Added an example that shows how to consume texture providers from C++.
And how to use use two textures in the same material. Change-Id: Idcc618ed359422c2a104eeed105b7c4f5086ee4e Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
This commit is contained in:
parent
3035fd9ad9
commit
1075dca1b5
|
@ -6,4 +6,5 @@ SUBDIRS += \
|
|||
simplematerial \
|
||||
textureinsgnode \
|
||||
textureinthread \
|
||||
threadedanimation
|
||||
threadedanimation \
|
||||
twotextureproviders
|
||||
|
|
Binary file not shown.
After Width: | Height: | Size: 44 KiB |
|
@ -0,0 +1,36 @@
|
|||
/****************************************************************************
|
||||
**
|
||||
** Copyright (C) 2014 Gunnar Sletta <gunnar@sletta.org>
|
||||
** Contact: http://www.qt-project.org/legal
|
||||
**
|
||||
** This file is part of the documentation of the Qt Toolkit.
|
||||
**
|
||||
** $QT_BEGIN_LICENSE:FDL$
|
||||
** Commercial License Usage
|
||||
** Licensees holding valid commercial Qt licenses may use this file in
|
||||
** accordance with the commercial license agreement provided with the
|
||||
** Software or, alternatively, in accordance with the terms contained in
|
||||
** a written agreement between you and Digia. For licensing terms and
|
||||
** conditions see http://qt.digia.com/licensing. For further information
|
||||
** use the contact form at http://qt.digia.com/contact-us.
|
||||
**
|
||||
** GNU Free Documentation License Usage
|
||||
** Alternatively, this file may be used under the terms of the GNU Free
|
||||
** Documentation License version 1.3 as published by the Free Software
|
||||
** Foundation and appearing in the file included in the packaging of
|
||||
** this file. Please review the following information to ensure
|
||||
** the GNU Free Documentation License version 1.3 requirements
|
||||
** will be met: http://www.gnu.org/copyleft/fdl.html.
|
||||
** $QT_END_LICENSE$
|
||||
**
|
||||
****************************************************************************/
|
||||
|
||||
/*!
|
||||
\example scenegraph/twotextureproviders
|
||||
\title Scene Graph - Two Texture Providers
|
||||
\ingroup qtquickexamples
|
||||
|
||||
\brief Shows how to combine two textures from two texture providers in a custom scene graph node.
|
||||
|
||||
\image twotextureproviders-example.jpg
|
||||
*/
|
|
@ -0,0 +1,59 @@
|
|||
/****************************************************************************
|
||||
**
|
||||
** Copyright (C) 2014 Gunnar Sletta <gunnar@sletta.org>
|
||||
** Contact: http://www.qt-project.org/legal
|
||||
**
|
||||
** This file is part of the examples of the Qt Toolkit.
|
||||
**
|
||||
** $QT_BEGIN_LICENSE:BSD$
|
||||
** You may use this file under the terms of the BSD license as follows:
|
||||
**
|
||||
** "Redistribution and use in source and binary forms, with or without
|
||||
** modification, are permitted provided that the following conditions are
|
||||
** met:
|
||||
** * Redistributions of source code must retain the above copyright
|
||||
** notice, this list of conditions and the following disclaimer.
|
||||
** * Redistributions in binary form must reproduce the above copyright
|
||||
** notice, this list of conditions and the following disclaimer in
|
||||
** the documentation and/or other materials provided with the
|
||||
** distribution.
|
||||
** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
|
||||
** of its contributors may be used to endorse or promote products derived
|
||||
** from this software without specific prior written permission.
|
||||
**
|
||||
**
|
||||
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
|
||||
**
|
||||
** $QT_END_LICENSE$
|
||||
**
|
||||
****************************************************************************/
|
||||
|
||||
#include <QGuiApplication>
|
||||
|
||||
#include <QtQuick/QQuickView>
|
||||
|
||||
#include "xorblender.h"
|
||||
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
QGuiApplication app(argc, argv);
|
||||
|
||||
qmlRegisterType<XorBlender>("SceneGraphRendering", 1, 0, "XorBlender");
|
||||
|
||||
QQuickView view;
|
||||
view.setResizeMode(QQuickView::SizeRootObjectToView);
|
||||
view.setSource(QUrl("qrc:///scenegraph/twotextureproviders/main.qml"));
|
||||
view.show();
|
||||
|
||||
return app.exec();
