qtdeclarative/src/declarative/items/context2d/qsgcontext2dtexture.cpp

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canvas item refactors 1.Supports tiled canvas with canvasSize, tileSize and canvasWindow 2.Supports different rendering targets: Canvas.Image and Canvas.FrameBufferObject by renderTarget property 3.Supports thread rendering when possible by threadRendering property. 4.Refactors QSGContext2D code, move some logic to QSGContext2DCommandBuffer,QSGContext2DTexture,QSGContext2DTile, etc 5.Updates/adds some canvas examples 6.Some improvements for context2d API 6.1 drawImage() now loads image asynchoronously and draw images automatically when they are ready 6.2 adds fillRule supports 6.3 add svg path supports 6.4 Pixel operations (getImageData/putImageData/createImageData) now have better performance by using V8 indexed array accessors 6.5 Uses QTransform instead of QMatrix 6.6 Gradients/patterns now are V8 values, not QObjects 6.7 Supports measureText and TextMetrics interface 6.8 Gives not support warnings for unimplemented functions (drawFocusRing,setCaretSelectionRect,caretBlinkRate) 6.9 Better error handling, throw standard DOM exceptions according to the HTML5 context2d spec. 6.10 Adds shear, resetTransform to matrix operations 6.11 Adds roundedRect, ellipse, text to path operations 6.12 Adds new features to CanvasImageData interface 1) adds mirror() function 2) adds filter() function, include the following filters: Threshold GrayScale Brightness Invert Blur Blend Opaque Convolute 7. Adds documentations Change-Id: Id19224260d6a3fdc589d1f9681c34a88a7e7b3e5 Reviewed-on: http://codereview.qt-project.org/3621 Reviewed-by: Charles Yin <charles.yin@nokia.com>
2011-08-09 06:44:38 +00:00
#include "qsgcontext2dtexture_p.h"
#include "qsgcontext2dtile_p.h"
#include "qsgcanvasitem_p.h"
#include "qsgitem_p.h"
#include "private/qsgtexture_p.h"
#include "qsgcontext2dcommandbuffer_p.h"
#include <QtOpenGL/QGLFramebufferObject>
#include <QtOpenGL/QGLFramebufferObjectFormat>
#include <QtCore/QThread>
#define QT_MINIMUM_FBO_SIZE 64
static inline int qt_next_power_of_two(int v)
{
v--;
v |= v >> 1;
v |= v >> 2;
v |= v >> 4;
v |= v >> 8;
v |= v >> 16;
++v;
return v;
}
Q_GLOBAL_STATIC(QThread, globalCanvasThreadRenderInstance)
QSGContext2DTexture::QSGContext2DTexture()
: QSGDynamicTexture()
, m_context(0)
, m_canvasSize(QSize(1, 1))
, m_tileSize(QSize(1, 1))
, m_canvasWindow(QRect(0, 0, 1, 1))
, m_dirtyCanvas(false)
, m_dirtyTexture(false)
, m_threadRendering(false)
, m_smooth(false)
, m_tiledCanvas(false)
, m_doGrabImage(false)
, m_painting(false)
{
}
QSGContext2DTexture::~QSGContext2DTexture()
{
clearTiles();
}
QSize QSGContext2DTexture::textureSize() const
{
return m_canvasWindow.size();
}
void QSGContext2DTexture::markDirtyTexture()
{
lock();
m_dirtyTexture = true;
unlock();
emit textureChanged();
}
bool QSGContext2DTexture::setCanvasSize(const QSize &size)
{
if (m_canvasSize != size) {
m_canvasSize = size;
m_dirtyCanvas = true;
return true;
}
return false;
}
bool QSGContext2DTexture::setTileSize(const QSize &size)
{
if (m_tileSize != size) {
m_tileSize = size;
