Remove QSGEngine and move QSGAbstractRenderer back to private
QSGEngine goes away. Same for the associated example, which is the only place this is used anywhere in Qt. As a consequence, the renderer base class can be moved back to private: there is no use for it to be public anymore, since that made sense only in combination with QSGEngine. With the RHI-based rendering path driving a renderer directly is more complicated than before so it is not reasonable to allow the QSGEngine-style access anymore. Instead, one has QQuickRenderControl, which allows redirecting and manually driving the rendering of a QQuickWindow, thus providing an alternative to the legacy QSGEngine approach. Task-number: QTBUG-78596 Change-Id: If57c6b657b2053da1c4e545e517026382a71d998 Reviewed-by: Andy Nichols <andy.nichols@qt.io>
This commit is contained in:
parent
494063ccc8
commit
07d1dbcf7f
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@ -4,7 +4,6 @@ qtConfig(opengl(es1|es2)?) {
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SUBDIRS += \
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graph \
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simplematerial \
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sgengine \
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fboitem \
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openglunderqml \
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textureinthread \
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@ -1,116 +0,0 @@
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# Generated from sgengine.pro.
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cmake_minimum_required(VERSION 3.14)
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project(sgengine LANGUAGES CXX)
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set(CMAKE_INCLUDE_CURRENT_DIR ON)
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set(CMAKE_AUTOMOC ON)
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set(CMAKE_AUTORCC ON)
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set(CMAKE_AUTOUIC ON)
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set(INSTALL_EXAMPLEDIR "examples/quick/scenegraph/sgengine")
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find_package(Qt6 COMPONENTS Core)
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find_package(Qt6 COMPONENTS Gui)
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find_package(Qt6 COMPONENTS Quick)
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add_qt_gui_executable(sgengine
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main.cpp
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window.cpp window.h
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)
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target_link_libraries(sgengine PUBLIC
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Qt::Core
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Qt::Gui
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Qt::Quick
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)
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# Resources:
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set(sgengine_resource_files
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"face-smile.png"
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)
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qt6_add_resources(sgengine "sgengine"
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PREFIX
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"/scenegraph/sgengine"
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FILES
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${sgengine_resource_files}
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)
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set_source_files_properties("../../shared/Button.qml"
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PROPERTIES QT_RESOURCE_ALIAS "Button.qml"
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)
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set_source_files_properties("../../shared/CheckBox.qml"
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PROPERTIES QT_RESOURCE_ALIAS "CheckBox.qml"
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)
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set_source_files_properties("../../shared/FlickrRssModel.qml"
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PROPERTIES QT_RESOURCE_ALIAS "FlickrRssModel.qml"
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)
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set_source_files_properties("../../shared/Label.qml"
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PROPERTIES QT_RESOURCE_ALIAS "Label.qml"
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)
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set_source_files_properties("../../shared/LauncherList.qml"
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PROPERTIES QT_RESOURCE_ALIAS "LauncherList.qml"
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)
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set_source_files_properties("../../shared/SimpleLauncherDelegate.qml"
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PROPERTIES QT_RESOURCE_ALIAS "SimpleLauncherDelegate.qml"
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)
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set_source_files_properties("../../shared/Slider.qml"
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PROPERTIES QT_RESOURCE_ALIAS "Slider.qml"
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)
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set_source_files_properties("../../shared/TabSet.qml"
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PROPERTIES QT_RESOURCE_ALIAS "TabSet.qml"
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)
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set_source_files_properties("../../shared/TextField.qml"
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PROPERTIES QT_RESOURCE_ALIAS "TextField.qml"
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)
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set_source_files_properties("../../shared/images/back.png"
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PROPERTIES QT_RESOURCE_ALIAS "images/back.png"
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)
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set_source_files_properties("../../shared/images/checkmark.png"
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PROPERTIES QT_RESOURCE_ALIAS "images/checkmark.png"
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)
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set_source_files_properties("../../shared/images/next.png"
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PROPERTIES QT_RESOURCE_ALIAS "images/next.png"
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)
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set_source_files_properties("../../shared/images/qt-logo.png"
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PROPERTIES QT_RESOURCE_ALIAS "images/qt-logo.png"
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)
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set_source_files_properties("../../shared/images/slider_handle.png"
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PROPERTIES QT_RESOURCE_ALIAS "images/slider_handle.png"
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)
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set_source_files_properties("../../shared/images/tab.png"
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PROPERTIES QT_RESOURCE_ALIAS "images/tab.png"
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)
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set(shared_resource_files
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"Button.qml"
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"CheckBox.qml"
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"FlickrRssModel.qml"
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"Label.qml"
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"LauncherList.qml"
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"SimpleLauncherDelegate.qml"
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"Slider.qml"
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"TabSet.qml"
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"TextField.qml"
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"images/back.png"
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"images/checkmark.png"
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"images/next.png"
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"images/qt-logo.png"
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"images/slider_handle.png"
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"images/tab.png"
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)
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qt6_add_resources(sgengine "shared"
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PREFIX
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"/shared"
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BASE
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"../../shared"
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FILES
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${shared_resource_files}
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)
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install(TARGETS sgengine
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RUNTIME DESTINATION "${INSTALL_EXAMPLEDIR}"
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BUNDLE DESTINATION "${INSTALL_EXAMPLEDIR}"
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LIBRARY DESTINATION "${INSTALL_EXAMPLEDIR}"
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)
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Binary file not shown.
Before Width: | Height: | Size: 15 KiB |
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@ -1,62 +0,0 @@
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/****************************************************************************
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**
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** Copyright (C) 2017 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the examples of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:BSD$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** BSD License Usage
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** Alternatively, you may use this file under the terms of the BSD license
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** as follows:
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**
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** "Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions are
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** met:
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** * Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** * Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in
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** the documentation and/or other materials provided with the
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** distribution.
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** * Neither the name of The Qt Company Ltd nor the names of its
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** contributors may be used to endorse or promote products derived
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** from this software without specific prior written permission.
