoint())).toPoint();
QPoint itemLocalPosFromEvent = item->lastEvent.touchPoints[0].pos().toPoint();
QCOMPARE(itemLocalPos, itemLocalPosFromEvent);
points[0].state = Qt::TouchPointReleased;
QWindowSystemInterface::handleTouchEvent(window, touchDeviceWithVelocity, points);
QCoreApplication::processEvents();
delete item;
}
void tst_qquickwindow::mouseFromTouch_basic()
{
// Turn off accepting touch events with acceptTouchEvents. This
// should result in sending mouse events generated from the touch
// with the new event propagation system.
TestTouchItem::clearMousePressCounter();
QQuickWindow *window = new QQuickWindow;
QScopedPointer<QQuickWindow> cleanup(window);
window->resize(250, 250);
window->setPosition(100, 100);
window->show();
QVERIFY(QTest::qWaitForWindowExposed(window));
QTest::qWait(10);
TestTouchItem *item = new TestTouchItem(window->contentItem());
item->setPosition(QPointF(50, 50));
item->setSize(QSizeF(150, 150));
item->acceptTouchEvents = false;
QList<QWindowSystemInterface::TouchPoint> points;
QWindowSystemInterface::TouchPoint tp;
tp.id = 1;
tp.state = Qt::TouchPointPressed;
QPoint pos = window->mapToGlobal(item->mapToScene(QPointF(10, 10)).toPoint());
tp.area = QRectF(pos, QSizeF(4, 4));
points << tp;
QWindowSystemInterface::handleTouchEvent(window, touchDeviceWithVelocity, points);
points[0].state = Qt::TouchPointMoved;
points[0].area.adjust(5, 5, 5, 5);
QVector2D velocity(1.5, 2.5);
points[0].velocity = velocity;
QWindowSystemInterface::handleTouchEvent(window, touchDeviceWithVelocity, points);
points[0].state = Qt::TouchPointReleased;
QWindowSystemInterface::handleTouchEvent(window, touchDeviceWithVelocity, points);
QCoreApplication::processEvents();
// The item should have received a mouse press, move, and release.
QCOMPARE(item->mousePressNum, 1);
QCOMPARE(item->mouseMoveNum, 1);
QCOMPARE(item->mouseReleaseNum, 1);
QCOMPARE(item->lastMousePos.toPoint(), item->mapFromScene(window->mapFromGlobal(points[0].area.center().toPoint())).toPoint());
QCOMPARE(item->lastVelocityFromMouseMove, velocity);
QVERIFY((item->lastMouseCapabilityFlags & QTouchDevice::Velocity) != 0);
// Now the same with a transformation.
item->setRotation(90); // clockwise
QMatrix4x4 transformMatrix;
transformMatrix.rotate(-90, 0, 0, 1); // counterclockwise
QVector2D transformedVelocity = transformMatrix.mapVector(velocity).toVector2D();
points[0].state = Qt::TouchPointPressed;
points[0].velocity = velocity;
points[0].area = QRectF(pos, QSizeF(4, 4));
QWindowSystemInterface::handleTouchEvent(window, touchDeviceWithVelocity, points);
points[0].state = Qt::TouchPointMoved;
points[0].area.adjust(5, 5, 5, 5);
QWindowSystemInterface::handleTouchEvent(window, touchDeviceWithVelocity, points);
QCoreApplication::processEvents();
QCOMPARE(item->lastMousePos.toPoint(), item->mapFromScene(window->mapFromGlobal(points[0].area.center().toPoint())).toPoint());
QCOMPARE(item->lastVelocityFromMouseMove, transformedVelocity);
points[0].state = Qt::TouchPointReleased;
QWindowSystemInterface::handleTouchEvent(window, touchDeviceWithVelocity, points);
QCoreApplication::processEvents();
delete item;
}
void tst_qquickwindow::clearWindow()
{
QQuickWindow *window = new QQuickWindow;
QQuickItem *item = new QQuickItem;
item->setParentItem(window->contentItem());
QVERIFY(item->window() == window);
delete window;
QVERIFY(item->window() == 0);
delete item;
}
void tst_qquickwindow::mouseFiltering()
{
TestTouchItem::clearMousePressCounter();
QQuickWindow *window = new QQuickWindow;
QScopedPointer<QQuickWindow> cleanup(window);
window->resize(250, 250);
window->setPosition(100, 100);
window->show();
QVERIFY(QTest::qWaitForWindowExposed(window));
TestTouchItem *bottomItem = new TestTouchItem(window->contentItem());
bottomItem->setObjectName("Bottom Item");