|
||||
}
|
|
@ -0,0 +1,146 @@
|
|||
/****************************************************************************
|
||||
**
|
||||
** Copyright (C) 2014 Gunnar Sletta <gunnar@sletta.org>
|
||||
** Contact: http://www.qt-project.org/legal
|
||||
**
|
||||
** This file is part of the examples of the Qt Toolkit.
|
||||
**
|
||||
** $QT_BEGIN_LICENSE:BSD$
|
||||
** You may use this file under the terms of the BSD license as follows:
|
||||
**
|
||||
** "Redistribution and use in source and binary forms, with or without
|
||||
** modification, are permitted provided that the following conditions are
|
||||
** met:
|
||||
** * Redistributions of source code must retain the above copyright
|
||||
** notice, this list of conditions and the following disclaimer.
|
||||
** * Redistributions in binary form must reproduce the above copyright
|
||||
** notice, this list of conditions and the following disclaimer in
|
||||
** the documentation and/or other materials provided with the
|
||||
** distribution.
|
||||
** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
|
||||
** of its contributors may be used to endorse or promote products derived
|
||||
** from this software without specific prior written permission.
|
||||
**
|
||||
**
|
||||
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
|
||||
**
|
||||
** $QT_END_LICENSE$
|
||||
**
|
||||
****************************************************************************/
|
||||
|
||||
import QtQuick 2.2
|
||||
import SceneGraphRendering 1.0
|
||||
|
||||
Item {
|
||||
id: root
|
||||
|
||||
// The checkers background
|
||||
ShaderEffect {
|
||||
anchors.fill: parent
|
||||
|
||||
property real tileSize: 16
|
||||
property color color1: Qt.rgba(0.9, 0.9, 0.9, 1);
|
||||
property color color2: Qt.rgba(0.8, 0.8, 0.8, 1);
|
||||
|
||||
property size pixelSize: Qt.size(width / tileSize, height / tileSize);
|
||||
|
||||
fragmentShader:
|
||||
"
|
||||
uniform lowp vec4 color1;
|
||||
uniform lowp vec4 color2;
|
||||
uniform highp vec2 pixelSize;
|
||||
varying highp vec2 qt_TexCoord0;
|
||||
void main() {
|
||||
highp vec2 tc = sign(sin(3.14152 * qt_TexCoord0 * pixelSize));
|
||||
if (tc.x != tc.y)
|
||||
gl_FragColor = color1;
|
||||
else
|
||||
gl_FragColor = color2;
|
||||
}
|
||||
"
|
||||
}
|
||||
|
||||
width: 320
|
||||
height: 480
|
||||
|
||||
Item {
|
||||
id: box
|
||||
width: root.width * 0.9
|
||||
height: width
|
||||
|
||||
Rectangle {
|
||||
anchors.centerIn: parent
|
||||
width: parent.width * 0.9
|
||||
height: parent.width * 0.4
|
||||
radius: width * 0.1;
|
||||
gradient: Gradient {
|
||||
GradientStop { position: 0; color: Qt.hsla(0.6, 0.9, 0.9, 1); }
|
||||
GradientStop { position: 1; color: Qt.hsla(0.6, 0.6, 0.3, 1); }
|
||||
}
|
||||
RotationAnimator on rotation { from: 0; to: 360; duration: 10000; loops: Animation.Infinite }
|
||||
}
|
||||
|
||||
visible: false
|
||||
layer.enabled: true
|
||||
}
|
||||
|
||||
Item {
|
||||
id: text
|
||||
width: box.width
|
||||
height: width
|
||||
Text {
|
||||
anchors.centerIn: parent
|
||||
color: "black" // Qt.hsla(0.8, 0.8, 0.8);
|
||||
text: "Qt\nQuick"
|
||||
|
||||
horizontalAlignment: Text.AlignHCenter
|
||||
|
||||
font.bold: true
|
||||
font.pixelSize: text.width * 0.25
|
||||
RotationAnimator on rotation { from: 360; to: 0; duration: 9000; loops: Animation.Infinite }
|
||||
}
|
||||
visible: false
|
||||
layer.enabled: true
|
||||
}
|
||||
|
||||
XorBlender {
|
||||
anchors.horizontalCenter: parent.horizontalCenter
|
||||
y: root.height * 0.05;
|
||||
width: box.width
|
||||
height: box.height
|
||||
source1: box
|
||||
source2: text
|
||||
}
|
||||
|
||||
Rectangle {
|
||||
id: labelFrame
|
||||
anchors.margins: -10
|
||||
radius: 10
|
||||
color: "white"
|
||||
border.color: "black"
|
||||
opacity: 0.8
|
||||
anchors.fill: description
|
||||
}
|
||||
|
||||
Text {
|
||||
id: description
|
||||
anchors.left: parent.left
|
||||
anchors.right: parent.right
|
||||
anchors.bottom: parent.bottom
|
||||
anchors.margins: 20
|
||||
wrapMode: Text.WordWrap
|
||||
text: "This example creates two animated items and sets 'layer.enabled: true' on both of them. " +
|
||||
"This turns the items into texture providers and we can access their texture from C++ in a custom material. " +
|
||||
"The XorBlender is a custom C++ item which uses performs an Xor blend between them."
|
||||
}
|
||||
}
|
|
@ -0,0 +1,12 @@
|
|||
QT += qml quick
|
||||
|
||||
HEADERS += xorblender.h
|
||||
SOURCES += xorblender.cpp main.cpp
|
||||
|
||||
RESOURCES += twotextureproviders.qrc
|
||||
|
||||
target.path = $$[QT_INSTALL_EXAMPLES]/quick/scenegraph/twotextureproviders
|
||||
INSTALLS += target
|
||||
|
||||
OTHER_FILES += \
|
||||
main.qml
|
|
@ -0,0 +1,5 @@
|
|||
<RCC>
|
||||
<qresource prefix="/scenegraph/twotextureproviders">
|
||||
<file>main.qml</file>
|
||||
</qresource>
|
||||
</RCC>
|
|
@ -0,0 +1,272 @@
|
|||
/****************************************************************************
|
||||
**
|
||||
** Copyright (C) 2014 Gunnar Sletta <gunnar@sletta.org>
|
||||
** Contact: http://www.qt-project.org/legal
|
||||
**
|
||||
** This file is part of the examples of the Qt Toolkit.
|
||||
**
|
||||
** $QT_BEGIN_LICENSE:BSD$
|
||||
** You may use this file under the terms of the BSD license as follows:
|
||||
**
|
||||
** "Redistribution and use in source and binary forms, with or without
|
||||
** modification, are permitted provided that the following conditions are
|
||||
** met:
|
||||
** * Redistributions of source code must retain the above copyright
|
||||
** notice, this list of conditions and the following disclaimer.
|
||||
** * Redistributions in binary form must reproduce the above copyright
|
||||
** notice, this list of conditions and the following disclaimer in
|
||||
** the documentation and/or other materials provided with the
|
||||
** distribution.
|
||||
** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
|
||||
** of its contributors may be used to endorse or promote products derived
|
||||
** from this software without specific prior written permission.
|
||||
**
|
||||
**
|
||||
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
|
||||
**
|
||||
** $QT_END_LICENSE$
|
||||
**
|
||||
****************************************************************************/
|
||||
|
||||
#include "xorblender.h"
|
||||
|
||||
#include <QtCore/QPointer>
|
||||
|
||||
#include <QtGui/QOpenGLContext>
|
||||
#include <QtGui/QOpenGLFunctions>
|
||||
|
||||
#include <QtQuick/QSGSimpleMaterial>
|
||||
#include <QtQuick/QSGTexture>
|
||||
#include <QtQuick/QSGGeometryNode>
|
||||
#include <QtQuick/QSGTextureProvider>
|
||||
|
||||
/* This example could just as well have been implemented all in QML using
|
||||
* a ShaderEffect, and for 90% of all usecases, using a ShaderEffect will
|
||||
* be sufficient. This example exists to illustrate how to consume
|
||||
* texture providers from C++ and how to use multiple texture sources in
|
||||
* a custom material.
