qtdeclarative/tests/auto/quick/qquickanimations/tst_qquickanimations.cpp

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** This file is part of the test suite of the Qt Toolkit.
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#include <QtTest/QtTest>
#include <QtQml/qqmlengine.h>
#include <QtQml/qqmlcomponent.h>
Say hello to QtQuick module This change moves the QtQuick 2 types and C++ API (including SceneGraph) to a new module (AKA library), QtQuick. 99% of this change is moving files from src/declarative to src/quick, and from tests/auto/declarative to tests/auto/qtquick2. The loading of QtQuick 2 ("import QtQuick 2.0") is now delegated to a plugin, src/imports/qtquick2, just like it's done for QtQuick 1. All tools, examples, and tests that use QtQuick C++ API have gotten "QT += quick" or "QT += quick-private" added to their .pro file. A few additional internal QtDeclarative classes had to be exported (via Q_DECLARATIVE_PRIVATE_EXPORT) since they're needed by the QtQuick 2 implementation. The old header locations (e.g. QtDeclarative/qquickitem.h) will still be supported for some time, but will produce compile-time warnings. (To avoid the QtQuick implementation using the compatibility headers (since QtDeclarative's includepath comes first), a few include statements were modified, e.g. from "#include <qsgnode.h>" to "#include <QtQuick/qsgnode.h>".) There's a change in qtbase that automatically adds QtQuick to the module list if QtDeclarative is used. Together with the compatibility headers, this should help reduce the migration pain for existing projects. In theory, simply getting an existing QtDeclarative-based project to compile and link shouldn't require any changes for now -- but porting to the new scheme is of course recommended, and will eventually become mandatory. Task-number: QTBUG-22889 Reviewed-by: Lars Knoll <lars.knoll@nokia.com> Change-Id: Ia52be9373172ba2f37e7623231ecb060316c96a7 Reviewed-by: Kent Hansen <kent.hansen@nokia.com> Reviewed-by: Sergio Ahumada <sergio.ahumada@nokia.com>
2011-11-23 14:14:07 +00:00
#include <QtQuick/qquickview.h>
#include <QtQml/private/qanimationgroupjob_p.h>
Say hello to QtQuick module This change moves the QtQuick 2 types and C++ API (including SceneGraph) to a new module (AKA library), QtQuick. 99% of this change is moving files from src/declarative to src/quick, and from tests/auto/declarative to tests/auto/qtquick2. The loading of QtQuick 2 ("import QtQuick 2.0") is now delegated to a plugin, src/imports/qtquick2, just like it's done for QtQuick 1. All tools, examples, and tests that use QtQuick C++ API have gotten "QT += quick" or "QT += quick-private" added to their .pro file. A few additional internal QtDeclarative classes had to be exported (via Q_DECLARATIVE_PRIVATE_EXPORT) since they're needed by the QtQuick 2 implementation. The old header locations (e.g. QtDeclarative/qquickitem.h) will still be supported for some time, but will produce compile-time warnings. (To avoid the QtQuick implementation using the compatibility headers (since QtDeclarative's includepath comes first), a few include statements were modified, e.g. from "#include <qsgnode.h>" to "#include <QtQuick/qsgnode.h>".) There's a change in qtbase that automatically adds QtQuick to the module list if QtDeclarative is used. Together with the compatibility headers, this should help reduce the migration pain for existing projects. In theory, simply getting an existing QtDeclarative-based project to compile and link shouldn't require any changes for now -- but porting to the new scheme is of course recommended, and will eventually become mandatory. Task-number: QTBUG-22889 Reviewed-by: Lars Knoll <lars.knoll@nokia.com> Change-Id: Ia52be9373172ba2f37e7623231ecb060316c96a7 Reviewed-by: Kent Hansen <kent.hansen@nokia.com> Reviewed-by: Sergio Ahumada <sergio.ahumada@nokia.com>
2011-11-23 14:14:07 +00:00
#include <QtQuick/private/qquickrectangle_p.h>
#include <QtQuick/private/qquickitemanimation_p.h>
#include <QtQuick/private/qquickitemanimation_p_p.h>
#include <QtQuick/private/qquicktransition_p.h>
Say hello to QtQuick module This change moves the QtQuick 2 types and C++ API (including SceneGraph) to a new module (AKA library), QtQuick. 99% of this change is moving files from src/declarative to src/quick, and from tests/auto/declarative to tests/auto/qtquick2. The loading of QtQuick 2 ("import QtQuick 2.0") is now delegated to a plugin, src/imports/qtquick2, just like it's done for QtQuick 1. All tools, examples, and tests that use QtQuick C++ API have gotten "QT += quick" or "QT += quick-private" added to their .pro file. A few additional internal QtDeclarative classes had to be exported (via Q_DECLARATIVE_PRIVATE_EXPORT) since they're needed by the QtQuick 2 implementation. The old header locations (e.g. QtDeclarative/qquickitem.h) will still be supported for some time, but will produce compile-time warnings. (To avoid the QtQuick implementation using the compatibility headers (since QtDeclarative's includepath comes first), a few include statements were modified, e.g. from "#include <qsgnode.h>" to "#include <QtQuick/qsgnode.h>".) There's a change in qtbase that automatically adds QtQuick to the module list if QtDeclarative is used. Together with the compatibility headers, this should help reduce the migration pain for existing projects. In theory, simply getting an existing QtDeclarative-based project to compile and link shouldn't require any changes for now -- but porting to the new scheme is of course recommended, and will eventually become mandatory. Task-number: QTBUG-22889 Reviewed-by: Lars Knoll <lars.knoll@nokia.com> Change-Id: Ia52be9373172ba2f37e7623231ecb060316c96a7 Reviewed-by: Kent Hansen <kent.hansen@nokia.com> Reviewed-by: Sergio Ahumada <sergio.ahumada@nokia.com>
2011-11-23 14:14:07 +00:00
#include <QtQuick/private/qquickanimation_p.h>
#include <QtQuick/private/qquickpathinterpolator_p.h>
Say hello to QtQuick module This change moves the QtQuick 2 types and C++ API (including SceneGraph) to a new module (AKA library), QtQuick. 99% of this change is moving files from src/declarative to src/quick, and from tests/auto/declarative to tests/auto/qtquick2. The loading of QtQuick 2 ("import QtQuick 2.0") is now delegated to a plugin, src/imports/qtquick2, just like it's done for QtQuick 1. All tools, examples, and tests that use QtQuick C++ API have gotten "QT += quick" or "QT += quick-private" added to their .pro file. A few additional internal QtDeclarative classes had to be exported (via Q_DECLARATIVE_PRIVATE_EXPORT) since they're needed by the QtQuick 2 implementation. The old header locations (e.g. QtDeclarative/qquickitem.h) will still be supported for some time, but will produce compile-time warnings. (To avoid the QtQuick implementation using the compatibility headers (since QtDeclarative's includepath comes first), a few include statements were modified, e.g. from "#include <qsgnode.h>" to "#include <QtQuick/qsgnode.h>".) There's a change in qtbase that automatically adds QtQuick to the module list if QtDeclarative is used. Together with the compatibility headers, this should help reduce the migration pain for existing projects. In theory, simply getting an existing QtDeclarative-based project to compile and link shouldn't require any changes for now -- but porting to the new scheme is of course recommended, and will eventually become mandatory. Task-number: QTBUG-22889 Reviewed-by: Lars Knoll <lars.knoll@nokia.com> Change-Id: Ia52be9373172ba2f37e7623231ecb060316c96a7 Reviewed-by: Kent Hansen <kent.hansen@nokia.com> Reviewed-by: Sergio Ahumada <sergio.ahumada@nokia.com>