bottomItem->setSize(QSizeF(150, 150));
TestTouchItem *middleItem = new TestTouchItem(bottomItem);
middleItem->setObjectName("Middle Item");
middleItem->setPosition(QPointF(50, 50));
middleItem->setSize(QSizeF(150, 150));
TestTouchItem *topItem = new TestTouchItem(middleItem);
topItem->setObjectName("Top Item");
topItem->setPosition(QPointF(50, 50));
topItem->setSize(QSizeF(150, 150));
QPoint pos(100, 100);
QTest::mousePress(window, Qt::LeftButton, 0, pos);
// Mouse filtering propagates down the stack, so the
// correct order is
// 1. middleItem filters event
// 2. bottomItem filters event
// 3. topItem receives event
QTRY_COMPARE(middleItem->mousePressId, 1);
QTRY_COMPARE(bottomItem->mousePressId, 2);
QTRY_COMPARE(topItem->mousePressId, 3);
// clean up mouse press state for the next tests
QTest::mouseRelease(window, Qt::LeftButton, 0, pos);
}
void tst_qquickwindow::qmlCreation()
{
QQmlEngine engine;
QQmlComponent component(&engine);
component.loadUrl(testFileUrl("window.qml"));
QObject *created = component.create();
QScopedPointer<QObject> cleanup(created);
QVERIFY(created);
QQuickWindow *window = qobject_cast<QQuickWindow*>(created);
QVERIFY(window);
QCOMPARE(window->color(), QColor(Qt::green));
QQuickItem *item = window->findChild<QQuickItem*>("item");
QVERIFY(item);
QCOMPARE(item->window(), window);
}
void tst_qquickwindow::clearColor()
{
//::grab examines rendering to make sure it works visually
QQuickWindow *window = new QQuickWindow;
QScopedPointer<QQuickWindow> cleanup(window);
window->resize(250, 250);
window->setPosition(100, 100);
window->setColor(Qt::blue);
window->show();
QVERIFY(QTest::qWaitForWindowExposed(window));
QCOMPARE(window->color(), QColor(Qt::blue));
}
Ensure that QML Windows respect the default platform window state The 'visible' property of a Window would be set on the baseclass QWindow like any other property during QML component creation, which would cause create() to be called and the platform window would be created. This left the 'visibility' of the QML window as Windowed, not respecting the platform defaults for how windows should be shown. The user would have to explicitly set "visibility: Window.AutomaticVisibility" for this default to apply, which doesn't make sense -- it should be the default. We solve this by deferring setVisible and setVisibility on the window until the component is complete and we have a full picture of its state. We then ask the platform for the default state based on the window flags (ensuring that eg "flags: Qt.Popup" will not result in maximized windows on iOS and Android), and apply the deferred visibility. The deferred visibility may still be 'false', but setting the window state makes sense anyways, so that a later "visible = true" will apply the default window state. Deferring platform window creation until the geometry has been potentially set from user code also has the benefit that the platform window can check the geometry and apply a default geometry if it's null. This was not possible when the 'visible' property was a regular property, as you could not know if the user's geometry changes would come after platform window creation. Task-number: QTBUG-35174 Change-Id: Icf3236187992048a85b2196c059f9b54699041a4 Reviewed-by: Simon Hausmann <simon.hausmann@digia.com> Reviewed-by: Robin Burchell <robin+qt@viroteck.net> Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
2013-11-27 16:57:25 +00:00
void tst_qquickwindow::defaultState()
{
QQmlEngine engine;
QQmlComponent component(&engine);
component.setData("import QtQuick 2.0; import QtQuick.Window 2.1; Window { }", QUrl());
QObject *created = component.create();
QScopedPointer<QObject> cleanup(created);
QVERIFY(created);
QQuickWindow *qmlWindow = qobject_cast<QQuickWindow*>(created);