|
||||
*/
|
||||
|
||||
struct XorBlendState {
|
||||
QSGTexture *texture1;
|
||||
QSGTexture *texture2;
|
||||
};
|
||||
|
||||
class XorBlendShader : public QSGSimpleMaterialShader<XorBlendState>
|
||||
{
|
||||
QSG_DECLARE_SIMPLE_SHADER(XorBlendShader, XorBlendState)
|
||||
public:
|
||||
|
||||
const char *vertexShader() const {
|
||||
return
|
||||
"attribute highp vec4 aVertex; \n"
|
||||
"attribute highp vec2 aTexCoord; \n"
|
||||
"uniform highp mat4 qt_Matrix; \n"
|
||||
"varying highp vec2 vTexCoord; \n"
|
||||
"void main() { \n"
|
||||
" gl_Position = qt_Matrix * aVertex; \n"
|
||||
" vTexCoord = aTexCoord; \n"
|
||||
"}";
|
||||
}
|
||||
|
||||
const char *fragmentShader() const {
|
||||
return
|
||||
"uniform lowp float qt_Opacity; \n"
|
||||
"uniform lowp sampler2D uSource1; \n"
|
||||
"uniform lowp sampler2D uSource2; \n"
|
||||
"varying highp vec2 vTexCoord; \n"
|
||||
"void main() { \n"
|
||||
" lowp vec4 p1 = texture2D(uSource1, vTexCoord); \n"
|
||||
" lowp vec4 p2 = texture2D(uSource2, vTexCoord); \n"
|
||||
" gl_FragColor = (p1 * (1.0 - p2.a) + p2 * (1.0 - p1.a)) * qt_Opacity; \n"
|
||||
"}";
|
||||
}
|
||||
|
||||
QList<QByteArray> attributes() const {
|
||||
return QList<QByteArray>() << "aVertex" << "aTexCoord";
|
||||
}
|
||||
|
||||
void updateState(const XorBlendState *state, const XorBlendState *) {
|
||||
QOpenGLFunctions *f = QOpenGLContext::currentContext()->functions();
|
||||
// We bind the textures in inverse order so that we leave the updateState
|
||||
// function with GL_TEXTURE0 as the active texture unit. This is maintain
|
||||
// the "contract" that updateState should not mess up the GL state beyond
|
||||
// what is needed for this material.
|
||||
f->glActiveTexture(GL_TEXTURE1);
|
||||
state->texture2->bind();
|
||||
f->glActiveTexture(GL_TEXTURE0);
|
||||
state->texture1->bind();
|
||||
}
|
||||
|
||||
void resolveUniforms() {
|
||||
// The texture units never change, only the texturess we bind to them so
|
||||
// we set these once and for all here.
|
||||
program()->setUniformValue("uSource1", 0); // GL_TEXTURE0
|
||||
program()->setUniformValue("uSource2", 1); // GL_TEXTURE1
|
||||
}
|
||||
};
|
||||
|
||||
/* The rendering is split into two nodes. The top-most node is not actually
|
||||
* rendering anything, but is responsible for managing the texture providers.
|
||||
* The XorNode also has a geometry node internally which it uses to render
|
||||
* the texture providers using the XorBlendShader when all providers and
|
||||
* textures are all present.
|
||||
*
|
||||
* The texture providers are updated solely on the render thread (when rendering
|
||||
* is happening on a separate thread). This is why we are using preprocess
|
||||
* and direct signals between the the texture providers and the node rather
|
||||
* than updating state in updatePaintNode.
|
||||
*/
|
||||
class XorNode : public QObject, public QSGNode
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
XorNode(QSGTextureProvider *p1, QSGTextureProvider *p2)
|
||||
: m_provider1(p1)
|
||||
, m_provider2(p2)
|
||||
{
|
||||
setFlag(QSGNode::UsePreprocess, true);
|
||||
|
||||
// Set up material so it is all set for later..
|
||||
m_material = XorBlendShader::createMaterial();
|
||||
m_material->state()->texture1 = 0;
|
||||
m_material->state()->texture2 = 0;
|
||||
m_material->setFlag(QSGMaterial::Blending);
|
||||
m_node.setMaterial(m_material);
|
||||
m_node.setFlag(QSGNode::OwnsMaterial);
|
||||
|
||||
// Set up geometry, actual vertices will be initialized in updatePaintNode
|
||||
m_node.setGeometry(new QSGGeometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 4));
|
||||
m_node.setFlag(QSGNode::OwnsGeometry);
|
||||
|
||||
// If this node is used as in a shader effect source, we need to propegate
|
||||
// changes that will occur in this node outwards.
