Remove layer and dist.field glyph cache OpenGL versions

Task-number: QTBUG-79268
Change-Id: I16123a8a49d17e3ffdd5cbcfbebcd8bfa46e648c
Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
This commit is contained in:
Laszlo Agocs 2020-05-06 15:43:36 +02:00
parent f15f4704c4
commit 2efc801a13
9 changed files with 4 additions and 1640 deletions

View File

@ -397,8 +397,6 @@ qt_extend_target(Quick CONDITION QT_FEATURE_opengl OR QT_FEATURE_opengles2 OR QT
scenegraph/qsgdefaultrendercontext.cpp scenegraph/qsgdefaultrendercontext_p.h
scenegraph/qsgdistancefieldglyphnode.cpp scenegraph/qsgdistancefieldglyphnode_p.cpp scenegraph/qsgdistancefieldglyphnode_p.h
scenegraph/qsgdistancefieldglyphnode_p_p.h
scenegraph/qsgopengldistancefieldglyphcache.cpp scenegraph/qsgopengldistancefieldglyphcache_p.h
scenegraph/qsgopengllayer.cpp scenegraph/qsgopengllayer_p.h
scenegraph/qsgrhidistancefieldglyphcache.cpp scenegraph/qsgrhidistancefieldglyphcache_p.h
scenegraph/qsgrhilayer.cpp scenegraph/qsgrhilayer_p.h
scenegraph/qsgrhishadereffectnode.cpp scenegraph/qsgrhishadereffectnode_p.h

View File

@ -45,7 +45,6 @@
#include <QtQuick/private/qsgdefaultglyphnode_p.h>
#include <QtQuick/private/qsgdistancefieldglyphnode_p.h>
#include <QtQuick/private/qsgdistancefieldglyphnode_p_p.h>
#include <QtQuick/private/qsgopengllayer_p.h>
#include <QtQuick/private/qsgrhisupport_p.h>
#include <QtQuick/private/qsgrhilayer_p.h>
#include <QtQuick/private/qsgdefaultrendercontext_p.h>
@ -222,11 +221,7 @@ QSGGlyphNode *QSGDefaultContext::createGlyphNode(QSGRenderContext *rc, bool pref
QSGLayer *QSGDefaultContext::createLayer(QSGRenderContext *renderContext)
{
auto rc = static_cast<const QSGDefaultRenderContext *>(renderContext);
if (rc->rhi())
return new QSGRhiLayer(renderContext);
else
return new QSGOpenGLLayer(renderContext);
return new QSGRhiLayer(renderContext);
}
QSurfaceFormat QSGDefaultContext::defaultSurfaceFormat() const

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@ -50,7 +50,6 @@
#include <QtQuick/private/qsgopenglatlastexture_p.h>
#include <QtQuick/private/qsgcompressedtexture_p.h>
#include <QtQuick/private/qsgopengldistancefieldglyphcache_p.h>
QT_BEGIN_NAMESPACE
@ -437,10 +436,7 @@ QSGDistanceFieldGlyphCache *QSGDefaultRenderContext::distanceFieldGlyphCache(con
QString key = fontKey(font);
QSGDistanceFieldGlyphCache *cache = m_glyphCaches.value(key, 0);
if (!cache) {
if (m_rhi)
cache = new QSGRhiDistanceFieldGlyphCache(m_rhi, font);
else
cache = new QSGOpenGLDistanceFieldGlyphCache(openglContext(), font);
cache = new QSGRhiDistanceFieldGlyphCache(m_rhi, font);
m_glyphCaches.insert(key, cache);
}

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@ -1,814 +0,0 @@
/****************************************************************************
**
** Copyright (C) 2018 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtQuick module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "qsgopengldistancefieldglyphcache_p.h"
#include <QtCore/qelapsedtimer.h>
#include <QtCore/qbuffer.h>
#include <QtCore/qendian.h>
#include <QtQml/qqmlfile.h>
#include <QtGui/private/qdistancefield_p.h>
#include <private/qopenglcontext_p.h>
#include <QtQml/private/qqmlglobal_p.h>
#include <qopenglfunctions.h>
#include <qopenglversionfunctionsfactory.h>
#include <qopenglframebufferobject.h>
#include <qmath.h>