QVERIFY(qmlWindow);
QQuickWindow cppWindow;
cppWindow.show();
QTest::qWaitForWindowExposed(&cppWindow);
QCOMPARE(qmlWindow->windowState(), cppWindow.windowState());
}
void tst_qquickwindow::grab_data()
{
QTest::addColumn<bool>("visible");
QTest::newRow("visible") << true;
QTest::newRow("invisible") << false;
}
void tst_qquickwindow::grab()
{
QFETCH(bool, visible);
QQuickWindow window;
window.setColor(Qt::red);
window.resize(250, 250);
if (visible) {
window.show();
QVERIFY(QTest::qWaitForWindowExposed(&window));
} else {
window.create();
}
QImage content = window.grabWindow();
QCOMPARE(content.width(), window.width());
QCOMPARE(content.height(), window.height());
QCOMPARE((uint) content.convertToFormat(QImage::Format_RGB32).pixel(0, 0), (uint) 0xffff0000);
}
void tst_qquickwindow::multipleWindows()
{
QList<QQuickWindow *> windows;
QScopedPointer<QQuickWindow> cleanup[6];
for (int i=0; i<6; ++i) {
QQuickWindow *c = new QQuickWindow();
c->setColor(Qt::GlobalColor(Qt::red + i));
c->resize(300, 200);
c->setPosition(100 + i * 30, 100 + i * 20);
c->show();
windows << c;
cleanup[i].reset(c);
QVERIFY(QTest::qWaitForWindowExposed(c));
}
// move them
for (int i=0; i<windows.size(); ++i) {
QQuickWindow *c = windows.at(i);
c->setPosition(100 + i * 30, 100 + i * 20 + 100);
}
// resize them
for (int i=0; i<windows.size(); ++i) {
QQuickWindow *c = windows.at(i);
c->resize(200, 150);
}
}
void tst_qquickwindow::animationsWhileHidden()
{
QQmlEngine engine;
QQmlComponent component(&engine);
component.loadUrl(testFileUrl("AnimationsWhileHidden.qml"));
QObject *created = component.create();
QScopedPointer<QObject> cleanup(created);
QQuickWindow *window = qobject_cast<QQuickWindow*>(created);
QVERIFY(window);
QVERIFY(window->isVisible());
// Now hide the window and verify that it went off screen
window->hide();
QTest::qWait(10);
QVERIFY(!window->isVisible());
// Running animaiton should cause it to become visible again shortly.
QTRY_VERIFY(window->isVisible());
}
void tst_qquickwindow::headless()
{
QQmlEngine engine;
QQmlComponent component(&engine);
component.loadUrl(testFileUrl("Headless.qml"));
QObject *created = component.create();
QScopedPointer<QObject> cleanup(created);
QQuickWindow *window = qobject_cast<QQuickWindow*>(created);
window->setPersistentOpenGLContext(false);
window->setPersistentSceneGraph(false);
QVERIFY(window);
window->show();
QVERIFY(QTest::qWaitForWindowExposed(window));
QVERIFY(window->isVisible());
QSignalSpy initialized(window, SIGNAL(sceneGraphInitialized()));
QSignalSpy invalidated(window, SIGNAL(sceneGraphInvalidated()));
// Verify that the window is alive and kicking
QVERIFY(window->openglContext() != 0);
// Store the visual result
QImage originalContent = window->grabWindow();
// Hide the window and verify signal emittion and GL context deletion
window->hide();
window->releaseResources();
QTRY_COMPARE(invalidated.size(), 1);
QVERIFY(window->openglContext() == 0);
// Destroy the native windowing system buffers
window->destroy();
QVERIFY(window->handle() == 0);
// Show and verify that we are back and running
window->show();
QVERIFY(QTest::qWaitForWindowExposed(window));
QTRY_COMPARE(initialized.size(), 1);
QVERIFY(window->openglContext() != 0);
// Verify that the visual output is the same
QImage newContent = window->grabWindow();
QCOMPARE(originalContent, newContent);
}
void tst_qquickwindow::noUpdateWhenNothingChanges()
{
QQuickWindow window;
window.setGeometry(100, 100, 300, 200);
QQuickRectangle rect(window.contentItem());
window.showNormal();
QTest::qWaitForWindowExposed(&window);
// Many platforms are broken in the sense that that they follow up
// the initial expose with a second expose or more. Let these go
// through before we let the test continue.