|
||||
connect(m_provider1, SIGNAL(textureChanged()), this, SLOT(textureChange()), Qt::DirectConnection);
|
||||
connect(m_provider2, SIGNAL(textureChanged()), this, SLOT(textureChange()), Qt::DirectConnection);
|
||||
}
|
||||
|
||||
void preprocess() {
|
||||
XorBlendState *state = m_material->state();
|
||||
// Update the textures from the providers, calling into QSGDynamicTexture if required
|
||||
if (m_provider1) {
|
||||
state->texture1 = m_provider1->texture();
|
||||
if (QSGDynamicTexture *dt1 = qobject_cast<QSGDynamicTexture *>(state->texture1))
|
||||
dt1->updateTexture();
|
||||
}
|
||||
if (m_provider2) {
|
||||
state->texture2 = m_provider2->texture();
|
||||
if (QSGDynamicTexture *dt2 = qobject_cast<QSGDynamicTexture *>(state->texture2))
|
||||
dt2->updateTexture();
|
||||
}
|
||||
|
||||
// Remove node from the scene graph if it is there and either texture is missing...
|
||||
if (m_node.parent() && (!state->texture1 || !state->texture2))
|
||||
removeChildNode(&m_node);
|
||||
|
||||
// Add it if it is not already there and both textures are present..
|
||||
else if (!m_node.parent() && state->texture1 && state->texture2)
|
||||
appendChildNode(&m_node);
|
||||
}
|
||||
|
||||
void setRect(const QRectF &rect) {
|
||||
// Update geometry if it has changed and mark the change in the scene graph.
|
||||
if (m_rect != rect) {
|
||||
m_rect = rect;
|
||||
QSGGeometry::updateTexturedRectGeometry(m_node.geometry(), m_rect, QRectF(0, 0, 1, 1));
|
||||
m_node.markDirty(QSGNode::DirtyGeometry);
|
||||
}
|
||||
}
|
||||
|
||||
public slots:
|
||||
void textureChange() {
|
||||
// When our sources change, we will look different, so signal the change to the
|
||||
// scene graph.
|
||||
markDirty(QSGNode::DirtyMaterial);
|
||||
}
|
||||
|
||||
private:
|
||||
QRectF m_rect;
|
||||
QSGSimpleMaterial<XorBlendState> *m_material;
|
||||
QSGGeometryNode m_node;
|
||||
QPointer<QSGTextureProvider> m_provider1;
|
||||
QPointer<QSGTextureProvider> m_provider2;
|
||||
};
|
||||
|
||||
XorBlender::XorBlender(QQuickItem *parent)
|
||||
: QQuickItem(parent)
|
||||
, m_source1(0)
|
||||
, m_source2(0)
|
||||
, m_source1Changed(false)
|
||||
, m_source2Changed(false)
|
||||
{
|
||||
setFlag(ItemHasContents, true);
|
||||
}
|
||||
|
||||
void XorBlender::setSource1(QQuickItem *i)
|
||||
{
|
||||
if (i == m_source1)
|
||||
return;
|
||||
m_source1 = i;
|
||||
emit source1Changed(m_source1);
|
||||
m_source1Changed = true;
|
||||
update();
|
||||
}
|
||||
|
||||
void XorBlender::setSource2(QQuickItem *i)
|
||||
{
|
||||
if (i == m_source2)
|
||||
return;
|
||||
m_source2 = i;
|
||||
emit source2Changed(m_source2);
|
||||
m_source2Changed = true;
|
||||
update();
|
||||
}
|
||||
|
||||
QSGNode *XorBlender::updatePaintNode(QSGNode *old, UpdatePaintNodeData *)
|
||||
{
|
||||
// Check if our input is valid and abort if not, deleting the old node.