2011-11-23 14:14:07 +00:00
#include <QtQuick/private/qquickitem_p.h>
#include <QEasingCurve>
#include <limits.h>
#include <math.h>
Say hello to QtQuick module This change moves the QtQuick 2 types and C++ API (including SceneGraph) to a new module (AKA library), QtQuick. 99% of this change is moving files from src/declarative to src/quick, and from tests/auto/declarative to tests/auto/qtquick2. The loading of QtQuick 2 ("import QtQuick 2.0") is now delegated to a plugin, src/imports/qtquick2, just like it's done for QtQuick 1. All tools, examples, and tests that use QtQuick C++ API have gotten "QT += quick" or "QT += quick-private" added to their .pro file. A few additional internal QtDeclarative classes had to be exported (via Q_DECLARATIVE_PRIVATE_EXPORT) since they're needed by the QtQuick 2 implementation. The old header locations (e.g. QtDeclarative/qquickitem.h) will still be supported for some time, but will produce compile-time warnings. (To avoid the QtQuick implementation using the compatibility headers (since QtDeclarative's includepath comes first), a few include statements were modified, e.g. from "#include <qsgnode.h>" to "#include <QtQuick/qsgnode.h>".) There's a change in qtbase that automatically adds QtQuick to the module list if QtDeclarative is used. Together with the compatibility headers, this should help reduce the migration pain for existing projects. In theory, simply getting an existing QtDeclarative-based project to compile and link shouldn't require any changes for now -- but porting to the new scheme is of course recommended, and will eventually become mandatory. Task-number: QTBUG-22889 Reviewed-by: Lars Knoll <lars.knoll@nokia.com> Change-Id: Ia52be9373172ba2f37e7623231ecb060316c96a7 Reviewed-by: Kent Hansen <kent.hansen@nokia.com> Reviewed-by: Sergio Ahumada <sergio.ahumada@nokia.com>
2011-11-23 14:14:07 +00:00
#include "../../shared/util.h"
class tst_qquickanimations : public QQmlDataTest
{
Q_OBJECT
public:
tst_qquickanimations() {}
private slots:
void initTestCase()
{
QQmlEngine engine; // ensure types are registered
QQmlDataTest::initTestCase();
}
void simpleProperty();
void simpleNumber();
void simpleColor();
void simpleRotation();
void simplePath();
void simpleAnchor();
void reparent();
void pathInterpolator();
void pathInterpolatorBackwardJump();
void pathWithNoStart();
void alwaysRunToEnd();
void complete();
void resume();
void dotProperty();
void badTypes();
void badProperties();
void mixedTypes();
void properties();
void propertiesTransition();
void pathTransition();
void disabledTransition();
void invalidDuration();
void attached();
void propertyValueSourceDefaultStart();
void dontStart();
void easingProperties();
void rotation();
void startStopSignals();
void runningTrueBug();
void nonTransitionBug();
void registrationBug();
void doubleRegistrationBug();
void alwaysRunToEndRestartBug();
void transitionAssignmentBug();
void pauseBindingBug();
void pauseBug();
void loopingBug();
void anchorBug();
void pathAnimationInOutBackBug();
void scriptActionBug();
void groupAnimationNullChildBug();
void scriptActionCrash();
void animatorInvalidTargetCrash();
void defaultPropertyWarning();
void pathSvgAnimation();
void pathLineUnspecifiedXYBug();
};
#define QTIMED_COMPARE(lhs, rhs) do { \
for (int ii = 0; ii < 5; ++ii) { \
if (lhs == rhs) \
break; \
QTest::qWait(50); \
} \
QCOMPARE(lhs, rhs); \
} while (false)
void tst_qquickanimations::simpleProperty()
{
QQuickRectangle rect;
QQuickPropertyAnimation animation;
animation.setTargetObject(&rect);
animation.setProperty("x");
animation.setTo(200);
QCOMPARE(animation.target(), &rect);
QCOMPARE(animation.property(), QLatin1String("x"));
QCOMPARE(animation.to().toReal(), 200.0);
animation.start();
QVERIFY(animation.isRunning());
QTest::qWait(animation.duration());
QTIMED_COMPARE(rect.x(), 200.0);
rect.setPosition(QPointF(0,0));
animation.start();
QVERIFY(animation.isRunning());
animation.pause();
QVERIFY(animation.isPaused());
animation.setCurrentTime(125);
QCOMPARE(animation.currentTime(), 125);
QCOMPARE(rect.x(),100.0);
}
void tst_qquickanimations::simpleNumber()
{
QQuickRectangle rect;
QQuickNumberAnimation animation;
animation.setTargetObject(&rect);
animation.setProperty("x");
animation.setTo(200);
QCOMPARE(animation.target(), &rect);
QCOMPARE(animation.property(), QLatin1String("x"));
QCOMPARE(animation.to(), qreal(200));
animation.start();
QVERIFY(animation.isRunning());
QTest::qWait(animation.duration());
QTIMED_COMPARE(rect.x(), qreal(200));
rect.setX(0);
animation.start();
animation.pause();
QVERIFY(animation.isRunning());
QVERIFY(animation.isPaused());
animation.setCurrentTime(125);
QCOMPARE(animation.currentTime(), 125);
QCOMPARE(rect.x(), qreal(100));
}
void tst_qquickanimations::simpleColor()
{
QQuickRectangle rect;
QQuickColorAnimation animation;
animation.setTargetObject(&rect);
animation.setProperty("color");
animation.setTo(QColor("red"));
QCOMPARE(animation.target(), &rect);
QCOMPARE(animation.property(), QLatin1String("color"));
QCOMPARE(animation.to(), QColor("red"));
animation.start();
QVERIFY(animation.isRunning());
QTest::qWait(animation.duration());
QTIMED_COMPARE(rect.color(), QColor("red"));
rect.setColor(QColor("blue"));
animation.start();
animation.pause();
QVERIFY(animation.isRunning());
QVERIFY(animation.isPaused());
animation.setCurrentTime(125);
QCOMPARE(animation.currentTime(), 125);
QCOMPARE(rect.color(), QColor::fromRgbF(0.498039, 0, 0.498039, 1));
rect.setColor(QColor("green"));
animation.setFrom(QColor("blue"));
QCOMPARE(animation.from(), QColor("blue"));
animation.restart();
QCOMPARE(rect.color(), QColor("blue"));
QVERIFY(animation.isRunning());
animation.setCurrentTime(125);
QCOMPARE(rect.color(), QColor::fromRgbF(0.498039, 0, 0.498039, 1));
}
void tst_qquickanimations::simpleRotation()
{
QQuickRectangle rect;
QQuickRotationAnimation animation;
animation.setTargetObject(&rect);
animation.setProperty("rotation");
animation.setTo(270);
QCOMPARE(animation.target(), &rect);
QCOMPARE(animation.property(), QLatin1String("rotation"));
QCOMPARE(animation.to(), qreal(270));
QCOMPARE(animation.direction(), QQuickRotationAnimation::Numerical);
animation.start();
QVERIFY(animation.isRunning());
QTest::qWait(animation.duration());
QTIMED_COMPARE(rect.rotation(), qreal(270));
rect.setRotation(0);
animation.start();
animation.pause();
QVERIFY(animation.isRunning());
QVERIFY(animation.isPaused());
