Optimize code in instanceOf() of FunctionObject::protoForConstructor()
Saves around 1.5% instructions for the Earley Boyer benchmark Change-Id: I552d324d5e1713f655ab9909f30c9527bb4ff777 Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
This commit is contained in:
parent
4ccba8ea25
commit
180decaf11
|
@ -451,11 +451,10 @@ void Heap::ScriptFunction::init(QV4::ExecutionContext *scope, Function *function
|
|||
|
||||
Heap::Object *ScriptFunction::protoForConstructor() const
|
||||
{
|
||||
Scope scope(engine());
|
||||
ScopedObject p(scope, protoProperty());
|
||||
if (p)
|
||||
return p->d();
|
||||
return scope.engine->objectPrototype()->d();
|
||||
const Object *o = d()->protoProperty();
|
||||
if (o)
|
||||
return o->d();
|
||||
return engine()->objectPrototype()->d();
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -79,6 +79,8 @@ struct Q_QML_PRIVATE_EXPORT FunctionObject : Object {
|
|||
unsigned int varCount() { return function ? function->compiledFunction->nLocals : 0; }
|
||||
bool needsActivation() const { return function ? function->needsActivation() : false; }
|
||||
|
||||
const QV4::Object *protoProperty() const { return propertyData(Index_Prototype)->cast<QV4::Object>(); }
|
||||
|
||||
Pointer<ExecutionContext> scope;
|
||||
Function *function;
|
||||
};
|
||||
|
@ -145,8 +147,6 @@ struct Q_QML_EXPORT FunctionObject: Object {
|
|||
|
||||
static Heap::FunctionObject *createScriptFunction(ExecutionContext *scope, Function *function);
|
||||
|
||||
ReturnedValue protoProperty() const { return propertyData(Heap::FunctionObject::Index_Prototype)->asReturnedValue(); }
|
||||
|
||||
bool needsActivation() const { return d()->needsActivation(); }
|
||||
bool strictMode() const { return d()->function ? d()->function->isStrict() : false; }
|
||||
bool isBinding() const;
|
||||
|
|
|
@ -345,28 +345,29 @@ ReturnedValue Runtime::method_deleteName(ExecutionEngine *engine, int nameIndex)
|
|||
|
||||
QV4::ReturnedValue Runtime::method_instanceof(ExecutionEngine *engine, const Value &left, const Value &right)
|
||||
{
|
||||
Scope scope(engine);
|
||||
ScopedFunctionObject f(scope, right.as<FunctionObject>());
|
||||
if (!f)
|
||||
const FunctionObject *function = right.as<FunctionObject>();
|
||||
if (!function)
|
||||
return engine->throwTypeError();
|
||||
|
||||
if (f->isBoundFunction())
|
||||
f = static_cast<BoundFunction *>(f.getPointer())->target();
|
||||
Heap::FunctionObject *f = function->d();
|
||||
if (function->isBoundFunction())
|
||||
f = function->cast<BoundFunction>()->target();
|
||||
|
||||
ScopedObject v(scope, left.as<Object>());
|
||||
if (!v)
|
||||
const Object *o = left.as<Object>();
|
||||
if (!o)
|
||||
return Encode(false);
|
||||
Heap::Object *v = o->d();
|
||||
|
||||
ScopedObject o(scope, f->protoProperty());
|
||||
o = f->protoProperty();
|
||||
if (!o)
|
||||
return engine->throwTypeError();
|
||||
|
||||
while (v) {
|
||||
v = v->prototype();
|
||||
v = v->prototype;
|
||||
|
||||
if (!v)
|
||||
break;
|
||||
else if (o->d() == v->d())
|
||||
else if (o->d() == v)
|
||||
return Encode(true);
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue