Make QSGEngine::initialize backend-independent

Allow calling initialize(nullptr) regardless of which scenegraph backend
is in use.

Change-Id: Ie5965dcd12d423255d5eb85fed255107cac2acb9
Reviewed-by: Allan Sandfeld Jensen <allan.jensen@qt.io>
This commit is contained in:
Laszlo Agocs 2016-06-21 14:44:41 +02:00
parent 7de18e6f52
commit 1569f46bdc
4 changed files with 14 additions and 14 deletions

View File

@ -122,6 +122,8 @@ public:
virtual QSGTexture *createTexture(const QImage &image, uint flags = CreateTexture_Alpha) const = 0;
virtual QSGRenderer *createRenderer() = 0;
virtual void setAttachToGraphicsContext(bool attach) { Q_UNUSED(attach); }
void registerFontengineForCleanup(QFontEngine *engine);
Q_SIGNALS:

View File

@ -273,7 +273,7 @@ void QSGDefaultRenderContext::initializeShader(QSGMaterialShader *shader)
shader->initialize();
}
void QSGDefaultRenderContext::setAttachToGLContext(bool attach)
void QSGDefaultRenderContext::setAttachToGraphicsContext(bool attach)
{
Q_ASSERT(!isValid());
m_attachToGLContext = attach;

View File

@ -88,7 +88,7 @@ public:
virtual void compileShader(QSGMaterialShader *shader, QSGMaterial *material, const char *vertexCode = 0, const char *fragmentCode = 0);
virtual void initializeShader(QSGMaterialShader *shader);
void setAttachToGLContext(bool attach);
void setAttachToGraphicsContext(bool attach) override;
static QSGDefaultRenderContext *from(QOpenGLContext *context);

View File

@ -115,23 +115,21 @@ QSGEngine::~QSGEngine()
*/
void QSGEngine::initialize(QOpenGLContext *context)
{
#ifndef QT_NO_OPENGL
Q_D(QSGEngine);
if (QOpenGLContext::currentContext() != context) {
#ifdef QT_NO_OPENGL
if (context && QOpenGLContext::currentContext() != context) {
qWarning("WARNING: The context must be current before calling QSGEngine::initialize.");
return;
}
auto openGLRenderContext = static_cast<QSGDefaultRenderContext *>(d->sgRenderContext.data());
if (openGLRenderContext != nullptr && !openGLRenderContext->isValid()) {
openGLRenderContext->setAttachToGLContext(false);
openGLRenderContext->initialize(context);
connect(context, &QOpenGLContext::aboutToBeDestroyed, this, &QSGEngine::invalidate);
}
#else
Q_UNUSED(context)
#endif
if (d->sgRenderContext && !d->sgRenderContext->isValid()) {
d->sgRenderContext->setAttachToGraphicsContext(false);
d->sgRenderContext->initialize(context);
#ifndef QT_NO_OPENGL
if (context)
connect(context, &QOpenGLContext::aboutToBeDestroyed, this, &QSGEngine::invalidate);
#endif
}
}
/*!