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**
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**
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include "window.h"
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#include <QGuiApplication>
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int main(int argc, char *argv[])
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{
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QGuiApplication app(argc, argv);
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Window window;
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window.show();
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return app.exec();
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}
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@ -1,11 +0,0 @@
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QT += quick
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HEADERS += window.h
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SOURCES += window.cpp main.cpp
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RESOURCES += \
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sgengine.qrc \
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../../shared/shared.qrc
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# install
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target.path = $$[QT_INSTALL_EXAMPLES]/quick/scenegraph/sgengine
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INSTALLS += target
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@ -1,5 +0,0 @@
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<RCC>
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<qresource prefix="/scenegraph/sgengine">
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<file>face-smile.png</file>
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</qresource>
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</RCC>
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@ -1,254 +0,0 @@
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/****************************************************************************
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**
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** Copyright (C) 2017 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the examples of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:BSD$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
|
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** BSD License Usage
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** Alternatively, you may use this file under the terms of the BSD license
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** as follows:
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**
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** "Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions are
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** met:
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** * Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** * Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in
|
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** the documentation and/or other materials provided with the
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** distribution.
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** * Neither the name of The Qt Company Ltd nor the names of its
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** contributors may be used to endorse or promote products derived
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** from this software without specific prior written permission.
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**
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**
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
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** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
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** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
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** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include "window.h"
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#include <QOpenGLContext>
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#include <QSGAbstractRenderer>
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#include <QSGEngine>
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#include <QSGSimpleTextureNode>
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#include <QSGTransformNode>
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#include <QScreen>
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#include <QVariantAnimation>
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#include <QOpenGLFunctions>
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#include <QRandomGenerator>
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class Item {
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public:
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Item(QSGNode *parentNode, QSGTexture *texture, const QPointF &fromPos, const QPointF &toPos) {
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textureNode = new QSGSimpleTextureNode;
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textureNode->setRect(QRect(QPoint(), texture->textureSize()));
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textureNode->setTexture(texture);
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transformNode = new QSGTransformNode;
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transformNode->setFlag(QSGNode::OwnedByParent, false);
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transformNode->appendChildNode(textureNode);
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parentNode->appendChildNode(transformNode);
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int duration = QRandomGenerator::global()->generateDouble() * 400 + 800;
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rotAnimation.setStartValue(QRandomGenerator::global()->generateDouble() * 720 - 180);
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rotAnimation.setEndValue(QRandomGenerator::global()->generateDouble() * 720 - 180);
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rotAnimation.setDuration(duration);
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rotAnimation.start();
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posAnimation.setStartValue(fromPos);
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posAnimation.setEndValue(toPos);
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posAnimation.setDuration(duration);
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posAnimation.start();
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}
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~Item() {
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delete transformNode;
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}
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bool isDone() const { return posAnimation.state() != QAbstractAnimation::Running; }
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void sync() {
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QPointF currentPos = posAnimation.currentValue().toPointF();
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QPointF center = textureNode->rect().center();
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QMatrix4x4 m;
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m.translate(currentPos.x(), currentPos.y());
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m.translate(center.x(), center.y());
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m.rotate(rotAnimation.currentValue().toFloat(), 0, 0, 1);
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m.translate(-center.x(), -center.y());
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transformNode->setMatrix(m);
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}
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private:
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QSGTransformNode *transformNode;
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QSGSimpleTextureNode *textureNode;
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QVariantAnimation posAnimation;
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QVariantAnimation rotAnimation;
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};
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Window::Window()
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: m_initialized(false)
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, m_context(new QOpenGLContext)
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, m_sgEngine(new QSGEngine)
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, m_sgRootNode(new QSGRootNode)
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{
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setSurfaceType(QWindow::OpenGLSurface);
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QRect g(0, 0, 640, 480);
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g.moveCenter(screen()->geometry().center());
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setGeometry(g);
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setTitle(QStringLiteral("Click me!"));
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QSurfaceFormat format;
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format.setDepthBufferSize(16);
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setFormat(format);
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m_context->setFormat(format);
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m_context->create();
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m_animationDriver.install();
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connect(&m_animationDriver, &QAnimationDriver::started, this, &Window::update);
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}
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Window::~Window()
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{
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}
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void Window::timerEvent(QTimerEvent *e)
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{
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if (e->timerId() == m_updateTimer.timerId()) {
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m_updateTimer.stop();
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if (!m_context->makeCurrent(this))
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return;
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if (!m_initialized)
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initialize();
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sync();
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render();
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if (m_animationDriver.isRunning()) {
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m_animationDriver.advance();
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update();
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}
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} else
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QWindow::timerEvent(e);
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}
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void Window::exposeEvent(QExposeEvent *)
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{
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if (isExposed())
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update();
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else
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invalidate();
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}
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void Window::mousePressEvent(QMouseEvent *)
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{
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addItems();
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}
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void Window::keyPressEvent(QKeyEvent *)
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{
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addItems();
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}
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void Window::addItems()
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{
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if (!m_initialized)
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return;
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QSGTexture *textures[] = { m_smileTexture.data(), m_qtTexture.data() };
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for (int i = 0; i < 50; ++i) {
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QSGTexture *tex = textures[i%2];
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QPointF fromPos(-tex->textureSize().width(), QRandomGenerator::global()->generateDouble() * (height() - tex->textureSize().height()));
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QPointF toPos(width(), QRandomGenerator::global()->generateDouble() * height() * 1.5 - height() * 0.25);
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m_items.append(QSharedPointer<Item>::create(m_sgRootNode.data(), tex, fromPos, toPos));
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}
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update();
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}
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void Window::update()
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{
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if (!m_updateTimer.isActive())
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m_updateTimer.start(0, this);
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}
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void Window::sync()
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{
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QList<QSharedPointer<Item> > validItems;
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for (QSharedPointer<Item> item : qAsConst(m_items)) {
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if (!item->isDone()) {
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validItems.append(item);
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item->sync();
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}
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}
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m_items.swap(validItems);
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}
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void Window::render()
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{
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m_sgRenderer->setDeviceRect(size());
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m_sgRenderer->setViewportRect(size());
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m_sgRenderer->setProjectionMatrixToRect(QRectF(QPointF(), size()));
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m_sgRenderer->renderScene();
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m_context->swapBuffers(this);
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}
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void Window::initialize()
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{
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m_sgEngine->initialize(m_context.data());
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m_sgRenderer.reset(m_sgEngine->createRenderer());
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m_sgRenderer->setRootNode(m_sgRootNode.data());
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m_sgRenderer->setClearColor(QColor(32, 32, 32));
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// With QSGEngine::createTextureFromId
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QOpenGLFunctions glFuncs(m_context.data());
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GLuint glTexture;
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glFuncs.glGenTextures(1, &glTexture);
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glFuncs.glBindTexture(GL_TEXTURE_2D, glTexture);
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QImage smile = QImage(":/scenegraph/sgengine/face-smile.png").scaled(48, 48, Qt::KeepAspectRatio, Qt::SmoothTransformation);
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smile = smile.convertToFormat(QImage::Format_RGBA8888_Premultiplied);
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Q_ASSERT(!smile.isNull());
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glFuncs.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, smile.width(), smile.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, smile.constBits());
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m_smileTexture.reset(m_sgEngine->createTextureFromId(glTexture, smile.size(), QFlag(QSGEngine::TextureOwnsGLTexture | QSGEngine::TextureHasAlphaChannel)));
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// With QSGEngine::createTextureFromImage
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QImage qtLogo = QImage(":/shared/images/qt-logo.png").scaled(48, 48, Qt::KeepAspectRatio, Qt::SmoothTransformation);
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Q_ASSERT(!qtLogo.isNull());
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m_qtTexture.reset(m_sgEngine->createTextureFromImage(qtLogo));
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m_initialized = true;
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}
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void Window::invalidate()
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{
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m_updateTimer.stop();
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m_items.clear();
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m_smileTexture.reset();
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m_qtTexture.reset();
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m_sgRenderer.reset();
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m_sgEngine->invalidate();
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m_initialized = false;
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}
|
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@ -1,95 +0,0 @@
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/****************************************************************************
