2012-07-30 09:09:23 +00:00
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/****************************************************************************
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**
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2014-08-22 06:13:59 +00:00
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** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
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2012-09-20 05:21:40 +00:00
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** Contact: http://www.qt-project.org/legal
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2012-07-30 09:09:23 +00:00
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**
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** This file is part of the demonstration applications of the Qt Toolkit.
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**
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2014-08-22 06:13:59 +00:00
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** $QT_BEGIN_LICENSE:LGPL21$
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2012-09-20 05:21:40 +00:00
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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2014-08-22 06:13:59 +00:00
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** a written agreement between you and Digia. For licensing terms and
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** conditions see http://qt.digia.com/licensing. For further information
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2012-09-20 05:21:40 +00:00
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** use the contact form at http://qt.digia.com/contact-us.
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**
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2012-07-30 09:09:23 +00:00
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** GNU Lesser General Public License Usage
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2012-09-20 05:21:40 +00:00
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** Alternatively, this file may be used under the terms of the GNU Lesser
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2014-08-22 06:13:59 +00:00
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** General Public License version 2.1 or version 3 as published by the Free
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** Software Foundation and appearing in the file LICENSE.LGPLv21 and
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** LICENSE.LGPLv3 included in the packaging of this file. Please review the
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** following information to ensure the GNU Lesser General Public License
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** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
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** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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2012-09-20 05:21:40 +00:00
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**
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** In addition, as a special exception, Digia gives you certain additional
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2014-08-22 06:13:59 +00:00
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** rights. These rights are described in the Digia Qt LGPL Exception
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2012-07-30 09:09:23 +00:00
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include <qguiapplication.h>
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#include <qsgmaterial.h>
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#include <qsgnode.h>
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#include <qquickitem.h>
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#include <qquickview.h>
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#include <qsgsimplerectnode.h>
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#include <qsgsimplematerial.h>
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//! [1]
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2012-12-12 19:11:12 +00:00
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struct State
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{
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QColor color;
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int compare(const State *other) const {
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uint rgb = color.rgba();
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uint otherRgb = other->color.rgba();
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if (rgb == otherRgb) {
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return 0;
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} else if (rgb < otherRgb) {
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return -1;
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} else {
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return 1;
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}
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}
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};
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//! [1]
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//! [2]
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class Shader : public QSGSimpleMaterialShader<State>
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{
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QSG_DECLARE_SIMPLE_COMPARABLE_SHADER(Shader, State);
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//! [2] //! [3]
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public:
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const char *vertexShader() const {
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return
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"attribute highp vec4 aVertex; \n"
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"attribute highp vec2 aTexCoord; \n"
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"uniform highp mat4 qt_Matrix; \n"
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"varying highp vec2 texCoord; \n"
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"void main() { \n"
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" gl_Position = qt_Matrix * aVertex; \n"
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" texCoord = aTexCoord; \n"
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"}";
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}
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const char *fragmentShader() const {
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return
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"uniform lowp float qt_Opacity; \n"
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"uniform lowp vec4 color; \n"
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"varying highp vec2 texCoord; \n"
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"void main () \n"
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"{ \n"
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" gl_FragColor = texCoord.y * texCoord.x * color * qt_Opacity; \n"
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"}";
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}
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//! [3] //! [4]
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QList<QByteArray> attributes() const
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{
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return QList<QByteArray>() << "aVertex" << "aTexCoord";
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}
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//! [4] //! [5]
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void updateState(const State *state, const State *)
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{
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program()->setUniformValue(id_color, state->color);
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}
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//! [5] //! [6]
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void resolveUniforms()
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{
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id_color = program()->uniformLocation("color");
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}
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private:
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int id_color;
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//! [6]
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};
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//! [7]
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class ColorNode : public QSGGeometryNode
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{
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public:
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ColorNode()
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: m_geometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 4)
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{
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setGeometry(&m_geometry);
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2012-12-12 19:11:12 +00:00
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QSGSimpleMaterial<State> *material = Shader::createMaterial();
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material->setFlag(QSGMaterial::Blending);
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setMaterial(material);
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setFlag(OwnsMaterial);
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}
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2012-07-30 09:09:23 +00:00
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QSGGeometry m_geometry;
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};
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//! [7]
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2012-12-12 19:11:12 +00:00
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//! [8]
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class Item : public QQuickItem
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{
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Q_OBJECT
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Q_PROPERTY(QColor color READ color WRITE setColor NOTIFY colorChanged)
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2012-07-30 09:09:23 +00:00
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public:
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Item()
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{
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setFlag(ItemHasContents, true);
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}
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2012-12-12 19:11:12 +00:00
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void setColor(const QColor &color) {
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if (m_color != color) {
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m_color = color;
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emit colorChanged();
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update();
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}
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}
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QColor color() const {
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return m_color;
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}
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signals:
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void colorChanged();
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private:
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QColor m_color;
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//! [8] //! [9]
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public:
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QSGNode *updatePaintNode(QSGNode *node, UpdatePaintNodeData *)
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{
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ColorNode *n = static_cast<ColorNode *>(node);
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if (!node)
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n = new ColorNode();
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2012-12-12 19:11:12 +00:00
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QSGGeometry::updateTexturedRectGeometry(n->geometry(), boundingRect(), QRectF(0, 0, 1, 1));
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static_cast<QSGSimpleMaterial<State>*>(n->material())->state()->color = m_color;
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n->markDirty(QSGNode::DirtyGeometry | QSGNode::DirtyMaterial);
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2012-12-12 19:11:12 +00:00
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return n;
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}
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};
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//! [9] //! [11]
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2012-07-30 09:09:23 +00:00
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int main(int argc, char **argv)
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{
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QGuiApplication app(argc, argv);
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qmlRegisterType<Item>("SimpleMaterial", 1, 0, "SimpleMaterialItem");
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QQuickView view;
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2012-12-12 19:11:12 +00:00
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view.setResizeMode(QQuickView::SizeRootObjectToView);
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2012-12-11 13:17:34 +00:00
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view.setSource(QUrl("qrc:///scenegraph/simplematerial/main.qml"));
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2012-07-30 09:09:23 +00:00
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view.show();
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return app.exec();
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}
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#include "simplematerial.moc"
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2012-12-12 19:11:12 +00:00
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//! [11]
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