m_dirtyCanvas = true;
return true;
}
return false;
}
void QSGContext2DTexture::setSmooth(bool smooth)
{
m_smooth = smooth;
}
void QSGContext2DTexture::setItem(QSGCanvasItem* item)
{
if (!item) {
lock();
m_item = 0;
m_context = 0;
unlock();
wake();
} else if (m_item != item) {
lock();
m_item = item;
m_context = item->context();
m_state = m_context->state;
unlock();
connect(this, SIGNAL(textureChanged()), m_item, SIGNAL(painted()), Qt::QueuedConnection);
canvasChanged(item->canvasSize().toSize()
, item->tileSize()
, item->canvasWindow().toAlignedRect()
, item->canvasWindow().toAlignedRect()
, item->smooth());
}
}
bool QSGContext2DTexture::setCanvasWindow(const QRect& r)
{
if (m_canvasWindow != r) {
m_canvasWindow = r;
}
}
bool QSGContext2DTexture::setDirtyRect(const QRect &r)
{
bool doDirty = false;
foreach (QSGContext2DTile* t, m_tiles) {
bool dirty = t->rect().intersected(r).isValid();
t->markDirty(dirty);
if (dirty)
doDirty = true;
}
return doDirty;
}
void QSGContext2DTexture::canvasChanged(const QSize& canvasSize, const QSize& tileSize, const QRect& canvasWindow, const QRect& dirtyRect, bool smooth)
{
lock();
QSize ts = tileSize;
if (ts.width() > canvasSize.width())
ts.setWidth(canvasSize.width());
if (ts.height() > canvasSize.height())
ts.setHeight(canvasSize.height());
bool canvasChanged = setCanvasSize(canvasSize);
bool tileChanged = setTileSize(ts);
bool doDirty = false;
if (canvasSize == canvasWindow.size()) {
m_tiledCanvas = false;
m_dirtyCanvas = false;
} else {
m_tiledCanvas = true;
if (dirtyRect.isValid())
doDirty = setDirtyRect(dirtyRect);
}
bool windowChanged = setCanvasWindow(canvasWindow);
if (windowChanged || doDirty) {
if (m_threadRendering)
QMetaObject::invokeMethod(this, "paint", Qt::QueuedConnection);
else if (supportDirectRendering())
QMetaObject::invokeMethod(this, "paint", Qt::DirectConnection);
}
setSmooth(smooth);
unlock();
}
void QSGContext2DTexture::paintWithoutTiles()
{
QSGContext2DCommandBuffer* ccb = m_context->buffer();
if (ccb->isEmpty() && m_threadRendering && !m_doGrabImage) {
lock();
if (m_item)
QMetaObject::invokeMethod(m_item, "_doPainting", Qt::QueuedConnection, Q_ARG(QRectF, QRectF(0, 0, m_canvasSize.width(), m_canvasSize.height())));
wait();
unlock();
}
if (ccb->isEmpty()) {
return;
}
QPaintDevice* device = beginPainting();
if (!device) {
endPainting();
return;
}
QPainter p;
p.begin(device);
if (m_smooth)
p.setRenderHints(QPainter::Antialiasing | QPainter::HighQualityAntialiasing
| QPainter::TextAntialiasing | QPainter::SmoothPixmapTransform);
else
p.setRenderHints(QPainter::Antialiasing | QPainter::HighQualityAntialiasing
| QPainter::TextAntialiasing | QPainter::SmoothPixmapTransform, false);
p.setCompositionMode(QPainter::CompositionMode_SourceOver);
m_state = ccb->replay(&p, m_state);
ccb->clear();
markDirtyTexture();
endPainting();
}
bool QSGContext2DTexture::canvasDestroyed()
{
bool noCanvas = false;
lock();
noCanvas = m_item == 0;
unlock();
return noCanvas;
}
void QSGContext2DTexture::paint()
{
if (canvasDestroyed())
return;
if (!m_tiledCanvas) {
paintWithoutTiles();
} else {
QSGContext2D::State oldState = m_state;