|
||||
**
|
||||
** Copyright (C) 2017 The Qt Company Ltd.
|
||||
** Contact: https://www.qt.io/licensing/
|
||||
**
|
||||
** This file is part of the examples of the Qt Toolkit.
|
||||
**
|
||||
** $QT_BEGIN_LICENSE:BSD$
|
||||
** Commercial License Usage
|
||||
** Licensees holding valid commercial Qt licenses may use this file in
|
||||
** accordance with the commercial license agreement provided with the
|
||||
** Software or, alternatively, in accordance with the terms contained in
|
||||
** a written agreement between you and The Qt Company. For licensing terms
|
||||
** and conditions see https://www.qt.io/terms-conditions. For further
|
||||
** information use the contact form at https://www.qt.io/contact-us.
|
||||
**
|
||||
** BSD License Usage
|
||||
** Alternatively, you may use this file under the terms of the BSD license
|
||||
** as follows:
|
||||
**
|
||||
** "Redistribution and use in source and binary forms, with or without
|
||||
** modification, are permitted provided that the following conditions are
|
||||
** met:
|
||||
** * Redistributions of source code must retain the above copyright
|
||||
** notice, this list of conditions and the following disclaimer.
|
||||
** * Redistributions in binary form must reproduce the above copyright
|
||||
** notice, this list of conditions and the following disclaimer in
|
||||
** the documentation and/or other materials provided with the
|
||||
** distribution.
|
||||
** * Neither the name of The Qt Company Ltd nor the names of its
|
||||
** contributors may be used to endorse or promote products derived
|
||||
** from this software without specific prior written permission.
|
||||
**
|
||||
**
|
||||
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
|
||||
**
|
||||
** $QT_END_LICENSE$
|
||||
**
|
||||
****************************************************************************/
|
||||
|
||||
#include <QWindow>
|
||||
|
||||
#include <QAnimationDriver>
|
||||
#include <QBasicTimer>
|
||||
#include <QSharedPointer>
|
||||
|
||||
class Item;
|
||||
QT_FORWARD_DECLARE_CLASS(QSGAbstractRenderer)
|
||||
QT_FORWARD_DECLARE_CLASS(QSGEngine)
|
||||
QT_FORWARD_DECLARE_CLASS(QSGRootNode)
|
||||
QT_FORWARD_DECLARE_CLASS(QSGTexture)
|
||||
|
||||
class Window : public QWindow
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
Window();
|
||||
~Window();
|
||||
|
||||
void addItems();
|
||||
void update();
|
||||
|
||||
private:
|
||||
void timerEvent(QTimerEvent *);
|
||||
void exposeEvent(QExposeEvent *);
|
||||
void mousePressEvent(QMouseEvent *);
|
||||
void keyPressEvent(QKeyEvent *);
|
||||
|
||||
void sync();
|
||||
void render();
|
||||
void initialize();
|
||||
void invalidate();
|
||||
|
||||
bool m_initialized;
|
||||
QScopedPointer<QOpenGLContext> m_context;
|
||||
QScopedPointer<QSGEngine> m_sgEngine;
|
||||
QScopedPointer<QSGRootNode> m_sgRootNode;
|
||||
QScopedPointer<QSGAbstractRenderer> m_sgRenderer;
|
||||
QScopedPointer<QSGTexture> m_smileTexture;
|
||||
QScopedPointer<QSGTexture> m_qtTexture;
|
||||
QList<QSharedPointer<Item> > m_items;
|
||||
|
||||
QBasicTimer m_updateTimer;
|
||||
QAnimationDriver m_animationDriver;
|
||||
};
|
|
@ -37,26 +37,16 @@
|
|||
**
|
||||
****************************************************************************/
|
||||
|
||||
#include "qsgabstractrenderer_p.h"
|
||||
#include "qsgabstractrenderer_p_p.h"
|
||||
|
||||
QT_BEGIN_NAMESPACE
|
||||
|
||||
/*!
|
||||
\class QSGAbstractRenderer
|
||||
\brief QSGAbstractRenderer gives access to the scene graph nodes and rendering of a QSGEngine.
|
||||
\brief QSGAbstractRenderer gives access to the scene graph nodes and rendering.
|
||||
\inmodule QtQuick
|
||||
\since 5.4
|
||||
|
||||
A QSGAbstractRenderer created by a QSGEngine allows you to set your QSGNode
|
||||
tree through setRootNode() and control the rendering viewport through
|
||||
setDeviceRect(), setViewportRect() and setProjectionMatrixToRect().
|
||||
You can finally trigger the rendering to the desired framebuffer through
|
||||
renderScene().
|
||||
|
||||
The QSGAbstractRenderer is only available when used with a QSGEngine
|
||||
and isn't exposed when used internally by QQuickWindow.
|
||||
|
||||
\sa QSGEngine, QSGNode
|
||||
\internal
|
||||
*/
|
||||
|
||||
/*!