QTest::qWait(100);
if (window.openglContext()->thread() == QGuiApplication::instance()->thread()) {
QSKIP("Only threaded renderloop implements this feature");
return;
}
QSignalSpy spy(&window, SIGNAL(frameSwapped()));
rect.update();
// Wait a while and verify that no more frameSwapped come our way.
QTest::qWait(100);
QCOMPARE(spy.size(), 0);
}
void tst_qquickwindow::focusObject()
{
QQmlEngine engine;
QQmlComponent component(&engine);
component.loadUrl(testFileUrl("focus.qml"));
QObject *created = component.create();
QScopedPointer<QObject> cleanup(created);
QVERIFY(created);
QQuickWindow *window = qobject_cast<QQuickWindow*>(created);
QVERIFY(window);
QSignalSpy focusObjectSpy(window, SIGNAL(focusObjectChanged(QObject*)));
window->show();
QVERIFY(QTest::qWaitForWindowExposed(window));
window->requestActivate();
QVERIFY(QTest::qWaitForWindowActive(window));
QCOMPARE(window->contentItem(), window->focusObject());
QCOMPARE(focusObjectSpy.count(), 1);
QQuickItem *item1 = window->findChild<QQuickItem*>("item1");
QVERIFY(item1);
item1->setFocus(true);
QCOMPARE(item1, window->focusObject());
QCOMPARE(focusObjectSpy.count(), 2);
QQuickItem *item2 = window->findChild<QQuickItem*>("item2");
QVERIFY(item2);
item2->setFocus(true);
QCOMPARE(item2, window->focusObject());
QCOMPARE(focusObjectSpy.count(), 3);
// set focus for item in non-focused focus scope and
// ensure focusObject does not change and signal is not emitted
QQuickItem *item3 = window->findChild<QQuickItem*>("item3");
QVERIFY(item3);
item3->setFocus(true);
QCOMPARE(item2, window->focusObject());
QCOMPARE(focusObjectSpy.count(), 3);
}
void tst_qquickwindow::ignoreUnhandledMouseEvents()
{
QQuickWindow *window = new QQuickWindow;
QScopedPointer<QQuickWindow> cleanup(window);
window->resize(100, 100);
window->show();
QVERIFY(QTest::qWaitForWindowExposed(window));
QQuickItem *item = new QQuickItem;
item->setSize(QSizeF(100, 100));
item->setParentItem(window->contentItem());
{
QMouseEvent me(QEvent::MouseButtonPress, QPointF(50, 50), Qt::LeftButton, Qt::LeftButton,
Qt::NoModifier);
me.setAccepted(true);
QVERIFY(QCoreApplication::sendEvent(window, &me));
QVERIFY(!me.isAccepted());
}
{
QMouseEvent me(QEvent::MouseMove, QPointF(51, 51), Qt::LeftButton, Qt::LeftButton,
Qt::NoModifier);
me.setAccepted(true);
QVERIFY(QCoreApplication::sendEvent(window, &me));
QVERIFY(!me.isAccepted());
}
{
QMouseEvent me(QEvent::MouseButtonRelease, QPointF(51, 51), Qt::LeftButton, Qt::LeftButton,
Qt::NoModifier);
me.setAccepted(true);
QVERIFY(QCoreApplication::sendEvent(window, &me));
QVERIFY(!me.isAccepted());
}
}
void tst_qquickwindow::ownershipRootItem()
{
qmlRegisterType<RootItemAccessor>("Test", 1, 0, "RootItemAccessor");
QQmlEngine engine;
QQmlComponent component(&engine);
component.loadUrl(testFileUrl("ownershipRootItem.qml"));
QObject *created = component.create();
QScopedPointer<QObject> cleanup(created);
QQuickWindow *window = qobject_cast<QQuickWindow*>(created);
QVERIFY(window);
window->show();
QVERIFY(QTest::qWaitForWindowExposed(window));
RootItemAccessor* accessor = window->findChild<RootItemAccessor*>("accessor");
QVERIFY(accessor);
engine.collectGarbage();
QCoreApplication::sendPostedEvents(0, QEvent::DeferredDelete);
QCoreApplication::processEvents();
QVERIFY(!accessor->isRootItemDestroyed());
}
#ifndef QT_NO_CURSOR
void tst_qquickwindow::cursor()
{
QQuickWindow window;
window.resize(320, 240);
QQuickItem parentItem;
parentItem.setPosition(QPointF(0, 0));
parentItem.setSize(QSizeF(180, 180));
parentItem.setParentItem(window.contentItem());
QQuickItem childItem;
childItem.setPosition(QPointF(60, 90));
childItem.setSize(QSizeF(120, 120));
childItem.setParentItem(&parentItem);
QQuickItem clippingItem;
clippingItem.setPosition(QPointF(120, 120));
clippingItem.setSize(QSizeF(180, 180));
clippingItem.setClip(true);
clippingItem.setParentItem(window.contentItem());
QQuickItem clippedItem;
clippedItem.setPosition(QPointF(-30, -30));
clippedItem.setSize(QSizeF(120, 120));
clippedItem.setParentItem(&clippingItem);
window.show();
QVERIFY(QTest::qWaitForWindowExposed(&window));
// Position the cursor over the parent and child item and the clipped section of clippedItem.
