qtdeclarative/src/quick/handlers/qquickpinchhandler.cpp

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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtQuick module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
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** General Public License version 3 as published by the Free Software
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** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
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****************************************************************************/
#include "qquickpinchhandler_p.h"
#include <QtQuick/qquickwindow.h>
#include <private/qsgadaptationlayer_p.h>
#include <private/qquickitem_p.h>
#include <private/qguiapplication_p.h>
#include <private/qquickwindow_p.h>
#include <QEvent>
#include <QMouseEvent>
#include <QDebug>
#include <qpa/qplatformnativeinterface.h>
QT_BEGIN_NAMESPACE
Q_LOGGING_CATEGORY(lcPinchHandler, "qt.quick.handler.pinch")
/*!
\qmltype PinchHandler
\instantiates QQuickPinchHandler
\inqmlmodule QtQuick
\ingroup qtquick-handlers
\brief Handler for pinch gestures
PinchHandler is a handler that is used to interactively rotate and zoom an Item.
*/
QQuickPinchHandler::QQuickPinchHandler(QObject *parent)
: QQuickMultiPointerHandler(parent, 2)
, m_activeScale(1)
, m_activeRotation(0)
, m_activeTranslation(0,0)
, m_minimumScale(-qInf())
, m_maximumScale(qInf())
, m_minimumRotation(-qInf())
, m_maximumRotation(qInf())
, m_minimumX(-qInf())
, m_maximumX(qInf())
, m_minimumY(-qInf())
, m_maximumY(qInf())
, m_pinchOrigin(PinchCenter)
, m_startScale(1)
, m_startRotation(0)
{
}
QQuickPinchHandler::~QQuickPinchHandler()
{
}
void QQuickPinchHandler::setMinimumScale(qreal minimumScale)
{
if (m_minimumScale == minimumScale)
return;
m_minimumScale = minimumScale;
emit minimumScaleChanged();
}
void QQuickPinchHandler::setMaximumScale(qreal maximumScale)
{
if (m_maximumScale == maximumScale)
return;
m_maximumScale = maximumScale;
emit maximumScaleChanged();
}
void QQuickPinchHandler::setMinimumRotation(qreal minimumRotation)
{
if (m_minimumRotation == minimumRotation)
return;
m_minimumRotation = minimumRotation;
emit minimumRotationChanged();
}
void QQuickPinchHandler::setMaximumRotation(qreal maximumRotation)
{
if (m_maximumRotation == maximumRotation)
return;
m_maximumRotation = maximumRotation;
emit maximumRotationChanged();
}
void QQuickPinchHandler::setPinchOrigin(QQuickPinchHandler::PinchOrigin pinchOrigin)
{
if (m_pinchOrigin == pinchOrigin)
return;
m_pinchOrigin = pinchOrigin;
emit pinchOriginChanged();
}
/*!
\qmlproperty QQuickPinchHandler::minimumX
The minimum acceptable x coordinate of the centroid
*/
void QQuickPinchHandler::setMinimumX(qreal minX)
{
if (m_minimumX == minX)
return;
m_minimumX = minX;
emit minimumXChanged();
}
/*!
\qmlproperty QQuickPinchHandler::maximumX
The maximum acceptable x coordinate of the centroid
*/
void QQuickPinchHandler::setMaximumX(qreal maxX)
{
if (m_maximumX == maxX)
return;
m_maximumX = maxX;
emit maximumXChanged();
}
/*!
\qmlproperty QQuickPinchHandler::minimumY
The minimum acceptable y coordinate of the centroid
*/
void QQuickPinchHandler::setMinimumY(qreal minY)
{
if (m_minimumY == minY)
return;
m_minimumY = minY;
emit minimumYChanged();
}
/*!
\qmlproperty QQuickPinchHandler::maximumY
The maximum acceptable y coordinate of the centroid
*/
void QQuickPinchHandler::setMaximumY(qreal maxY)
{
if (m_maximumY == maxY)
return;
m_maximumY = maxY;
emit maximumYChanged();
}
/*!
\qmlproperty QQuickPinchHandler::minimumTouchPoints
The pinch begins when this number of fingers are pressed.
Until then, PinchHandler tracks the positions of any pressed fingers,
but if it's an insufficient number, it does not scale or rotate
its \l target, and the \l active property will remain false.
*/
/*!
