qtdeclarative/tests/auto/quick/qquickapplication/tst_qquickapplication.cpp

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// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0
#include <qtest.h>
#include <QtQml/qqmlcomponent.h>
#include <QtQml/qqmlengine.h>
Say hello to QtQuick module This change moves the QtQuick 2 types and C++ API (including SceneGraph) to a new module (AKA library), QtQuick. 99% of this change is moving files from src/declarative to src/quick, and from tests/auto/declarative to tests/auto/qtquick2. The loading of QtQuick 2 ("import QtQuick 2.0") is now delegated to a plugin, src/imports/qtquick2, just like it's done for QtQuick 1. All tools, examples, and tests that use QtQuick C++ API have gotten "QT += quick" or "QT += quick-private" added to their .pro file. A few additional internal QtDeclarative classes had to be exported (via Q_DECLARATIVE_PRIVATE_EXPORT) since they're needed by the QtQuick 2 implementation. The old header locations (e.g. QtDeclarative/qquickitem.h) will still be supported for some time, but will produce compile-time warnings. (To avoid the QtQuick implementation using the compatibility headers (since QtDeclarative's includepath comes first), a few include statements were modified, e.g. from "#include <qsgnode.h>" to "#include <QtQuick/qsgnode.h>".) There's a change in qtbase that automatically adds QtQuick to the module list if QtDeclarative is used. Together with the compatibility headers, this should help reduce the migration pain for existing projects. In theory, simply getting an existing QtDeclarative-based project to compile and link shouldn't require any changes for now -- but porting to the new scheme is of course recommended, and will eventually become mandatory. Task-number: QTBUG-22889 Reviewed-by: Lars Knoll <lars.knoll@nokia.com> Change-Id: Ia52be9373172ba2f37e7623231ecb060316c96a7 Reviewed-by: Kent Hansen <kent.hansen@nokia.com> Reviewed-by: Sergio Ahumada <sergio.ahumada@nokia.com>
2011-11-23 14:14:07 +00:00
#include <QtQuick/qquickitem.h>
#include <QtQuick/qquickview.h>
#include <QtGui/qinputmethod.h>
#include <QtGui/qstylehints.h>
#include <qpa/qwindowsysteminterface.h>
#include <qpa/qplatformintegration.h>
#include <private/qguiapplication_p.h>
#include <QtQuickTestUtils/private/qmlutils_p.h>
#include <QFont>
using namespace Qt::StringLiterals;
class tst_qquickapplication : public QQmlDataTest
{
Q_OBJECT
public:
tst_qquickapplication();
private slots:
void active();
void state();
void layoutDirection();
void font();
void inputMethod();
void styleHints();
void cleanup();
void displayName();
void platformName();
private:
QQmlEngine engine;
};
tst_qquickapplication::tst_qquickapplication()
: QQmlDataTest(QT_QMLTEST_DATADIR)
{
}
void tst_qquickapplication::cleanup()
{
if (QGuiApplicationPrivate::platformIntegration()->hasCapability(QPlatformIntegration::ApplicationState)) {
QWindowSystemInterface::handleApplicationStateChanged(Qt::ApplicationInactive);
QCoreApplication::processEvents();
}
}
void tst_qquickapplication::active()
{
for (const QString &app : { u"Qt.application"_s, u"Application"_s }) {
QQmlComponent component(&engine);
component.setData(u"import QtQuick 2.0; "
"Item { "
" property bool active: %1.active; "
" property bool active2: false; "
" Connections { "
" target: %1; "
" function onActiveChanged(active) { active2 = %1.active; }"
" } "
"}"_s.arg(app)
.toUtf8(),
QUrl::fromLocalFile(""));
QQuickItem *item = qobject_cast<QQuickItem *>(component.create());
QVERIFY(item);
QQuickWindow window;
item->setParentItem(window.contentItem());
// If the platform plugin has the ApplicationState capability, app activation originate from
// it as a result of a system event. We therefore have to simulate these events here.
if (QGuiApplicationPrivate::platformIntegration()->hasCapability(
QPlatformIntegration::ApplicationState)) {
// Flush pending events, in case the platform have already queued real application state
// events
QWindowSystemInterface::flushWindowSystemEvents();
QWindowSystemInterface::handleApplicationStateChanged(Qt::ApplicationActive);
QWindowSystemInterface::flushWindowSystemEvents();
QVERIFY(item->property("active").toBool());
QVERIFY(item->property("active2").toBool());
QWindowSystemInterface::handleApplicationStateChanged(Qt::ApplicationInactive);
QWindowSystemInterface::flushWindowSystemEvents();
QVERIFY(!item->property("active").toBool());
QVERIFY(!item->property("active2").toBool());
} else {
// Otherwise, app activation is triggered by window activation.
