Don't crash if a ScriptAction changes state mid-transition.
Change-Id: Ia85cb128c7410e2276bf4da02f946d3d0bf44989 Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
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@ -142,20 +142,21 @@ void QSequentialAnimationGroupJob::advanceForwards(const AnimationIndex &newAnim
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if (m_previousLoop < m_currentLoop) {
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// we need to fast forward to the end
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for (QAbstractAnimationJob *anim = m_currentAnimation; anim; anim = anim->nextSibling()) {
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setCurrentAnimation(anim, true);
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RETURN_IF_DELETED(setCurrentAnimation(anim, true));
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RETURN_IF_DELETED(anim->setCurrentTime(animationActualTotalDuration(anim)));
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}
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// this will make sure the current animation is reset to the beginning
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if (firstChild() && !firstChild()->nextSibling()) //count == 1
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if (firstChild() && !firstChild()->nextSibling()) { //count == 1
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// we need to force activation because setCurrentAnimation will have no effect
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activateCurrentAnimation();
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else
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setCurrentAnimation(firstChild(), true);
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RETURN_IF_DELETED(activateCurrentAnimation());
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} else {
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RETURN_IF_DELETED(setCurrentAnimation(firstChild(), true));
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}
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}
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// and now we need to fast forward from the current position to
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for (QAbstractAnimationJob *anim = m_currentAnimation; anim && anim != newAnimationIndex.animation; anim = anim->nextSibling()) { //### WRONG,
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setCurrentAnimation(anim, true);
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RETURN_IF_DELETED(setCurrentAnimation(anim, true));
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RETURN_IF_DELETED(anim->setCurrentTime(animationActualTotalDuration(anim)));
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}
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// setting the new current animation will happen later
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@ -166,21 +167,21 @@ void QSequentialAnimationGroupJob::rewindForwards(const AnimationIndex &newAnima
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if (m_previousLoop > m_currentLoop) {
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// we need to fast rewind to the beginning
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for (QAbstractAnimationJob *anim = m_currentAnimation; anim; anim = anim->previousSibling()) {
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setCurrentAnimation(anim, true);
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RETURN_IF_DELETED(setCurrentAnimation(anim, true));
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RETURN_IF_DELETED(anim->setCurrentTime(0));
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}
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// this will make sure the current animation is reset to the end
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if (lastChild() && !lastChild()->previousSibling()) //count == 1
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if (lastChild() && !lastChild()->previousSibling()) { //count == 1
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// we need to force activation because setCurrentAnimation will have no effect
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activateCurrentAnimation();
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else {
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setCurrentAnimation(lastChild(), true);
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RETURN_IF_DELETED(activateCurrentAnimation());
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} else {
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RETURN_IF_DELETED(setCurrentAnimation(lastChild(), true));
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}
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}
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// and now we need to fast rewind from the current position to
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for (QAbstractAnimationJob *anim = m_currentAnimation; anim && anim != newAnimationIndex.animation; anim = anim->previousSibling()) {
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setCurrentAnimation(anim, true);
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RETURN_IF_DELETED(setCurrentAnimation(anim, true));
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RETURN_IF_DELETED(anim->setCurrentTime(0));
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}
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// setting the new current animation will happen later
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@ -220,7 +221,7 @@ void QSequentialAnimationGroupJob::updateCurrentTime(int currentTime)
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RETURN_IF_DELETED(rewindForwards(newAnimationIndex));
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}
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setCurrentAnimation(newAnimationIndex.animation);
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RETURN_IF_DELETED(setCurrentAnimation(newAnimationIndex.animation));
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const int newCurrentTime = currentTime - newAnimationIndex.timeOffset;
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@ -310,7 +311,7 @@ void QSequentialAnimationGroupJob::activateCurrentAnimation(bool intermediate)
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if (m_currentAnimation->totalDuration() == -1)
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resetUncontrolledAnimationFinishTime(m_currentAnimation);
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m_currentAnimation->start();
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RETURN_IF_DELETED(m_currentAnimation->start());
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if (!intermediate && isPaused())
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m_currentAnimation->pause();
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}
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@ -0,0 +1,72 @@
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/****************************************************************************
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**
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** Copyright (C) 2014 Jolla Ltd.
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** Contact: http://www.qt-project.org/legal
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**
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** This file is part of the test suite of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and Digia. For licensing terms and
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** conditions see http://qt.digia.com/licensing. For further information
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** use the contact form at http://qt.digia.com/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Digia gives you certain additional
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** rights. These rights are described in the Digia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3.0 as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU General Public License version 3.0 requirements will be
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** met: http://www.gnu.org/copyleft/gpl.html.
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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import QtQuick 2.0
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Item {
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width: 400; height: 400
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Component.onCompleted: rect.state = "wide"
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Rectangle {
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id: rect
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color: "green"
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width: 50
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height: 50
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anchors.centerIn: parent
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states: State {
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name: "wide"
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PropertyChanges {
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target: rect
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width: 100
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}
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}
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transitions: Transition {
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to: "wide"
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SequentialAnimation {
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NumberAnimation { duration: 200; property: "width" }
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ScriptAction { script: { rect.state = ""; rect.state = "wide" } }
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}
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}
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}
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}
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@ -111,6 +111,7 @@ private slots:
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void pathAnimationInOutBackBug();
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void scriptActionBug();
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void groupAnimationNullChildBug();
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void scriptActionCrash();
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};
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#define QTIMED_COMPARE(lhs, rhs) do { \
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@ -1478,6 +1479,20 @@ void tst_qquickanimations::groupAnimationNullChildBug()
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}
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}
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//ScriptAction should not crash if changing a state in a transition
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void tst_qquickanimations::scriptActionCrash()
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{
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QQmlEngine engine;
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QQmlComponent c(&engine, testFileUrl("scriptActionCrash.qml"));
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QObject *obj = c.create();
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//just testing that we don't crash
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QTest::qWait(1000); //5x transition duration
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delete obj;
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}
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QTEST_MAIN(tst_qquickanimations)
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