2011-09-13 10:25:11 +00:00
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/****************************************************************************
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**
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2012-01-05 04:29:18 +00:00
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** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
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2011-09-13 10:25:11 +00:00
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** All rights reserved.
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2012-01-20 04:04:27 +00:00
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** Contact: http://www.qt-project.org/
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2011-09-13 10:25:11 +00:00
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**
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** This file is part of the examples of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:BSD$
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** You may use this file under the terms of the BSD license as follows:
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**
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** "Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions are
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** met:
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** * Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** * Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in
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** the documentation and/or other materials provided with the
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** distribution.
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** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
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** the names of its contributors may be used to endorse or promote
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** products derived from this software without specific prior written
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** permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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import QtQuick 2.0
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import QtQuick.Particles 2.0
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import "content/script.js" as Script
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import "content"
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2011-09-20 07:16:36 +00:00
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Item {
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2011-09-13 10:25:11 +00:00
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id: root
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width: 640
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height: 480
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Rectangle {
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2011-09-13 10:25:11 +00:00
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anchors.fill: parent
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color: "black"
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z: -1
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}
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Item {
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id: loading
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Behavior on opacity {NumberAnimation {}}
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2011-09-13 10:25:11 +00:00
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anchors.fill: parent
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Text {
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anchors.centerIn: parent
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text: "Loading"
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color: "white"
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}
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}
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ParticleSystem {
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id: sys;
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running: true
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}
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Emitter {
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id: emitter
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system: sys
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height: parent.height - 132/2
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x: -132/2
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y: 132/2
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speed: PointDirection { x: 32; xVariation: 8 }
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emitRate: 0.5
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lifeSpan: Emitter.InfiniteLife
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group: "photos"
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}
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Age {
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system: sys
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x: parent.width + 132/2
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height: parent.height
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width: 1000
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}
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ImageParticle {
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system: sys
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groups: ["fireworks"]
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source: "../trails/../images/star.png"
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color: "lightsteelblue"
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alpha: 0
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colorVariation: 0
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z: 1000
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}
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ItemParticle {
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id: mp
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z: 0
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system: sys
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fade: false
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groups: ["photos"]
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}
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Component {
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id: alertDelegate
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Rectangle {
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width: 132
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height: 132
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NumberAnimation on scale {
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running: true
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loops: 1
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from: 0.2
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to: 1
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}
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Image {
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source: "../asteroid/../images/rocket.png"
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anchors.centerIn: parent
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}
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Text {
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anchors.bottom: parent.bottom
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anchors.horizontalCenter: parent.horizontalCenter
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text: "A new ship has arrived!"
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}
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}
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}
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property Item alertItem;
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function alert() {
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//resetter.active = false
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force.active = true;
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alertItem = alertDelegate.createObject(root);
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alertItem.x = root.width/2 - alertItem.width/2
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alertItem.y = root.height/2 - alertItem.height/2
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2011-09-29 05:17:32 +00:00
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spawnFireworks.pulse(200);
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stopAlert.start();
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}
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focus: true
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Keys.onSpacePressed: alert();
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Timer {
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id: stopAlert
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running: false
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repeat: false
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interval: 800
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onTriggered: {
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force.active = false
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//resetter.active = true;
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mp.take(alertItem, true);
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centerEmitter.burst(1);
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}
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}
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Attractor {
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id: force
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system: sys
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pointX: root.width/2
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pointY: root.height/2
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strength: -10000
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enabled: false
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anchors.centerIn: parent
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width: parent.width/2
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height: parent.height/2
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groups:["photos"]
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affectedParameter: Attractor.Position
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}
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Emitter {
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id: centerEmitter
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speed: PointDirection { x: 32; xVariation: 8;}
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emitRate: 0.5
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lifeSpan: 12000 //TODO: A -1 or something which does 'infinite'? (but need disable fade first)
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maximumEmitted: 20
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group: "photos"
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system: sys
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anchors.centerIn: parent
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enabled: false
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//TODO: Zoom in effect
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}
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Emitter {
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id: spawnFireworks
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group: "fireworks"
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system: sys
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maximumEmitted: 400
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emitRate: 400
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lifeSpan: 2800
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x: parent.width/2
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y: parent.height/2 - 64
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width: 8
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height: 8
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enabled: false
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size: 32
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endSize: 8
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speed: AngleDirection { magnitude: 160; magnitudeVariation: 120; angleVariation: 90; angle: 270 }
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acceleration: PointDirection { y: 160 }
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}
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Item { x: -1000; y: -1000 //offscreen
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Repeater {//Load them here, add to system on completed
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model: theModel
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delegate: theDelegate
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}
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}
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RssModel {id: theModel; tags:"particle,particles"}
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Component {
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id: theDelegate
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Rectangle {
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id: container
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border.width: 2
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property real myRand: Math.random();//'depth'
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z: Math.floor(myRand * 100)
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scale: (myRand + 1.0)/2;
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//TODO: Darken based on 'depth'
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width: 132
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height: 132
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//ItemParticle.onAttached: console.log("I'm in" + x + "," + y + ":" + opacity);
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ItemParticle.onDetached: mp.take(container);//respawns
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function manage()
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{
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if (state == "selected") {
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console.log("Taking " + index);
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mp.freeze(container);
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} else {
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console.log("Returning " +index);
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mp.unfreeze(container);
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}
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}
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Image {
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id: img
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anchors.centerIn: parent
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smooth: true; source: "http://" + Script.getImagePath(content); cache: true
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fillMode: Image.PreserveAspectFit;
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width: parent.width-4; height: parent.height-4
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onStatusChanged: if (img.status == Image.Ready) {
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loading.opacity = 0;
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mp.take(container);
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}
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}
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Text {
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anchors.bottom: parent.bottom
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width: parent.width
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horizontalAlignment: Text.AlignHCenter
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elide: Text.ElideRight
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text: title
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color: "black"
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}
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MouseArea {
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anchors.fill: parent
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onClicked: container.state == "selected" ? container.state = "" : container.state = "selected"
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}
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states: State {
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name: "selected"
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ParentChange {
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target: container
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parent: root
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x: 0
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y: 0
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}
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PropertyChanges {
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target: container
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width: root.width
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height: root.height
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z: 101
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opacity: 1
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rotation: 0
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}
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}
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transitions: Transition {
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to: "selected"
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reversible: true
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SequentialAnimation {
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ScriptAction {script: container.manage();}
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ParallelAnimation {
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ParentAnimation {NumberAnimation { properties: "x,y" }}//Doesn't work, particles takes control of x,y instantly
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NumberAnimation { properties: "width, height, z, rotation" }
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}
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}
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}
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}
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}
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}
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