qtdeclarative/src/qml/jsruntime/qv4objectiterator.cpp

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/****************************************************************************
**
** Copyright (C) 2015 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the QtQml module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL21$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 or version 3 as published by the Free
** Software Foundation and appearing in the file LICENSE.LGPLv21 and
** LICENSE.LGPLv3 included in the packaging of this file. Please review the
** following information to ensure the GNU Lesser General Public License
** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** As a special exception, The Qt Company gives you certain additional
** rights. These rights are described in The Qt Company LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** $QT_END_LICENSE$
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****************************************************************************/
#include "qv4objectiterator_p.h"
#include "qv4object_p.h"
#include "qv4stringobject_p.h"
#include "qv4identifier_p.h"
#include "qv4argumentsobject_p.h"
using namespace QV4;
ObjectIterator::ObjectIterator(ExecutionEngine *e, Value *scratch1, Value *scratch2, Object *o, uint flags)
: engine(e)
, object(scratch1)
, current(scratch2)
, arrayNode(0)
, arrayIndex(0)
, memberIndex(0)
, flags(flags)
{
init(o);
}
ObjectIterator::ObjectIterator(Scope &scope, Object *o, uint flags)
: engine(scope.engine)
, object(scope.alloc(1))
, current(scope.alloc(1))
, arrayNode(0)
, arrayIndex(0)
, memberIndex(0)
, flags(flags)
{
init(o);
}
void ObjectIterator::init(Object *o)
{
object->m = o ? o->m : 0;
current->m = o ? o->m : 0;
#if QT_POINTER_SIZE == 4
object->tag = QV4::Value::Managed_Type;
current->tag = QV4::Value::Managed_Type;
#endif
if (object->as<ArgumentsObject>()) {
Scope scope(engine);
Scoped<ArgumentsObject> (scope, object->asReturnedValue())->fullyCreate();
}
}
void ObjectIterator::next(Heap::String **name, uint *index, Property *pd, PropertyAttributes *attrs)
{
*name = 0;
*index = UINT_MAX;
if (!object->asObject()) {
*attrs = PropertyAttributes();
return;
}
Scope scope(engine);
ScopedObject o(scope);
ScopedString n(scope);
while (1) {
if (!current->asObject())
break;
while (1) {
current->asObject()->advanceIterator(this, name, index, pd, attrs);
if (attrs->isEmpty())
break;
// check the property is not already defined earlier in the proto chain
if (current->heapObject() != object->heapObject()) {
o = object->asObject();
n = *name;
bool shadowed = false;
while (o->asObject()->d() != current->heapObject()) {
if ((!!n && o->hasOwnProperty(n)) ||
(*index != UINT_MAX && o->hasOwnProperty(*index))) {
shadowed = true;
break;
}
o = o->prototype();
}
if (shadowed)
continue;
}
return;
}
if (flags & WithProtoChain)
current->m = current->objectValue()->prototype();
else
current->m = (Heap::Base *)0;
arrayIndex = 0;
memberIndex = 0;
}
*attrs = PropertyAttributes();
}
ReturnedValue ObjectIterator::nextPropertyName(Value *value)
{
if (!object->asObject())
return Encode::null();
PropertyAttributes attrs;
uint index;
Scope scope(engine);
ScopedProperty p(scope);
ScopedString name(scope);
next(name.getRef(), &index, p, &attrs);
if (attrs.isEmpty())
return Encode::null();
*value = object->objectValue()->getValue(p, attrs);
if (!!name)
return name->asReturnedValue();
Q_ASSERT(index < UINT_MAX);
return Encode(index);
}
ReturnedValue ObjectIterator::nextPropertyNameAsString(Value *value)
{
if (!object->asObject())
return Encode::null();
PropertyAttributes attrs;
uint index;
Scope scope(engine);
ScopedProperty p(scope);
ScopedString name(scope);
next(name.getRef(), &index, p, &attrs);
if (attrs.isEmpty())
return Encode::null();
*value = object->objectValue()->getValue(p, attrs);
if (!!name)
return name->asReturnedValue();
Q_ASSERT(index < UINT_MAX);
return Encode(engine->newString(QString::number(index)));
}
ReturnedValue ObjectIterator::nextPropertyNameAsString()
{
if (!object->asObject())
return Encode::null();
PropertyAttributes attrs;
uint index;
Scope scope(engine);
ScopedProperty p(scope);
ScopedString name(scope);
next(name.getRef(), &index, p, &attrs);
if (attrs.isEmpty())
return Encode::null();
if (!!name)
return name->asReturnedValue();
Q_ASSERT(index < UINT_MAX);
return Encode(engine->newString(QString::number(index)));
}
DEFINE_OBJECT_VTABLE(ForEachIteratorObject);
void ForEachIteratorObject::markObjects(Heap::Base *that, ExecutionEngine *e)
{
ForEachIteratorObject::Data *o = static_cast<ForEachIteratorObject::Data *>(that);
o->workArea[0].mark(e);
o->workArea[1].mark(e);
Object::markObjects(that, e);
}