|
||||
|
@ -387,5 +377,3 @@ QSGAbstractRenderer::ClearMode QSGAbstractRenderer::clearMode() const
|
|||
*/
|
||||
|
||||
QT_END_NAMESPACE
|
||||
|
||||
#include "moc_qsgabstractrenderer.cpp"
|
||||
|
|
|
@ -1,116 +0,0 @@
|
|||
/****************************************************************************
|
||||
**
|
||||
** Copyright (C) 2016 The Qt Company Ltd.
|
||||
** Contact: https://www.qt.io/licensing/
|
||||
**
|
||||
** This file is part of the QtQuick module of the Qt Toolkit.
|
||||
**
|
||||
** $QT_BEGIN_LICENSE:LGPL$
|
||||
** Commercial License Usage
|
||||
** Licensees holding valid commercial Qt licenses may use this file in
|
||||
** accordance with the commercial license agreement provided with the
|
||||
** Software or, alternatively, in accordance with the terms contained in
|
||||
** a written agreement between you and The Qt Company. For licensing terms
|
||||
** and conditions see https://www.qt.io/terms-conditions. For further
|
||||
** information use the contact form at https://www.qt.io/contact-us.
|
||||
**
|
||||
** GNU Lesser General Public License Usage
|
||||
** Alternatively, this file may be used under the terms of the GNU Lesser
|
||||
** General Public License version 3 as published by the Free Software
|
||||
** Foundation and appearing in the file LICENSE.LGPL3 included in the
|
||||
** packaging of this file. Please review the following information to
|
||||
** ensure the GNU Lesser General Public License version 3 requirements
|
||||
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
|
||||
**
|
||||
** GNU General Public License Usage
|
||||
** Alternatively, this file may be used under the terms of the GNU
|
||||
** General Public License version 2.0 or (at your option) the GNU General
|
||||
** Public license version 3 or any later version approved by the KDE Free
|
||||
** Qt Foundation. The licenses are as published by the Free Software
|
||||
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
|
||||
** included in the packaging of this file. Please review the following
|
||||
** information to ensure the GNU General Public License requirements will
|
||||
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
|
||||
** https://www.gnu.org/licenses/gpl-3.0.html.
|
||||
**
|
||||
** $QT_END_LICENSE$
|
||||
**
|
||||
****************************************************************************/
|
||||
|
||||
#ifndef QSGABSTRACTRENDERER_H
|
||||
#define QSGABSTRACTRENDERER_H
|
||||
|
||||
#include <QtQuick/qsgnode.h>
|
||||
|
||||
#ifndef GLuint
|
||||
#define GLuint uint
|
||||
#endif
|
||||
|
||||
QT_BEGIN_NAMESPACE
|
||||
|
||||
class QSGAbstractRendererPrivate;
|
||||
|
||||
class Q_QUICK_EXPORT QSGAbstractRenderer : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
enum ClearModeBit
|
||||
{
|
||||
ClearColorBuffer = 0x0001,
|
||||
ClearDepthBuffer = 0x0002,
|
||||
ClearStencilBuffer = 0x0004
|
||||
};
|
||||
Q_DECLARE_FLAGS(ClearMode, ClearModeBit)
|
||||
Q_FLAG(ClearMode)
|
||||
|
||||
enum MatrixTransformFlag
|
||||
{
|
||||
MatrixTransformFlipY = 0x01
|
||||
};
|
||||
Q_DECLARE_FLAGS(MatrixTransformFlags, MatrixTransformFlag)
|
||||
Q_FLAG(MatrixTransformFlags)
|
||||
|
||||
~QSGAbstractRenderer() override;
|
||||
|
||||
void setRootNode(QSGRootNode *node);
|
||||
QSGRootNode *rootNode() const;
|
||||
void setDeviceRect(const QRect &rect);
|
||||
inline void setDeviceRect(const QSize &size) { setDeviceRect(QRect(QPoint(), size)); }
|
||||
QRect deviceRect() const;
|
||||
|
||||
void setViewportRect(const QRect &rect);
|
||||
inline void setViewportRect(const QSize &size) { setViewportRect(QRect(QPoint(), size)); }
|
||||
QRect viewportRect() const;
|
||||
|
||||
void setProjectionMatrixToRect(const QRectF &rect);
|
||||
void setProjectionMatrixToRect(const QRectF &rect, MatrixTransformFlags flags);
|
||||
void setProjectionMatrix(const QMatrix4x4 &matrix);
|
||||
void setProjectionMatrixWithNativeNDC(const QMatrix4x4 &matrix);
|
||||
QMatrix4x4 projectionMatrix() const;
|
||||
QMatrix4x4 projectionMatrixWithNativeNDC() const;
|
||||
|
||||
void setClearColor(const QColor &color);
|
||||
QColor clearColor() const;
|
||||
|
||||
void setClearMode(ClearMode mode);
|
||||
ClearMode clearMode() const;
|
||||
|
||||
virtual void renderScene(GLuint fboId = 0) = 0;
|
||||
|
||||
Q_SIGNALS:
|
||||
void sceneGraphChanged();
|
||||
|
||||
protected:
|
||||
explicit QSGAbstractRenderer(QObject *parent = nullptr);
|
||||
virtual void nodeChanged(QSGNode *node, QSGNode::DirtyState state) = 0;
|
||||
|
||||
private:
|
||||
Q_DECLARE_PRIVATE(QSGAbstractRenderer)
|
||||
friend class QSGRootNode;
|
||||
};
|
||||
|
||||
Q_DECLARE_OPERATORS_FOR_FLAGS(QSGAbstractRenderer::ClearMode)
|
||||
|
||||
QT_END_NAMESPACE
|
||||
|
||||
#endif
|
|
@ -51,37 +51,78 @@
|
|||
// We mean it.
