Remove layer and dist.field glyph cache OpenGL versions
Task-number: QTBUG-79268 Change-Id: I16123a8a49d17e3ffdd5cbcfbebcd8bfa46e648c Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
This commit is contained in:
parent
f15f4704c4
commit
2efc801a13
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@ -397,8 +397,6 @@ qt_extend_target(Quick CONDITION QT_FEATURE_opengl OR QT_FEATURE_opengles2 OR QT
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scenegraph/qsgdefaultrendercontext.cpp scenegraph/qsgdefaultrendercontext_p.h
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scenegraph/qsgdistancefieldglyphnode.cpp scenegraph/qsgdistancefieldglyphnode_p.cpp scenegraph/qsgdistancefieldglyphnode_p.h
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scenegraph/qsgdistancefieldglyphnode_p_p.h
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scenegraph/qsgopengldistancefieldglyphcache.cpp scenegraph/qsgopengldistancefieldglyphcache_p.h
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scenegraph/qsgopengllayer.cpp scenegraph/qsgopengllayer_p.h
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scenegraph/qsgrhidistancefieldglyphcache.cpp scenegraph/qsgrhidistancefieldglyphcache_p.h
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scenegraph/qsgrhilayer.cpp scenegraph/qsgrhilayer_p.h
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scenegraph/qsgrhishadereffectnode.cpp scenegraph/qsgrhishadereffectnode_p.h
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@ -45,7 +45,6 @@
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#include <QtQuick/private/qsgdefaultglyphnode_p.h>
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#include <QtQuick/private/qsgdistancefieldglyphnode_p.h>
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#include <QtQuick/private/qsgdistancefieldglyphnode_p_p.h>
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#include <QtQuick/private/qsgopengllayer_p.h>
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#include <QtQuick/private/qsgrhisupport_p.h>
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#include <QtQuick/private/qsgrhilayer_p.h>
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#include <QtQuick/private/qsgdefaultrendercontext_p.h>
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@ -222,11 +221,7 @@ QSGGlyphNode *QSGDefaultContext::createGlyphNode(QSGRenderContext *rc, bool pref
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QSGLayer *QSGDefaultContext::createLayer(QSGRenderContext *renderContext)
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{
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auto rc = static_cast<const QSGDefaultRenderContext *>(renderContext);
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if (rc->rhi())
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return new QSGRhiLayer(renderContext);
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else
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return new QSGOpenGLLayer(renderContext);
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return new QSGRhiLayer(renderContext);
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}
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QSurfaceFormat QSGDefaultContext::defaultSurfaceFormat() const
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@ -50,7 +50,6 @@
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#include <QtQuick/private/qsgopenglatlastexture_p.h>
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#include <QtQuick/private/qsgcompressedtexture_p.h>
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#include <QtQuick/private/qsgopengldistancefieldglyphcache_p.h>
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QT_BEGIN_NAMESPACE
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@ -437,10 +436,7 @@ QSGDistanceFieldGlyphCache *QSGDefaultRenderContext::distanceFieldGlyphCache(con
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QString key = fontKey(font);
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QSGDistanceFieldGlyphCache *cache = m_glyphCaches.value(key, 0);
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if (!cache) {
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if (m_rhi)
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cache = new QSGRhiDistanceFieldGlyphCache(m_rhi, font);
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else
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cache = new QSGOpenGLDistanceFieldGlyphCache(openglContext(), font);
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cache = new QSGRhiDistanceFieldGlyphCache(m_rhi, font);
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m_glyphCaches.insert(key, cache);
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}
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@ -1,814 +0,0 @@
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/****************************************************************************
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**
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** Copyright (C) 2018 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the QtQuick module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 3 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL3 included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 3 requirements
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** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 2.0 or (at your option) the GNU General
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** Public license version 3 or any later version approved by the KDE Free
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** Qt Foundation. The licenses are as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-2.0.html and
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** https://www.gnu.org/licenses/gpl-3.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include "qsgopengldistancefieldglyphcache_p.h"
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#include <QtCore/qelapsedtimer.h>
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#include <QtCore/qbuffer.h>
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#include <QtCore/qendian.h>
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#include <QtQml/qqmlfile.h>
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#include <QtGui/private/qdistancefield_p.h>
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#include <private/qopenglcontext_p.h>
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#include <QtQml/private/qqmlglobal_p.h>
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#include <qopenglfunctions.h>
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#include <qopenglversionfunctionsfactory.h>
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#include <qopenglframebufferobject.h>
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#include <qmath.h>
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#include "qsgcontext_p.h"
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#if !QT_CONFIG(opengles2)
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#include <qopenglfunctions_3_2_core.h>
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#endif
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QT_BEGIN_NAMESPACE
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DEFINE_BOOL_CONFIG_OPTION(qmlUseGlyphCacheWorkaround, QML_USE_GLYPHCACHE_WORKAROUND)
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DEFINE_BOOL_CONFIG_OPTION(qsgPreferFullSizeGlyphCacheTextures, QSG_PREFER_FULLSIZE_GLYPHCACHE_TEXTURES)
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#if !defined(QSG_OPENGL_DISTANCEFIELD_GLYPH_CACHE_PADDING)
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# define QSG_OPENGL_DISTANCEFIELD_GLYPH_CACHE_PADDING 2
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#endif
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QSGOpenGLDistanceFieldGlyphCache::QSGOpenGLDistanceFieldGlyphCache(QOpenGLContext *c,
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const QRawFont &font)
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: QSGDistanceFieldGlyphCache(font)
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, m_maxTextureWidth(0)
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, m_maxTextureHeight(0)
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, m_maxTextureCount(3)
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, m_areaAllocator(nullptr)
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, m_blitProgram(nullptr)
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, m_blitBuffer(QOpenGLBuffer::VertexBuffer)
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, m_fboGuard(nullptr)
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, m_funcs(c->functions())
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#if !QT_CONFIG(opengles2)
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, m_coreFuncs(nullptr)
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#endif
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{
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if (Q_LIKELY(m_blitBuffer.create())) {
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m_blitBuffer.bind();
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static const GLfloat buffer[16] = {-1.0f, -1.0f, 1.0f, -1.0f, 1.0f, 1.0f, -1.0f, 1.0f,
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0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f};
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m_blitBuffer.allocate(buffer, sizeof(buffer));
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m_blitBuffer.release();
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} else {
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qWarning("Buffer creation failed");
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}
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m_coreProfile = (c->format().profile() == QSurfaceFormat::CoreProfile);
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// Load a pregenerated cache if the font contains one
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loadPregeneratedCache(font);
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}
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QSGOpenGLDistanceFieldGlyphCache::~QSGOpenGLDistanceFieldGlyphCache()
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{
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for (int i = 0; i < m_textures.count(); ++i)
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m_funcs->glDeleteTextures(1, &m_textures[i].texture);
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if (m_fboGuard != nullptr)
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m_fboGuard->free();
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delete m_blitProgram;
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delete m_areaAllocator;
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}
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void QSGOpenGLDistanceFieldGlyphCache::requestGlyphs(const QSet<glyph_t> &glyphs)
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{
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QList<GlyphPosition> glyphPositions;
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QVector<glyph_t> glyphsToRender;
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const int padding = QSG_OPENGL_DISTANCEFIELD_GLYPH_CACHE_PADDING;
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const qreal scaleFactor = qreal(1) / QT_DISTANCEFIELD_SCALE(m_doubleGlyphResolution);
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if (m_maxTextureHeight == 0) {
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m_funcs->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &m_maxTextureWidth);
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// We need to add a buffer to avoid glyphs that overlap the border between two
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// textures causing the height of the textures to extend beyond the limit.