QTest::mouseMove(&window, QPoint(100, 100));
// No items cursors, window cursor is the default arrow.
QCOMPARE(window.cursor().shape(), Qt::ArrowCursor);
// The section of clippedItem under the cursor is clipped, and so doesn't affect the window cursor.
clippedItem.setCursor(Qt::ForbiddenCursor);
QCOMPARE(clippedItem.cursor().shape(), Qt::ForbiddenCursor);
QCOMPARE(window.cursor().shape(), Qt::ArrowCursor);
// parentItem is under the cursor, so the window cursor is changed.
parentItem.setCursor(Qt::IBeamCursor);
QCOMPARE(parentItem.cursor().shape(), Qt::IBeamCursor);
QCOMPARE(window.cursor().shape(), Qt::IBeamCursor);
// childItem is under the cursor and is in front of its parent, so the window cursor is changed.
childItem.setCursor(Qt::WaitCursor);
QCOMPARE(childItem.cursor().shape(), Qt::WaitCursor);
QCOMPARE(window.cursor().shape(), Qt::WaitCursor);
childItem.setCursor(Qt::PointingHandCursor);
QCOMPARE(childItem.cursor().shape(), Qt::PointingHandCursor);
QCOMPARE(window.cursor().shape(), Qt::PointingHandCursor);
// childItem is the current cursor item, so this has no effect on the window cursor.
parentItem.unsetCursor();
QCOMPARE(parentItem.cursor().shape(), Qt::ArrowCursor);
QCOMPARE(window.cursor().shape(), Qt::PointingHandCursor);
parentItem.setCursor(Qt::IBeamCursor);
QCOMPARE(parentItem.cursor().shape(), Qt::IBeamCursor);
QCOMPARE(window.cursor().shape(), Qt::PointingHandCursor);
// With the childItem cursor cleared, parentItem is now foremost.
childItem.unsetCursor();
QCOMPARE(childItem.cursor().shape(), Qt::ArrowCursor);
QCOMPARE(window.cursor().shape(), Qt::IBeamCursor);
// Setting the childItem cursor to the default still takes precedence over parentItem.
childItem.setCursor(Qt::ArrowCursor);
QCOMPARE(childItem.cursor().shape(), Qt::ArrowCursor);
QCOMPARE(window.cursor().shape(), Qt::ArrowCursor);
childItem.setCursor(Qt::WaitCursor);
QCOMPARE(childItem.cursor().shape(), Qt::WaitCursor);
QCOMPARE(window.cursor().shape(), Qt::WaitCursor);
// Move the cursor so it is over just parentItem.
QTest::mouseMove(&window, QPoint(20, 20));
QCOMPARE(window.cursor().shape(), Qt::IBeamCursor);
// Move the cursor so that is over all items, clippedItem wins because its a child of
// clippingItem which is in from of parentItem in painting order.
QTest::mouseMove(&window, QPoint(125, 125));
QCOMPARE(window.cursor().shape(), Qt::ForbiddenCursor);
// Over clippingItem only, so no cursor.
QTest::mouseMove(&window, QPoint(200, 280));
QCOMPARE(window.cursor().shape(), Qt::ArrowCursor);
// Over no item, so no cursor.
QTest::mouseMove(&window, QPoint(10, 280));
QCOMPARE(window.cursor().shape(), Qt::ArrowCursor);
// back to the start.