|
||||
//
|
||||
|
||||
#include "qsgabstractrenderer.h"
|
||||
|
||||
#include "qsgnode.h"
|
||||
#include <qcolor.h>
|
||||
|
||||
#include <QtCore/private/qobject_p.h>
|
||||
#include <QtQuick/private/qtquickglobal_p.h>
|
||||
#include <QtQuick/qsgnode.h>
|
||||
|
||||
#ifndef GLuint
|
||||
#define GLuint uint
|
||||
#endif
|
||||
|
||||
QT_BEGIN_NAMESPACE
|
||||
|
||||
class Q_QUICK_PRIVATE_EXPORT QSGAbstractRendererPrivate : public QObjectPrivate
|
||||
class QSGAbstractRendererPrivate;
|
||||
|
||||
class Q_QUICK_PRIVATE_EXPORT QSGAbstractRenderer : public QObject
|
||||
{
|
||||
Q_DECLARE_PUBLIC(QSGAbstractRenderer)
|
||||
Q_OBJECT
|
||||
public:
|
||||
static const QSGAbstractRendererPrivate *get(const QSGAbstractRenderer *q) { return q->d_func(); }
|
||||
enum ClearModeBit
|
||||
{
|
||||
ClearColorBuffer = 0x0001,
|
||||
ClearDepthBuffer = 0x0002,
|
||||
ClearStencilBuffer = 0x0004
|
||||
};
|
||||
Q_DECLARE_FLAGS(ClearMode, ClearModeBit)
|
||||
Q_FLAG(ClearMode)
|
||||
|
||||
QSGAbstractRendererPrivate();
|
||||
void updateProjectionMatrix();
|
||||
enum MatrixTransformFlag
|
||||
{
|
||||
MatrixTransformFlipY = 0x01
|
||||
};
|
||||
Q_DECLARE_FLAGS(MatrixTransformFlags, MatrixTransformFlag)
|
||||
Q_FLAG(MatrixTransformFlags)
|
||||
|
||||
QSGRootNode *m_root_node;
|
||||
QColor m_clear_color;
|
||||
QSGAbstractRenderer::ClearMode m_clear_mode;
|
||||
~QSGAbstractRenderer() override;
|
||||
|
||||
QRect m_device_rect;
|
||||
QRect m_viewport_rect;
|
||||
void setRootNode(QSGRootNode *node);
|
||||
QSGRootNode *rootNode() const;
|
||||
void setDeviceRect(const QRect &rect);
|
||||
inline void setDeviceRect(const QSize &size) { setDeviceRect(QRect(QPoint(), size)); }
|
||||
QRect deviceRect() const;
|
||||
|
||||
QMatrix4x4 m_projection_matrix;
|
||||
QMatrix4x4 m_projection_matrix_native_ndc;
|
||||
uint m_mirrored : 1;
|
||||
void setViewportRect(const QRect &rect);
|
||||
inline void setViewportRect(const QSize &size) { setViewportRect(QRect(QPoint(), size)); }
|
||||
QRect viewportRect() const;
|
||||
|
||||
void setProjectionMatrixToRect(const QRectF &rect);
|
||||
void setProjectionMatrixToRect(const QRectF &rect, MatrixTransformFlags flags);
|
||||
void setProjectionMatrix(const QMatrix4x4 &matrix);
|
||||
void setProjectionMatrixWithNativeNDC(const QMatrix4x4 &matrix);
|
||||
QMatrix4x4 projectionMatrix() const;
|
||||
QMatrix4x4 projectionMatrixWithNativeNDC() const;
|
||||
|
||||
void setClearColor(const QColor &color);
|
||||
QColor clearColor() const;
|
||||
|
||||
void setClearMode(ClearMode mode);
|
||||
ClearMode clearMode() const;
|
||||
|
||||
virtual void renderScene(GLuint fboId = 0) = 0;
|
||||
|
||||
Q_SIGNALS:
|
||||
void sceneGraphChanged();
|
||||
|
||||
protected:
|
||||
explicit QSGAbstractRenderer(QObject *parent = nullptr);
|
||||
virtual void nodeChanged(QSGNode *node, QSGNode::DirtyState state) = 0;
|
||||
|
||||
private:
|
||||
Q_DECLARE_PRIVATE(QSGAbstractRenderer)
|
||||
friend class QSGRootNode;
|
||||
};
|
||||
|
||||
Q_DECLARE_OPERATORS_FOR_FLAGS(QSGAbstractRenderer::ClearMode)
|
||||
|
||||
QT_END_NAMESPACE
|
||||
|
||||
#endif
|
||||
|
|
|
@ -37,8 +37,8 @@
|
|||
**
|
||||
****************************************************************************/
|
||||
|
||||
#ifndef QSGENGINE_P_H
|
||||
#define QSGENGINE_P_H
|
||||
#ifndef QSGABSTRACTRENDERER_P_P_H
|
||||
#define QSGABSTRACTRENDERER_P_P_H
|
||||
|
||||
//
|
||||
// W A R N I N G
|
||||
|
@ -51,25 +51,37 @@
|
|||
// We mean it.
|
||||
//
|
||||
|
||||
#include "qsgengine.h"
|
||||
#include <private/qobject_p.h>
|
||||
#include "qsgabstractrenderer_p.h"
|
||||
|
||||
#include "qsgnode.h"
|
||||
#include <qcolor.h>
|
||||
|
||||
#include <QtCore/private/qobject_p.h>
|
||||
#include <QtQuick/private/qtquickglobal_p.h>
|
||||
|
||||
QT_BEGIN_NAMESPACE
|
||||
|
||||
class QSGContext;
|
||||
class QSGRenderContext;
|
||||
|
||||
class QSGEnginePrivate : public QObjectPrivate
|
||||
class Q_QUICK_PRIVATE_EXPORT QSGAbstractRendererPrivate : public QObjectPrivate
|
||||
{
|
||||
Q_DECLARE_PUBLIC(QSGEngine)
|
||||
Q_DECLARE_PUBLIC(QSGAbstractRenderer)
|
||||
public:
|
||||
static QSGEnginePrivate *get(QSGEngine *engine) { return engine->d_func(); }
|
||||
QSGEnginePrivate();
|
||||
static const QSGAbstractRendererPrivate *get(const QSGAbstractRenderer *q) { return q->d_func(); }
|
||||
|
||||
QScopedPointer<QSGContext> sgContext;
|
||||
QScopedPointer<QSGRenderContext> sgRenderContext;
|
||||
QSGAbstractRendererPrivate();
|
||||
void updateProjectionMatrix();
|
||||
|
||||
QSGRootNode *m_root_node;
|
||||
QColor m_clear_color;
|
||||
QSGAbstractRenderer::ClearMode m_clear_mode;
|
||||
|
||||
QRect m_device_rect;
|
||||
QRect m_viewport_rect;
|
||||
|
||||
QMatrix4x4 m_projection_matrix;
|
||||
QMatrix4x4 m_projection_matrix_native_ndc;
|
||||
uint m_mirrored : 1;
|
||||
};
|
||||
|
||||
QT_END_NAMESPACE
|
||||
|
||||
#endif // QSGENGINE_P_H
|
||||
#endif
|
|
@ -51,8 +51,7 @@
|
|||
// We mean it.