animation.setCurrentTime(125);
QCOMPARE(animation.currentTime(), 125);
QCOMPARE(rect.rotation(), qreal(135));
}
void tst_qquickanimations::simplePath()
{
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("pathAnimation.qml"));
QQuickRectangle *rect = qobject_cast<QQuickRectangle*>(c.create());
QVERIFY(rect);
QQuickRectangle *redRect = rect->findChild<QQuickRectangle*>();
QVERIFY(redRect);
QQuickPathAnimation *pathAnim = rect->findChild<QQuickPathAnimation*>();
QVERIFY(pathAnim);
QCOMPARE(pathAnim->duration(), 100);
QCOMPARE(pathAnim->target(), redRect);
pathAnim->start();
pathAnim->pause();
pathAnim->setCurrentTime(30);
QCOMPARE(redRect->x(), qreal(167));
QCOMPARE(redRect->y(), qreal(104));
pathAnim->setCurrentTime(100);
QCOMPARE(redRect->x(), qreal(300));
QCOMPARE(redRect->y(), qreal(300));
//verify animation runs to end
pathAnim->start();
QCOMPARE(redRect->x(), qreal(50));
QCOMPARE(redRect->y(), qreal(50));
QTRY_COMPARE(redRect->x(), qreal(300));
QCOMPARE(redRect->y(), qreal(300));
pathAnim->setOrientation(QQuickPathAnimation::RightFirst);
QCOMPARE(pathAnim->orientation(), QQuickPathAnimation::RightFirst);
pathAnim->start();
QTRY_VERIFY(redRect->rotation() != 0);
pathAnim->stop();
delete rect;
}
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("pathAnimation2.qml"));
QQuickRectangle *rect = qobject_cast<QQuickRectangle*>(c.create());
QVERIFY(rect);
QQuickRectangle *redRect = rect->findChild<QQuickRectangle*>();
QVERIFY(redRect);
QQuickPathAnimation *pathAnim = rect->findChild<QQuickPathAnimation*>();
QVERIFY(pathAnim);
QCOMPARE(pathAnim->orientation(), QQuickPathAnimation::RightFirst);
QCOMPARE(pathAnim->endRotation(), qreal(0));
QCOMPARE(pathAnim->orientationEntryDuration(), 10);
QCOMPARE(pathAnim->orientationExitDuration(), 10);
pathAnim->start();
pathAnim->pause();
QCOMPARE(redRect->x(), qreal(50));
QCOMPARE(redRect->y(), qreal(50));
QCOMPARE(redRect->rotation(), qreal(-360));
pathAnim->setCurrentTime(50);
QCOMPARE(redRect->x(), qreal(175));
QCOMPARE(redRect->y(), qreal(175));
QCOMPARE(redRect->rotation(), qreal(-315));
pathAnim->setCurrentTime(100);
QCOMPARE(redRect->x(), qreal(300));
QCOMPARE(redRect->y(), qreal(300));
QCOMPARE(redRect->rotation(), qreal(0));
delete rect;
}
}
void tst_qquickanimations::simpleAnchor()
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("reanchor.qml"));
QQuickRectangle *rect = qobject_cast<QQuickRectangle*>(c.create());
QVERIFY(rect);
QQuickRectangle *greenRect = rect->findChild<QQuickRectangle*>();
QVERIFY(greenRect);
QCOMPARE(rect->state(), QLatin1String("reanchored"));
QCOMPARE(greenRect->x(), qreal(10));
QCOMPARE(greenRect->y(), qreal(0));
QCOMPARE(greenRect->width(), qreal(190));
QCOMPARE(greenRect->height(), qreal(150));
rect->setState("");
//verify animation in progress
QTRY_VERIFY(greenRect->x() < 10 && greenRect->x() > 0);
QVERIFY(greenRect->y() > 0 && greenRect->y() < 10);
QVERIFY(greenRect->width() < 190 && greenRect->width() > 150);
QVERIFY(greenRect->height() > 150 && greenRect->height() < 190);
//verify end state ("")
QTRY_COMPARE(greenRect->x(), qreal(0));
QCOMPARE(greenRect->y(), qreal(10));
QCOMPARE(greenRect->width(), qreal(150));
QCOMPARE(greenRect->height(), qreal(190));
rect->setState("reanchored2");
//verify animation in progress
QTRY_VERIFY(greenRect->y() > 10 && greenRect->y() < 50);
QVERIFY(greenRect->height() > 125 && greenRect->height() < 190);
//NOTE: setting left/right anchors to undefined removes the anchors, but does not resize.
QCOMPARE(greenRect->x(), qreal(0));
QCOMPARE(greenRect->width(), qreal(150));
//verify end state ("reanchored2")
QTRY_COMPARE(greenRect->y(), qreal(50));
QCOMPARE(greenRect->height(), qreal(125));
QCOMPARE(greenRect->x(), qreal(0));
QCOMPARE(greenRect->width(), qreal(150));
rect->setState("reanchored");
//verify animation in progress
QTRY_VERIFY(greenRect->x() < 10 && greenRect->x() > 0);
QVERIFY(greenRect->y() > 0 && greenRect->y() < 50);
QVERIFY(greenRect->width() < 190 && greenRect->width() > 150);
QVERIFY(greenRect->height() > 125 && greenRect->height() < 150);
//verify end state ("reanchored")
QTRY_COMPARE(greenRect->x(), qreal(10));
QCOMPARE(greenRect->y(), qreal(0));
QCOMPARE(greenRect->width(), qreal(190));
QCOMPARE(greenRect->height(), qreal(150));
rect->setState("reanchored2");
//verify animation in progress
QTRY_VERIFY(greenRect->x() < 10 && greenRect->x() > 0);
QVERIFY(greenRect->y() > 0 && greenRect->y() < 50);
QVERIFY(greenRect->width() < 190 && greenRect->width() > 150);
QVERIFY(greenRect->height() > 125 && greenRect->height() < 150);
//verify end state ("reanchored2")
QTRY_COMPARE(greenRect->x(), qreal(0));
QCOMPARE(greenRect->y(), qreal(50));
QCOMPARE(greenRect->width(), qreal(150));
QCOMPARE(greenRect->height(), qreal(125));
delete rect;
}
void tst_qquickanimations::reparent()
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("reparent.qml"));
QQuickRectangle *rect = qobject_cast<QQuickRectangle*>(c.create());
QVERIFY(rect);
QQuickRectangle *target = rect->findChild<QQuickRectangle*>("target");
QVERIFY(target);
QCOMPARE(target->parentItem(), rect);
QCOMPARE(target->x(), qreal(0));
QCOMPARE(target->y(), qreal(0));
QCOMPARE(target->width(), qreal(50));
QCOMPARE(target->height(), qreal(50));
QCOMPARE(target->rotation(), qreal(0));
QCOMPARE(target->scale(), qreal(1));
rect->setState("state1");
QQuickRectangle *viaParent = rect->findChild<QQuickRectangle*>("viaParent");
QVERIFY(viaParent);
QQuickRectangle *newParent = rect->findChild<QQuickRectangle*>("newParent");
QVERIFY(newParent);
QTest::qWait(100);
//animation in progress
QTRY_COMPARE(target->parentItem(), viaParent);
QVERIFY(target->x() > -100 && target->x() < 50);
QVERIFY(target->y() > -100 && target->y() < 50);
QVERIFY(target->width() > 50 && target->width() < 100);
QCOMPARE(target->height(), qreal(50));
QCOMPARE(target->rotation(), qreal(-45));
QCOMPARE(target->scale(), qreal(.5));
//end state
QTRY_COMPARE(target->parentItem(), newParent);
QCOMPARE(target->x(), qreal(50));
QCOMPARE(target->y(), qreal(50));
QCOMPARE(target->width(), qreal(100));
QCOMPARE(target->height(), qreal(50));
QCOMPARE(target->rotation(), qreal(0));
QCOMPARE(target->scale(), qreal(1));
delete rect;
}
void tst_qquickanimations::pathInterpolator()
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("pathInterpolator.qml"));
QQuickPathInterpolator *interpolator = qobject_cast<QQuickPathInterpolator*>(c.create());
QVERIFY(interpolator);
QCOMPARE(interpolator->progress(), qreal(0));
QCOMPARE(interpolator->x(), qreal(50));
QCOMPARE(interpolator->y(), qreal(50));
QCOMPARE(interpolator->angle(), qreal(0));
interpolator->setProgress(.5);
QCOMPARE(interpolator->progress(), qreal(.5));
QCOMPARE(interpolator->x(), qreal(175));
QCOMPARE(interpolator->y(), qreal(175));
QCOMPARE(interpolator->angle(), qreal(90));
interpolator->setProgress(1);
QCOMPARE(interpolator->progress(), qreal(1));
QCOMPARE(interpolator->x(), qreal(300));
QCOMPARE(interpolator->y(), qreal(300));
QCOMPARE(interpolator->angle(), qreal(0));
//for path interpulator the progress value must be [0,1] range.