#include "qsgcontext_p.h"
#if !QT_CONFIG(opengles2)
#include <qopenglfunctions_3_2_core.h>
#endif
QT_BEGIN_NAMESPACE
DEFINE_BOOL_CONFIG_OPTION(qmlUseGlyphCacheWorkaround, QML_USE_GLYPHCACHE_WORKAROUND)
DEFINE_BOOL_CONFIG_OPTION(qsgPreferFullSizeGlyphCacheTextures, QSG_PREFER_FULLSIZE_GLYPHCACHE_TEXTURES)
#if !defined(QSG_OPENGL_DISTANCEFIELD_GLYPH_CACHE_PADDING)
# define QSG_OPENGL_DISTANCEFIELD_GLYPH_CACHE_PADDING 2
#endif
QSGOpenGLDistanceFieldGlyphCache::QSGOpenGLDistanceFieldGlyphCache(QOpenGLContext *c,
const QRawFont &font)
: QSGDistanceFieldGlyphCache(font)
, m_maxTextureWidth(0)
, m_maxTextureHeight(0)
, m_maxTextureCount(3)
, m_areaAllocator(nullptr)
, m_blitProgram(nullptr)
, m_blitBuffer(QOpenGLBuffer::VertexBuffer)
, m_fboGuard(nullptr)
, m_funcs(c->functions())
#if !QT_CONFIG(opengles2)
, m_coreFuncs(nullptr)
#endif
{
if (Q_LIKELY(m_blitBuffer.create())) {
m_blitBuffer.bind();
static const GLfloat buffer[16] = {-1.0f, -1.0f, 1.0f, -1.0f, 1.0f, 1.0f, -1.0f, 1.0f,
0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f};
m_blitBuffer.allocate(buffer, sizeof(buffer));
m_blitBuffer.release();
} else {
qWarning("Buffer creation failed");
}
m_coreProfile = (c->format().profile() == QSurfaceFormat::CoreProfile);
// Load a pregenerated cache if the font contains one
loadPregeneratedCache(font);
}
QSGOpenGLDistanceFieldGlyphCache::~QSGOpenGLDistanceFieldGlyphCache()
{
for (int i = 0; i < m_textures.count(); ++i)
m_funcs->glDeleteTextures(1, &m_textures[i].texture);
if (m_fboGuard != nullptr)
m_fboGuard->free();
delete m_blitProgram;
delete m_areaAllocator;
}
void QSGOpenGLDistanceFieldGlyphCache::requestGlyphs(const QSet<glyph_t> &glyphs)
{
QList<GlyphPosition> glyphPositions;
QVector<glyph_t> glyphsToRender;
const int padding = QSG_OPENGL_DISTANCEFIELD_GLYPH_CACHE_PADDING;
const qreal scaleFactor = qreal(1) / QT_DISTANCEFIELD_SCALE(m_doubleGlyphResolution);
if (m_maxTextureHeight == 0) {
m_funcs->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &m_maxTextureWidth);
// We need to add a buffer to avoid glyphs that overlap the border between two
// textures causing the height of the textures to extend beyond the limit.
m_maxTextureHeight = m_maxTextureWidth - (qCeil(m_referenceFont.pixelSize() * scaleFactor) + distanceFieldRadius() * 2 + padding * 2);
}
if (m_areaAllocator == nullptr)
m_areaAllocator = new QSGAreaAllocator(QSize(m_maxTextureWidth, m_maxTextureCount * m_maxTextureHeight));
for (QSet<glyph_t>::const_iterator it = glyphs.constBegin(); it != glyphs.constEnd() ; ++it) {
glyph_t glyphIndex = *it;
QRectF boundingRect = glyphData(glyphIndex).boundingRect;
int glyphWidth = qCeil(boundingRect.width()) + distanceFieldRadius() * 2;
int glyphHeight = qCeil(boundingRect.height()) + distanceFieldRadius() * 2;
QSize glyphSize(glyphWidth + padding * 2, glyphHeight + padding * 2);
QRect alloc = m_areaAllocator->allocate(glyphSize);
if (alloc.isNull()) {
// Unallocate unused glyphs until we can allocated the new glyph
while (alloc.isNull() && !m_unusedGlyphs.isEmpty()) {
glyph_t unusedGlyph = *m_unusedGlyphs.constBegin();
TexCoord unusedCoord = glyphTexCoord(unusedGlyph);
QRectF unusedGlyphBoundingRect = glyphData(unusedGlyph).boundingRect;
int unusedGlyphWidth = qCeil(unusedGlyphBoundingRect.width()) + distanceFieldRadius() * 2;
int unusedGlyphHeight = qCeil(unusedGlyphBoundingRect.height()) + distanceFieldRadius() * 2;
