qtdeclarative/src/qml/jsruntime/qv4objectiterator.cpp

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/****************************************************************************
**
** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the QtQml module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia. For licensing terms and
** conditions see http://qt.digia.com/licensing. For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
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** rights. These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
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****************************************************************************/
#include "qv4objectiterator_p.h"
#include "qv4object_p.h"
#include "qv4stringobject_p.h"
#include "qv4identifier_p.h"
#include "qv4argumentsobject_p.h"
using namespace QV4;
ObjectIterator::ObjectIterator(SafeObject *scratch1, SafeObject *scratch2, const ObjectRef o, uint flags)
: object(*scratch1)
, current(*scratch2)
, arrayNode(0)
, arrayIndex(0)
, memberIndex(0)
, flags(flags)
{
object = o;
current = o;
tmpDynamicProperty.value = Primitive::undefinedValue();
if (object && object->asArgumentsObject()) {
Scope scope(object->engine());
Scoped<ArgumentsObject> (scope, object->asReturnedValue())->fullyCreate();
}
}
ObjectIterator::ObjectIterator(Scope &scope, const ObjectRef o, uint flags)
: object(*static_cast<SafeObject *>(scope.alloc(1)))
, current(*static_cast<SafeObject *>(scope.alloc(1)))
, arrayNode(0)
, arrayIndex(0)
, memberIndex(0)
, flags(flags)
{
object = o;
current = o;
tmpDynamicProperty.value = Primitive::undefinedValue();
if (object && object->asArgumentsObject()) {
Scope scope(object->engine());
Scoped<ArgumentsObject> (scope, object->asReturnedValue())->fullyCreate();
}
}
void ObjectIterator::next(StringRef name, uint *index, Property *pd, PropertyAttributes *attrs)
{
name = (String *)0;
*index = UINT_MAX;
if (!object) {
*attrs = PropertyAttributes();
return;
}
Property *p = 0;
while (1) {
if (!current)
break;
while ((p = current->advanceIterator(this, name, index, attrs))) {
// check the property is not already defined earlier in the proto chain
if (current != object) {
Property *pp;
if (name) {
pp = object->__getPropertyDescriptor__(name);
} else {
assert (*index != UINT_MAX);
pp = object->__getPropertyDescriptor__(*index);
}
if (pp != p)
continue;
}
*pd = *p;
return;
}
if (flags & WithProtoChain)
current = current->prototype();
else
current = (Object *)0;
arrayIndex = 0;
memberIndex = 0;
}
*attrs = PropertyAttributes();
}
ReturnedValue ObjectIterator::nextPropertyName(ValueRef value)
{
if (!object)
return Encode::null();
PropertyAttributes attrs;
Property p;
uint index;
Scope scope(object->engine());
ScopedString name(scope);
next(name, &index, &p, &attrs);
if (attrs.isEmpty())
return Encode::null();
value = object->getValue(&p, attrs);
if (!!name)
return name->asReturnedValue();
assert(index < UINT_MAX);
return Encode(index);
}
ReturnedValue ObjectIterator::nextPropertyNameAsString(ValueRef value)
{
if (!object)
return Encode::null();
PropertyAttributes attrs;
Property p;
uint index;
Scope scope(object->engine());
ScopedString name(scope);
next(name, &index, &p, &attrs);
if (attrs.isEmpty())
return Encode::null();
value = object->getValue(&p, attrs);
if (!!name)
return name->asReturnedValue();
assert(index < UINT_MAX);
return Encode(object->engine()->newString(QString::number(index)));
}
ReturnedValue ObjectIterator::nextPropertyNameAsString()
{
if (!object)
return Encode::null();
PropertyAttributes attrs;
Property p;
uint index;
Scope scope(object->engine());
ScopedString name(scope);
next(name, &index, &p, &attrs);
if (attrs.isEmpty())
return Encode::null();
if (!!name)
return name->asReturnedValue();
assert(index < UINT_MAX);
return Encode(object->engine()->newString(QString::number(index)));
}
DEFINE_MANAGED_VTABLE(ForEachIteratorObject);
void ForEachIteratorObject::markObjects(Managed *that, ExecutionEngine *e)
{
ForEachIteratorObject *o = static_cast<ForEachIteratorObject *>(that);
o->workArea[0].mark(e);
o->workArea[1].mark(e);
Object::markObjects(that, e);
}