|
||||
//
|
||||
|
||||
#include "qsgabstractrenderer.h"
|
||||
#include "qsgabstractrenderer_p.h"
|
||||
#include "qsgabstractrenderer_p_p.h"
|
||||
#include "qsgnode.h"
|
||||
#include "qsgmaterial.h"
|
||||
|
||||
|
|
|
@ -12,8 +12,8 @@ HEADERS += \
|
|||
$$PWD/coreapi/qsgnode.h \
|
||||
$$PWD/coreapi/qsgnode_p.h \
|
||||
$$PWD/coreapi/qsgnodeupdater_p.h \
|
||||
$$PWD/coreapi/qsgabstractrenderer.h \
|
||||
$$PWD/coreapi/qsgabstractrenderer_p.h \
|
||||
$$PWD/coreapi/qsgabstractrenderer_p_p.h \
|
||||
$$PWD/coreapi/qsgrenderer_p.h \
|
||||
$$PWD/coreapi/qsgrendernode.h \
|
||||
$$PWD/coreapi/qsgrendernode_p.h \
|
||||
|
@ -50,8 +50,6 @@ qtConfig(opengl(es1|es2)?) {
|
|||
# Util API
|
||||
HEADERS += \
|
||||
$$PWD/util/qsgareaallocator_p.h \
|
||||
$$PWD/util/qsgengine.h \
|
||||
$$PWD/util/qsgengine_p.h \
|
||||
$$PWD/util/qsgplaintexture_p.h \
|
||||
$$PWD/util/qsgsimplerectnode.h \
|
||||
$$PWD/util/qsgsimpletexturenode.h \
|
||||
|
@ -67,7 +65,6 @@ HEADERS += \
|
|||
|
||||
SOURCES += \
|
||||
$$PWD/util/qsgareaallocator.cpp \
|
||||
$$PWD/util/qsgengine.cpp \
|
||||
$$PWD/util/qsgplaintexture.cpp \
|
||||
$$PWD/util/qsgsimplerectnode.cpp \
|
||||
$$PWD/util/qsgsimpletexturenode.cpp \
|
||||
|
|
|
@ -1,290 +0,0 @@
|
|||
/****************************************************************************
|
||||
**
|
||||
** Copyright (C) 2016 The Qt Company Ltd.
|
||||
** Contact: https://www.qt.io/licensing/
|
||||
**
|
||||
** This file is part of the QtQuick module of the Qt Toolkit.
|
||||
**
|
||||
** $QT_BEGIN_LICENSE:LGPL$
|
||||
** Commercial License Usage
|
||||
** Licensees holding valid commercial Qt licenses may use this file in
|
||||
** accordance with the commercial license agreement provided with the
|
||||
** Software or, alternatively, in accordance with the terms contained in
|
||||
** a written agreement between you and The Qt Company. For licensing terms
|
||||
** and conditions see https://www.qt.io/terms-conditions. For further
|
||||
** information use the contact form at https://www.qt.io/contact-us.
|
||||
**
|
||||
** GNU Lesser General Public License Usage
|
||||
** Alternatively, this file may be used under the terms of the GNU Lesser
|
||||
** General Public License version 3 as published by the Free Software
|
||||
** Foundation and appearing in the file LICENSE.LGPL3 included in the
|
||||
** packaging of this file. Please review the following information to
|
||||
** ensure the GNU Lesser General Public License version 3 requirements
|
||||
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
|
||||
**
|
||||
** GNU General Public License Usage
|
||||
** Alternatively, this file may be used under the terms of the GNU
|
||||
** General Public License version 2.0 or (at your option) the GNU General
|
||||
** Public license version 3 or any later version approved by the KDE Free
|
||||
** Qt Foundation. The licenses are as published by the Free Software
|
||||
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
|
||||
** included in the packaging of this file. Please review the following
|
||||
** information to ensure the GNU General Public License requirements will
|
||||
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
|
||||
** https://www.gnu.org/licenses/gpl-3.0.html.
|
||||
**
|
||||
** $QT_END_LICENSE$
|
||||
**
|
||||
****************************************************************************/
|
||||
|
||||
#include "qsgengine_p.h"
|
||||
|
||||
#include <QtQuick/qsgtexture.h>
|
||||
#include <private/qsgcontext_p.h>
|
||||
#include <private/qsgrenderer_p.h>
|
||||
#include <private/qsgplaintexture_p.h>
|
||||
|
||||
#if QT_CONFIG(opengl)
|
||||
# include <QOpenGLContext>
|
||||
# include <private/qsgdefaultrendercontext_p.h>
|
||||
#endif
|
||||
|
||||
QT_BEGIN_NAMESPACE
|
||||
|
||||
|
||||
/*!
|
||||
\class QSGEngine
|
||||
\brief The QSGEngine class allows low level rendering of a scene graph.
|
||||
\inmodule QtQuick
|
||||
\since 5.4
|
||||
|
||||
A QSGEngine can be used to render a tree of QSGNode directly on a QWindow
|
||||
or QOpenGLFramebufferObject without any integration with QML, QQuickWindow
|
||||
or QQuickItem and the convenience that they provide.
|
||||
|
||||
This means that you must handle event propagation, animation timing,
|
||||
and node lifetime yourself.
|
||||
|
||||
\note This class is for very low level access to an independent scene graph.
|
||||
Most of the time you will instead want to subclass QQuickItem and insert
|
||||
your QSGNode in a normal QtQuick scene by overriding QQuickItem::updatePaintNode().
|
||||
|
||||
\warning This class is only suitable when working directly with OpenGL. It
|
||||
is not compatible with the \l{Scene Graph Adaptations}{RHI-based rendering
|
||||
path}.
|
||||
|
||||
\sa QSGAbstractRenderer
|
||||
*/
|
||||
|
||||
/*!
|
||||
\enum QSGEngine::CreateTextureOption
|
||||
|
||||
The CreateTextureOption enums are used to customize how a texture is wrapped.
|
||||
|
||||
\value TextureHasAlphaChannel The texture has an alpha channel and should
|
||||
be drawn using blending.
|
||||
|
||||
\value TextureOwnsGLTexture The texture object owns the texture id and
|
||||
will delete the GL texture when the texture object is deleted.
|
||||
|
||||
\value TextureCanUseAtlas The image can be uploaded into a texture atlas.
|
||||
|
||||
\value TextureIsOpaque The texture object is opaque.
|
||||
*/
|
||||
|
||||
QSGEnginePrivate::QSGEnginePrivate()
|
||||
: sgContext(QSGContext::createDefaultContext())
|
||||
, sgRenderContext(sgContext.data()->createRenderContext())
|
||||
{
|
||||
}
|
||||
|
||||
/*!
|
||||
Constructs a new QSGEngine with its \a parent
|
||||
*/
|
||||
QSGEngine::QSGEngine(QObject *parent)
|
||||
: QObject(*(new QSGEnginePrivate), parent)
|
||||
{
|
||||
}
|
||||
|
||||
/*!