interpolator->setProgress(1.1);
QCOMPARE(interpolator->progress(), qreal(1));
interpolator->setProgress(-0.000123);
QCOMPARE(interpolator->progress(), qreal(0));
}
void tst_qquickanimations::pathInterpolatorBackwardJump()
{
#ifdef Q_CC_MINGW
QSKIP("QTBUG-36290 - MinGW Animation tests are flaky.");
#endif
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("pathInterpolatorBack.qml"));
QQuickPathInterpolator *interpolator = qobject_cast<QQuickPathInterpolator*>(c.create());
QVERIFY(interpolator);
QCOMPARE(interpolator->progress(), qreal(0));
QCOMPARE(interpolator->x(), qreal(50));
QCOMPARE(interpolator->y(), qreal(50));
QCOMPARE(interpolator->angle(), qreal(90));
interpolator->setProgress(.5);
QCOMPARE(interpolator->progress(), qreal(.5));
QCOMPARE(interpolator->x(), qreal(100));
QCOMPARE(interpolator->y(), qreal(75));
QCOMPARE(interpolator->angle(), qreal(270));
interpolator->setProgress(1);
QCOMPARE(interpolator->progress(), qreal(1));
QCOMPARE(interpolator->x(), qreal(200));
QCOMPARE(interpolator->y(), qreal(50));
QCOMPARE(interpolator->angle(), qreal(0));
//make sure we don't get caught in infinite loop here
interpolator->setProgress(0);
QCOMPARE(interpolator->progress(), qreal(0));
QCOMPARE(interpolator->x(), qreal(50));
QCOMPARE(interpolator->y(), qreal(50));
QCOMPARE(interpolator->angle(), qreal(90));
}
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("pathInterpolatorBack2.qml"));
QQuickPathInterpolator *interpolator = qobject_cast<QQuickPathInterpolator*>(c.create());
QVERIFY(interpolator);
QCOMPARE(interpolator->progress(), qreal(0));
QCOMPARE(interpolator->x(), qreal(200));
QCOMPARE(interpolator->y(), qreal(280));
QCOMPARE(interpolator->angle(), qreal(180));
interpolator->setProgress(1);
QCOMPARE(interpolator->progress(), qreal(1));
QCOMPARE(interpolator->x(), qreal(0));
QCOMPARE(interpolator->y(), qreal(80));
QCOMPARE(interpolator->angle(), qreal(180));
//make sure we don't get caught in infinite loop here
interpolator->setProgress(0);
QCOMPARE(interpolator->progress(), qreal(0));
QCOMPARE(interpolator->x(), qreal(200));
QCOMPARE(interpolator->y(), qreal(280));
QCOMPARE(interpolator->angle(), qreal(180));
}
}
void tst_qquickanimations::pathWithNoStart()
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("pathAnimationNoStart.qml"));
QQuickRectangle *rect = qobject_cast<QQuickRectangle*>(c.create());
QVERIFY(rect);
QQuickRectangle *redRect = rect->findChild<QQuickRectangle*>();
QVERIFY(redRect);
QQuickPathAnimation *pathAnim = rect->findChild<QQuickPathAnimation*>();
QVERIFY(pathAnim);
pathAnim->start();
pathAnim->pause();
QCOMPARE(redRect->x(), qreal(50));
QCOMPARE(redRect->y(), qreal(50));
pathAnim->setCurrentTime(50);
QCOMPARE(redRect->x(), qreal(175));
QCOMPARE(redRect->y(), qreal(175));
pathAnim->setCurrentTime(100);
QCOMPARE(redRect->x(), qreal(300));
QCOMPARE(redRect->y(), qreal(300));
redRect->setX(100);
redRect->setY(100);
pathAnim->start();
QCOMPARE(redRect->x(), qreal(100));
QCOMPARE(redRect->y(), qreal(100));
QTRY_COMPARE(redRect->x(), qreal(300));
QCOMPARE(redRect->y(), qreal(300));
}
void tst_qquickanimations::alwaysRunToEnd()
{
QQuickRectangle rect;
QQuickPropertyAnimation animation;
animation.setTargetObject(&rect);
animation.setProperty("x");
animation.setTo(200);
animation.setDuration(1000);
animation.setLoops(-1);
animation.setAlwaysRunToEnd(true);
QCOMPARE(animation.loops(), -1);
QVERIFY(animation.alwaysRunToEnd());
QElapsedTimer timer;
timer.start();
animation.start();
// Make sure the animation has started but is not finished, yet.
QTRY_VERIFY(rect.x() > qreal(0) && rect.x() != qreal(200));
animation.stop();
// Make sure it didn't just jump to the end and also didn't revert to the start.
QVERIFY(rect.x() > qreal(0) && rect.x() != qreal(200));
// Make sure it eventually reaches the end.
QTRY_COMPARE(rect.x(), qreal(200));
// This should have taken at least 1s but less than 2s
// (otherwise it has run the animation twice).
qint64 elapsed = timer.elapsed();
QVERIFY(elapsed >= 1000 && elapsed < 2000);
}
void tst_qquickanimations::complete()
{
QQuickRectangle rect;
QQuickPropertyAnimation animation;
animation.setTargetObject(&rect);
animation.setProperty("x");
animation.setFrom(1);
animation.setTo(200);
animation.setDuration(500);
QCOMPARE(animation.from().toInt(), 1);
animation.start();
QTest::qWait(50);
animation.stop();
QVERIFY(rect.x() != qreal(200));
animation.start();
QTRY_VERIFY(animation.isRunning());
animation.complete();
QCOMPARE(rect.x(), qreal(200));
}
void tst_qquickanimations::resume()
{
QQuickRectangle rect;
QQuickPropertyAnimation animation;
animation.setTargetObject(&rect);
animation.setProperty("x");
animation.setFrom(10);
animation.setTo(200);
animation.setDuration(1000);
QCOMPARE(animation.from().toInt(), 10);
animation.start();
QTest::qWait(400);
animation.pause();
qreal x = rect.x();
QVERIFY(x != qreal(200) && x != qreal(10));
QVERIFY(animation.isRunning());
QVERIFY(animation.isPaused());
animation.resume();
QVERIFY(animation.isRunning());
QVERIFY(!animation.isPaused());
QTest::qWait(400);
animation.stop();
QVERIFY(rect.x() > x);
animation.start();
QVERIFY(animation.isRunning());
animation.pause();
QVERIFY(animation.isPaused());
animation.resume();
QVERIFY(!animation.isPaused());
QSignalSpy spy(&animation, SIGNAL(pausedChanged(bool)));
animation.pause();
QCOMPARE(spy.count(), 1);
QVERIFY(animation.isPaused());
animation.stop();
QVERIFY(!animation.isPaused());
QCOMPARE(spy.count(), 2);
// Load QtQuick to ensure that QQuickPropertyAnimation is registered as PropertyAnimation
{
QQmlEngine engine;
QQmlComponent component(&engine);
component.setData("import QtQuick 2.0\nQtObject {}\n", QUrl());
}
QByteArray message = "<Unknown File>: QML PropertyAnimation: setPaused() cannot be used when animation isn't running.";
QTest::ignoreMessage(QtWarningMsg, message);
animation.pause();
QCOMPARE(spy.count(), 2);
QVERIFY(!animation.isPaused());
animation.resume();
QVERIFY(!animation.isPaused());
QVERIFY(!animation.isRunning());
QCOMPARE(spy.count(), 2);
}
void tst_qquickanimations::dotProperty()
{
QQuickRectangle rect;
QQuickNumberAnimation animation;
animation.setTargetObject(&rect);
animation.setProperty("border.width");
animation.setTo(10);
animation.start();
QTest::qWait(animation.duration()+50);
QTIMED_COMPARE(rect.border()->width(), 10.0);
rect.border()->setWidth(0);
animation.start();
animation.pause();
animation.setCurrentTime(125);
QCOMPARE(animation.currentTime(), 125);
QCOMPARE(rect.border()->width(), 5.0);
}
void tst_qquickanimations::badTypes()
{
//don't crash
{
QQuickView *view = new QQuickView;
view->setSource(testFileUrl("badtype1.qml"));
qApp->processEvents();
delete view;
}
//make sure we get a compiler error
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("badtype2.qml"));
QTest::ignoreMessage(QtWarningMsg, "QQmlComponent: Component is not ready");