QTest::mouseMove(&window, QPoint(100, 100));
QCOMPARE(window.cursor().shape(), Qt::WaitCursor);
// Try with the mouse pressed.
QTest::mousePress(&window, Qt::LeftButton, 0, QPoint(100, 100));
QTest::mouseMove(&window, QPoint(20, 20));
QCOMPARE(window.cursor().shape(), Qt::IBeamCursor);
QTest::mouseMove(&window, QPoint(125, 125));
QCOMPARE(window.cursor().shape(), Qt::ForbiddenCursor);
QTest::mouseMove(&window, QPoint(200, 280));
QCOMPARE(window.cursor().shape(), Qt::ArrowCursor);
QTest::mouseMove(&window, QPoint(10, 280));
QCOMPARE(window.cursor().shape(), Qt::ArrowCursor);
QTest::mouseMove(&window, QPoint(100, 100));
QCOMPARE(window.cursor().shape(), Qt::WaitCursor);
QTest::mouseRelease(&window, Qt::LeftButton, 0, QPoint(100, 100));
// Remove the cursor item from the scene. Theoretically this should make parentItem the
// cursorItem, but given the situation will correct itself after the next mouse move it
// simply unsets the window cursor for now.
childItem.setParentItem(0);
QCOMPARE(window.cursor().shape(), Qt::ArrowCursor);
parentItem.setCursor(Qt::SizeAllCursor);
QCOMPARE(parentItem.cursor().shape(), Qt::SizeAllCursor);
QCOMPARE(window.cursor().shape(), Qt::ArrowCursor);
// Changing the cursor of an un-parented item doesn't affect the window's cursor.
childItem.setCursor(Qt::ClosedHandCursor);
QCOMPARE(childItem.cursor().shape(), Qt::ClosedHandCursor);
QCOMPARE(window.cursor().shape(), Qt::ArrowCursor);
childItem.unsetCursor();
QCOMPARE(childItem.cursor().shape(), Qt::ArrowCursor);
QCOMPARE(window.cursor().shape(), Qt::ArrowCursor);
QTest::mouseRelease(&window, Qt::LeftButton, 0, QPoint(100, 101));
QCOMPARE(window.cursor().shape(), Qt::SizeAllCursor);
}
#endif
void tst_qquickwindow::hideThenDelete_data()
{
QTest::addColumn<bool>("persistentSG");
QTest::addColumn<bool>("persistentGL");
QTest::newRow("persistent:SG=false,GL=false") << false << false;
QTest::newRow("persistent:SG=true,GL=false") << true << false;
QTest::newRow("persistent:SG=false,GL=true") << false << true;
QTest::newRow("persistent:SG=true,GL=true") << true << true;
}
void tst_qquickwindow::hideThenDelete()
{
QFETCH(bool, persistentSG);
QFETCH(bool, persistentGL);
QSignalSpy *openglDestroyed = 0;
QSignalSpy *sgInvalidated = 0;
{
QQuickWindow window;
window.setColor(Qt::red);
window.setPersistentSceneGraph(persistentSG);
window.setPersistentOpenGLContext(persistentGL);
window.resize(400, 300);
window.show();
QTest::qWaitForWindowExposed(&window);
openglDestroyed = new QSignalSpy(window.openglContext(), SIGNAL(aboutToBeDestroyed()));
sgInvalidated = new QSignalSpy(&window, SIGNAL(sceneGraphInvalidated()));
window.hide();
QTRY_VERIFY(!window.isExposed());
if (!persistentSG) {
QVERIFY(sgInvalidated->size() > 0);
if (!persistentGL)
QVERIFY(openglDestroyed->size() > 0);
else
QVERIFY(openglDestroyed->size() == 0);
} else {
QVERIFY(sgInvalidated->size() == 0);
QVERIFY(openglDestroyed->size() == 0);
}
}
QVERIFY(sgInvalidated->size() > 0);
QVERIFY(openglDestroyed->size() > 0);
}
void tst_qquickwindow::showHideAnimate()
{
// This test tries to mimick a bug triggered in the qquickanimatedimage test
// A window is shown, then removed again before it is exposed. This left
// traces in the render loop which prevent other animations from running
// later on.