QSGContext2DCommandBuffer* ccb = m_context->buffer();
lock();
QRect tiledRegion = createTiles(m_canvasWindow.intersected(QRect(QPoint(0, 0), m_canvasSize)));
unlock();
if (!tiledRegion.isEmpty()) {
if (m_threadRendering && !m_doGrabImage) {
QRect dirtyRect;
lock();
foreach (QSGContext2DTile* tile, m_tiles) {
if (tile->dirty()) {
if (dirtyRect.isEmpty())
dirtyRect = tile->rect();
else
dirtyRect |= tile->rect();
}
}
unlock();
if (dirtyRect.isValid()) {
lock();
if (m_item)
QMetaObject::invokeMethod(m_item, "_doPainting", Qt::QueuedConnection, Q_ARG(QRectF, dirtyRect));
wait();
unlock();
}
}
if (beginPainting()) {
foreach (QSGContext2DTile* tile, m_tiles) {
bool dirtyTile = false, dirtyCanvas = false, smooth = false;
lock();
dirtyTile = tile->dirty();
smooth = m_smooth;
dirtyCanvas = m_dirtyCanvas;
unlock();
//canvas size or tile size may change during painting tiles
if (dirtyCanvas) {
if (m_threadRendering)
QMetaObject::invokeMethod(this, "paint", Qt::QueuedConnection);
endPainting();
return;
} else if (dirtyTile) {
m_state = ccb->replay(tile->createPainter(smooth), oldState);
lock();
tile->markDirty(false);
unlock();
}
compositeTile(tile);
}
ccb->clear();
endPainting();
markDirtyTexture();
}
}
}
}
QRect QSGContext2DTexture::tiledRect(const QRectF& window, const QSize& tileSize)
{
if (window.isEmpty())
return QRect();
const int tw = tileSize.width();
const int th = tileSize.height();
const int h1 = window.left() / tw;
const int v1 = window.top() / th;
const int htiles = ((window.right() - h1 * tw) + tw - 1)/tw;
const int vtiles = ((window.bottom() - v1 * th) + th - 1)/th;
return QRect(h1 * tw, v1 * th, htiles * tw, vtiles * th);
}
QRect QSGContext2DTexture::createTiles(const QRect& window)
{
QList<QSGContext2DTile*> oldTiles = m_tiles;
m_tiles.clear();
if (window.isEmpty()) {
m_dirtyCanvas = false;
return QRect();
}
QRect r = tiledRect(window, m_tileSize);
const int tw = m_tileSize.width();
const int th = m_tileSize.height();
const int h1 = window.left() / tw;
const int v1 = window.top() / th;
const int htiles = r.width() / tw;
const int vtiles = r.height() / th;
for (int yy = 0; yy < vtiles; ++yy) {
for (int xx = 0; xx < htiles; ++xx) {
int ht = xx + h1;
int vt = yy + v1;
QSGContext2DTile* tile = 0;
QPoint pos(ht * tw, vt * th);
QRect rect(pos, m_tileSize);
for (int i = 0; i < oldTiles.size(); i++) {
if (oldTiles[i]->rect() == rect) {
tile = oldTiles.takeAt(i);
break;
}
}
if (!tile)
tile = createTile();
tile->setRect(rect);
m_tiles.append(tile);
}
}
qDeleteAll(oldTiles);
m_dirtyCanvas = false;
return r;
}
void QSGContext2DTexture::clearTiles()
{
qDeleteAll(m_tiles);
m_tiles.clear();
}
QSGContext2DFBOTexture::QSGContext2DFBOTexture()
: QSGContext2DTexture()
, m_fbo(0)
{
m_threadRendering = false;
}
bool QSGContext2DFBOTexture::setCanvasSize(const QSize &size)
{
QSize s = QSize(qMax(QT_MINIMUM_FBO_SIZE, qt_next_power_of_two(size.width()))
, qMax(QT_MINIMUM_FBO_SIZE, qt_next_power_of_two(size.height())));
if (m_canvasSize != s) {
m_canvasSize = s;
m_dirtyCanvas = true;
return true;
}
return false;
}
bool QSGContext2DFBOTexture::setTileSize(const QSize &size)
{