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m_maxTextureHeight = m_maxTextureWidth - (qCeil(m_referenceFont.pixelSize() * scaleFactor) + distanceFieldRadius() * 2 + padding * 2);
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}
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if (m_areaAllocator == nullptr)
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m_areaAllocator = new QSGAreaAllocator(QSize(m_maxTextureWidth, m_maxTextureCount * m_maxTextureHeight));
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for (QSet<glyph_t>::const_iterator it = glyphs.constBegin(); it != glyphs.constEnd() ; ++it) {
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glyph_t glyphIndex = *it;
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QRectF boundingRect = glyphData(glyphIndex).boundingRect;
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int glyphWidth = qCeil(boundingRect.width()) + distanceFieldRadius() * 2;
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int glyphHeight = qCeil(boundingRect.height()) + distanceFieldRadius() * 2;
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QSize glyphSize(glyphWidth + padding * 2, glyphHeight + padding * 2);
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QRect alloc = m_areaAllocator->allocate(glyphSize);
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if (alloc.isNull()) {
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// Unallocate unused glyphs until we can allocated the new glyph
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while (alloc.isNull() && !m_unusedGlyphs.isEmpty()) {
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glyph_t unusedGlyph = *m_unusedGlyphs.constBegin();
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TexCoord unusedCoord = glyphTexCoord(unusedGlyph);
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QRectF unusedGlyphBoundingRect = glyphData(unusedGlyph).boundingRect;
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int unusedGlyphWidth = qCeil(unusedGlyphBoundingRect.width()) + distanceFieldRadius() * 2;
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int unusedGlyphHeight = qCeil(unusedGlyphBoundingRect.height()) + distanceFieldRadius() * 2;
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m_areaAllocator->deallocate(QRect(unusedCoord.x - padding,
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unusedCoord.y - padding,
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padding * 2 + unusedGlyphWidth,
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padding * 2 + unusedGlyphHeight));
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m_unusedGlyphs.remove(unusedGlyph);
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m_glyphsTexture.remove(unusedGlyph);
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removeGlyph(unusedGlyph);
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alloc = m_areaAllocator->allocate(glyphSize);
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}
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// Not enough space left for this glyph... skip to the next one
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if (alloc.isNull())
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continue;
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}
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TextureInfo *tex = textureInfo(alloc.y() / m_maxTextureHeight);
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alloc = QRect(alloc.x(), alloc.y() % m_maxTextureHeight, alloc.width(), alloc.height());
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tex->allocatedArea |= alloc;
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Q_ASSERT(tex->padding == padding || tex->padding < 0);
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tex->padding = padding;
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GlyphPosition p;
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p.glyph = glyphIndex;
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p.position = alloc.topLeft() + QPoint(padding, padding);
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glyphPositions.append(p);
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glyphsToRender.append(glyphIndex);
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m_glyphsTexture.insert(glyphIndex, tex);
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}
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setGlyphsPosition(glyphPositions);
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markGlyphsToRender(glyphsToRender);
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}
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void QSGOpenGLDistanceFieldGlyphCache::storeGlyphs(const QList<QDistanceField> &glyphs)
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{
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typedef QHash<TextureInfo *, QVector<glyph_t> > GlyphTextureHash;
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typedef GlyphTextureHash::const_iterator GlyphTextureHashConstIt;
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GlyphTextureHash glyphTextures;
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GLint alignment = 4; // default value
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m_funcs->glGetIntegerv(GL_UNPACK_ALIGNMENT, &alignment);
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// Distance field data is always tightly packed
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m_funcs->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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for (int i = 0; i < glyphs.size(); ++i) {
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QDistanceField glyph = glyphs.at(i);
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glyph_t glyphIndex = glyph.glyph();
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TexCoord c = glyphTexCoord(glyphIndex);
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TextureInfo *texInfo = m_glyphsTexture.value(glyphIndex);
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resizeTexture(texInfo, texInfo->allocatedArea.width(), texInfo->allocatedArea.height());
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m_funcs->glBindTexture(GL_TEXTURE_2D, texInfo->texture);
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glyphTextures[texInfo].append(glyphIndex);
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int padding = texInfo->padding;
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int expectedWidth = qCeil(c.width + c.xMargin * 2);
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glyph = glyph.copy(-padding, -padding,
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expectedWidth + padding * 2, glyph.height() + padding * 2);
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if (useTextureResizeWorkaround()) {
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uchar *inBits = glyph.scanLine(0);
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uchar *outBits = texInfo->image.scanLine(int(c.y) - padding) + int(c.x) - padding;
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for (int y = 0; y < glyph.height(); ++y) {
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memcpy(outBits, inBits, glyph.width());
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inBits += glyph.width();
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outBits += texInfo->image.width();
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}
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}
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#if !QT_CONFIG(opengles2)
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const GLenum format = isCoreProfile() ? GL_RED : GL_ALPHA;
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#else
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const GLenum format = GL_ALPHA;
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#endif
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if (useTextureUploadWorkaround()) {
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for (int i = 0; i < glyph.height(); ++i) {
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m_funcs->glTexSubImage2D(GL_TEXTURE_2D, 0,
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c.x - padding, c.y + i - padding, glyph.width(),1,
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format, GL_UNSIGNED_BYTE,
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glyph.scanLine(i));
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}
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} else {
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m_funcs->glTexSubImage2D(GL_TEXTURE_2D, 0,
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c.x - padding, c.y - padding, glyph.width(), glyph.height(),
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format, GL_UNSIGNED_BYTE,
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glyph.constBits());
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}
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}
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// restore to previous alignment
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m_funcs->glPixelStorei(GL_UNPACK_ALIGNMENT, alignment);
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for (GlyphTextureHashConstIt i = glyphTextures.constBegin(), cend = glyphTextures.constEnd(); i != cend; ++i) {
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Texture t;
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t.textureId = i.key()->texture;
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t.size = i.key()->size;
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t.rhiBased = false;
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setGlyphsTexture(i.value(), t);
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}
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}
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void QSGOpenGLDistanceFieldGlyphCache::referenceGlyphs(const QSet<glyph_t> &glyphs)
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{
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m_unusedGlyphs -= glyphs;
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}
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void QSGOpenGLDistanceFieldGlyphCache::releaseGlyphs(const QSet<glyph_t> &glyphs)
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{
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m_unusedGlyphs += glyphs;
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}
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void QSGOpenGLDistanceFieldGlyphCache::createTexture(TextureInfo *texInfo,
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int width,
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int height)
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{
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QByteArray zeroBuf(width * height, 0);
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createTexture(texInfo, width, height, zeroBuf.constData());
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}
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void QSGOpenGLDistanceFieldGlyphCache::createTexture(TextureInfo *texInfo,
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int width,
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int height,