window.show();
window.requestActivate();
QVERIFY(QTest::qWaitForWindowActive(&window));
QCOMPARE(QGuiApplication::focusWindow(), &window);
QVERIFY(item->property("active").toBool());
QVERIFY(item->property("active2").toBool());
// not active again
QWindowSystemInterface::handleWindowActivated(nullptr);
QTRY_VERIFY(QGuiApplication::focusWindow() != &window);
QVERIFY(!item->property("active").toBool());
QVERIFY(!item->property("active2").toBool());
}
}
}
void tst_qquickapplication::state()
{
for (const QString &app : { u"Qt.application"_s, u"Application"_s }) {
QQmlComponent component(&engine);
component.setData(u"import QtQuick 2.0; "
"Item { "
" property int state: %1.state; "
" property int state2: Qt.ApplicationInactive; "
" Connections { "
" target: %1; "
" function onStateChanged(state) { state2 = %1.state; }"
" } "
" Component.onCompleted: state2 = %1.state; "
"}"_s.arg(app)
.toUtf8(),
QUrl::fromLocalFile(""));
QQuickItem *item = qobject_cast<QQuickItem *>(component.create());
QVERIFY(item);
QQuickWindow window;
item->setParentItem(window.contentItem());
// If the platform plugin has the ApplicationState capability, state changes originate from
// it as a result of a system event. We therefore have to simulate these events here.
if (QGuiApplicationPrivate::platformIntegration()->hasCapability(
QPlatformIntegration::ApplicationState)) {
// Flush pending events, in case the platform have already queued real application state
// events
QWindowSystemInterface::flushWindowSystemEvents();
QWindowSystemInterface::handleApplicationStateChanged(Qt::ApplicationActive);
QWindowSystemInterface::flushWindowSystemEvents();
QCOMPARE(Qt::ApplicationState(item->property("state").toInt()), Qt::ApplicationActive);
QCOMPARE(Qt::ApplicationState(item->property("state2").toInt()), Qt::ApplicationActive);
QWindowSystemInterface::handleApplicationStateChanged(Qt::ApplicationInactive);
QWindowSystemInterface::flushWindowSystemEvents();
QCOMPARE(Qt::ApplicationState(item->property("state").toInt()),
Qt::ApplicationInactive);
QCOMPARE(Qt::ApplicationState(item->property("state2").toInt()),
Qt::ApplicationInactive);
QWindowSystemInterface::handleApplicationStateChanged(Qt::ApplicationSuspended);
QWindowSystemInterface::flushWindowSystemEvents();
QCOMPARE(Qt::ApplicationState(item->property("state").toInt()),
Qt::ApplicationSuspended);
QCOMPARE(Qt::ApplicationState(item->property("state2").toInt()),
Qt::ApplicationSuspended);
QWindowSystemInterface::handleApplicationStateChanged(Qt::ApplicationHidden);
QWindowSystemInterface::flushWindowSystemEvents();
QCOMPARE(Qt::ApplicationState(item->property("state").toInt()), Qt::ApplicationHidden);
QCOMPARE(Qt::ApplicationState(item->property("state2").toInt()), Qt::ApplicationHidden);
} else {
// Otherwise, the application can only be in two states, Active and Inactive. These are
// triggered by window activation.
