Disable antialiased clipping when painting images

It shouldn't be needed and produces tiling gaps

Change-Id: I3c7bbc91e5e618bdb111ddf18412acac253f2c6e
Task-number: QTBUG-71322
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
This commit is contained in:
Allan Sandfeld Jensen 2018-11-26 14:22:13 +01:00
parent 0e87966c8f
commit 04af30c91a
2 changed files with 8 additions and 10 deletions

View File

@ -99,13 +99,6 @@ void qDrawBorderPixmap(QPainter *painter, const QRect &targetRect, const QMargin
xTarget.resize(columns + 1);
yTarget.resize(rows + 1);
bool oldAA = painter->testRenderHint(QPainter::Antialiasing);
if (painter->paintEngine()->type() != QPaintEngine::OpenGL
&& painter->paintEngine()->type() != QPaintEngine::OpenGL2
&& oldAA && painter->combinedTransform().type() != QTransform::TxNone) {
painter->setRenderHint(QPainter::Antialiasing, false);
}
xTarget[0] = targetRect.left();
xTarget[1] = targetCenterLeft;
xTarget[columns - 1] = targetCenterRight;
@ -311,9 +304,6 @@ void qDrawBorderPixmap(QPainter *painter, const QRect &targetRect, const QMargin
painter->drawPixmapFragments(opaqueData.data(), opaqueData.size(), pixmap, QPainter::OpaqueHint);
if (translucentData.size())
painter->drawPixmapFragments(translucentData.data(), translucentData.size(), pixmap);
if (oldAA)
painter->setRenderHint(QPainter::Antialiasing, true);
}
} // QSGSoftwareHelpers namespace
@ -464,6 +454,8 @@ static Qt::TileRule getTileRule(qreal factor)
void QSGSoftwareInternalImageNode::paint(QPainter *painter)
{
painter->setRenderHint(QPainter::SmoothPixmapTransform, m_smooth);
// Disable antialiased clipping. It causes transformed tiles to have gaps.
painter->setRenderHint(QPainter::Antialiasing, false);
const QPixmap &pm = m_mirror || m_textureIsLayer ? m_cachedMirroredPixmap : pixmap();
@ -494,6 +486,7 @@ void QSGSoftwareInternalImageNode::paint(QPainter *painter)
}
}
QRectF QSGSoftwareInternalImageNode::rect() const
{
return m_targetRect;

View File

@ -99,6 +99,8 @@ void QSGSoftwareImageNode::paint(QPainter *painter)
updateCachedMirroredPixmap();
painter->setRenderHint(QPainter::SmoothPixmapTransform, (m_filtering == QSGTexture::Linear));
// Disable antialiased clipping. It causes transformed tiles to have gaps.
painter->setRenderHint(QPainter::Antialiasing, false);
if (!m_cachedPixmap.isNull()) {
painter->drawPixmap(m_rect, m_cachedPixmap, m_sourceRect);
@ -194,6 +196,9 @@ void QSGSoftwareNinePatchNode::update()
void QSGSoftwareNinePatchNode::paint(QPainter *painter)
{
// Disable antialiased clipping. It causes transformed tiles to have gaps.
painter->setRenderHint(QPainter::Antialiasing, false);
if (m_margins.isNull())
painter->drawPixmap(m_bounds, m_pixmap, QRectF(0, 0, m_pixmap.width(), m_pixmap.height()));
else