196 lines
6.0 KiB
C++
196 lines
6.0 KiB
C++
|
/****************************************************************************
|
||
|
**
|
||
|
** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
|
||
|
** Contact: http://www.qt-project.org/
|
||
|
**
|
||
|
** This file is part of the demonstration applications of the Qt Toolkit.
|
||
|
**
|
||
|
** $QT_BEGIN_LICENSE:LGPL$
|
||
|
** GNU Lesser General Public License Usage
|
||
|
** This file may be used under the terms of the GNU Lesser General Public
|
||
|
** License version 2.1 as published by the Free Software Foundation and
|
||
|
** appearing in the file LICENSE.LGPL included in the packaging of this
|
||
|
** file. Please review the following information to ensure the GNU Lesser
|
||
|
** General Public License version 2.1 requirements will be met:
|
||
|
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
|
||
|
**
|
||
|
** In addition, as a special exception, Nokia gives you certain additional
|
||
|
** rights. These rights are described in the Nokia Qt LGPL Exception
|
||
|
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
|
||
|
**
|
||
|
** GNU General Public License Usage
|
||
|
** Alternatively, this file may be used under the terms of the GNU General
|
||
|
** Public License version 3.0 as published by the Free Software Foundation
|
||
|
** and appearing in the file LICENSE.GPL included in the packaging of this
|
||
|
** file. Please review the following information to ensure the GNU General
|
||
|
** Public License version 3.0 requirements will be met:
|
||
|
** http://www.gnu.org/copyleft/gpl.html.
|
||
|
**
|
||
|
** Other Usage
|
||
|
** Alternatively, this file may be used in accordance with the terms and
|
||
|
** conditions contained in a signed written agreement between you and Nokia.
|
||
|
**
|
||
|
**
|
||
|
**
|
||
|
**
|
||
|
**
|
||
|
**
|
||
|
** $QT_END_LICENSE$
|
||
|
**
|
||
|
****************************************************************************/
|
||
|
|
||
|
#include <qguiapplication.h>
|
||
|
|
||
|
#include <qsgmaterial.h>
|
||
|
#include <qsgnode.h>
|
||
|
|
||
|
#include <qquickitem.h>
|
||
|
#include <qquickview.h>
|
||
|
|
||
|
#include <qsgsimplerectnode.h>
|
||
|
|
||
|
#include <qsgsimplematerial.h>
|
||
|
|
||
|
//! [1]
|
||
|
struct Color
|
||
|
{
|
||
|
QColor color;
|
||
|
|
||
|
int compare(const Color *other) const {
|
||
|
uint rgb = color.rgba();
|
||
|
uint otherRgb = other->color.rgba();
|
||
|
|
||
|
if (rgb == otherRgb) {
|
||
|
return 0;
|
||
|
} else if (rgb < otherRgb) {
|
||
|
return -1;
|
||
|
} else {
|
||
|
return 1;
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
//! [1]
|
||
|
|
||
|
//! [2]
|
||
|
class Shader : public QSGSimpleMaterialShader<Color>
|
||
|
{
|
||
|
QSG_DECLARE_SIMPLE_COMPARABLE_SHADER(Shader, Color);
|
||
|
//! [2] //! [3]
|
||
|
public:
|
||
|
|
||
|
const char *vertexShader() const {
|
||
|
return
|
||
|
"attribute highp vec4 aVertex; \n"
|
||
|