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const void *pixels)
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{
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if (useTextureResizeWorkaround() && texInfo->image.isNull()) {
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texInfo->image = QDistanceField(width, height);
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memcpy(texInfo->image.bits(), pixels, width * height);
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}
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while (m_funcs->glGetError() != GL_NO_ERROR) { }
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m_funcs->glGenTextures(1, &texInfo->texture);
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m_funcs->glBindTexture(GL_TEXTURE_2D, texInfo->texture);
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m_funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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m_funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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m_funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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m_funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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#if !QT_CONFIG(opengles2)
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if (!QOpenGLContext::currentContext()->isOpenGLES())
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m_funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
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const GLint internalFormat = isCoreProfile() ? GL_R8 : GL_ALPHA;
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const GLenum format = isCoreProfile() ? GL_RED : GL_ALPHA;
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#else
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const GLint internalFormat = GL_ALPHA;
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const GLenum format = GL_ALPHA;
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#endif
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m_funcs->glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, width, height, 0, format, GL_UNSIGNED_BYTE, pixels);
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texInfo->size = QSize(width, height);
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GLuint error = m_funcs->glGetError();
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if (error != GL_NO_ERROR) {
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m_funcs->glBindTexture(GL_TEXTURE_2D, 0);
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m_funcs->glDeleteTextures(1, &texInfo->texture);
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texInfo->texture = 0;
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}
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}
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static void freeFramebufferFunc(QOpenGLFunctions *funcs, GLuint id)
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{
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funcs->glDeleteFramebuffers(1, &id);
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}
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void QSGOpenGLDistanceFieldGlyphCache::resizeTexture(TextureInfo *texInfo, int width, int height)
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{
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QOpenGLContext *ctx = QOpenGLContext::currentContext();
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Q_ASSERT(ctx);
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int oldWidth = texInfo->size.width();
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int oldHeight = texInfo->size.height();
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if (width == oldWidth && height == oldHeight)
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return;
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GLuint oldTexture = texInfo->texture;
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createTexture(texInfo, width, height);
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if (!oldTexture)
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return;
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updateTexture(oldTexture, texInfo->texture, texInfo->size);
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#if !QT_CONFIG(opengles2)
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if (isCoreProfile() && !useTextureResizeWorkaround()) {
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// For an OpenGL Core Profile we can use http://www.opengl.org/wiki/Framebuffer#Blitting
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// to efficiently copy the contents of the old texture to the new texture
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// TODO: Use ARB_copy_image if available of if we have >=4.3 context
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if (!m_coreFuncs) {
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m_coreFuncs = QOpenGLVersionFunctionsFactory::get<QOpenGLFunctions_3_2_Core>(ctx);
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Q_ASSERT(m_coreFuncs);
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m_coreFuncs->initializeOpenGLFunctions();
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}
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// Create a framebuffer object to which we can attach our old and new textures (to
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// the first two color buffer attachment points)
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if (!m_fboGuard) {
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GLuint fbo;
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m_coreFuncs->glGenFramebuffers(1, &fbo);
|
||||
m_fboGuard = new QOpenGLSharedResourceGuard(ctx, fbo, freeFramebufferFunc);
|
||||
}
|
||||
|
||||
// Bind the FBO to both the GL_READ_FRAMEBUFFER? and GL_DRAW_FRAMEBUFFER targets
|
||||
m_coreFuncs->glBindFramebuffer(GL_FRAMEBUFFER, m_fboGuard->id());
|
||||
|
||||
// Bind the old texture to GL_COLOR_ATTACHMENT0
|
||||
m_coreFuncs->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
|
||||
GL_TEXTURE_2D, oldTexture, 0);
|
||||
|
||||
// Bind the new texture to GL_COLOR_ATTACHMENT1
|
||||
m_coreFuncs->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1,
|
||||
GL_TEXTURE_2D, texInfo->texture, 0);
|
||||
|
||||
// Set the source and destination buffers
|
||||
m_coreFuncs->glReadBuffer(GL_COLOR_ATTACHMENT0);
|
||||
m_coreFuncs->glDrawBuffer(GL_COLOR_ATTACHMENT1);
|
||||
|
||||
// Do the blit
|
||||
m_coreFuncs->glBlitFramebuffer(0, 0, oldWidth, oldHeight,
|
||||
0, 0, oldWidth, oldHeight,
|
||||
GL_COLOR_BUFFER_BIT, GL_NEAREST);
|
||||
|
||||
// Reset the default framebuffer
|
||||
QOpenGLFramebufferObject::bindDefault();
|
||||
|
||||
return;
|
||||
} else if (useTextureResizeWorkaround()) {
|
||||
#else
|
||||
if (useTextureResizeWorkaround()) {
|
||||
#endif
|
||||
GLint alignment = 4; // default value
|
||||
m_funcs->glGetIntegerv(GL_UNPACK_ALIGNMENT, &alignment);
|
||||
m_funcs->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
|
||||
#if !QT_CONFIG(opengles2)
|
||||
const GLenum format = isCoreProfile() ? GL_RED : GL_ALPHA;
|
||||
#else
|
||||
const GLenum format = GL_ALPHA;
|
||||
#endif
|
||||
|
||||
if (useTextureUploadWorkaround()) {
|
||||
for (int i = 0; i < texInfo->image.height(); ++i) {
|
||||
m_funcs->glTexSubImage2D(GL_TEXTURE_2D, 0,
|
||||
0, i, oldWidth, 1,
|
||||
format, GL_UNSIGNED_BYTE,
|
||||
texInfo->image.scanLine(i));
|
||||
}
|
||||
} else {
|
||||
m_funcs->glTexSubImage2D(GL_TEXTURE_2D, 0,
|
||||
0, 0, oldWidth, oldHeight,
|
||||
format, GL_UNSIGNED_BYTE,
|
||||
texInfo->image.constBits());
|
||||
}
|
||||
|
||||
m_funcs->glPixelStorei(GL_UNPACK_ALIGNMENT, alignment); // restore to previous value
|
||||
|
||||
texInfo->image = texInfo->image.copy(0, 0, width, height);
|
||||
m_funcs->glDeleteTextures(1, &oldTexture);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!m_blitProgram)
|
||||
createBlitProgram();
|
||||
|
||||
Q_ASSERT(m_blitProgram);
|
||||
|
||||
if (!m_fboGuard) {
|
||||
GLuint fbo;
|
||||
m_funcs->glGenFramebuffers(1, &fbo);
|
||||
m_fboGuard = new QOpenGLSharedResourceGuard(ctx, fbo, freeFramebufferFunc);
|
||||
}
|
||||
m_funcs->glBindFramebuffer(GL_FRAMEBUFFER, m_fboGuard->id());
|
||||
|
||||
GLuint tmp_texture;
|
||||
m_funcs->glGenTextures(1, &tmp_texture);
|
||||
m_funcs->glBindTexture(GL_TEXTURE_2D, tmp_texture);
|
||||
m_funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
m_funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
m_funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
m_funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
#if !QT_CONFIG(opengles2)
|
||||
if (!ctx->isOpenGLES())
|
||||
m_funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
|
||||
#endif
|
||||
m_funcs->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, oldWidth, oldHeight, 0,
|
||||
GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
|
||||
m_funcs->glBindTexture(GL_TEXTURE_2D, 0);
|
||||
m_funcs->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
|
||||
GL_TEXTURE_2D, tmp_texture, 0);
|
||||
|
||||
m_funcs->glActiveTexture(GL_TEXTURE0);
|
||||
m_funcs->glBindTexture(GL_TEXTURE_2D, oldTexture);
|
||||
|
||||
// save current render states
|
||||
GLboolean stencilTestEnabled;
|
||||
GLboolean depthTestEnabled;
|
||||
GLboolean scissorTestEnabled;
|
||||
GLboolean blendEnabled;
|
||||
GLint viewport[4];
|
||||
GLint oldProgram;
|
||||
m_funcs->glGetBooleanv(GL_STENCIL_TEST, &stencilTestEnabled);
|
||||
m_funcs->glGetBooleanv(GL_DEPTH_TEST, &depthTestEnabled);
|
||||
m_funcs->glGetBooleanv(GL_SCISSOR_TEST, &scissorTestEnabled);
|
||||
m_funcs->glGetBooleanv(GL_BLEND, &blendEnabled);
|
||||
m_funcs->glGetIntegerv(GL_VIEWPORT, &viewport[0]);
|
||||
m_funcs->glGetIntegerv(GL_CURRENT_PROGRAM, &oldProgram);
|
||||
|
||||
m_funcs->glDisable(GL_STENCIL_TEST);
|
||||
m_funcs->glDisable(GL_DEPTH_TEST);
|
||||
m_funcs->glDisable(GL_SCISSOR_TEST);
|
||||
m_funcs->glDisable(GL_BLEND);
|
||||
|
||||
m_funcs->glViewport(0, 0, oldWidth, oldHeight);
|
||||
|
||||
const bool vaoInit = m_vao.isCreated();
|
||||
if (isCoreProfile()) {
|
||||
if ( !vaoInit )
|
||||
m_vao.create();
|
||||
m_vao.bind();
|
||||
}
|
||||
m_blitProgram->bind();
|
||||
if (!vaoInit || !isCoreProfile()) {
|
||||
m_blitBuffer.bind();
|
||||
|
||||
m_blitProgram->enableAttributeArray(int(QT_VERTEX_COORDS_ATTR));
|
||||
m_blitProgram->enableAttributeArray(int(QT_TEXTURE_COORDS_ATTR));
|
||||
m_blitProgram->setAttributeBuffer(int(QT_VERTEX_COORDS_ATTR), GL_FLOAT, 0, 2);
|
||||
m_blitProgram->setAttributeBuffer(int(QT_TEXTURE_COORDS_ATTR), GL_FLOAT, 32, 2);
|
||||
}
|
||||
m_blitProgram->disableAttributeArray(int(QT_OPACITY_ATTR));
|
||||
m_blitProgram->setUniformValue("imageTexture", GLuint(0));
|
||||
|
||||
m_funcs->glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
||||
|
||||
m_funcs->glBindTexture(GL_TEXTURE_2D, texInfo->texture);
|
||||
|
||||
if (useTextureUploadWorkaround()) {
|
||||
for (int i = 0; i < oldHeight; ++i)
|
||||
m_funcs->glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, i, 0, i, oldWidth, 1);
|
||||
} else {
|
||||
m_funcs->glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, oldWidth, oldHeight);