QSize s = QSize(qMax(QT_MINIMUM_FBO_SIZE, qt_next_power_of_two(size.width()))
, qMax(QT_MINIMUM_FBO_SIZE, qt_next_power_of_two(size.height())));
if (m_tileSize != s) {
m_tileSize = s;
m_dirtyCanvas = true;
return true;
}
return false;
}
bool QSGContext2DFBOTexture::setCanvasWindow(const QRect& canvasWindow)
{
QSize s = QSize(qMax(QT_MINIMUM_FBO_SIZE, qt_next_power_of_two(canvasWindow.size().width()))
, qMax(QT_MINIMUM_FBO_SIZE, qt_next_power_of_two(canvasWindow.size().height())));
bool doChanged = false;
if (m_fboSize != s) {
m_fboSize = s;
doChanged = true;
}
if (m_canvasWindow != canvasWindow)
m_canvasWindow = canvasWindow;
return doChanged;
}
void QSGContext2DFBOTexture::bind()
{
glBindTexture(GL_TEXTURE_2D, textureId());
updateBindOptions();
}
QRectF QSGContext2DFBOTexture::textureSubRect() const
{
return QRectF(0
, 1
, qreal(m_canvasWindow.width()) / m_fboSize.width()
, qreal(-m_canvasWindow.height()) / m_fboSize.height());
}
int QSGContext2DFBOTexture::textureId() const
{
return m_fbo? m_fbo->texture() : 0;
}
bool QSGContext2DFBOTexture::updateTexture()
{
if (!m_context->buffer()->isEmpty()) {
paint();
}
bool textureUpdated = m_dirtyTexture;
m_dirtyTexture = false;
if (m_doGrabImage) {
grabImage();
m_condition.wakeOne();
m_doGrabImage = false;
}
return textureUpdated;
}
QSGContext2DTile* QSGContext2DFBOTexture::createTile() const
{
return new QSGContext2DFBOTile();
}
void QSGContext2DFBOTexture::grabImage()
{
if (m_fbo) {
m_grabedImage = m_fbo->toImage();
}
}
QImage QSGContext2DFBOTexture::toImage(const QRectF& region)
{
#define QML_CONTEXT2D_WAIT_MAX 5000
m_doGrabImage = true;
if (m_item)
m_item->update();
QImage grabbed;
m_mutex.lock();
bool ok = m_condition.wait(&m_mutex, QML_CONTEXT2D_WAIT_MAX);
if (!ok)
grabbed = QImage();
if (region.isValid())
grabbed = m_grabedImage.copy(region.toRect());
else
grabbed = m_grabedImage;
m_grabedImage = QImage();
return grabbed;
}
void QSGContext2DFBOTexture::compositeTile(QSGContext2DTile* tile)
{
QSGContext2DFBOTile* t = static_cast<QSGContext2DFBOTile*>(tile);
QRect target = t->rect().intersect(m_canvasWindow);
if (target.isValid()) {
QRect source = target;
source.moveTo(source.topLeft() - t->rect().topLeft());
target.moveTo(target.topLeft() - m_canvasWindow.topLeft());
QGLFramebufferObject::blitFramebuffer(m_fbo, target, t->fbo(), source);
}
}
QSGCanvasItem::RenderTarget QSGContext2DFBOTexture::renderTarget() const
{
return QSGCanvasItem::FramebufferObject;
}
QPaintDevice* QSGContext2DFBOTexture::beginPainting()
{
QSGContext2DTexture::beginPainting();
if (m_canvasWindow.size().isEmpty() && !m_threadRendering) {
delete m_fbo;
m_fbo = 0;
} else if (!m_fbo || m_fbo->size() != m_fboSize) {
QGLFramebufferObjectFormat format;
format.setAttachment(QGLFramebufferObject::CombinedDepthStencil);
format.setInternalTextureFormat(GL_RGBA);
format.setMipmap(false);
format.setTextureTarget(GL_TEXTURE_2D);
delete m_fbo;
glDisable(GL_DEPTH_TEST);
glDepthMask(false);
m_fbo = new QGLFramebufferObject(m_fboSize, format);
glBindTexture(GL_TEXTURE_2D, m_fbo->texture());
updateBindOptions(false);
}
return m_fbo;
}
void qt_quit_context2d_render_thread()