\qmlproperty QQuickPinchHandler::active
*/
void QQuickPinchHandler::onActiveChanged()
{
if (active()) {
if (const QQuickItem *t = target()) {
m_startScale = t->scale(); // TODO incompatible with independent x/y scaling
m_startRotation = t->rotation();
m_startCentroid = touchPointCentroid();
m_startAngles = angles(m_startCentroid);
m_startDistance = averageTouchPointDistance(m_startCentroid);
QVector3D xformOrigin(t->transformOriginPoint());
m_startMatrix = QMatrix4x4();
m_startMatrix.translate(t->x(), t->y());
m_startMatrix.translate(xformOrigin);
m_startMatrix.scale(m_startScale);
m_startMatrix.rotate(m_startRotation, 0, 0, -1);
m_startMatrix.translate(-xformOrigin);
m_activeRotation = 0;
m_activeTranslation = QPointF(0,0);
qCInfo(lcPinchHandler) << "activated with starting scale" << m_startScale << "rotation" << m_startRotation;
grabPoints(m_currentPoints);
}
} else {
qCInfo(lcPinchHandler) << "deactivated with scale" << m_activeScale << "rotation" << m_activeRotation;
}
}
void QQuickPinchHandler::handlePointerEventImpl(QQuickPointerEvent *event)
{
Q_UNUSED(event)
// TODO wait for the drag threshold before setting active
// but the old behavior was that whenever we "want" all the points, we're active
// so that behavior is retained here temporarily
setActive(m_currentPoints.count() > 0 && m_currentPoints.at(0)->state() != QQuickEventPoint::Released);
if (Q_UNLIKELY(lcPinchHandler().isDebugEnabled())) {
for (QQuickEventPoint *point : qAsConst(m_currentPoints))
qCDebug(lcPinchHandler) << point->state() << point->sceneGrabPos() << "->" << point->scenePos();
}
// TODO check m_pinchOrigin: right now it acts like it's set to PinchCenter
m_centroid = touchPointCentroid();
QRectF bounds(m_minimumX, m_minimumY, m_maximumX, m_maximumY);
// avoid mapping the minima and maxima, as they might have unmappable values
// such as -inf/+inf. Because of this we perform the bounding to min/max in local coords.
QPointF centroidParentPos;
if (target() && target()->parentItem()) {
centroidParentPos = target()->parentItem()->mapFromScene(m_centroid);
centroidParentPos = QPointF(qBound(bounds.left(), centroidParentPos.x(), bounds.right()),
qBound(bounds.top(), centroidParentPos.y(), bounds.bottom()));
}
// 1. scale
const qreal dist = averageTouchPointDistance(m_centroid);
m_activeScale = dist / m_startDistance;
m_activeScale = qBound(m_minimumScale/m_startScale, m_activeScale, m_maximumScale/m_startScale);
const qreal scale = m_startScale * m_activeScale;
// 2. rotate
QVector<PointData> newAngles = angles(m_centroid);
const qreal angleDelta = averageAngleDelta(m_startAngles, newAngles);
m_activeRotation += angleDelta;
const qreal totalRotation = m_startRotation + m_activeRotation;
const qreal rotation = qBound(m_minimumRotation, totalRotation, m_maximumRotation);
m_activeRotation += (rotation - totalRotation); //adjust for the potential bounding above
m_startAngles = std::move(newAngles);
if (target() && target()->parentItem()) {
// 3. Drag/translate
const QPointF centroidStartParentPos = target()->parentItem()->mapFromScene(m_startCentroid);
m_activeTranslation = centroidParentPos - centroidStartParentPos;
// apply rotation + scaling around the centroid - then apply translation.
QMatrix4x4 mat;
const QVector3D centroidParentVector(centroidParentPos);
mat.translate(centroidParentVector);
mat.rotate(m_activeRotation, 0, 0, 1);
mat.scale(m_activeScale);
mat.translate(-centroidParentVector);
mat.translate(QVector3D(m_activeTranslation));
mat = mat * m_startMatrix;
QPointF xformOriginPoint = target()->transformOriginPoint();
QPointF pos = mat * xformOriginPoint;
pos -= xformOriginPoint;
target()->setPosition(pos);
target()->setRotation(rotation);
target()->setScale(scale);
// TODO some translation inadvertently happens; try to hold the chosen pinch origin in place
qCDebug(lcPinchHandler) << "centroid" << m_startCentroid << "->" << m_centroid
<< ", distance" << m_startDistance << "->" << dist
<< ", startScale" << m_startScale << "->" << scale
<< ", activeRotation" << m_activeRotation
<< ", rotation" << rotation;
}
acceptPoints(m_currentPoints);
emit updated();
}
QT_END_NAMESPACE