{
QQuickWindow window;
window.resize(400, 300);
window.show();
}
QQmlEngine engine;
QQmlComponent component(&engine);
component.loadUrl(testFileUrl("showHideAnimate.qml"));
QQuickItem* created = qobject_cast<QQuickItem *>(component.create());
QVERIFY(created);
QTRY_VERIFY(created->opacity() > 0.5);
QTRY_VERIFY(created->opacity() < 0.5);
}
void tst_qquickwindow::testExpose()
{
QQuickWindow window;
window.setGeometry(100, 100, 300, 200);
window.show();
QTRY_VERIFY(window.isExposed());
QSignalSpy swapSpy(&window, SIGNAL(frameSwapped()));
// exhaust pending exposes, as some platforms send us plenty
// while showing the first time
QTest::qWait(1000);
while (swapSpy.size() != 0) {
swapSpy.clear();
QTest::qWait(100);
}
QWindowSystemInterface::handleExposeEvent(&window, QRegion(10, 10, 20, 20));
QTRY_COMPARE(swapSpy.size(), 1);
}
void tst_qquickwindow::requestActivate()
{
QQmlEngine engine;
QQmlComponent component(&engine);
component.loadUrl(testFileUrl("active.qml"));
QQuickWindow *window1 = qobject_cast<QQuickWindow *>(component.create());
QVERIFY(window1);
QWindowList windows = QGuiApplication::topLevelWindows();
QVERIFY(windows.size() == 2);
for (int i = 0; i < windows.size(); ++i) {
if (windows.at(i)->objectName() == window1->objectName()) {
windows.removeAt(i);
break;
}
}
QVERIFY(windows.size() == 1);
QVERIFY(windows.at(0)->objectName() == "window2");
window1->show();
window1->requestActivate();
QTRY_VERIFY(QGuiApplication::focusWindow() == window1);
QVERIFY(window1->isActive() == true);
QQuickItem *item = QQuickVisualTestUtil::findItem<QQuickItem>(window1->contentItem(), "item1");
QVERIFY(item);
//copied from src/qmltest/quicktestevent.cpp
QPoint pos = item->mapToScene(QPointF(item->width()/2, item->height()/2)).toPoint();
QMouseEvent me(QEvent::MouseButtonPress, pos, window1->mapToGlobal(pos), Qt::LeftButton, Qt::LeftButton, Qt::NoModifier);
QSpontaneKeyEvent::setSpontaneous(&me);
if (!qApp->notify(window1, &me)) {
QString warning = QString::fromLatin1("Mouse event MousePress not accepted by receiving window");
QWARN(warning.toLatin1().data());
}
me = QMouseEvent(QEvent::MouseButtonPress, pos, window1->mapToGlobal(pos), Qt::LeftButton, 0, Qt::NoModifier);
QSpontaneKeyEvent::setSpontaneous(&me);
if (!qApp->notify(window1, &me)) {
QString warning = QString::fromLatin1("Mouse event MouseRelease not accepted by receiving window");
QWARN(warning.toLatin1().data());
}
QTRY_VERIFY(QGuiApplication::focusWindow() == windows.at(0));
QVERIFY(windows.at(0)->isActive());
}
void tst_qquickwindow::blockClosing()
{
QQmlEngine engine;
QQmlComponent component(&engine);
component.loadUrl(testFileUrl("ucantclosethis.qml"));
QQuickWindow *window = qobject_cast<QQuickWindow *>(component.create());
QVERIFY(window);
window->show();
QTest::qWaitForWindowExposed(window);
QVERIFY(window->isVisible());
QWindowSystemInterface::handleCloseEvent(window);
QVERIFY(window->isVisible());
QWindowSystemInterface::handleCloseEvent(window);
QVERIFY(window->isVisible());
window->setProperty("canCloseThis", true);
QWindowSystemInterface::handleCloseEvent(window);
QTRY_VERIFY(!window->isVisible());
}
void tst_qquickwindow::crashWhenHoverItemDeleted()
{
// QTBUG-32771
QQmlEngine engine;
QQmlComponent component(&engine);
component.loadUrl(testFileUrl("hoverCrash.qml"));
QQuickWindow *window = qobject_cast<QQuickWindow *>(component.create());
QVERIFY(window);
window->show();
QTest::qWaitForWindowExposed(window);
// Simulate a move from the first rectangle to the second. Crash will happen in here