|
||||
}
|
||||
|
||||
m_funcs->glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
|
||||
GL_RENDERBUFFER, 0);
|
||||
m_funcs->glDeleteTextures(1, &tmp_texture);
|
||||
m_funcs->glDeleteTextures(1, &oldTexture);
|
||||
|
||||
QOpenGLFramebufferObject::bindDefault();
|
||||
|
||||
// restore render states
|
||||
if (stencilTestEnabled)
|
||||
m_funcs->glEnable(GL_STENCIL_TEST);
|
||||
if (depthTestEnabled)
|
||||
m_funcs->glEnable(GL_DEPTH_TEST);
|
||||
if (scissorTestEnabled)
|
||||
m_funcs->glEnable(GL_SCISSOR_TEST);
|
||||
if (blendEnabled)
|
||||
m_funcs->glEnable(GL_BLEND);
|
||||
m_funcs->glViewport(viewport[0], viewport[1], viewport[2], viewport[3]);
|
||||
m_funcs->glUseProgram(oldProgram);
|
||||
|
||||
m_blitProgram->disableAttributeArray(int(QT_VERTEX_COORDS_ATTR));
|
||||
m_blitProgram->disableAttributeArray(int(QT_TEXTURE_COORDS_ATTR));
|
||||
if (isCoreProfile())
|
||||
m_vao.release();
|
||||
}
|
||||
|
||||
bool QSGOpenGLDistanceFieldGlyphCache::useTextureResizeWorkaround() const
|
||||
{
|
||||
static bool set = false;
|
||||
static bool useWorkaround = false;
|
||||
if (!set) {
|
||||
QOpenGLContextPrivate *ctx_p = static_cast<QOpenGLContextPrivate *>(QOpenGLContextPrivate::get(QOpenGLContext::currentContext()));
|
||||
useWorkaround = ctx_p->workaround_brokenFBOReadBack
|
||||
|| qmlUseGlyphCacheWorkaround(); // on some hardware the workaround is faster (see QTBUG-29264)
|
||||
set = true;
|
||||
}
|
||||
return useWorkaround;
|
||||
}
|
||||
|
||||
bool QSGOpenGLDistanceFieldGlyphCache::useTextureUploadWorkaround() const
|
||||
{
|
||||
static bool set = false;
|
||||
static bool useWorkaround = false;
|
||||
if (!set) {
|
||||
useWorkaround = qstrcmp(reinterpret_cast<const char*>(m_funcs->glGetString(GL_RENDERER)),
|
||||
"Mali-400 MP") == 0;
|
||||
set = true;
|
||||
}
|
||||
return useWorkaround;
|
||||
}
|
||||
|
||||
bool QSGOpenGLDistanceFieldGlyphCache::createFullSizeTextures() const
|
||||
{
|
||||
return qsgPreferFullSizeGlyphCacheTextures() && glyphCount() > QT_DISTANCEFIELD_HIGHGLYPHCOUNT();
|
||||
}
|
||||
|
||||
namespace {
|
||||
struct Qtdf {
|
||||
// We need these structs to be tightly packed, but some compilers we use do not
|
||||
// support #pragma pack(1), so we need to hardcode the offsets/sizes in the
|
||||
// file format
|
||||
enum TableSize {
|
||||
HeaderSize = 14,
|
||||
GlyphRecordSize = 46,
|
||||
TextureRecordSize = 17
|
||||
};
|
||||
|
||||
enum Offset {
|
||||
// Header
|
||||
majorVersion = 0,
|
||||
minorVersion = 1,
|
||||
pixelSize = 2,
|
||||
textureSize = 4,
|
||||
flags = 8,
|
||||
headerPadding = 9,
|
||||
numGlyphs = 10,
|
||||
|
||||
// Glyph record
|
||||
glyphIndex = 0,
|
||||
textureOffsetX = 4,
|
||||
textureOffsetY = 8,
|
||||
textureWidth = 12,
|
||||
textureHeight = 16,
|
||||
xMargin = 20,
|
||||
yMargin = 24,
|
||||
boundingRectX = 28,
|
||||
boundingRectY = 32,
|
||||
boundingRectWidth = 36,
|
||||
boundingRectHeight = 40,
|
||||
textureIndex = 44,
|
||||
|
||||
// Texture record
|
||||
allocatedX = 0,
|
||||
allocatedY = 4,
|
||||
allocatedWidth = 8,
|
||||
allocatedHeight = 12,
|
||||
texturePadding = 16
|
||||
|
||||
};
|
||||
|
||||
template <typename T>
|
||||
static inline T fetch(const char *data, Offset offset)
|
||||
{
|
||||
return qFromBigEndian<T>(data + int(offset));
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
bool QSGOpenGLDistanceFieldGlyphCache::loadPregeneratedCache(const QRawFont &font)
|
||||
{
|
||||
// The pregenerated data must be loaded first, otherwise the area allocator
|
||||
// will be wrong
|
||||
if (m_areaAllocator != nullptr) {
|
||||
qWarning("Font cache must be loaded before cache is used");
|
||||
return false;
|
||||
}
|
||||
|
||||
static QElapsedTimer timer;
|
||||
|
||||
bool profile = QSG_LOG_TIME_GLYPH().isDebugEnabled();
|
||||
if (profile)
|
||||
timer.start();
|
||||
|
||||
QByteArray qtdfTable = font.fontTable("qtdf");
|
||||
if (qtdfTable.isEmpty())
|
||||
return false;
|
||||
|
||||
typedef QHash<TextureInfo *, QVector<glyph_t> > GlyphTextureHash;
|
||||
|
||||
GlyphTextureHash glyphTextures;
|
||||
|
||||
if (uint(qtdfTable.size()) < Qtdf::HeaderSize) {
|
||||
qWarning("Invalid qtdf table in font '%s'",
|
||||
qPrintable(font.familyName()));
|
||||
return false;
|
||||
}
|
||||
|
||||
const char *qtdfTableStart = qtdfTable.constData();
|
||||
const char *qtdfTableEnd = qtdfTableStart + qtdfTable.size();
|
||||
|
||||
int padding = 0;
|
||||
int textureCount = 0;
|
||||
{
|
||||
quint8 majorVersion = Qtdf::fetch<quint8>(qtdfTableStart, Qtdf::majorVersion);
|
||||
quint8 minorVersion = Qtdf::fetch<quint8>(qtdfTableStart, Qtdf::minorVersion);
|
||||
if (majorVersion != 5 || minorVersion != 12) {
|
||||
qWarning("Invalid version of qtdf table %d.%d in font '%s'",
|
||||
majorVersion,
|
||||
minorVersion,
|
||||
qPrintable(font.familyName()));
|
||||
return false;
|
||||
}
|
||||
|
||||
qreal pixelSize = qreal(Qtdf::fetch<quint16>(qtdfTableStart, Qtdf::pixelSize));
|
||||
m_maxTextureWidth = m_maxTextureHeight = Qtdf::fetch<quint32>(qtdfTableStart, Qtdf::textureSize);
|
||||
m_doubleGlyphResolution = Qtdf::fetch<quint8>(qtdfTableStart, Qtdf::flags) == 1;
|
||||
padding = Qtdf::fetch<quint8>(qtdfTableStart, Qtdf::headerPadding);
|
||||
|
||||
if (pixelSize <= 0.0) {
|
||||
qWarning("Invalid pixel size in '%s'", qPrintable(font.familyName()));
|
||||
return false;
|
||||
}
|
||||
|
||||
if (m_maxTextureWidth <= 0) {
|
||||
qWarning("Invalid texture size in '%s'", qPrintable(font.familyName()));
|
||||
return false;
|
||||
}
|
||||
|
||||
int systemMaxTextureSize;
|
||||
m_funcs->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &systemMaxTextureSize);
|
||||
|
||||
if (m_maxTextureWidth > systemMaxTextureSize) {
|
||||
qWarning("System maximum texture size is %d. This is lower than the value in '%s', which is %d",
|
||||
systemMaxTextureSize,
|
||||
qPrintable(font.familyName()),
|
||||
m_maxTextureWidth);
|
||||
}
|
||||
|
||||
if (padding != QSG_OPENGL_DISTANCEFIELD_GLYPH_CACHE_PADDING) {
|
||||
qWarning("Padding mismatch in '%s'. Font requires %d, but Qt is compiled with %d.",
|
||||
qPrintable(font.familyName()),
|
||||
padding,
|
||||
QSG_OPENGL_DISTANCEFIELD_GLYPH_CACHE_PADDING);
|
||||
}
|
||||
|
||||
m_referenceFont.setPixelSize(pixelSize);
|
||||
|
||||
quint32 glyphCount = Qtdf::fetch<quint32>(qtdfTableStart, Qtdf::numGlyphs);
|
||||
m_unusedGlyphs.reserve(glyphCount);
|
||||
|
||||
const char *allocatorData = qtdfTableStart + Qtdf::HeaderSize;
|
||||
{
|
||||
m_areaAllocator = new QSGAreaAllocator(QSize(0, 0));
|
||||
allocatorData = m_areaAllocator->deserialize(allocatorData, qtdfTableEnd - allocatorData);
|
||||
if (allocatorData == nullptr)
|
||||
return false;
|
||||
}
|
||||
|
||||
if (m_areaAllocator->size().height() % m_maxTextureHeight != 0) {
|
||||
qWarning("Area allocator size mismatch in '%s'", qPrintable(font.familyName()));
|
||||
return false;
|
||||
}
|
||||
|
||||
textureCount = m_areaAllocator->size().height() / m_maxTextureHeight;
|
||||
m_maxTextureCount = qMax(m_maxTextureCount, textureCount);
|
||||
|
||||
const char *textureRecord = allocatorData;
|
||||
for (int i = 0; i < textureCount; ++i, textureRecord += Qtdf::TextureRecordSize) {
|
||||
if (textureRecord + Qtdf::TextureRecordSize > qtdfTableEnd) {
|
||||
qWarning("qtdf table too small in font '%s'.",
|
||||
qPrintable(font.familyName()));
|
||||
return false;
|
||||
}
|
||||
|
||||
TextureInfo *tex = textureInfo(i);
|
||||
tex->allocatedArea.setX(Qtdf::fetch<quint32>(textureRecord, Qtdf::allocatedX));
|
||||
tex->allocatedArea.setY(Qtdf::fetch<quint32>(textureRecord, Qtdf::allocatedY));
|
||||
tex->allocatedArea.setWidth(Qtdf::fetch<quint32>(textureRecord, Qtdf::allocatedWidth));
|
||||
tex->allocatedArea.setHeight(Qtdf::fetch<quint32>(textureRecord, Qtdf::allocatedHeight));
|
||||
tex->padding = Qtdf::fetch<quint8>(textureRecord, Qtdf::texturePadding);
|
||||
}
|
||||
|
||||
const char *glyphRecord = textureRecord;
|
||||
for (quint32 i = 0; i < glyphCount; ++i, glyphRecord += Qtdf::GlyphRecordSize) {
|
||||
if (glyphRecord + Qtdf::GlyphRecordSize > qtdfTableEnd) {
|
||||
qWarning("qtdf table too small in font '%s'.",
|
||||
qPrintable(font.familyName()));
|
||||
return false;
|
||||
}
|
||||
|
||||
glyph_t glyph = Qtdf::fetch<quint32>(glyphRecord, Qtdf::glyphIndex);
|
||||
m_unusedGlyphs.insert(glyph);
|
||||
|
||||
GlyphData &glyphData = emptyData(glyph);
|
||||
|
||||
#define FROM_FIXED_POINT(value) \
|
||||
(((qreal)value)/(qreal)65536)
|
||||
|
||||
glyphData.texCoord.x = FROM_FIXED_POINT(Qtdf::fetch<quint32>(glyphRecord, Qtdf::textureOffsetX));
|
||||
glyphData.texCoord.y = FROM_FIXED_POINT(Qtdf::fetch<quint32>(glyphRecord, Qtdf::textureOffsetY));
|
||||
glyphData.texCoord.width = FROM_FIXED_POINT(Qtdf::fetch<quint32>(glyphRecord, Qtdf::textureWidth));
|
||||
glyphData.texCoord.height = FROM_FIXED_POINT(Qtdf::fetch<quint32>(glyphRecord, Qtdf::textureHeight));
|
||||
glyphData.texCoord.xMargin = FROM_FIXED_POINT(Qtdf::fetch<quint32>(glyphRecord, Qtdf::xMargin));
|
||||
glyphData.texCoord.yMargin = FROM_FIXED_POINT(Qtdf::fetch<quint32>(glyphRecord, Qtdf::yMargin));
|
||||
glyphData.boundingRect.setX(FROM_FIXED_POINT(Qtdf::fetch<qint32>(glyphRecord, Qtdf::boundingRectX)));
|
||||
glyphData.boundingRect.setY(FROM_FIXED_POINT(Qtdf::fetch<qint32>(glyphRecord, Qtdf::boundingRectY)));
|
||||
glyphData.boundingRect.setWidth(FROM_FIXED_POINT(Qtdf::fetch<quint32>(glyphRecord, Qtdf::boundingRectWidth)));
|
||||
glyphData.boundingRect.setHeight(FROM_FIXED_POINT(Qtdf::fetch<quint32>(glyphRecord, Qtdf::boundingRectHeight)));
|
||||
|
||||
#undef FROM_FIXED_POINT
|
||||
|
||||
int textureIndex = Qtdf::fetch<quint16>(glyphRecord, Qtdf::textureIndex);
|
||||
if (textureIndex < 0 || textureIndex >= textureCount) {
|
||||
qWarning("Invalid texture index %d (texture count == %d) in '%s'",
|
||||
textureIndex,
|
||||
textureCount,
|
||||
qPrintable(font.familyName()));
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
TextureInfo *texInfo = textureInfo(textureIndex);
|
||||
m_glyphsTexture.insert(glyph, texInfo);
|
||||
|
||||
glyphTextures[texInfo].append(glyph);
|
||||
}
|
||||
|
||||
GLint alignment = 4; // default value
|
||||
m_funcs->glGetIntegerv(GL_UNPACK_ALIGNMENT, &alignment);
|
||||
|
||||
m_funcs->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
|
||||
const uchar *textureData = reinterpret_cast<const uchar *>(glyphRecord);
|
||||
for (int i = 0; i < textureCount; ++i) {
|
||||
|
||||
TextureInfo *texInfo = textureInfo(i);
|
||||
|
||||
int width = texInfo->allocatedArea.width();
|
||||
int height = texInfo->allocatedArea.height();
|
||||
qint64 size = width * height;
|
||||
if (reinterpret_cast<const char *>(textureData + size) > qtdfTableEnd) {
|
||||
qWarning("qtdf table too small in font '%s'.",
|
||||
qPrintable(font.familyName()));
|
||||
return false;
|
||||
}
|
||||
|
||||
createTexture(texInfo, width, height, textureData);
|
||||
|
||||
QVector<glyph_t> glyphs = glyphTextures.value(texInfo);
|
||||
|
||||
Texture t;
|
||||
t.textureId = texInfo->texture;
|
||||
t.size = texInfo->size;
|
||||
t.rhiBased = false;
|
||||
|
||||
setGlyphsTexture(glyphs, t);
|
||||
|
||||
textureData += size;
|
||||
}
|
||||
|
||||
m_funcs->glPixelStorei(GL_UNPACK_ALIGNMENT, alignment);
|
||||
}
|
||||
|
||||
if (profile) {
|
||||
quint64 now = timer.elapsed();