c.create();
QCOMPARE(c.errors().count(), 1);
QCOMPARE(c.errors().at(0).description(), QLatin1String("Invalid property assignment: number expected"));
}
//make sure we get a compiler error
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("badtype3.qml"));
QTest::ignoreMessage(QtWarningMsg, "QQmlComponent: Component is not ready");
c.create();
QCOMPARE(c.errors().count(), 1);
QCOMPARE(c.errors().at(0).description(), QLatin1String("Invalid property assignment: color expected"));
}
//don't crash
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("badtype4.qml"));
QQuickRectangle *rect = qobject_cast<QQuickRectangle*>(c.create());
QVERIFY(rect);
QQuickItemPrivate::get(rect)->setState("state1");
QQuickRectangle *myRect = 0;
QTRY_VERIFY(myRect = rect->findChild<QQuickRectangle*>("MyRect"));
QTRY_COMPARE(myRect->x(),qreal(200));
}
}
void tst_qquickanimations::badProperties()
{
//make sure we get a runtime error
{
QQmlEngine engine;
QQmlComponent c1(&engine, testFileUrl("badproperty1.qml"));
QByteArray message = testFileUrl("badproperty1.qml").toString().toUtf8() + ":18:9: QML ColorAnimation: Cannot animate non-existent property \"border.colr\"";
QTest::ignoreMessage(QtWarningMsg, message);
QQuickRectangle *rect = qobject_cast<QQuickRectangle*>(c1.create());
QVERIFY(rect);
QQmlComponent c2(&engine, testFileUrl("badproperty2.qml"));
message = testFileUrl("badproperty2.qml").toString().toUtf8() + ":18:9: QML ColorAnimation: Cannot animate read-only property \"border\"";
QTest::ignoreMessage(QtWarningMsg, message);
rect = qobject_cast<QQuickRectangle*>(c2.create());
QVERIFY(rect);
//### should we warn here are well?
//rect->setState("state1");
}
}
//test animating mixed types with property animation in a transition
//for example, int + real; color + real; etc
void tst_qquickanimations::mixedTypes()
{
//assumes border.width stays a real -- not real robust
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("mixedtype1.qml"));
QQuickRectangle *rect = qobject_cast<QQuickRectangle*>(c.create());
QVERIFY(rect);
QQuickItemPrivate::get(rect)->setState("state1");
QTest::qWait(500);
QQuickRectangle *myRect = rect->findChild<QQuickRectangle*>("MyRect");
QVERIFY(myRect);
// We cannot get that more exact than that without dependable real-time behavior.
QVERIFY(myRect->x() > 100 && myRect->x() < 200);
QVERIFY(myRect->border()->width() > 1 && myRect->border()->width() < 10);
}
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("mixedtype2.qml"));
QQuickRectangle *rect = qobject_cast<QQuickRectangle*>(c.create());
QVERIFY(rect);
QQuickItemPrivate::get(rect)->setState("state1");
QTest::qWait(500);
QQuickRectangle *myRect = rect->findChild<QQuickRectangle*>("MyRect");
QVERIFY(myRect);
// We cannot get that more exact than that without dependable real-time behavior.
QVERIFY(myRect->x() > 100 && myRect->x() < 200);
QVERIFY(myRect->color() != QColor("red") && myRect->color() != QColor("blue"));
}
}
void tst_qquickanimations::properties()
{
const int waitDuration = 300;
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("properties.qml"));
QQuickRectangle *rect = qobject_cast<QQuickRectangle*>(c.create());
QVERIFY(rect);
QQuickRectangle *myRect = rect->findChild<QQuickRectangle*>("TheRect");
QVERIFY(myRect);
QTest::qWait(waitDuration);
QTIMED_COMPARE(myRect->x(),qreal(200));
}
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("properties2.qml"));
QQuickRectangle *rect = qobject_cast<QQuickRectangle*>(c.create());
QVERIFY(rect);
QQuickRectangle *myRect = rect->findChild<QQuickRectangle*>("TheRect");
QVERIFY(myRect);
QTest::qWait(waitDuration);
QTIMED_COMPARE(myRect->x(),qreal(200));
}
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("properties3.qml"));
QQuickRectangle *rect = qobject_cast<QQuickRectangle*>(c.create());
QVERIFY(rect);
QQuickRectangle *myRect = rect->findChild<QQuickRectangle*>("TheRect");
QVERIFY(myRect);
QTest::qWait(waitDuration);
QTIMED_COMPARE(myRect->x(),qreal(300));
}
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("properties4.qml"));
QQuickRectangle *rect = qobject_cast<QQuickRectangle*>(c.create());
QVERIFY(rect);
QQuickRectangle *myRect = rect->findChild<QQuickRectangle*>("TheRect");
QVERIFY(myRect);
QTest::qWait(waitDuration);
QTIMED_COMPARE(myRect->y(),qreal(200));
QTIMED_COMPARE(myRect->x(),qreal(100));
}
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("properties5.qml"));
QQuickRectangle *rect = qobject_cast<QQuickRectangle*>(c.create());
QVERIFY(rect);
QQuickRectangle *myRect = rect->findChild<QQuickRectangle*>("TheRect");
QVERIFY(myRect);
QTest::qWait(waitDuration);
QTIMED_COMPARE(myRect->x(),qreal(100));
QTIMED_COMPARE(myRect->y(),qreal(200));
}
}
void tst_qquickanimations::propertiesTransition()
{
const int waitDuration = 300;
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("propertiesTransition.qml"));
QQuickRectangle *rect = qobject_cast<QQuickRectangle*>(c.create());
QVERIFY(rect);
QQuickItemPrivate::get(rect)->setState("moved");
QQuickRectangle *myRect = rect->findChild<QQuickRectangle*>("TheRect");
QVERIFY(myRect);
QTest::qWait(waitDuration);
QTIMED_COMPARE(myRect->x(),qreal(200));
}
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("propertiesTransition2.qml"));
QQuickRectangle *rect = qobject_cast<QQuickRectangle*>(c.create());
QVERIFY(rect);
QQuickRectangle *myRect = rect->findChild<QQuickRectangle*>("TheRect");
QVERIFY(myRect);
QQuickItemPrivate::get(rect)->setState("moved");
QCOMPARE(myRect->x(),qreal(200));
QCOMPARE(myRect->y(),qreal(100));
QTest::qWait(waitDuration);
QTIMED_COMPARE(myRect->y(),qreal(200));
}
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("propertiesTransition3.qml"));
QQuickRectangle *rect = qobject_cast<QQuickRectangle*>(c.create());
QVERIFY(rect);
QQuickRectangle *myRect = rect->findChild<QQuickRectangle*>("TheRect");
QVERIFY(myRect);
QQuickItemPrivate::get(rect)->setState("moved");
QCOMPARE(myRect->x(),qreal(200));
QCOMPARE(myRect->y(),qreal(100));
}
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("propertiesTransition4.qml"));
QQuickRectangle *rect = qobject_cast<QQuickRectangle*>(c.create());
QVERIFY(rect);
QQuickRectangle *myRect = rect->findChild<QQuickRectangle*>("TheRect");
QVERIFY(myRect);
QQuickItemPrivate::get(rect)->setState("moved");
QCOMPARE(myRect->x(),qreal(100));
QTest::qWait(waitDuration);
QTIMED_COMPARE(myRect->x(),qreal(200));
}
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("propertiesTransition5.qml"));
QQuickRectangle *rect = qobject_cast<QQuickRectangle*>(c.create());
QVERIFY(rect);
QQuickRectangle *myRect = rect->findChild<QQuickRectangle*>("TheRect");
QVERIFY(myRect);
QQuickItemPrivate::get(rect)->setState("moved");
QCOMPARE(myRect->x(),qreal(100));
QTest::qWait(waitDuration);
QTIMED_COMPARE(myRect->x(),qreal(200));
}
/*{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("propertiesTransition6.qml"));