// Moving instantaneously from (0, 99) to (0, 102) does not cause the crash
for (int i = 99; i < 102; ++i) {
QTest::mouseMove(window, QPoint(0, i));
}
}
// QTBUG-32004
void tst_qquickwindow::qobjectEventFilter_touch()
{
QQuickWindow window;
window.resize(250, 250);
window.setPosition(100, 100);
window.show();
QVERIFY(QTest::qWaitForWindowExposed(&window));
TestTouchItem *item = new TestTouchItem(window.contentItem());
item->setSize(QSizeF(150, 150));
EventFilter eventFilter;
item->installEventFilter(&eventFilter);
QPointF pos(10, 10);
// press single point
QTest::touchEvent(&window, touchDevice).press(0, item->mapToScene(pos).toPoint(), &window);
QCOMPARE(eventFilter.events.count(), 1);
QCOMPARE(eventFilter.events.first(), (int)QEvent::TouchBegin);
}
// QTBUG-32004
void tst_qquickwindow::qobjectEventFilter_key()
{
QQuickWindow window;
window.resize(250, 250);
window.setPosition(100, 100);
window.show();
QVERIFY(QTest::qWaitForWindowExposed(&window));
TestTouchItem *item = new TestTouchItem(window.contentItem());
item->setSize(QSizeF(150, 150));
item->setFocus(true);
EventFilter eventFilter;
item->installEventFilter(&eventFilter);
QTest::keyPress(&window, Qt::Key_A);
// NB: It may also receive some QKeyEvent(ShortcutOverride) which we're not interested in
QVERIFY(eventFilter.events.contains((int)QEvent::KeyPress));
eventFilter.events.clear();
QTest::keyRelease(&window, Qt::Key_A);
QVERIFY(eventFilter.events.contains((int)QEvent::KeyRelease));
}
// QTBUG-32004
void tst_qquickwindow::qobjectEventFilter_mouse()
{
QQuickWindow window;
window.resize(250, 250);
window.setPosition(100, 100);
window.show();
QVERIFY(QTest::qWaitForWindowExposed(&window));
TestTouchItem *item = new TestTouchItem(window.contentItem());
item->setSize(QSizeF(150, 150));
EventFilter eventFilter;
item->installEventFilter(&eventFilter);
QPoint point = item->mapToScene(QPointF(10, 10)).toPoint();
QTest::mousePress(&window, Qt::LeftButton, Qt::NoModifier, point);
QVERIFY(eventFilter.events.contains((int)QEvent::MouseButtonPress));
// clean up mouse press state for the next tests
QTest::mouseRelease(&window, Qt::LeftButton, Qt::NoModifier, point);
}
void tst_qquickwindow::animatingSignal()
{
QQuickWindow window;
window.setGeometry(100, 100, 300, 200);
QSignalSpy spy(&window, SIGNAL(afterAnimating()));
window.show();
QTRY_VERIFY(window.isExposed());
QTRY_VERIFY(spy.count() > 1);
}
// QTBUG-36938
void tst_qquickwindow::contentItemSize()
{
QQuickWindow window;
QQuickItem *contentItem = window.contentItem();
QVERIFY(contentItem);
QCOMPARE(QSize(contentItem->width(), contentItem->height()), window.size());
QSizeF size(300, 200);
window.resize(size.toSize());
window.show();
QVERIFY(QTest::qWaitForWindowExposed(&window));
QCOMPARE(window.size(), size.toSize());
QCOMPARE(QSizeF(contentItem->width(), contentItem->height()), size);
QQmlEngine engine;
QQmlComponent component(&engine);
component.setData(QByteArray("import QtQuick 2.1\n Rectangle { anchors.fill: parent }"), QUrl());
QQuickItem *rect = qobject_cast<QQuickItem *>(component.create());
QVERIFY(rect);
rect->setParentItem(window.contentItem());
QCOMPARE(QSizeF(rect->width(), rect->height()), size);
size.transpose();
window.resize(size.toSize());
QCOMPARE(window.size(), size.toSize());
// wait for resize event
QTRY_COMPARE(QSizeF(contentItem->width(), contentItem->height()), size);
QCOMPARE(QSizeF(rect->width(), rect->height()), size);
}
QTEST_MAIN(tst_qquickwindow)
#include "tst_qquickwindow.moc"