Makes QSmoothedAnimation respect zero duration.
In automated GUI test scenarios it often desired not to wait for animations before verifying a result, so setting the duration to zero should accomplish this, before this patch; if duration was set to zero QSmoothedAnimation would treat it as if duration was not set, and used velocity to calculate animation speed. Change-Id: Ia57f1c9ffdd2056ac7c85d1cb94dbd3835fcbb7a Reviewed-by: Andreas Aardal Hanssen <andreas@hanssen.name>
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@ -153,10 +153,10 @@ bool QSmoothedAnimation::recalc()
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s = (invert? -1.0: 1.0) * s;
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if (userDuration > 0 && velocity > 0) {
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if (userDuration >= 0 && velocity > 0) {
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tf = s / velocity;
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if (tf > (userDuration / 1000.)) tf = (userDuration / 1000.);
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} else if (userDuration > 0) {
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} else if (userDuration >= 0) {
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tf = userDuration / 1000.;
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} else if (velocity > 0) {
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tf = s / velocity;
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@ -0,0 +1,12 @@
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import QtQuick 2.0
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Rectangle {
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width: 300; height: 300;
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Rectangle {
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objectName: "theRect"
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color: "red"
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width: 60; height: 60;
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x: 100; y: 100;
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SmoothedAnimation on x { objectName: "easeX"; to: 200; duration: 0 }
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}
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}
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@ -60,6 +60,7 @@ private slots:
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void valueSource();
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void behavior();
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void deleteOnUpdate();
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void zeroDuration();
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private:
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QQmlEngine engine;
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@ -237,6 +238,28 @@ void tst_qquicksmoothedanimation::deleteOnUpdate()
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delete rect;
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}
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void tst_qquicksmoothedanimation::zeroDuration()
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{
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QQmlEngine engine;
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QQmlComponent c(&engine, testFileUrl("smoothedanimationZeroDuration.qml"));
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QQuickRectangle *rect = qobject_cast<QQuickRectangle*>(c.create());
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QVERIFY(rect);
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QQuickRectangle *theRect = rect->findChild<QQuickRectangle*>("theRect");
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QVERIFY(theRect);
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QQuickSmoothedAnimation *easeX = rect->findChild<QQuickSmoothedAnimation*>("easeX");
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QVERIFY(easeX);
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QVERIFY(easeX->isRunning());
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QTRY_VERIFY(!easeX->isRunning());
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QTRY_COMPARE(theRect->x(), qreal(200));
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delete rect;
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}
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QTEST_MAIN(tst_qquicksmoothedanimation)
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#include "tst_qquicksmoothedanimation.moc"
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