QQuickRectangle *rect = qobject_cast<QQuickRectangle*>(c.create());
QVERIFY(rect);
QQuickRectangle *myRect = rect->findChild<QQuickRectangle*>("TheRect");
QVERIFY(myRect);
QQuickItemPrivate::get(rect)->setState("moved");
QCOMPARE(myRect->x(),qreal(100));
QTest::qWait(waitDuration);
QTIMED_COMPARE(myRect->x(),qreal(100));
}*/
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("propertiesTransition7.qml"));
QQuickRectangle *rect = qobject_cast<QQuickRectangle*>(c.create());
QVERIFY(rect);
QQuickItemPrivate::get(rect)->setState("moved");
QQuickRectangle *myRect = rect->findChild<QQuickRectangle*>("TheRect");
QVERIFY(myRect);
QTest::qWait(waitDuration);
QTIMED_COMPARE(myRect->x(),qreal(200));
}
}
void tst_qquickanimations::pathTransition()
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("pathTransition.qml"));
QQuickRectangle *rect = qobject_cast<QQuickRectangle*>(c.create());
QVERIFY(rect);
QQuickRectangle *myRect = rect->findChild<QQuickRectangle*>("redRect");
QVERIFY(myRect);
QQuickItemPrivate::get(rect)->setState("moved");
QTRY_VERIFY(myRect->x() < 500 && myRect->x() > 100 && myRect->y() > 50 && myRect->y() < 700 ); //animation started
QTRY_VERIFY(qFuzzyCompare(myRect->x(), qreal(100)) && qFuzzyCompare(myRect->y(), qreal(700)));
QTest::qWait(100);
QQuickItemPrivate::get(rect)->setState("");
QTRY_VERIFY(myRect->x() < 500 && myRect->x() > 100 && myRect->y() > 50 && myRect->y() < 700 ); //animation started
QTRY_VERIFY(qFuzzyCompare(myRect->x(), qreal(500)) && qFuzzyCompare(myRect->y(), qreal(50)));
}
void tst_qquickanimations::disabledTransition()
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("disabledTransition.qml"));
QQuickRectangle *rect = qobject_cast<QQuickRectangle*>(c.create());
QVERIFY(rect);
QQuickRectangle *myRect = rect->findChild<QQuickRectangle*>("TheRect");
QVERIFY(myRect);
QQuickTransition *trans = rect->findChild<QQuickTransition*>();
QVERIFY(trans);
QCOMPARE(trans->enabled(), false);
QQuickItemPrivate::get(rect)->setState("moved");
QCOMPARE(myRect->x(),qreal(200));
trans->setEnabled(true);
QSignalSpy runningSpy(trans, SIGNAL(runningChanged()));
QQuickItemPrivate::get(rect)->setState("");
QCOMPARE(myRect->x(),qreal(200));
QCOMPARE(runningSpy.count(), 1); //stopped -> running
QVERIFY(trans->running());
QTest::qWait(300);
QTIMED_COMPARE(myRect->x(),qreal(100));
QVERIFY(!trans->running());
QCOMPARE(runningSpy.count(), 2); //running -> stopped
}
void tst_qquickanimations::invalidDuration()
{
QQuickPropertyAnimation *animation = new QQuickPropertyAnimation;
QTest::ignoreMessage(QtWarningMsg, "<Unknown File>: QML PropertyAnimation: Cannot set a duration of < 0");
animation->setDuration(-1);
QCOMPARE(animation->duration(), 250);
QQuickPauseAnimation *pauseAnimation = new QQuickPauseAnimation;
QTest::ignoreMessage(QtWarningMsg, "<Unknown File>: QML PauseAnimation: Cannot set a duration of < 0");
pauseAnimation->setDuration(-1);
QCOMPARE(pauseAnimation->duration(), 250);
}
void tst_qquickanimations::attached()
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("attached.qml"));
QTest::ignoreMessage(QtDebugMsg, "off");
QTest::ignoreMessage(QtDebugMsg, "on");
QQuickRectangle *rect = qobject_cast<QQuickRectangle*>(c.create());
QVERIFY(rect);
}
void tst_qquickanimations::propertyValueSourceDefaultStart()
{
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("valuesource.qml"));
QQuickRectangle *rect = qobject_cast<QQuickRectangle*>(c.create());
QVERIFY(rect);
QQuickAbstractAnimation *myAnim = rect->findChild<QQuickAbstractAnimation*>("MyAnim");
QVERIFY(myAnim);
QVERIFY(myAnim->isRunning());
}
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("valuesource2.qml"));
QQuickRectangle *rect = qobject_cast<QQuickRectangle*>(c.create());
QVERIFY(rect);
QQuickAbstractAnimation *myAnim = rect->findChild<QQuickAbstractAnimation*>("MyAnim");
QVERIFY(myAnim);
QVERIFY(!myAnim->isRunning());
}
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("dontAutoStart.qml"));
QQuickRectangle *rect = qobject_cast<QQuickRectangle*>(c.create());
QVERIFY(rect);
QQuickAbstractAnimation *myAnim = rect->findChild<QQuickAbstractAnimation*>("MyAnim");
QVERIFY(myAnim && !myAnim->qtAnimation());
//QCOMPARE(myAnim->qtAnimation()->state(), QAbstractAnimationJob::Stopped);
}
}
void tst_qquickanimations::dontStart()
{
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("dontStart.qml"));
QString warning = c.url().toString() + ":14:13: QML NumberAnimation: setRunning() cannot be used on non-root animation nodes.";
QTest::ignoreMessage(QtWarningMsg, qPrintable(warning));
QQuickRectangle *rect = qobject_cast<QQuickRectangle*>(c.create());
QVERIFY(rect);
QQuickAbstractAnimation *myAnim = rect->findChild<QQuickAbstractAnimation*>("MyAnim");
QVERIFY(myAnim && !myAnim->qtAnimation());
//QCOMPARE(myAnim->qtAnimation()->state(), QAbstractAnimationJob::Stopped);
}
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("dontStart2.qml"));
QString warning = c.url().toString() + ":15:17: QML NumberAnimation: setRunning() cannot be used on non-root animation nodes.";
QTest::ignoreMessage(QtWarningMsg, qPrintable(warning));
QQuickRectangle *rect = qobject_cast<QQuickRectangle*>(c.create());
QVERIFY(rect);
QQuickAbstractAnimation *myAnim = rect->findChild<QQuickAbstractAnimation*>("MyAnim");
QVERIFY(myAnim && !myAnim->qtAnimation());
//QCOMPARE(myAnim->qtAnimation()->state(), QAbstractAnimationJob::Stopped);
}
}
void tst_qquickanimations::easingProperties()
{
{
QQmlEngine engine;
QString componentStr = "import QtQuick 2.0\nNumberAnimation { easing.type: \"InOutQuad\" }";
QQmlComponent animationComponent(&engine);
animationComponent.setData(componentStr.toLatin1(), QUrl::fromLocalFile(""));
QQuickPropertyAnimation *animObject = qobject_cast<QQuickPropertyAnimation*>(animationComponent.create());
QVERIFY(animObject != 0);
QCOMPARE(animObject->easing().type(), QEasingCurve::InOutQuad);
}
{
QQmlEngine engine;
QString componentStr = "import QtQuick 2.0\nPropertyAnimation { easing.type: \"OutBounce\"; easing.amplitude: 5.0 }";
QQmlComponent animationComponent(&engine);
animationComponent.setData(componentStr.toLatin1(), QUrl::fromLocalFile(""));
QQuickPropertyAnimation *animObject = qobject_cast<QQuickPropertyAnimation*>(animationComponent.create());
QVERIFY(animObject != 0);
QCOMPARE(animObject->easing().type(), QEasingCurve::OutBounce);
QCOMPARE(animObject->easing().amplitude(), 5.0);
}
{
QQmlEngine engine;
QString componentStr = "import QtQuick 2.0\nPropertyAnimation { easing.type: \"OutElastic\"; easing.amplitude: 5.0; easing.period: 3.0}";
QQmlComponent animationComponent(&engine);
animationComponent.setData(componentStr.toLatin1(), QUrl::fromLocalFile(""));
QQuickPropertyAnimation *animObject = qobject_cast<QQuickPropertyAnimation*>(animationComponent.create());
QVERIFY(animObject != 0);