|
||||
Destroys the engine
|
||||
*/
|
||||
QSGEngine::~QSGEngine()
|
||||
{
|
||||
}
|
||||
|
||||
/*!
|
||||
Initialize the engine with \a context.
|
||||
|
||||
\warning You have to make sure that you call
|
||||
QOpenGLContext::makeCurrent() on \a context before calling this.
|
||||
*/
|
||||
void QSGEngine::initialize(QOpenGLContext *context)
|
||||
{
|
||||
Q_D(QSGEngine);
|
||||
#if QT_CONFIG(opengl)
|
||||
if (context && QOpenGLContext::currentContext() != context) {
|
||||
qWarning("WARNING: The context must be current before calling QSGEngine::initialize.");
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
if (d->sgRenderContext && !d->sgRenderContext->isValid()) {
|
||||
d->sgRenderContext->setAttachToGraphicsContext(false);
|
||||
#if QT_CONFIG(opengl)
|
||||
QSGDefaultRenderContext *rc = qobject_cast<QSGDefaultRenderContext *>(d->sgRenderContext.data());
|
||||
if (rc) {
|
||||
QSGDefaultRenderContext::InitParams params;
|
||||
params.sampleCount = qMax(1, context->format().samples());
|
||||
params.openGLContext = context;
|
||||
// leave the size hint and surface unset, we do not know, that's fine
|
||||
rc->initialize(¶ms);
|
||||
} else {
|
||||
d->sgRenderContext->initialize(nullptr);
|
||||
}
|
||||
#else
|
||||
d->sgRenderContext->initialize(nullptr);
|
||||
#endif
|
||||
#if QT_CONFIG(opengl)
|
||||
if (context)
|
||||
connect(context, &QOpenGLContext::aboutToBeDestroyed, this, &QSGEngine::invalidate);
|
||||
#endif
|
||||
}
|
||||
|
||||
#if !QT_CONFIG(opengl)
|
||||
Q_UNUSED(context);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
Invalidate the engine releasing its resources
|
||||
|
||||
You will have to call initialize() and createRenderer() if you
|
||||
want to use it again.
|
||||
*/
|
||||
void QSGEngine::invalidate()
|
||||
{
|
||||
Q_D(QSGEngine);
|
||||
d->sgRenderContext->invalidate();
|
||||
}
|
||||
|
||||
/*!
|
||||
Returns a renderer that can be used to render a QSGNode tree
|
||||
|
||||
You call initialize() first with the QOpenGLContext that you
|
||||
want to use with this renderer. This will return a null
|
||||
renderer otherwise.
|
||||
*/
|
||||
QSGAbstractRenderer *QSGEngine::createRenderer() const
|
||||
{
|
||||
Q_D(const QSGEngine);
|
||||
if (!d->sgRenderContext->isValid())
|
||||
return nullptr;
|
||||
|
||||
QSGRenderer *renderer = d->sgRenderContext->createRenderer();
|
||||
renderer->setCustomRenderMode(qgetenv("QSG_VISUALIZE"));
|
||||
return renderer;
|
||||
}
|
||||
|
||||
/*!
|
||||
Creates a texture using the data of \a image
|
||||
|
||||
Valid \a options are TextureCanUseAtlas and TextureIsOpaque.
|
||||
|
||||
The caller takes ownership of the texture and the
|
||||
texture should only be used with this engine.
|
||||
|
||||
\sa createTextureFromId(), QSGSimpleTextureNode::setOwnsTexture(), QQuickWindow::createTextureFromImage()
|
||||
*/
|
||||
QSGTexture *QSGEngine::createTextureFromImage(const QImage &image, CreateTextureOptions options) const
|
||||
{
|
||||
Q_D(const QSGEngine);
|
||||
if (!d->sgRenderContext->isValid())
|
||||
return nullptr;
|
||||
uint flags = 0;
|
||||
if (options & TextureCanUseAtlas) flags |= QSGRenderContext::CreateTexture_Atlas;
|
||||
if (!(options & TextureIsOpaque)) flags |= QSGRenderContext::CreateTexture_Alpha;
|
||||
return d->sgRenderContext->createTexture(image, flags);
|
||||
}
|
||||
|
||||
/*!
|
||||
Creates a texture object that wraps the GL texture \a id uploaded with \a size
|
||||
|
||||
Valid \a options are TextureHasAlphaChannel and TextureOwnsGLTexture
|
||||
|
||||
The caller takes ownership of the texture object and the
|
||||
texture should only be used with this engine.
|
||||
|
||||
\sa createTextureFromImage(), QSGSimpleTextureNode::setOwnsTexture(), QQuickWindow::createTextureFromId()
|
||||
*/
|
||||
QSGTexture *QSGEngine::createTextureFromId(uint id, const QSize &size, CreateTextureOptions options) const
|
||||
{
|
||||
Q_D(const QSGEngine);
|
||||
if (d->sgRenderContext->isValid()) {
|
||||
QSGPlainTexture *texture = new QSGPlainTexture();
|
||||
texture->setTextureId(id);
|
||||
texture->setHasAlphaChannel(options & TextureHasAlphaChannel);
|
||||
texture->setOwnsTexture(options & TextureOwnsGLTexture);
|
||||
texture->setTextureSize(size);
|
||||
return texture;
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
/*!
|
||||
Returns the current renderer interface if there is one. Otherwise null is returned.
|
||||
|
||||
\sa QSGRenderNode, QSGRendererInterface
|
||||
\since 5.8
|
||||
*/
|
||||
QSGRendererInterface *QSGEngine::rendererInterface() const
|
||||
{
|
||||
Q_D(const QSGEngine);
|
||||
return d->sgRenderContext->isValid()
|
||||
? d->sgRenderContext->sceneGraphContext()->rendererInterface(d->sgRenderContext.data())
|
||||
: nullptr;
|
||||
}
|
||||
|
||||
/*!
|
||||
Creates a simple rectangle node. When the scenegraph is not initialized, the return value is null.
|
||||
|
||||
This is cross-backend alternative to constructing a QSGSimpleRectNode directly.
|
||||
|
||||
\since 5.8
|
||||
\sa QSGRectangleNode
|
||||
*/
|
||||
QSGRectangleNode *QSGEngine::createRectangleNode() const
|
||||
{
|
||||
Q_D(const QSGEngine);
|
||||
return d->sgRenderContext->isValid() ? d->sgRenderContext->sceneGraphContext()->createRectangleNode() : nullptr;
|
||||
}
|
||||
|
||||
/*!
|
||||
Creates a simple image node. When the scenegraph is not initialized, the return value is null.