|
||||
bool abort = false;
|
||||
if (!m_source1 || !m_source1->isTextureProvider()) {
|
||||
qDebug() << "source1 is missing or not a texture provider";
|
||||
abort = true;
|
||||
}
|
||||
if (!m_source2 || !m_source2->isTextureProvider()) {
|
||||
qDebug() << "source2 is missing or not a texture provider";
|
||||
abort = true;
|
||||
}
|
||||
if (abort) {
|
||||
delete old;
|
||||
return 0;
|
||||
}
|
||||
|
||||
XorNode *node = static_cast<XorNode *>(old);
|
||||
|
||||
// If the sources have changed, recreate the nodes
|
||||
if (m_source1Changed || m_source2Changed) {
|
||||
delete node;
|
||||
node = 0;
|
||||
m_source1Changed = false;
|
||||
m_source2Changed = false;
|
||||
}
|
||||
|
||||
// Create a new XorNode for us to render with.
|
||||
if (!node)
|
||||
node = new XorNode(m_source1->textureProvider(), m_source2->textureProvider());
|
||||
|
||||
// Update the geometry of the node to match the new bounding rect
|
||||
node->setRect(boundingRect());
|
||||
|
||||
return node;
|
||||
}
|
||||
|
||||
#include "xorblender.moc"
|
|
@ -0,0 +1,76 @@
|
|||
/****************************************************************************
|
||||
**
|
||||
** Copyright (C) 2014 Gunnar Sletta <gunnar@sletta.org>
|
||||
** Contact: http://www.qt-project.org/legal
|
||||
**
|
||||
** This file is part of the examples of the Qt Toolkit.
|
||||
**
|
||||
** $QT_BEGIN_LICENSE:BSD$
|
||||
** You may use this file under the terms of the BSD license as follows:
|
||||
**
|
||||
** "Redistribution and use in source and binary forms, with or without
|
||||
** modification, are permitted provided that the following conditions are
|
||||
** met:
|
||||
** * Redistributions of source code must retain the above copyright
|
||||
** notice, this list of conditions and the following disclaimer.
|
||||
** * Redistributions in binary form must reproduce the above copyright
|
||||
** notice, this list of conditions and the following disclaimer in
|
||||
** the documentation and/or other materials provided with the
|
||||
** distribution.
|
||||
** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
|
||||
** of its contributors may be used to endorse or promote products derived
|
||||
** from this software without specific prior written permission.
|
||||
**
|
||||
**
|
||||
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
|
||||
**
|
||||
** $QT_END_LICENSE$
|
||||
**
|
||||
****************************************************************************/
|
||||
|
||||
#ifndef XORBLENDER_H
|
||||
#define XORBLENDER_H
|
||||
|
||||
#include <QQuickItem>
|
||||
|
||||
class XorBlender : public QQuickItem
|
||||
{
|
||||
Q_OBJECT
|
||||
Q_PROPERTY(QQuickItem *source1 READ source1 WRITE setSource1 NOTIFY source1Changed)
|
||||
Q_PROPERTY(QQuickItem *source2 READ source2 WRITE setSource2 NOTIFY source2Changed)
|
||||
|
||||
public:
|
||||
explicit XorBlender(QQuickItem *parent = 0);
|
||||
|
||||
QQuickItem *source1() const { return m_source1; }
|
||||
QQuickItem *source2() const { return m_source2; }
|
||||
|
||||
void setSource1(QQuickItem *i);
|
||||
void setSource2(QQuickItem *i);
|
||||
|
||||
protected:
|
||||
QSGNode *updatePaintNode(QSGNode *, UpdatePaintNodeData *);
|
||||
|
||||
signals:
|
||||
void source1Changed(QQuickItem *item);
|
||||
void source2Changed(QQuickItem *item);
|
||||
|
||||
private:
|
||||
QQuickItem *m_source1;
|
||||
QQuickItem *m_source2;
|
||||
|
||||
bool m_source1Changed;
|
||||
bool m_source2Changed;
|
||||
};
|
||||
|
||||
#endif // XORBLENDER_H
|
|
@ -40,6 +40,8 @@ QT_BEGIN_NAMESPACE
|
|||
\brief The QSGTextureProvider class encapsulates texture based entities in QML.
|
||||
|
||||
The QSGTextureProvider lives primarily in the scene graph rendering thread.
|
||||
|
||||
\sa {Scene Graph - Two Texture Providers}
|
||||
*/
|
||||
|
||||
|
||||
|
|
Loading…
Reference in New Issue