m_areaAllocator->deallocate(QRect(unusedCoord.x - padding,
unusedCoord.y - padding,
padding * 2 + unusedGlyphWidth,
padding * 2 + unusedGlyphHeight));
m_unusedGlyphs.remove(unusedGlyph);
m_glyphsTexture.remove(unusedGlyph);
removeGlyph(unusedGlyph);
alloc = m_areaAllocator->allocate(glyphSize);
}
// Not enough space left for this glyph... skip to the next one
if (alloc.isNull())
continue;
}
TextureInfo *tex = textureInfo(alloc.y() / m_maxTextureHeight);
alloc = QRect(alloc.x(), alloc.y() % m_maxTextureHeight, alloc.width(), alloc.height());
tex->allocatedArea |= alloc;
Q_ASSERT(tex->padding == padding || tex->padding < 0);
tex->padding = padding;
GlyphPosition p;
p.glyph = glyphIndex;
p.position = alloc.topLeft() + QPoint(padding, padding);
glyphPositions.append(p);
glyphsToRender.append(glyphIndex);
m_glyphsTexture.insert(glyphIndex, tex);
}
setGlyphsPosition(glyphPositions);
markGlyphsToRender(glyphsToRender);
}
void QSGOpenGLDistanceFieldGlyphCache::storeGlyphs(const QList<QDistanceField> &glyphs)
{
typedef QHash<TextureInfo *, QVector<glyph_t> > GlyphTextureHash;
typedef GlyphTextureHash::const_iterator GlyphTextureHashConstIt;
GlyphTextureHash glyphTextures;
GLint alignment = 4; // default value
m_funcs->glGetIntegerv(GL_UNPACK_ALIGNMENT, &alignment);
// Distance field data is always tightly packed
m_funcs->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
for (int i = 0; i < glyphs.size(); ++i) {
QDistanceField glyph = glyphs.at(i);
glyph_t glyphIndex = glyph.glyph();
TexCoord c = glyphTexCoord(glyphIndex);
TextureInfo *texInfo = m_glyphsTexture.value(glyphIndex);
resizeTexture(texInfo, texInfo->allocatedArea.width(), texInfo->allocatedArea.height());
m_funcs->glBindTexture(GL_TEXTURE_2D, texInfo->texture);
glyphTextures[texInfo].append(glyphIndex);
int padding = texInfo->padding;
int expectedWidth = qCeil(c.width + c.xMargin * 2);
glyph = glyph.copy(-padding, -padding,
expectedWidth + padding * 2, glyph.height() + padding * 2);
if (useTextureResizeWorkaround()) {
uchar *inBits = glyph.scanLine(0);
uchar *outBits = texInfo->image.scanLine(int(c.y) - padding) + int(c.x) - padding;
for (int y = 0; y < glyph.height(); ++y) {
memcpy(outBits, inBits, glyph.width());
inBits += glyph.width();
outBits += texInfo->image.width();
}
}
#if !QT_CONFIG(opengles2)
const GLenum format = isCoreProfile() ? GL_RED : GL_ALPHA;
#else
const GLenum format = GL_ALPHA;
#endif
if (useTextureUploadWorkaround()) {
for (int i = 0; i < glyph.height(); ++i) {
m_funcs->glTexSubImage2D(GL_TEXTURE_2D, 0,
c.x - padding, c.y + i - padding, glyph.width(),1,
format, GL_UNSIGNED_BYTE,
glyph.scanLine(i));
}
} else {
m_funcs->glTexSubImage2D(GL_TEXTURE_2D, 0,
c.x - padding, c.y - padding, glyph.width(), glyph.height(),
format, GL_UNSIGNED_BYTE,
glyph.constBits());
}
}
// restore to previous alignment
m_funcs->glPixelStorei(GL_UNPACK_ALIGNMENT, alignment);
for (GlyphTextureHashConstIt i = glyphTextures.constBegin(), cend = glyphTextures.constEnd(); i != cend; ++i) {
Texture t;
t.textureId = i.key()->texture;
t.size = i.key()->size;
t.rhiBased = false;
setGlyphsTexture(i.value(), t);
}
}
void QSGOpenGLDistanceFieldGlyphCache::referenceGlyphs(const QSet<glyph_t> &glyphs)
{
m_unusedGlyphs -= glyphs;
}
void QSGOpenGLDistanceFieldGlyphCache::releaseGlyphs(const QSet<glyph_t> &glyphs)