QCOMPARE(animObject->easing().type(), QEasingCurve::OutElastic);
QCOMPARE(animObject->easing().amplitude(), 5.0);
QCOMPARE(animObject->easing().period(), 3.0);
}
{
QQmlEngine engine;
QString componentStr = "import QtQuick 2.0\nPropertyAnimation { easing.type: \"InOutBack\"; easing.overshoot: 2 }";
QQmlComponent animationComponent(&engine);
animationComponent.setData(componentStr.toLatin1(), QUrl::fromLocalFile(""));
QQuickPropertyAnimation *animObject = qobject_cast<QQuickPropertyAnimation*>(animationComponent.create());
QVERIFY(animObject != 0);
QCOMPARE(animObject->easing().type(), QEasingCurve::InOutBack);
QCOMPARE(animObject->easing().overshoot(), 2.0);
}
{
QQmlEngine engine;
QString componentStr = "import QtQuick 2.0\nPropertyAnimation { easing.type: \"Bezier\"; easing.bezierCurve: [0.5, 0.2, 0.13, 0.65, 1.0, 1.0] }";
QQmlComponent animationComponent(&engine);
animationComponent.setData(componentStr.toLatin1(), QUrl::fromLocalFile(""));
QQuickPropertyAnimation *animObject = qobject_cast<QQuickPropertyAnimation*>(animationComponent.create());
QVERIFY(animObject != 0);
QCOMPARE(animObject->easing().type(), QEasingCurve::BezierSpline);
QList<QPointF> points = animObject->easing().cubicBezierSpline();
QCOMPARE(points.count(), 3);
QCOMPARE(points.at(0), QPointF(0.5, 0.2));
QCOMPARE(points.at(1), QPointF(0.13, 0.65));
QCOMPARE(points.at(2), QPointF(1.0, 1.0));
}
}
void tst_qquickanimations::rotation()
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("rotation.qml"));
QQuickRectangle *rect = qobject_cast<QQuickRectangle*>(c.create());
QVERIFY(rect);
QQuickRectangle *rr = rect->findChild<QQuickRectangle*>("rr");
QQuickRectangle *rr2 = rect->findChild<QQuickRectangle*>("rr2");
QQuickRectangle *rr3 = rect->findChild<QQuickRectangle*>("rr3");
QQuickRectangle *rr4 = rect->findChild<QQuickRectangle*>("rr4");
QQuickItemPrivate::get(rect)->setState("state1");
QTest::qWait(800);
qreal r1 = rr->rotation();
qreal r2 = rr2->rotation();
qreal r3 = rr3->rotation();
qreal r4 = rr4->rotation();
QVERIFY(r1 > qreal(0) && r1 < qreal(370));
QVERIFY(r2 > qreal(0) && r2 < qreal(370));
QVERIFY(r3 < qreal(0) && r3 > qreal(-350));
QVERIFY(r4 > qreal(0) && r4 < qreal(10));
QCOMPARE(r1,r2);
QVERIFY(r4 < r2);
QTest::qWait(800);
QTIMED_COMPARE(rr->rotation() + rr2->rotation() + rr3->rotation() + rr4->rotation(), qreal(370*4));
}
void tst_qquickanimations::startStopSignals()
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("signals.qml"));
QQuickItem *root = qobject_cast<QQuickItem*>(c.create());
QVERIFY(root);
QCOMPARE(root->property("startedCount").toInt(), 1); //autostart
QCOMPARE(root->property("stoppedCount").toInt(), 0);
QMetaObject::invokeMethod(root, "stop");
QCOMPARE(root->property("startedCount").toInt(), 1);
QCOMPARE(root->property("stoppedCount").toInt(), 1);
QElapsedTimer timer;
timer.start();
QMetaObject::invokeMethod(root, "start");
QCOMPARE(root->property("startedCount").toInt(), 2);
QCOMPARE(root->property("stoppedCount").toInt(), 1);
QTRY_COMPARE(root->property("stoppedCount").toInt(), 2);
QCOMPARE(root->property("startedCount").toInt(), 2);
QVERIFY(timer.elapsed() >= 200);
root->setProperty("alwaysRunToEnd", true);
timer.restart();
QMetaObject::invokeMethod(root, "start");
QCOMPARE(root->property("startedCount").toInt(), 3);
QCOMPARE(root->property("stoppedCount").toInt(), 2);
QMetaObject::invokeMethod(root, "stop");
QCOMPARE(root->property("startedCount").toInt(), 3);
QCOMPARE(root->property("stoppedCount").toInt(), 2);
QTRY_COMPARE(root->property("stoppedCount").toInt(), 3);
QCOMPARE(root->property("startedCount").toInt(), 3);
QVERIFY(timer.elapsed() >= 200);
}
void tst_qquickanimations::runningTrueBug()
{
//ensure we start correctly when "running: true" is explicitly set
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("runningTrueBug.qml"));
QQuickRectangle *rect = qobject_cast<QQuickRectangle*>(c.create());
QVERIFY(rect);
QQuickRectangle *cloud = rect->findChild<QQuickRectangle*>("cloud");
QVERIFY(cloud);
QTest::qWait(1000);
QVERIFY(cloud->x() > qreal(0));
}
//QTBUG-24308
void tst_qquickanimations::pathAnimationInOutBackBug()
{
//ensure we don't pass bad progress value (out of [0,1]) to QQuickPath::backwardsPointAt()
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("pathAnimationInOutBackCrash.qml"));
QQuickItem *item = qobject_cast<QQuickItem*>(c.create());
QVERIFY(item);
QQuickRectangle *rect = item->findChild<QQuickRectangle *>("rect");
QVERIFY(rect);
QTest::qWait(1000);
QCOMPARE(rect->x(), qreal(0));
QCOMPARE(rect->y(), qreal(0));
}
//QTBUG-12805
void tst_qquickanimations::nonTransitionBug()
{
//tests that the animation values from the previous transition are properly cleared
//in the case where an animation in the transition doesn't match anything (but previously did)
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("nonTransitionBug.qml"));
QQuickRectangle *rect = qobject_cast<QQuickRectangle*>(c.create());
QVERIFY(rect != 0);
QQuickItemPrivate *rectPrivate = QQuickItemPrivate::get(rect);
QQuickRectangle *mover = rect->findChild<QQuickRectangle*>("mover");
mover->setX(100);
QCOMPARE(mover->x(), qreal(100));
rectPrivate->setState("left");
QTRY_COMPARE(mover->x(), qreal(0));
mover->setX(100);
QCOMPARE(mover->x(), qreal(100));
//make sure we don't try to animate back to 0
rectPrivate->setState("free");
QTest::qWait(300);
QCOMPARE(mover->x(), qreal(100));
}
//QTBUG-14042
void tst_qquickanimations::registrationBug()
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("registrationBug.qml"));
QQuickRectangle *rect = qobject_cast<QQuickRectangle*>(c.create());
QVERIFY(rect != 0);
QTRY_COMPARE(rect->property("value"), QVariant(int(100)));
}
void tst_qquickanimations::doubleRegistrationBug()
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("doubleRegistrationBug.qml"));
QQuickRectangle *rect = qobject_cast<QQuickRectangle*>(c.create());
QVERIFY(rect != 0);
QQuickAbstractAnimation *anim = rect->findChild<QQuickAbstractAnimation*>("animation");
QVERIFY(anim != 0);
QTRY_COMPARE(anim->qtAnimation()->state(), QAbstractAnimationJob::Stopped);
}
//QTBUG-16736
void tst_qquickanimations::alwaysRunToEndRestartBug()
{
QQuickRectangle rect;
QQuickPropertyAnimation animation;
animation.setTargetObject(&rect);
animation.setProperty("x");
animation.setTo(200);
animation.setDuration(1000);
animation.setLoops(-1);
animation.setAlwaysRunToEnd(true);
QCOMPARE(animation.loops(), -1);
QVERIFY(animation.alwaysRunToEnd());
animation.start();
animation.stop();
animation.start();
animation.stop();
// Waiting for a fixed time here would be dangerous as the starting and stopping itself takes
// time and clocks are unreliable. The only thing we do know is that the animation should
// eventually start and eventually stop. As its duration is 1000ms we can be pretty sure to hit
// an in between state with the 50ms iterations QTRY_VERIFY does.