{
QThread* thread = globalCanvasThreadRenderInstance();
thread->quit();
thread->wait();
}
QSGContext2DImageTexture::QSGContext2DImageTexture(bool threadRendering)
: QSGContext2DTexture()
, m_texture(new QSGPlainTexture())
{
m_texture->setOwnsTexture(true);
m_texture->setHasMipmaps(false);
m_threadRendering = threadRendering;
if (m_threadRendering) {
QThread* thread = globalCanvasThreadRenderInstance();
moveToThread(thread);
if (!thread->isRunning()) {
qAddPostRoutine(qt_quit_context2d_render_thread);
thread->start();
}
}
}
QSGContext2DImageTexture::~QSGContext2DImageTexture()
{
m_texture->deleteLater();
}
int QSGContext2DImageTexture::textureId() const
{
return m_texture->textureId();
}
void QSGContext2DImageTexture::lock()
{
if (m_threadRendering)
m_mutex.lock();
}
void QSGContext2DImageTexture::unlock()
{
if (m_threadRendering)
m_mutex.unlock();
}
void QSGContext2DImageTexture::wait()
{
if (m_threadRendering)
m_waitCondition.wait(&m_mutex);
}
void QSGContext2DImageTexture::wake()
{
if (m_threadRendering)
m_waitCondition.wakeOne();
}
bool QSGContext2DImageTexture::supportDirectRendering() const
{
return !m_threadRendering;
}
QSGCanvasItem::RenderTarget QSGContext2DImageTexture::renderTarget() const
{
return QSGCanvasItem::Image;
}
void QSGContext2DImageTexture::bind()
{
m_texture->bind();
}
bool QSGContext2DImageTexture::updateTexture()
{
lock();
bool textureUpdated = m_dirtyTexture;
if (m_dirtyTexture) {
m_texture->setImage(m_image);
m_dirtyTexture = false;
}
unlock();
return textureUpdated;
}
QSGContext2DTile* QSGContext2DImageTexture::createTile() const
{
return new QSGContext2DImageTile();
}
void QSGContext2DImageTexture::grabImage(const QRect& r)
{
m_doGrabImage = true;
paint();
m_doGrabImage = false;
m_grabedImage = m_image.copy(r);
}
QImage QSGContext2DImageTexture::toImage(const QRectF& region)
{
QRect r = region.isValid() ? region.toRect() : QRect(QPoint(0, 0), m_canvasWindow.size());
if (threadRendering()) {
wake();
QMetaObject::invokeMethod(this, "grabImage", Qt::BlockingQueuedConnection, Q_ARG(QRect, r));
} else {
QMetaObject::invokeMethod(this, "grabImage", Qt::DirectConnection, Q_ARG(QRect, r));
}
QImage image = m_grabedImage;
m_grabedImage = QImage();
return image;
}
QPaintDevice* QSGContext2DImageTexture::beginPainting()
{
QSGContext2DTexture::beginPainting();
if (m_canvasWindow.size().isEmpty())
return 0;
lock();
if (m_image.size() != m_canvasWindow.size()) {
m_image = QImage(m_canvasWindow.size(), QImage::Format_ARGB32_Premultiplied);
m_image.fill(Qt::transparent);
}
unlock();
return &m_image;
}
void QSGContext2DImageTexture::compositeTile(QSGContext2DTile* tile)
{
Q_ASSERT(!tile->dirty());
QSGContext2DImageTile* t = static_cast<QSGContext2DImageTile*>(tile);
QRect target = t->rect().intersect(m_canvasWindow);
if (target.isValid()) {
QRect source = target;
source.moveTo(source.topLeft() - t->rect().topLeft());
target.moveTo(target.topLeft() - m_canvasWindow.topLeft());
lock();
m_painter.begin(&m_image);
m_painter.setCompositionMode(QPainter::CompositionMode_Source);
m_painter.drawImage(target, t->image(), source);
m_painter.end();
unlock();
}
}