qtdeclarative/examples/quick/scenegraph/simplematerial/simplematerial.cpp

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/****************************************************************************
**
** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/
**
** This file is part of the demonstration applications of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this
** file. Please review the following information to ensure the GNU Lesser
** General Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU General
** Public License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of this
** file. Please review the following information to ensure the GNU General
** Public License version 3.0 requirements will be met:
** http://www.gnu.org/copyleft/gpl.html.
**
** Other Usage
** Alternatively, this file may be used in accordance with the terms and
** conditions contained in a signed written agreement between you and Nokia.
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include <qguiapplication.h>
#include <qsgmaterial.h>
#include <qsgnode.h>
#include <qquickitem.h>
#include <qquickview.h>
#include <qsgsimplerectnode.h>
#include <qsgsimplematerial.h>
//! [1]
struct Color
{
QColor color;
int compare(const Color *other) const {
uint rgb = color.rgba();
uint otherRgb = other->color.rgba();
if (rgb == otherRgb) {
return 0;
} else if (rgb < otherRgb) {
return -1;
} else {
return 1;
}
}
};
//! [1]
//! [2]
class Shader : public QSGSimpleMaterialShader<Color>
{
QSG_DECLARE_SIMPLE_COMPARABLE_SHADER(Shader, Color);
//! [2] //! [3]
public:
const char *vertexShader() const {
return
"attribute highp vec4 aVertex; \n"
"attribute highp vec2 aTexCoord; \n"
"uniform highp mat4 qt_Matrix; \n"
"varying highp vec2 texCoord; \n"
"void main() { \n"
" gl_Position = qt_Matrix * aVertex; \n"
" texCoord = aTexCoord; \n"
"}";
}
const char *fragmentShader() const {
return
"uniform lowp float qt_Opacity; \n"
"uniform lowp vec4 color; \n"
"varying highp vec2 texCoord; \n"
"void main () \n"
"{ \n"
" highp vec2 z = texCoord; \n"
" gl_FragColor = vec4(0); \n"
" const highp float maxIterations = 100.; \n"
" for (float i = 0.; i < maxIterations; i += 1.0) { \n"
" z = vec2(z.x*z.x - z.y*z.y, 2.0*z.x*z.y) + texCoord; \n"
" if (dot(z, z) > 4.0) { \n"
" float col = pow(1. - i / maxIterations, sqrt(maxIterations / 10.)); \n"
" gl_FragColor = color * col * qt_Opacity; \n"
" break; \n"
" } \n"
" } \n"
"} \n";
}
//! [3] //! [4]
QList<QByteArray> attributes() const
{
return QList<QByteArray>() << "aVertex" << "aTexCoord";
}
//! [4] //! [5]
void updateState(const Color *color, const Color *)
{
program()->setUniformValue(id_color, color->color);
}
//! [5] //! [6]
void resolveUniforms()
{
id_color = program()->uniformLocation("color");
}
private:
int id_color;
};
//! [6]
//! [7]
class TestNode : public QSGGeometryNode
{
public:
TestNode(const QRectF &bounds)
: m_geometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 4)
{
QSGGeometry::updateTexturedRectGeometry(&m_geometry, bounds, QRectF(-0.60, -0.66, 0.08, 0.04));
setGeometry(&m_geometry);
//! [7] //! [8]
QSGSimpleMaterial<Color> *material = Shader::createMaterial();
material->state()->color = Qt::blue;
material->setFlag(QSGMaterial::Blending);
setMaterial(material);
setFlag(OwnsMaterial);
}
//! [8] //! [9]
QSGGeometry m_geometry;
};
//! [9]
//! [10]
class Item : public QQuickItem
{
Q_OBJECT
public:
Item()
{
setFlag(ItemHasContents, true);
}
QSGNode *updatePaintNode(QSGNode *node, UpdatePaintNodeData *)
{
delete node;
return new TestNode(boundingRect());
}
};
//! [10]
//! [11]
int main(int argc, char **argv)
{
QGuiApplication app(argc, argv);
qmlRegisterType<Item>("SimpleMaterial", 1, 0, "SimpleMaterialItem");
QQuickView view;
view.setSource(QUrl("main.qml"));
view.show();
return app.exec();
}
//! [11]
#include "simplematerial.moc"