{
m_unusedGlyphs += glyphs;
}
void QSGOpenGLDistanceFieldGlyphCache::createTexture(TextureInfo *texInfo,
int width,
int height)
{
QByteArray zeroBuf(width * height, 0);
createTexture(texInfo, width, height, zeroBuf.constData());
}
void QSGOpenGLDistanceFieldGlyphCache::createTexture(TextureInfo *texInfo,
int width,
int height,
const void *pixels)
{
if (useTextureResizeWorkaround() && texInfo->image.isNull()) {
texInfo->image = QDistanceField(width, height);
memcpy(texInfo->image.bits(), pixels, width * height);
}
while (m_funcs->glGetError() != GL_NO_ERROR) { }
m_funcs->glGenTextures(1, &texInfo->texture);
m_funcs->glBindTexture(GL_TEXTURE_2D, texInfo->texture);
m_funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
m_funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
m_funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
m_funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
#if !QT_CONFIG(opengles2)
if (!QOpenGLContext::currentContext()->isOpenGLES())
m_funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
const GLint internalFormat = isCoreProfile() ? GL_R8 : GL_ALPHA;
const GLenum format = isCoreProfile() ? GL_RED : GL_ALPHA;
#else
const GLint internalFormat = GL_ALPHA;
const GLenum format = GL_ALPHA;
#endif
m_funcs->glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, width, height, 0, format, GL_UNSIGNED_BYTE, pixels);
texInfo->size = QSize(width, height);
GLuint error = m_funcs->glGetError();
if (error != GL_NO_ERROR) {
m_funcs->glBindTexture(GL_TEXTURE_2D, 0);
m_funcs->glDeleteTextures(1, &texInfo->texture);
texInfo->texture = 0;
}
}
static void freeFramebufferFunc(QOpenGLFunctions *funcs, GLuint id)
{
funcs->glDeleteFramebuffers(1, &id);
}
void QSGOpenGLDistanceFieldGlyphCache::resizeTexture(TextureInfo *texInfo, int width, int height)
{
QOpenGLContext *ctx = QOpenGLContext::currentContext();
Q_ASSERT(ctx);
int oldWidth = texInfo->size.width();
int oldHeight = texInfo->size.height();
if (width == oldWidth && height == oldHeight)
return;
GLuint oldTexture = texInfo->texture;
createTexture(texInfo, width, height);
if (!oldTexture)
return;
updateTexture(oldTexture, texInfo->texture, texInfo->size);
#if !QT_CONFIG(opengles2)
if (isCoreProfile() && !useTextureResizeWorkaround()) {
// For an OpenGL Core Profile we can use http://www.opengl.org/wiki/Framebuffer#Blitting
// to efficiently copy the contents of the old texture to the new texture
// TODO: Use ARB_copy_image if available of if we have >=4.3 context
if (!m_coreFuncs) {
m_coreFuncs = QOpenGLVersionFunctionsFactory::get<QOpenGLFunctions_3_2_Core>(ctx);
Q_ASSERT(m_coreFuncs);
m_coreFuncs->initializeOpenGLFunctions();
}
// Create a framebuffer object to which we can attach our old and new textures (to
// the first two color buffer attachment points)
if (!m_fboGuard) {
GLuint fbo;
m_coreFuncs->glGenFramebuffers(1, &fbo);
m_fboGuard = new QOpenGLSharedResourceGuard(ctx, fbo, freeFramebufferFunc);
}
// Bind the FBO to both the GL_READ_FRAMEBUFFER? and GL_DRAW_FRAMEBUFFER targets
m_coreFuncs->glBindFramebuffer(GL_FRAMEBUFFER, m_fboGuard->id());
// Bind the old texture to GL_COLOR_ATTACHMENT0
m_coreFuncs->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D, oldTexture, 0);
// Bind the new texture to GL_COLOR_ATTACHMENT1
m_coreFuncs->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1,