|
||||
qCDebug(QSG_LOG_TIME_GLYPH,
|
||||
"distancefield: %d pre-generated glyphs loaded in %dms",
|
||||
m_unusedGlyphs.size(),
|
||||
(int) now);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
QT_END_NAMESPACE
|
|
@ -1,164 +0,0 @@
|
|||
/****************************************************************************
|
||||
**
|
||||
** Copyright (C) 2016 The Qt Company Ltd.
|
||||
** Contact: https://www.qt.io/licensing/
|
||||
**
|
||||
** This file is part of the QtQuick module of the Qt Toolkit.
|
||||
**
|
||||
** $QT_BEGIN_LICENSE:LGPL$
|
||||
** Commercial License Usage
|
||||
** Licensees holding valid commercial Qt licenses may use this file in
|
||||
** accordance with the commercial license agreement provided with the
|
||||
** Software or, alternatively, in accordance with the terms contained in
|
||||
** a written agreement between you and The Qt Company. For licensing terms
|
||||
** and conditions see https://www.qt.io/terms-conditions. For further
|
||||
** information use the contact form at https://www.qt.io/contact-us.
|
||||
**
|
||||
** GNU Lesser General Public License Usage
|
||||
** Alternatively, this file may be used under the terms of the GNU Lesser
|
||||
** General Public License version 3 as published by the Free Software
|
||||
** Foundation and appearing in the file LICENSE.LGPL3 included in the
|
||||
** packaging of this file. Please review the following information to
|
||||
** ensure the GNU Lesser General Public License version 3 requirements
|
||||
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
|
||||
**
|
||||
** GNU General Public License Usage
|
||||
** Alternatively, this file may be used under the terms of the GNU
|
||||
** General Public License version 2.0 or (at your option) the GNU General
|
||||
** Public license version 3 or any later version approved by the KDE Free
|
||||
** Qt Foundation. The licenses are as published by the Free Software
|
||||
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
|
||||
** included in the packaging of this file. Please review the following
|
||||
** information to ensure the GNU General Public License requirements will
|
||||
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
|
||||
** https://www.gnu.org/licenses/gpl-3.0.html.
|
||||
**
|
||||
** $QT_END_LICENSE$
|
||||
**
|
||||
****************************************************************************/
|
||||
|
||||
#ifndef QSGOPENGLDISTANCEFIELDGLYPHCACHE_H
|
||||
#define QSGOPENGLDISTANCEFIELDGLYPHCACHE_H
|
||||
|
||||
//
|
||||
// W A R N I N G
|
||||
// -------------
|
||||
//
|
||||
// This file is not part of the Qt API. It exists purely as an
|
||||
// implementation detail. This header file may change from version to
|
||||
// version without notice, or even be removed.
|
||||
//
|
||||
// We mean it.
|
||||
//
|
||||
|
||||
#include "qsgadaptationlayer_p.h"
|
||||
#include <qopenglfunctions.h>
|
||||
#include <qopenglshaderprogram.h>
|
||||
#include <qopenglbuffer.h>
|
||||
#include <qopenglvertexarrayobject.h>
|
||||
#include <private/qopenglengineshadersource_p.h>
|
||||
#include <private/qsgareaallocator_p.h>
|
||||
|
||||
QT_BEGIN_NAMESPACE
|
||||
|
||||
class QOpenGLSharedResourceGuard;
|
||||
#if !QT_CONFIG(opengles2)
|
||||
class QOpenGLFunctions_3_2_Core;
|
||||
#endif
|
||||
|
||||
class Q_QUICK_PRIVATE_EXPORT QSGOpenGLDistanceFieldGlyphCache : public QSGDistanceFieldGlyphCache
|
||||
{
|
||||
public:
|
||||
QSGOpenGLDistanceFieldGlyphCache(QOpenGLContext *c, const QRawFont &font);
|
||||
virtual ~QSGOpenGLDistanceFieldGlyphCache();
|
||||
|
||||
void requestGlyphs(const QSet<glyph_t> &glyphs) override;
|
||||
void storeGlyphs(const QList<QDistanceField> &glyphs) override;
|
||||
void referenceGlyphs(const QSet<glyph_t> &glyphs) override;
|
||||
void releaseGlyphs(const QSet<glyph_t> &glyphs) override;
|
||||
|
||||
bool useTextureResizeWorkaround() const;
|
||||
bool useTextureUploadWorkaround() const;
|
||||
bool createFullSizeTextures() const;
|
||||
|
||||
void setMaxTextureCount(int max) { m_maxTextureCount = max; }
|
||||
int maxTextureCount() const { return m_maxTextureCount; }
|
||||
|
||||
bool eightBitFormatIsAlphaSwizzled() const override { return !m_coreProfile; }
|
||||
|
||||
private:
|
||||
bool loadPregeneratedCache(const QRawFont &font);
|
||||
inline bool isCoreProfile() const { return m_coreProfile; }
|
||||
|
||||
struct TextureInfo {
|
||||
GLuint texture;
|
||||
QSize size;
|
||||
QRect allocatedArea;
|
||||
QDistanceField image;
|
||||
int padding = -1;
|
||||
|
||||
TextureInfo(const QRect &preallocRect = QRect(0, 0, 1, 1)) : texture(0), allocatedArea(preallocRect) { }
|
||||
};
|
||||
|
||||
void createTexture(TextureInfo * texInfo, int width, int height, const void *pixels);
|
||||
void createTexture(TextureInfo * texInfo, int width, int height);
|
||||
void resizeTexture(TextureInfo * texInfo, int width, int height);
|
||||
|
||||
TextureInfo *textureInfo(int index)
|
||||
{
|
||||
Q_ASSERT(m_maxTextureWidth > 0 && m_maxTextureHeight > 0);
|
||||
for (int i = m_textures.count(); i <= index; ++i) {
|
||||
if (createFullSizeTextures())
|
||||
m_textures.append(QRect(0, 0, m_maxTextureWidth, m_maxTextureWidth));
|
||||
else
|
||||
m_textures.append(TextureInfo());
|
||||
}
|
||||
|
||||
return &m_textures[index];
|
||||
}
|
||||
|
||||
void createBlitProgram()
|
||||
{
|
||||
m_blitProgram = new QOpenGLShaderProgram;
|
||||
{
|
||||
const QString source = QLatin1String(qopenglslMainWithTexCoordsVertexShader)
|
||||
+ QLatin1String(qopenglslUntransformedPositionVertexShader);
|
||||
|
||||
m_blitProgram->addCacheableShaderFromSourceCode(QOpenGLShader::Vertex, source);
|
||||
}
|
||||
{
|
||||
const QString source = QLatin1String(qopenglslMainFragmentShader)
|
||||
+ QLatin1String(qopenglslImageSrcFragmentShader);
|
||||
|
||||
m_blitProgram->addCacheableShaderFromSourceCode(QOpenGLShader::Fragment, source);
|
||||
}
|
||||
m_blitProgram->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR);
|
||||
m_blitProgram->bindAttributeLocation("textureCoordArray", QT_TEXTURE_COORDS_ATTR);
|
||||
m_blitProgram->link();
|
||||
}
|
||||
|
||||
int m_maxTextureWidth;
|
||||
int m_maxTextureHeight;
|
||||
int m_maxTextureCount;
|
||||
bool m_coreProfile;
|
||||
|
||||
QList<TextureInfo> m_textures;
|
||||
QHash<glyph_t, TextureInfo *> m_glyphsTexture;
|
||||
QSet<glyph_t> m_unusedGlyphs;
|
||||
|
||||
QSGAreaAllocator *m_areaAllocator;
|
||||
|
||||
QOpenGLShaderProgram *m_blitProgram;
|
||||
QOpenGLBuffer m_blitBuffer;
|
||||
QOpenGLVertexArrayObject m_vao;
|
||||
|
||||
QOpenGLSharedResourceGuard *m_fboGuard;
|
||||
QOpenGLFunctions *m_funcs;
|
||||
#if !QT_CONFIG(opengles2)
|
||||
QOpenGLFunctions_3_2_Core *m_coreFuncs;
|
||||
#endif
|
||||
};