window.show();
window.requestActivate();
QVERIFY(QTest::qWaitForWindowActive(&window));
QCOMPARE(QGuiApplication::focusWindow(), &window);
QCOMPARE(Qt::ApplicationState(item->property("state").toInt()), Qt::ApplicationActive);
QCOMPARE(Qt::ApplicationState(item->property("state2").toInt()), Qt::ApplicationActive);
// not active again
QWindowSystemInterface::handleWindowActivated(nullptr);
QTRY_VERIFY(QGuiApplication::focusWindow() != &window);
QCOMPARE(Qt::ApplicationState(item->property("state").toInt()),
Qt::ApplicationInactive);
QCOMPARE(Qt::ApplicationState(item->property("state2").toInt()),
Qt::ApplicationInactive);
}
}
}
void tst_qquickapplication::layoutDirection()
{
for (const QString &app : { u"Qt.application"_s, u"Application"_s }) {
QQmlComponent component(&engine);
component.setData(
u"import QtQuick 2.0; Item { property bool layoutDirection: %1.layoutDirection }"_s
.arg(app)
.toUtf8(),
QUrl::fromLocalFile(""));
QQuickItem *item = qobject_cast<QQuickItem *>(component.create());
QVERIFY(item);
QQuickView view;
item->setParentItem(view.rootObject());
// not mirrored
QCOMPARE(Qt::LayoutDirection(item->property("layoutDirection").toInt()), Qt::LeftToRight);
// mirrored
QGuiApplication::setLayoutDirection(Qt::RightToLeft);
QCOMPARE(Qt::LayoutDirection(item->property("layoutDirection").toInt()), Qt::RightToLeft);
// not mirrored again
QGuiApplication::setLayoutDirection(Qt::LeftToRight);
QCOMPARE(Qt::LayoutDirection(item->property("layoutDirection").toInt()), Qt::LeftToRight);
}
}
void tst_qquickapplication::font()
{
for (const QString &app : { u"Qt.application"_s, u"Application"_s }) {
QQmlComponent component(&engine);
component.setData(
u"import QtQuick 2.0; Item { property font defaultFont: %1.font }"_s.arg(app)
.toUtf8(),
QUrl::fromLocalFile(""));
QQuickItem *item = qobject_cast<QQuickItem *>(component.create());
QVERIFY(item);
QQuickView view;
item->setParentItem(view.rootObject());
QVariant defaultFontProperty = item->property("defaultFont");
QVERIFY(defaultFontProperty.isValid());
QCOMPARE(defaultFontProperty.typeId(), QMetaType::QFont);
QCOMPARE(defaultFontProperty.value<QFont>(), qApp->font());
}
}
void tst_qquickapplication::inputMethod()
{
// technically not in QQuickApplication, but testing anyway here
QQmlComponent component(&engine);
component.setData("import QtQuick 2.0; Item { property variant inputMethod: Qt.inputMethod }", QUrl::fromLocalFile(""));
QQuickItem *item = qobject_cast<QQuickItem *>(component.create());
QVERIFY(item);
QQuickView view;
item->setParentItem(view.rootObject());
// check that the inputMethod property maches with application's input method
QCOMPARE(qvariant_cast<QObject*>(item->property("inputMethod")), qApp->inputMethod());
}
void tst_qquickapplication::styleHints()
{
// technically not in QQuickApplication, but testing anyway here
QQmlComponent component(&engine);
component.setData("import QtQuick 2.0; Item { property variant styleHints: Qt.styleHints }", QUrl::fromLocalFile(""));
QQuickItem *item = qobject_cast<QQuickItem *>(component.create());
QVERIFY(item);
QQuickView view;
item->setParentItem(view.rootObject());
QCOMPARE(qvariant_cast<QObject*>(item->property("styleHints")), qApp->styleHints());
}
void tst_qquickapplication::displayName()
{
QString name[3] = { QStringLiteral("APP NAME 0"),
QStringLiteral("APP NAME 1"),
QStringLiteral("APP NAME 2")
};
QQmlComponent component(&engine, testFileUrl("tst_displayname.qml"));
QQuickItem *item = qobject_cast<QQuickItem *>(component.create());
QVERIFY(item);
QQuickView view;
item->setParentItem(view.rootObject());
QCoreApplication::setApplicationName(name[0]);
QCOMPARE(qvariant_cast<QString>(item->property("displayName")), name[0]);
QGuiApplication::setApplicationName(name[1]);
QCOMPARE(qvariant_cast<QString>(item->property("displayName")), name[1]);
QMetaObject::invokeMethod(item, "updateDisplayName", Q_ARG(QVariant, QVariant(name[2])));
QCOMPARE(QGuiApplication::applicationDisplayName(), name[2]);
}
void tst_qquickapplication::platformName()
{
// Set up QML component
QQmlComponent component(&engine, testFileUrl("tst_platformname.qml"));
QQuickItem *item = qobject_cast<QQuickItem *>(component.create());
QVERIFY(item);
QQuickView view;
item->setParentItem(view.rootObject());
// Get native platform name
QString guiApplicationPlatformName = QGuiApplication::platformName();
QVERIFY(!guiApplicationPlatformName.isEmpty());
// Get platform name from QML component and verify it's same
QString qmlPlatformName = qvariant_cast<QString>(item->property("platformName"));
QCOMPARE(qmlPlatformName, guiApplicationPlatformName);
}
QTEST_MAIN(tst_qquickapplication)
#include "tst_qquickapplication.moc"