|
||||
|
||||
This is cross-backend alternative to constructing a QSGSimpleTextureNode directly.
|
||||
|
||||
\since 5.8
|
||||
\sa QSGImageNode
|
||||
*/
|
||||
|
||||
QSGImageNode *QSGEngine::createImageNode() const
|
||||
{
|
||||
Q_D(const QSGEngine);
|
||||
return d->sgRenderContext->isValid() ? d->sgRenderContext->sceneGraphContext()->createImageNode() : nullptr;
|
||||
}
|
||||
|
||||
/*!
|
||||
Creates a nine patch node. When the scenegraph is not initialized, the return value is null.
|
||||
|
||||
\since 5.8
|
||||
*/
|
||||
|
||||
QSGNinePatchNode *QSGEngine::createNinePatchNode() const
|
||||
{
|
||||
Q_D(const QSGEngine);
|
||||
return d->sgRenderContext->isValid() ? d->sgRenderContext->sceneGraphContext()->createNinePatchNode() : nullptr;
|
||||
}
|
||||
|
||||
QT_END_NAMESPACE
|
||||
|
||||
#include "moc_qsgengine.cpp"
|
|
@ -1,90 +0,0 @@
|
|||
/****************************************************************************
|
||||
**
|
||||
** Copyright (C) 2016 The Qt Company Ltd.
|
||||
** Contact: https://www.qt.io/licensing/
|
||||
**
|
||||
** This file is part of the QtQuick module of the Qt Toolkit.
|
||||
**
|
||||
** $QT_BEGIN_LICENSE:LGPL$
|
||||
** Commercial License Usage
|
||||
** Licensees holding valid commercial Qt licenses may use this file in
|
||||
** accordance with the commercial license agreement provided with the
|
||||
** Software or, alternatively, in accordance with the terms contained in
|
||||
** a written agreement between you and The Qt Company. For licensing terms
|
||||
** and conditions see https://www.qt.io/terms-conditions. For further
|
||||
** information use the contact form at https://www.qt.io/contact-us.
|
||||
**
|
||||
** GNU Lesser General Public License Usage
|
||||
** Alternatively, this file may be used under the terms of the GNU Lesser
|
||||
** General Public License version 3 as published by the Free Software
|
||||
** Foundation and appearing in the file LICENSE.LGPL3 included in the
|
||||
** packaging of this file. Please review the following information to
|
||||
** ensure the GNU Lesser General Public License version 3 requirements
|
||||
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
|
||||
**
|
||||
** GNU General Public License Usage
|
||||
** Alternatively, this file may be used under the terms of the GNU
|
||||
** General Public License version 2.0 or (at your option) the GNU General
|
||||
** Public license version 3 or any later version approved by the KDE Free
|
||||
** Qt Foundation. The licenses are as published by the Free Software
|
||||
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
|
||||
** included in the packaging of this file. Please review the following
|
||||
** information to ensure the GNU General Public License requirements will
|
||||
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
|
||||
** https://www.gnu.org/licenses/gpl-3.0.html.
|
||||
**
|
||||
** $QT_END_LICENSE$
|
||||
**
|
||||
****************************************************************************/
|
||||
|
||||
#ifndef QSGENGINE_H
|
||||
#define QSGENGINE_H
|
||||
|
||||
#include <QtCore/QObject>
|
||||
#include <QtQuick/qtquickglobal.h>
|
||||
|
||||
QT_BEGIN_NAMESPACE
|
||||
|
||||
class QOpenGLContext;
|
||||
class QSGAbstractRenderer;
|
||||
class QSGEnginePrivate;
|
||||
class QSGTexture;
|
||||
class QSGRendererInterface;
|
||||
class QSGRectangleNode;
|
||||
class QSGImageNode;
|
||||
class QSGNinePatchNode;
|
||||
|
||||
// ### Qt 6: Remove or redesign.
|
||||
|
||||
class Q_QUICK_EXPORT QSGEngine : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
Q_DECLARE_PRIVATE(QSGEngine)
|
||||
public:
|
||||
enum CreateTextureOption {
|
||||
TextureHasAlphaChannel = 0x0001,
|
||||
TextureOwnsGLTexture = 0x0004,
|
||||
TextureCanUseAtlas = 0x0008,
|
||||
TextureIsOpaque = 0x0010
|
||||
};
|
||||
Q_DECLARE_FLAGS(CreateTextureOptions, CreateTextureOption)
|
||||
Q_FLAG(CreateTextureOptions)
|
||||
|
||||
explicit QSGEngine(QObject *parent = nullptr);
|
||||
~QSGEngine() override;
|
||||
|
||||
void initialize(QOpenGLContext *context);
|
||||
void invalidate();
|
||||
|
||||
QSGAbstractRenderer *createRenderer() const;
|
||||
QSGTexture *createTextureFromImage(const QImage &image, CreateTextureOptions options = CreateTextureOption()) const;
|
||||
QSGTexture *createTextureFromId(uint id, const QSize &size, CreateTextureOptions options = CreateTextureOption()) const;
|
||||
QSGRendererInterface *rendererInterface() const;
|
||||
QSGRectangleNode *createRectangleNode() const;
|
||||
QSGImageNode *createImageNode() const;
|
||||
QSGNinePatchNode *createNinePatchNode() const;
|
||||
};
|
||||
|
||||
QT_END_NAMESPACE
|
||||
|
||||
#endif // QSGENGINE_H
|
|
@ -51,8 +51,7 @@ QT_BEGIN_NAMESPACE
|
|||
|
||||
\warning This utility class is only functional when running with the default
|
||||
or software backends of the Qt Quick scenegraph. As an alternative, prefer
|
||||
using QSGRectangleNode via QQuickWindow::createRectangleNode() or
|
||||
QSGEngine::createRectangleNode().
|
||||
using QSGRectangleNode via QQuickWindow::createRectangleNode().
|
||||
|
||||
\deprecated
|
||||
*/
|
||||
|
|
|
@ -99,8 +99,7 @@ static void qsgsimpletexturenode_update(QSGGeometry *g,
|
|||
|
||||
\warning This utility class is only functional when running with the default
|
||||
or software backends of the Qt Quick scenegraph. As an alternative, prefer
|
||||
using QSGImageNode via QQuickWindow::createImageNode() or
|
||||
QSGEngine::createImageNode().
|
||||
using QSGImageNode via QQuickWindow::createImageNode().
|
||||
|
||||
\deprecated
|
||||
*/
|
||||
|
|
Loading…
Reference in New Issue