GL_TEXTURE_2D, texInfo->texture, 0);
// Set the source and destination buffers
m_coreFuncs->glReadBuffer(GL_COLOR_ATTACHMENT0);
m_coreFuncs->glDrawBuffer(GL_COLOR_ATTACHMENT1);
// Do the blit
m_coreFuncs->glBlitFramebuffer(0, 0, oldWidth, oldHeight,
0, 0, oldWidth, oldHeight,
GL_COLOR_BUFFER_BIT, GL_NEAREST);
// Reset the default framebuffer
QOpenGLFramebufferObject::bindDefault();
return;
} else if (useTextureResizeWorkaround()) {
#else
if (useTextureResizeWorkaround()) {
#endif
GLint alignment = 4; // default value
m_funcs->glGetIntegerv(GL_UNPACK_ALIGNMENT, &alignment);
m_funcs->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
#if !QT_CONFIG(opengles2)
const GLenum format = isCoreProfile() ? GL_RED : GL_ALPHA;
#else
const GLenum format = GL_ALPHA;
#endif
if (useTextureUploadWorkaround()) {
for (int i = 0; i < texInfo->image.height(); ++i) {
m_funcs->glTexSubImage2D(GL_TEXTURE_2D, 0,
0, i, oldWidth, 1,
format, GL_UNSIGNED_BYTE,
texInfo->image.scanLine(i));
}
} else {
m_funcs->glTexSubImage2D(GL_TEXTURE_2D, 0,
0, 0, oldWidth, oldHeight,
format, GL_UNSIGNED_BYTE,
texInfo->image.constBits());
}
m_funcs->glPixelStorei(GL_UNPACK_ALIGNMENT, alignment); // restore to previous value
texInfo->image = texInfo->image.copy(0, 0, width, height);
m_funcs->glDeleteTextures(1, &oldTexture);
return;
}
if (!m_blitProgram)
createBlitProgram();
Q_ASSERT(m_blitProgram);
if (!m_fboGuard) {
GLuint fbo;
m_funcs->glGenFramebuffers(1, &fbo);
m_fboGuard = new QOpenGLSharedResourceGuard(ctx, fbo, freeFramebufferFunc);
}
m_funcs->glBindFramebuffer(GL_FRAMEBUFFER, m_fboGuard->id());
GLuint tmp_texture;
m_funcs->glGenTextures(1, &tmp_texture);
m_funcs->glBindTexture(GL_TEXTURE_2D, tmp_texture);
m_funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
m_funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
m_funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
m_funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
#if !QT_CONFIG(opengles2)
if (!ctx->isOpenGLES())
m_funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
#endif
m_funcs->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, oldWidth, oldHeight, 0,
GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
m_funcs->glBindTexture(GL_TEXTURE_2D, 0);
m_funcs->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D, tmp_texture, 0);
m_funcs->glActiveTexture(GL_TEXTURE0);
m_funcs->glBindTexture(GL_TEXTURE_2D, oldTexture);
// save current render states
GLboolean stencilTestEnabled;
GLboolean depthTestEnabled;
GLboolean scissorTestEnabled;
GLboolean blendEnabled;
GLint viewport[4];
GLint oldProgram;
m_funcs->glGetBooleanv(GL_STENCIL_TEST, &stencilTestEnabled);
m_funcs->glGetBooleanv(GL_DEPTH_TEST, &depthTestEnabled);
m_funcs->glGetBooleanv(GL_SCISSOR_TEST, &scissorTestEnabled);
m_funcs->glGetBooleanv(GL_BLEND, &blendEnabled);
m_funcs->glGetIntegerv(GL_VIEWPORT, &viewport[0]);
m_funcs->glGetIntegerv(GL_CURRENT_PROGRAM, &oldProgram);
m_funcs->glDisable(GL_STENCIL_TEST);
m_funcs->glDisable(GL_DEPTH_TEST);
m_funcs->glDisable(GL_SCISSOR_TEST);
m_funcs->glDisable(GL_BLEND);
m_funcs->glViewport(0, 0, oldWidth, oldHeight);
const bool vaoInit = m_vao.isCreated();
if (isCoreProfile()) {
if ( !vaoInit )
m_vao.create();
m_vao.bind();
}
m_blitProgram->bind();
if (!vaoInit || !isCoreProfile()) {
m_blitBuffer.bind();