"attribute highp vec2 aTexCoord; \n"
|
||
|
"uniform highp mat4 qt_Matrix; \n"
|
||
|
"varying highp vec2 texCoord; \n"
|
||
|
"void main() { \n"
|
||
|
" gl_Position = qt_Matrix * aVertex; \n"
|
||
|
" texCoord = aTexCoord; \n"
|
||
|
"}";
|
||
|
}
|
||
|
|
||
|
const char *fragmentShader() const {
|
||
|
return
|
||
|
"uniform lowp float qt_Opacity; \n"
|
||
|
"uniform lowp vec4 color; \n"
|
||
|
"varying highp vec2 texCoord; \n"
|
||
|
"void main () \n"
|
||
|
"{ \n"
|
||
|
" highp vec2 z = texCoord; \n"
|
||
|
" gl_FragColor = vec4(0); \n"
|
||
|
" const highp float maxIterations = 100.; \n"
|
||
|
" for (float i = 0.; i < maxIterations; i += 1.0) { \n"
|
||
|
" z = vec2(z.x*z.x - z.y*z.y, 2.0*z.x*z.y) + texCoord; \n"
|
||
|
" if (dot(z, z) > 4.0) { \n"
|
||
|
" float col = pow(1. - i / maxIterations, sqrt(maxIterations / 10.)); \n"
|
||
|
" gl_FragColor = color * col * qt_Opacity; \n"
|
||
|
" break; \n"
|
||
|
" } \n"
|
||
|
" } \n"
|
||
|
"} \n";
|
||
|
}
|
||
|
//! [3] //! [4]
|
||
|
QList<QByteArray> attributes() const
|
||
|
{
|
||
|
return QList<QByteArray>() << "aVertex" << "aTexCoord";
|
||
|
}
|
||
|
//! [4] //! [5]
|
||
|
void updateState(const Color *color, const Color *)
|
||
|
{
|
||
|
program()->setUniformValue(id_color, color->color);
|
||
|
}
|
||
|
//! [5] //! [6]
|
||
|
void resolveUniforms()
|
||
|
{
|
||
|
id_color = program()->uniformLocation("color");
|
||
|
}
|
||
|
|
||
|
private:
|
||
|
int id_color;
|
||
|
};
|
||
|
//! [6]
|
||
|
|
||
|
|
||
|
//! [7]
|
||
|
class TestNode : public QSGGeometryNode
|
||
|
{
|
||
|
public:
|
||
|
TestNode(const QRectF &bounds)
|
||
|
: m_geometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 4)
|
||
|
{
|
||
|
QSGGeometry::updateTexturedRectGeometry(&m_geometry, bounds, QRectF(-0.60, -0.66, 0.08, 0.04));
|
||
|
setGeometry(&m_geometry);
|
||
|
|
||
|
//! [7] //! [8]
|
||
|
QSGSimpleMaterial<Color> *material = Shader::createMaterial();
|
||
|
material->state()->color = Qt::blue;
|
||
|
material->setFlag(QSGMaterial::Blending);
|
||
|
|
||
|
setMaterial(material);
|
||
|
setFlag(OwnsMaterial);
|
||
|
}
|
||
|
//! [8] //! [9]
|
||
|
QSGGeometry m_geometry;
|
||
|
};
|
||
|
//! [9]
|
||
|
|
||
|
|
||
|
//! [10]
|
||
|
class Item : public QQuickItem
|
||
|
{
|
||
|
Q_OBJECT
|
||
|
public:
|
||
|
|
||
|
Item()
|
||
|
{
|
||
|
setFlag(ItemHasContents, true);
|
||
|
}
|
||
|
|
||
|
QSGNode *updatePaintNode(QSGNode *node, UpdatePaintNodeData *)
|
||
|
{
|
||
|
delete node;
|
||
|
return new TestNode(boundingRect());
|
||
|
}
|
||
|
};
|
||
|
//! [10]
|
||
|
|
||
|
|
||
|
|
||
|
//! [11]
|
||
|
int main(int argc, char **argv)
|
||
|
{
|
||
|
QGuiApplication app(argc, argv);
|
||
|
|
||
|
qmlRegisterType<Item>("SimpleMaterial", 1, 0, "SimpleMaterialItem");
|
||
|
|
||
|
QQuickView view;
|
||
|
view.setSource(QUrl("main.qml"));
|
||
|
view.show();
|
||
|
|
||
|
return app.exec();
|
||
|
}
|
||
|
//! [11]
|
||
|
|
||
|
#include "simplematerial.moc"
|