Removed unnecessary qobject_cast in QSGItem::childAt

No point in casting a QSGItem to a QSGItem and checking whether it
really was one.

Change-Id: Iaa82e1cb62f801f456b9020c4d410c13bfd3a9ea
Reviewed-by: Gunnar Sletta
This commit is contained in:
Thorbjørn Lindeijer 2011-06-10 17:54:29 +02:00
parent 4196ff229b
commit 09b01b54f2
1 changed files with 3 additions and 4 deletions

View File

@ -1879,13 +1879,12 @@ QSGItem *QSGItem::childAt(qreal x, qreal y) const
// XXX todo - should this include transform etc.?
const QList<QSGItem *> children = childItems();
for (int i = children.count()-1; i >= 0; --i) {
if (QSGItem *child = qobject_cast<QSGItem *>(children.at(i))) {
if (child->isVisible() && child->x() <= x
QSGItem *child = children.at(i);
if (child->isVisible() && child->x() <= x
&& child->x() + child->width() >= x
&& child->y() <= y
&& child->y() + child->height() >= y)
return child;
}
return child;
}
return 0;
}