QTRY_VERIFY(rect.x() != qreal(200));
QTRY_COMPARE(rect.x(), qreal(200));
QCOMPARE(static_cast<QQuickAbstractAnimation*>(&animation)->qtAnimation()->state(), QAbstractAnimationJob::Stopped);
}
//QTBUG-20227
void tst_qquickanimations::transitionAssignmentBug()
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("transitionAssignmentBug.qml"));
QQuickRectangle *rect = qobject_cast<QQuickRectangle*>(c.create());
QVERIFY(rect != 0);
QCOMPARE(rect->property("nullObject").toBool(), false);
}
//QTBUG-19080
void tst_qquickanimations::pauseBindingBug()
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("pauseBindingBug.qml"));
QQuickRectangle *rect = qobject_cast<QQuickRectangle*>(c.create());
QVERIFY(rect != 0);
QQuickAbstractAnimation *anim = rect->findChild<QQuickAbstractAnimation*>("animation");
QCOMPARE(anim->qtAnimation()->state(), QAbstractAnimationJob::Paused);
delete rect;
}
//QTBUG-13598
void tst_qquickanimations::pauseBug()
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("pauseBug.qml"));
QQuickAbstractAnimation *anim = qobject_cast<QQuickAbstractAnimation*>(c.create());
QVERIFY(anim != 0);
QCOMPARE(anim->qtAnimation()->state(), QAbstractAnimationJob::Paused);
QCOMPARE(anim->isPaused(), true);
QCOMPARE(anim->isRunning(), true);
delete anim;
}
//QTBUG-23092
void tst_qquickanimations::loopingBug()
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("looping.qml"));
QObject *obj = c.create();
QQuickAbstractAnimation *anim = obj->findChild<QQuickAbstractAnimation*>();
QVERIFY(anim != 0);
QCOMPARE(anim->qtAnimation()->totalDuration(), 300);
QCOMPARE(anim->isRunning(), true);
QTRY_COMPARE(static_cast<QAnimationGroupJob*>(anim->qtAnimation())->firstChild()->currentLoop(), 2);
QTRY_COMPARE(anim->isRunning(), false);
QQuickRectangle *rect = obj->findChild<QQuickRectangle*>();
QVERIFY(rect != 0);
QCOMPARE(rect->rotation(), qreal(90));
delete obj;
}
//QTBUG-24532
void tst_qquickanimations::anchorBug()
{
QQuickAnchorAnimation animation;
animation.setDuration(5000);
animation.setEasing(QEasingCurve(QEasingCurve::InOutBack));
animation.start();
animation.pause();
QCOMPARE(animation.qtAnimation()->duration(), 5000);
QCOMPARE(static_cast<QQuickBulkValueAnimator*>(animation.qtAnimation())->easingCurve(), QEasingCurve(QEasingCurve::InOutBack));
}
//ScriptAction should not match a StateChangeScript if no scriptName has been specified
void tst_qquickanimations::scriptActionBug()
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("scriptActionBug.qml"));
QObject *obj = c.create();
//Both the ScriptAction and StateChangeScript should be triggered
QCOMPARE(obj->property("actionTriggered").toBool(), true);
QCOMPARE(obj->property("actionTriggered").toBool(), true);
}
//QTBUG-34851
void tst_qquickanimations::groupAnimationNullChildBug()
{
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("sequentialAnimationNullChildBug.qml"));
QQuickItem *root = qobject_cast<QQuickItem*>(c.create());
QVERIFY(root);
delete root;
}
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("parallelAnimationNullChildBug.qml"));
QQuickItem *root = qobject_cast<QQuickItem*>(c.create());
QVERIFY(root);
delete root;
}
}
//ScriptAction should not crash if changing a state in a transition
void tst_qquickanimations::scriptActionCrash()
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("scriptActionCrash.qml"));
QObject *obj = c.create();
//just testing that we don't crash
QTest::qWait(1000); //5x transition duration
delete obj;
}
// QTBUG-49364
// Test that we don't crash when the target of an Animator becomes
// invalid between the time the animator is started and the time the
// animator job is actually started
void tst_qquickanimations::animatorInvalidTargetCrash()
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("animatorInvalidTargetCrash.qml"));
QObject *obj = c.create();
//just testing that we don't crash
QTest::qWait(5000); //animator duration
delete obj;
}
Q_DECLARE_METATYPE(QList<QQmlError>)
// QTBUG-22141
void tst_qquickanimations::defaultPropertyWarning()
{
QQmlEngine engine;
qRegisterMetaType<QList<QQmlError> >();
QSignalSpy warnings(&engine, SIGNAL(warnings(QList<QQmlError>)));
QVERIFY(warnings.isValid());
QQmlComponent component(&engine, testFileUrl("defaultRotationAnimation.qml"));
QScopedPointer<QQuickItem> root(qobject_cast<QQuickItem*>(component.create()));
QVERIFY(root);
QVERIFY(warnings.isEmpty());
}
// QTBUG-57666
void tst_qquickanimations::pathSvgAnimation()
{
QQmlEngine engine;
QQmlComponent component(&engine, testFileUrl("pathSvgAnimation.qml"));
QScopedPointer<QQuickRectangle> rect(qobject_cast<QQuickRectangle*>(component.create()));
QVERIFY(rect);
QQuickRectangle *redRect = rect->findChild<QQuickRectangle*>();
QVERIFY(redRect);
QQuickPathAnimation *pathAnim = rect->findChild<QQuickPathAnimation*>();
QVERIFY(pathAnim);
QCOMPARE(redRect->x(), qreal(50));
QCOMPARE(redRect->y(), qreal(50));
pathAnim->start();
QTRY_COMPARE(redRect->x(), qreal(200));
QCOMPARE(redRect->y(), qreal(200));
}
// QTBUG-57666
void tst_qquickanimations::pathLineUnspecifiedXYBug()
{
QQmlEngine engine;
QQmlComponent component(&engine, testFileUrl("pathLineUnspecifiedXYBug.qml"));
QScopedPointer<QQuickRectangle> rect(qobject_cast<QQuickRectangle*>(component.create()));
QVERIFY(rect);
QQuickRectangle *redRect = rect->findChild<QQuickRectangle*>();
QVERIFY(redRect);
QQuickPathAnimation *pathAnim = rect->findChild<QQuickPathAnimation*>();
QVERIFY(pathAnim);
QCOMPARE(redRect->x(), qreal(50));
QCOMPARE(redRect->y(), qreal(50));
pathAnim->start();
QTRY_COMPARE(redRect->x(), qreal(0));
QCOMPARE(redRect->y(), qreal(0));
}
QTEST_MAIN(tst_qquickanimations)
#include "tst_qquickanimations.moc"