|
||||
|
||||
QT_END_NAMESPACE
|
||||
|
||||
#endif // QSGOPENGLDISTANCEFIELDGLYPHCACHE_H
|
|
@ -1,481 +0,0 @@
|
|||
/****************************************************************************
|
||||
**
|
||||
** Copyright (C) 2016 The Qt Company Ltd.
|
||||
** Contact: https://www.qt.io/licensing/
|
||||
**
|
||||
** This file is part of the QtQuick module of the Qt Toolkit.
|
||||
**
|
||||
** $QT_BEGIN_LICENSE:LGPL$
|
||||
** Commercial License Usage
|
||||
** Licensees holding valid commercial Qt licenses may use this file in
|
||||
** accordance with the commercial license agreement provided with the
|
||||
** Software or, alternatively, in accordance with the terms contained in
|
||||
** a written agreement between you and The Qt Company. For licensing terms
|
||||
** and conditions see https://www.qt.io/terms-conditions. For further
|
||||
** information use the contact form at https://www.qt.io/contact-us.
|
||||
**
|
||||
** GNU Lesser General Public License Usage
|
||||
** Alternatively, this file may be used under the terms of the GNU Lesser
|
||||
** General Public License version 3 as published by the Free Software
|
||||
** Foundation and appearing in the file LICENSE.LGPL3 included in the
|
||||
** packaging of this file. Please review the following information to
|
||||
** ensure the GNU Lesser General Public License version 3 requirements
|
||||
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
|
||||
**
|
||||
** GNU General Public License Usage
|
||||
** Alternatively, this file may be used under the terms of the GNU
|
||||
** General Public License version 2.0 or (at your option) the GNU General
|
||||
** Public license version 3 or any later version approved by the KDE Free
|
||||
** Qt Foundation. The licenses are as published by the Free Software
|
||||
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
|
||||
** included in the packaging of this file. Please review the following
|
||||
** information to ensure the GNU General Public License requirements will
|
||||
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
|
||||
** https://www.gnu.org/licenses/gpl-3.0.html.
|
||||
**
|
||||
** $QT_END_LICENSE$
|
||||
**
|
||||
****************************************************************************/
|
||||
#include "qsgopengllayer_p.h"
|
||||
|
||||
#include <private/qqmlglobal_p.h>
|
||||
#include <private/qsgrenderer_p.h>
|
||||
#include <private/qsgdefaultrendercontext_p.h>
|
||||
|
||||
#include <QOpenGLFramebufferObject>
|
||||
#include <QOpenGLFunctions>
|
||||
#include <private/qopenglextensions_p.h>
|
||||
|
||||
#include <QtQuick/private/qsgdepthstencilbuffer_p.h>
|
||||
|
||||
#ifdef QSG_DEBUG_FBO_OVERLAY
|
||||
DEFINE_BOOL_CONFIG_OPTION(qmlFboOverlay, QML_FBO_OVERLAY)
|
||||
#endif
|
||||
DEFINE_BOOL_CONFIG_OPTION(qmlFboFlushBeforeDetach, QML_FBO_FLUSH_BEFORE_DETACH)
|
||||
|
||||
namespace
|
||||
{
|
||||
class BindableFbo : public QSGBindable
|
||||
{
|
||||
public:
|
||||
BindableFbo(QOpenGLFramebufferObject *fbo, QSGDepthStencilBuffer *depthStencil);
|
||||
virtual ~BindableFbo();
|
||||
void bind() const override;
|
||||
private:
|
||||
QOpenGLFramebufferObject *m_fbo;
|
||||
QSGDepthStencilBuffer *m_depthStencil;
|
||||
};
|
||||
|
||||
BindableFbo::BindableFbo(QOpenGLFramebufferObject *fbo, QSGDepthStencilBuffer *depthStencil)
|
||||
: m_fbo(fbo)
|
||||
, m_depthStencil(depthStencil)
|
||||
{
|
||||
}
|
||||
|
||||
BindableFbo::~BindableFbo()
|
||||
{
|
||||
if (qmlFboFlushBeforeDetach())
|
||||
QOpenGLContext::currentContext()->functions()->glFlush();
|
||||
if (m_depthStencil)
|
||||
m_depthStencil->detach();
|
||||
}
|
||||
|
||||
void BindableFbo::bind() const
|
||||
{
|
||||
m_fbo->bind();
|
||||
if (m_depthStencil)
|
||||
m_depthStencil->attach();
|
||||
}
|
||||
}
|
||||
|
||||
QSGOpenGLLayer::QSGOpenGLLayer(QSGRenderContext *context)
|
||||
: QSGLayer(*(new QSGTexturePrivate))
|
||||
, m_item(nullptr)
|
||||
, m_device_pixel_ratio(1)
|
||||
, m_format(GL_RGBA)
|
||||
, m_renderer(nullptr)
|
||||
, m_fbo(nullptr)
|
||||
, m_secondaryFbo(nullptr)
|
||||
, m_transparentTexture(0)
|
||||
#ifdef QSG_DEBUG_FBO_OVERLAY
|
||||
, m_debugOverlay(nullptr)
|
||||
#endif
|
||||
, m_samples(0)
|
||||
, m_mipmap(false)
|
||||
, m_live(true)
|
||||
, m_recursive(false)
|
||||
, m_dirtyTexture(true)
|
||||
, m_multisamplingChecked(false)
|
||||
, m_multisampling(false)
|
||||
, m_grab(false)
|
||||
, m_mirrorHorizontal(false)
|
||||
, m_mirrorVertical(true)
|
||||
{
|
||||
m_context = static_cast<QSGDefaultRenderContext *>(context);
|
||||
}
|
||||
|
||||
QSGOpenGLLayer::~QSGOpenGLLayer()
|
||||
{
|
||||
invalidated();
|
||||
}
|
||||
|
||||
void QSGOpenGLLayer::invalidated()
|
||||
{
|
||||
delete m_renderer;
|
||||
m_renderer = nullptr;
|
||||
delete m_fbo;
|
||||
delete m_secondaryFbo;
|
||||
m_fbo = m_secondaryFbo = nullptr;
|
||||
#ifdef QSG_DEBUG_FBO_OVERLAY
|
||||
delete m_debugOverlay;
|
||||
m_debugOverlay = nullptr;
|
||||
#endif
|
||||
if (m_transparentTexture) {
|
||||
QOpenGLContext::currentContext()->functions()->glDeleteTextures(1, &m_transparentTexture);
|
||||
m_transparentTexture = 0;
|
||||
}
|
||||
}
|
||||
|
||||
int QSGOpenGLLayer::textureId() const
|
||||
{
|
||||
return m_fbo ? m_fbo->texture() : 0;
|
||||
}
|
||||
|
||||
qint64 QSGOpenGLLayer::comparisonKey() const
|
||||
{
|
||||
return m_fbo ? m_fbo->texture() : 0;
|
||||
}
|
||||
|
||||
bool QSGOpenGLLayer::hasAlphaChannel() const
|
||||
{
|
||||
return m_format != GL_RGB;
|
||||
}
|
||||
|
||||
bool QSGOpenGLLayer::hasMipmaps() const
|
||||
{
|
||||
return m_mipmap;
|
||||
}
|
||||
|
||||
|
||||
void QSGOpenGLLayer::bind()
|
||||
{
|
||||
#ifndef QT_NO_DEBUG
|
||||
if (!m_recursive && m_fbo && ((m_multisampling && m_secondaryFbo->isBound()) || m_fbo->isBound()))
|
||||
qWarning("ShaderEffectSource: \'recursive\' must be set to true when rendering recursively.");
|
||||
#endif
|
||||
QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions();
|
||||
if (!m_fbo && m_format == GL_RGBA) {
|
||||
if (m_transparentTexture == 0) {
|
||||
funcs->glGenTextures(1, &m_transparentTexture);
|
||||
funcs->glBindTexture(GL_TEXTURE_2D, m_transparentTexture);
|
||||
const uint zero = 0;
|
||||
funcs->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, &zero);
|
||||
} else {
|
||||
funcs->glBindTexture(GL_TEXTURE_2D, m_transparentTexture);
|
||||
}
|
||||
} else {
|
||||
funcs->glBindTexture(GL_TEXTURE_2D, m_fbo ? m_fbo->texture() : 0);
|
||||
updateBindOptions();
|
||||
}
|
||||
}
|
||||
|
||||
bool QSGOpenGLLayer::updateTexture()
|
||||
{
|
||||
bool doGrab = (m_live || m_grab) && m_dirtyTexture;
|
||||
if (doGrab)
|
||||
grab();
|
||||
if (m_grab)
|
||||
emit scheduledUpdateCompleted();
|
||||
m_grab = false;
|
||||
return doGrab;
|
||||
}
|
||||
|
||||
void QSGOpenGLLayer::setHasMipmaps(bool mipmap)
|
||||
{
|
||||
if (mipmap == m_mipmap)
|
||||
return;
|
||||
m_mipmap = mipmap;
|
||||
if (m_mipmap && m_fbo && !m_fbo->format().mipmap())
|
||||
markDirtyTexture();
|
||||
}
|
||||
|
||||
|
||||
void QSGOpenGLLayer::setItem(QSGNode *item)
|
||||
{
|
||||
if (item == m_item)
|
||||
return;
|
||||
m_item = item;
|
||||
|
||||
if (m_live && !m_item) {
|
||||
delete m_fbo;
|
||||
delete m_secondaryFbo;
|
||||
m_fbo = m_secondaryFbo = nullptr;
|
||||
m_depthStencilBuffer.clear();
|
||||
}
|
||||
|
||||
markDirtyTexture();
|
||||
}
|
||||
|
||||
void QSGOpenGLLayer::setRect(const QRectF &rect)
|
||||
{
|
||||
if (rect == m_rect)
|
||||
return;
|
||||
m_rect = rect;
|
||||
markDirtyTexture();
|
||||
}
|
||||
|
||||
void QSGOpenGLLayer::setSize(const QSize &size)
|
||||
{
|
||||
if (size == m_size)
|
||||
return;
|
||||
m_size = size;
|
||||
|
||||
if (m_live && m_size.isNull()) {
|
||||
delete m_fbo;
|
||||
delete m_secondaryFbo;
|
||||
m_fbo = m_secondaryFbo = nullptr;
|
||||
m_depthStencilBuffer.clear();
|
||||
}
|
||||
|
||||
markDirtyTexture();
|
||||
}
|
||||
|
||||
void QSGOpenGLLayer::setFormat(GLenum format)
|
||||
{
|
||||
if (format == m_format)
|
||||
return;
|
||||
m_format = format;
|
||||
markDirtyTexture();
|
||||
}
|
||||
|
||||
void QSGOpenGLLayer::setLive(bool live)
|
||||
{
|
||||
if (live == m_live)
|
||||
return;
|
||||
m_live = live;
|
||||
|
||||
if (m_live && (!m_item || m_size.isNull())) {
|
||||
delete m_fbo;
|
||||
delete m_secondaryFbo;
|
||||
m_fbo = m_secondaryFbo = nullptr;
|
||||
m_depthStencilBuffer.clear();
|
||||
}
|
||||
|
||||
markDirtyTexture();
|
||||
}
|
||||
|
||||
void QSGOpenGLLayer::scheduleUpdate()
|
||||
{
|
||||
if (m_grab)
|
||||
return;
|
||||
m_grab = true;
|
||||
if (m_dirtyTexture)
|
||||
emit updateRequested();
|
||||
}
|
||||
|
||||
void QSGOpenGLLayer::setRecursive(bool recursive)
|
||||
{
|
||||
m_recursive = recursive;
|
||||
}
|
||||
|
||||
void QSGOpenGLLayer::setMirrorHorizontal(bool mirror)
|
||||
{
|
||||
m_mirrorHorizontal = mirror;
|
||||
}
|
||||
|
||||
void QSGOpenGLLayer::setMirrorVertical(bool mirror)
|
||||
{
|
||||
m_mirrorVertical = mirror;
|
||||
}
|
||||
|
||||
void QSGOpenGLLayer::markDirtyTexture()
|
||||
{
|
||||
m_dirtyTexture = true;
|
||||
if (m_live || m_grab)
|
||||
emit updateRequested();
|
||||
}
|
||||
|
||||
void QSGOpenGLLayer::grab()
|
||||
{
|
||||
if (!m_item || m_size.isNull()) {
|
||||
delete m_fbo;
|
||||
delete m_secondaryFbo;
|
||||
m_fbo = m_secondaryFbo = nullptr;
|
||||
m_depthStencilBuffer.clear();
|
||||
m_dirtyTexture = false;
|
||||
return;
|
||||
}
|
||||
QSGNode *root = m_item;
|
||||
while (root->firstChild() && root->type() != QSGNode::RootNodeType)
|
||||
root = root->firstChild();
|
||||
if (root->type() != QSGNode::RootNodeType)
|
||||
return;
|
||||
|
||||
if (!m_renderer) {
|
||||
m_renderer = m_context->createRenderer();
|
||||
connect(m_renderer, SIGNAL(sceneGraphChanged()), this, SLOT(markDirtyTexture()));
|
||||
}
|
||||
m_renderer->setDevicePixelRatio(m_device_pixel_ratio);
|
||||
m_renderer->setRootNode(static_cast<QSGRootNode *>(root));
|
||||
|
||||
QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions();
|
||||
bool deleteFboLater = false;
|
||||
|
||||
int effectiveSamples = m_samples;
|
||||
// By default m_samples is 0. Fall back to the context's setting in this case.
|
||||
if (effectiveSamples == 0)
|
||||
effectiveSamples = m_context->openglContext()->format().samples();
|
||||
|
||||
const bool needsNewFbo = !m_fbo || m_fbo->size() != m_size || m_fbo->format().internalTextureFormat() != m_format;
|
||||
const bool mipmapGotEnabled = m_fbo && !m_fbo->format().mipmap() && m_mipmap;
|
||||
const bool msaaGotEnabled = effectiveSamples > 1 && (!m_secondaryFbo || m_secondaryFbo->format().samples() != effectiveSamples);
|
||||
const bool msaaGotDisabled = effectiveSamples <= 1 && m_secondaryFbo;
|
||||
|
||||
if (needsNewFbo || mipmapGotEnabled || msaaGotEnabled || msaaGotDisabled) {
|
||||
if (!m_multisamplingChecked) {
|
||||
if (effectiveSamples <= 1) {
|
||||
m_multisampling = false;
|
||||
} else {
|
||||
QOpenGLExtensions *e = static_cast<QOpenGLExtensions *>(funcs);
|
||||
m_multisampling = e->hasOpenGLExtension(QOpenGLExtensions::FramebufferMultisample)
|
||||
&& e->hasOpenGLExtension(QOpenGLExtensions::FramebufferBlit);
|
||||
}
|
||||
m_multisamplingChecked = true;
|
||||
}
|
||||
if (m_multisampling) {
|
||||
// Don't delete the FBO right away in case it is used recursively.
|
||||
deleteFboLater = true;
|
||||
delete m_secondaryFbo;
|
||||
QOpenGLFramebufferObjectFormat format;
|
||||
|
||||
format.setInternalTextureFormat(m_format);
|
||||
format.setSamples(effectiveSamples);
|
||||
m_secondaryFbo = new QOpenGLFramebufferObject(m_size, format);
|
||||
m_depthStencilBuffer = m_context->depthStencilBufferForFbo(m_secondaryFbo);
|
||||
} else {
|
||||
QOpenGLFramebufferObjectFormat format;
|
||||
format.setInternalTextureFormat(m_format);
|
||||
format.setMipmap(m_mipmap);
|
||||
if (m_recursive) {
|
||||
deleteFboLater = true;
|
||||
delete m_secondaryFbo;
|
||||
m_secondaryFbo = new QOpenGLFramebufferObject(m_size, format);
|
||||
funcs->glBindTexture(GL_TEXTURE_2D, m_secondaryFbo->texture());
|
||||
updateBindOptions(true);
|
||||
m_depthStencilBuffer = m_context->depthStencilBufferForFbo(m_secondaryFbo);
|
||||
} else {
|
||||
delete m_fbo;
|
||||
delete m_secondaryFbo;
|
||||
m_fbo = new QOpenGLFramebufferObject(m_size, format);
|
||||
m_secondaryFbo = nullptr;
|
||||
funcs->glBindTexture(GL_TEXTURE_2D, m_fbo->texture());
|
||||
updateBindOptions(true);
|
||||
m_depthStencilBuffer = m_context->depthStencilBufferForFbo(m_fbo);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (m_recursive && !m_secondaryFbo) {
|
||||
// m_fbo already created, m_recursive was just set.
|
||||
Q_ASSERT(m_fbo);
|
||||
Q_ASSERT(!m_multisampling);
|
||||
|
||||
m_secondaryFbo = new QOpenGLFramebufferObject(m_size, m_fbo->format());
|
||||
funcs->glBindTexture(GL_TEXTURE_2D, m_secondaryFbo->texture());
|
||||
updateBindOptions(true);
|
||||
}
|
||||
|
||||
// Render texture.
|
||||
root->markDirty(QSGNode::DirtyForceUpdate); // Force matrix, clip and opacity update.
|
||||
m_renderer->nodeChanged(root, QSGNode::DirtyForceUpdate); // Force render list update.
|
||||
|
||||
#ifdef QSG_DEBUG_FBO_OVERLAY
|
||||
if (qmlFboOverlay()) {
|
||||
if (!m_debugOverlay)
|
||||
m_debugOverlay = new QSGSimpleRectNode();
|
||||
m_debugOverlay->setRect(QRectF(0, 0, m_size.width(), m_size.height()));
|
||||
m_debugOverlay->setColor(QColor(0xff, 0x00, 0x80, 0x40));
|
||||
root->appendChildNode(m_debugOverlay);
|
||||
}
|
||||
#endif
|
||||
|
||||
m_dirtyTexture = false;
|
||||
|
||||
m_renderer->setDeviceRect(m_size);
|
||||
m_renderer->setViewportRect(m_size);
|
||||
QRectF mirrored(m_mirrorHorizontal ? m_rect.right() : m_rect.left(),
|
||||
m_mirrorVertical ? m_rect.bottom() : m_rect.top(),
|
||||
m_mirrorHorizontal ? -m_rect.width() : m_rect.width(),
|
||||
m_mirrorVertical ? -m_rect.height() : m_rect.height());
|
||||
m_renderer->setProjectionMatrixToRect(mirrored);
|
||||
m_renderer->setClearColor(Qt::transparent);
|
||||
|
||||
if (m_multisampling) {
|
||||
m_renderer->renderScene(BindableFbo(m_secondaryFbo, m_depthStencilBuffer.data()));
|
||||
|
||||
if (deleteFboLater) {
|
||||
delete m_fbo;
|
||||
QOpenGLFramebufferObjectFormat format;
|
||||
format.setInternalTextureFormat(m_format);
|
||||
format.setAttachment(QOpenGLFramebufferObject::NoAttachment);
|
||||
format.setMipmap(m_mipmap);
|
||||
format.setSamples(0);
|
||||
m_fbo = new QOpenGLFramebufferObject(m_size, format);
|
||||
funcs->glBindTexture(GL_TEXTURE_2D, m_fbo->texture());
|
||||
updateBindOptions(true);
|
||||
}
|
||||
|
||||
QRect r(QPoint(), m_size);
|
||||
QOpenGLFramebufferObject::blitFramebuffer(m_fbo, r, m_secondaryFbo, r);
|
||||
} else {
|
||||
if (m_recursive) {
|
||||
m_renderer->renderScene(BindableFbo(m_secondaryFbo, m_depthStencilBuffer.data()));
|
||||
|
||||
if (deleteFboLater) {
|
||||
delete m_fbo;
|
||||
QOpenGLFramebufferObjectFormat format;
|
||||
format.setAttachment(QOpenGLFramebufferObject::CombinedDepthStencil);
|
||||
format.setInternalTextureFormat(m_format);
|
||||
format.setMipmap(m_mipmap);
|
||||
m_fbo = new QOpenGLFramebufferObject(m_size, format);
|
||||
funcs->glBindTexture(GL_TEXTURE_2D, m_fbo->texture());
|
||||
updateBindOptions(true);
|
||||
}
|
||||
qSwap(m_fbo, m_secondaryFbo);
|
||||
} else {
|
||||
m_renderer->renderScene(BindableFbo(m_fbo, m_depthStencilBuffer.data()));
|
||||
}
|
||||
}
|
||||
|
||||
if (m_mipmap) {
|
||||
funcs->glBindTexture(GL_TEXTURE_2D, textureId());
|
||||
funcs->glGenerateMipmap(GL_TEXTURE_2D);
|
||||
}
|
||||
|
||||
root->markDirty(QSGNode::DirtyForceUpdate); // Force matrix, clip, opacity and render list update.
|
||||
|
||||
#ifdef QSG_DEBUG_FBO_OVERLAY
|
||||
if (qmlFboOverlay())
|
||||
root->removeChildNode(m_debugOverlay);
|
||||
#endif
|
||||
if (m_recursive)
|
||||
markDirtyTexture(); // Continuously update if 'live' and 'recursive'.
|
||||
}
|
||||
|
||||
QImage QSGOpenGLLayer::toImage() const
|
||||
{
|
||||
if (m_fbo)
|
||||
return m_fbo->toImage();
|
||||
|
||||
return QImage();
|
||||
}
|
||||
|
||||
QRectF QSGOpenGLLayer::normalizedTextureSubRect() const
|
||||
{
|
||||
return QRectF(m_mirrorHorizontal ? 1 : 0,
|
||||
m_mirrorVertical ? 0 : 1,
|
||||
m_mirrorHorizontal ? -1 : 1,
|
||||
m_mirrorVertical ? 1 : -1);
|
||||
}
|
||||
|
||||
#include "moc_qsgopengllayer_p.cpp"
|
|
@ -1,161 +0,0 @@
|
|||
/****************************************************************************
|
||||
**
|
||||
** Copyright (C) 2016 The Qt Company Ltd.
|
||||
** Contact: https://www.qt.io/licensing/
|
||||
**
|
||||
** This file is part of the QtQuick module of the Qt Toolkit.
|
||||
**
|
||||
** $QT_BEGIN_LICENSE:LGPL$
|
||||
** Commercial License Usage
|
||||
** Licensees holding valid commercial Qt licenses may use this file in
|
||||
** accordance with the commercial license agreement provided with the
|
||||
** Software or, alternatively, in accordance with the terms contained in
|
||||
** a written agreement between you and The Qt Company. For licensing terms
|
||||
** and conditions see https://www.qt.io/terms-conditions. For further
|
||||
** information use the contact form at https://www.qt.io/contact-us.
|
||||
**
|
||||
** GNU Lesser General Public License Usage
|
||||
** Alternatively, this file may be used under the terms of the GNU Lesser
|
||||
** General Public License version 3 as published by the Free Software
|
||||
** Foundation and appearing in the file LICENSE.LGPL3 included in the
|
||||
** packaging of this file. Please review the following information to
|
||||
** ensure the GNU Lesser General Public License version 3 requirements
|
||||
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
|
||||
**
|
||||
** GNU General Public License Usage
|
||||
** Alternatively, this file may be used under the terms of the GNU
|
||||
** General Public License version 2.0 or (at your option) the GNU General
|
||||
** Public license version 3 or any later version approved by the KDE Free
|
||||
** Qt Foundation. The licenses are as published by the Free Software
|
||||
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
|
||||
** included in the packaging of this file. Please review the following
|
||||
** information to ensure the GNU General Public License requirements will
|
||||
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
|
||||
** https://www.gnu.org/licenses/gpl-3.0.html.
|
||||
**
|
||||
** $QT_END_LICENSE$
|
||||
**
|
||||
****************************************************************************/
|
||||
#ifndef QSGOPENGLLAYER_P_H
|
||||
#define QSGOPENGLLAYER_P_H
|
||||
|
||||
//
|
||||
// W A R N I N G
|
||||
// -------------
|
||||
//
|
||||
// This file is not part of the Qt API. It exists purely as an
|
||||
// implementation detail. This header file may change from version to
|
||||
// version without notice, or even be removed.
|
||||
//
|
||||
// We mean it.
|
||||
//
|
||||
|
||||
#include <private/qsgadaptationlayer_p.h>
|
||||
#include <private/qsgcontext_p.h>
|
||||
#include <private/qsgtexture_p.h>
|
||||
#include <qsgsimplerectnode.h>
|
||||
|
||||
QT_BEGIN_NAMESPACE
|
||||
|
||||
#define QSG_DEBUG_FBO_OVERLAY
|
||||
|
||||
class QOpenGLFramebufferObject;
|
||||
class QSGDepthStencilBuffer;
|
||||
class QSGDefaultRenderContext;
|
||||
|
||||
class Q_QUICK_PRIVATE_EXPORT QSGOpenGLLayer : public QSGLayer
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
QSGOpenGLLayer(QSGRenderContext *context);
|
||||
~QSGOpenGLLayer();
|
||||
|
||||
bool updateTexture() override;
|
||||
|
||||
// The item's "paint node", not effect node.
|
||||
QSGNode *item() const { return m_item; }
|
||||
void setItem(QSGNode *item) override;
|
||||
|
||||
QRectF rect() const { return m_rect; }
|
||||
void setRect(const QRectF &rect) override;
|
||||
|
||||
QSize size() const { return m_size; }
|
||||
void setSize(const QSize &size) override;
|
||||
|
||||
void setHasMipmaps(bool mipmap) override;
|
||||
|
||||
void bind() override;
|
||||
|
||||
bool hasAlphaChannel() const override;
|
||||
bool hasMipmaps() const override;
|
||||
int textureId() const override;
|
||||
QSize textureSize() const override { return m_size; }
|
||||
qint64 comparisonKey() const override;
|
||||
|
||||
GLenum format() const { return m_format; }
|
||||
void setFormat(GLenum format) override;
|
||||
|
||||
bool live() const { return bool(m_live); }
|
||||
void setLive(bool live) override;
|
||||
|
||||
bool recursive() const { return bool(m_recursive); }
|
||||
void setRecursive(bool recursive) override;
|
||||
|
||||
void setDevicePixelRatio(qreal ratio) override { m_device_pixel_ratio = ratio; }
|
||||
|
||||
bool mirrorHorizontal() const { return bool(m_mirrorHorizontal); }
|
||||
void setMirrorHorizontal(bool mirror) override;
|
||||
|
||||
bool mirrorVertical() const { return bool(m_mirrorVertical); }
|
||||
void setMirrorVertical(bool mirror) override;
|
||||
|
||||
void scheduleUpdate() override;
|
||||
|
||||
QImage toImage() const override;
|
||||
|
||||
QRectF normalizedTextureSubRect() const override;
|
||||
|
||||
int samples() const { return m_samples; }
|
||||
void setSamples(int samples) override { m_samples = samples; }
|
||||
|
||||
public Q_SLOTS:
|
||||
void markDirtyTexture() override;
|
||||
void invalidated() override;
|
||||
|
||||
private:
|
||||
void grab();
|
||||
|
||||
QSGNode *m_item;
|
||||
QRectF m_rect;
|
||||
QSize m_size;
|
||||
qreal m_device_pixel_ratio;
|
||||
GLenum m_format;
|
||||
|
||||
QSGRenderer *m_renderer;
|
||||
QOpenGLFramebufferObject *m_fbo;
|
||||
QOpenGLFramebufferObject *m_secondaryFbo;
|
||||
QSharedPointer<QSGDepthStencilBuffer> m_depthStencilBuffer;
|
||||
|
||||
GLuint m_transparentTexture;
|
||||
|
||||
#ifdef QSG_DEBUG_FBO_OVERLAY
|
||||
QSGSimpleRectNode *m_debugOverlay;
|
||||
#endif
|
||||
|
||||
QSGDefaultRenderContext *m_context;
|
||||
int m_samples;
|
||||
|
||||
uint m_mipmap : 1;
|
||||
uint m_live : 1;
|
||||
uint m_recursive : 1;
|
||||
uint m_dirtyTexture : 1;
|
||||
uint m_multisamplingChecked : 1;
|
||||
uint m_multisampling : 1;
|
||||
uint m_grab : 1;
|
||||
uint m_mirrorHorizontal : 1;
|
||||
uint m_mirrorVertical : 1;
|
||||
};
|
||||
|
||||
QT_END_NAMESPACE
|
||||
|
||||
#endif // QSGOPENGLLAYER_P_H
|
|
@ -121,7 +121,6 @@ qtConfig(opengl(es1|es2)?) {
|
|||
SOURCES += \
|
||||
$$PWD/qsgdefaultglyphnode.cpp \
|
||||
$$PWD/qsgdefaultglyphnode_p.cpp \
|
||||
$$PWD/qsgopengldistancefieldglyphcache.cpp \
|
||||
$$PWD/qsgdistancefieldglyphnode.cpp \
|
||||
$$PWD/qsgdistancefieldglyphnode_p.cpp \
|
||||
$$PWD/qsgdefaultinternalimagenode.cpp \
|
||||
|
@ -131,11 +130,9 @@ qtConfig(opengl(es1|es2)?) {
|
|||
$$PWD/util/qsgdefaultpainternode.cpp \
|
||||
$$PWD/util/qsgdefaultrectanglenode.cpp \
|
||||
$$PWD/util/qsgdefaultimagenode.cpp \
|
||||
$$PWD/util/qsgdefaultninepatchnode.cpp \
|
||||
$$PWD/qsgopengllayer.cpp
|
||||
$$PWD/util/qsgdefaultninepatchnode.cpp
|
||||
HEADERS += \
|
||||
$$PWD/qsgdefaultglyphnode_p.h \
|
||||
$$PWD/qsgopengldistancefieldglyphcache_p.h \
|
||||
$$PWD/qsgdistancefieldglyphnode_p.h \
|
||||
$$PWD/qsgdistancefieldglyphnode_p_p.h \
|
||||
$$PWD/qsgdefaultglyphnode_p_p.h \
|
||||
|
@ -146,8 +143,7 @@ qtConfig(opengl(es1|es2)?) {
|
|||
$$PWD/util/qsgdefaultpainternode_p.h \
|
||||
$$PWD/util/qsgdefaultrectanglenode_p.h \
|
||||
$$PWD/util/qsgdefaultimagenode_p.h \
|
||||
$$PWD/util/qsgdefaultninepatchnode_p.h \
|
||||
$$PWD/qsgopengllayer_p.h
|
||||
$$PWD/util/qsgdefaultninepatchnode_p.h
|
||||
|
||||
qtConfig(thread) {
|
||||
SOURCES += \
|
||||
|
|
|
@ -49,7 +49,6 @@
|
|||
#include <QtQuick/private/qsgcontext_p.h>
|
||||
#include <QtQuick/private/qsgcontextplugin_p.h>
|
||||
#if QT_CONFIG(opengl)
|
||||
#include <QtQuick/private/qsgopengldistancefieldglyphcache_p.h>
|
||||
#include <QtQuick/private/qsgdefaultglyphnode_p.h>
|
||||
#include <QtQuick/private/qsgdefaultinternalimagenode_p.h>
|
||||
#include <QtQuick/private/qsgdefaultinternalrectanglenode_p.h>
|
||||
|
|
Loading…
Reference in New Issue