m_blitProgram->enableAttributeArray(int(QT_VERTEX_COORDS_ATTR));
m_blitProgram->enableAttributeArray(int(QT_TEXTURE_COORDS_ATTR));
m_blitProgram->setAttributeBuffer(int(QT_VERTEX_COORDS_ATTR), GL_FLOAT, 0, 2);
m_blitProgram->setAttributeBuffer(int(QT_TEXTURE_COORDS_ATTR), GL_FLOAT, 32, 2);
}
m_blitProgram->disableAttributeArray(int(QT_OPACITY_ATTR));
m_blitProgram->setUniformValue("imageTexture", GLuint(0));
m_funcs->glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
m_funcs->glBindTexture(GL_TEXTURE_2D, texInfo->texture);
if (useTextureUploadWorkaround()) {
for (int i = 0; i < oldHeight; ++i)
m_funcs->glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, i, 0, i, oldWidth, 1);
} else {
m_funcs->glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, oldWidth, oldHeight);
}
m_funcs->glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_RENDERBUFFER, 0);
m_funcs->glDeleteTextures(1, &tmp_texture);
m_funcs->glDeleteTextures(1, &oldTexture);
QOpenGLFramebufferObject::bindDefault();
// restore render states
if (stencilTestEnabled)
m_funcs->glEnable(GL_STENCIL_TEST);
if (depthTestEnabled)
m_funcs->glEnable(GL_DEPTH_TEST);
if (scissorTestEnabled)
m_funcs->glEnable(GL_SCISSOR_TEST);
if (blendEnabled)
m_funcs->glEnable(GL_BLEND);
m_funcs->glViewport(viewport[0], viewport[1], viewport[2], viewport[3]);
m_funcs->glUseProgram(oldProgram);
m_blitProgram->disableAttributeArray(int(QT_VERTEX_COORDS_ATTR));
m_blitProgram->disableAttributeArray(int(QT_TEXTURE_COORDS_ATTR));
if (isCoreProfile())
m_vao.release();
}
bool QSGOpenGLDistanceFieldGlyphCache::useTextureResizeWorkaround() const
{
static bool set = false;
static bool useWorkaround = false;
if (!set) {
QOpenGLContextPrivate *ctx_p = static_cast<QOpenGLContextPrivate *>(QOpenGLContextPrivate::get(QOpenGLContext::currentContext()));
useWorkaround = ctx_p->workaround_brokenFBOReadBack
|| qmlUseGlyphCacheWorkaround(); // on some hardware the workaround is faster (see QTBUG-29264)
set = true;
}
return useWorkaround;
}
bool QSGOpenGLDistanceFieldGlyphCache::useTextureUploadWorkaround() const
{
static bool set = false;
static bool useWorkaround = false;
if (!set) {
useWorkaround = qstrcmp(reinterpret_cast<const char*>(m_funcs->glGetString(GL_RENDERER)),
"Mali-400 MP") == 0;
set = true;
}
return useWorkaround;
}
bool QSGOpenGLDistanceFieldGlyphCache::createFullSizeTextures() const
{
return qsgPreferFullSizeGlyphCacheTextures() && glyphCount() > QT_DISTANCEFIELD_HIGHGLYPHCOUNT();
}
namespace {
struct Qtdf {
// We need these structs to be tightly packed, but some compilers we use do not
// support #pragma pack(1), so we need to hardcode the offsets/sizes in the
// file format
enum TableSize {
HeaderSize = 14,
GlyphRecordSize = 46,
TextureRecordSize = 17
};
enum Offset {
// Header
majorVersion = 0,
minorVersion = 1,
pixelSize = 2,
textureSize = 4,
flags = 8,
headerPadding = 9,
numGlyphs = 10,
// Glyph record
glyphIndex = 0,
textureOffsetX = 4,
textureOffsetY = 8,
textureWidth = 12,
textureHeight = 16,
xMargin = 20,
yMargin = 24,
boundingRectX = 28,
boundingRectY = 32,
boundingRectWidth = 36,
boundingRectHeight = 40,
textureIndex = 44,
// Texture record
allocatedX = 0,
allocatedY = 4,
allocatedWidth = 8,
allocatedHeight = 12,
texturePadding = 16
};
template <typename T>
static inline T fetch(const char *data, Offset offset)
{
return qFromBigEndian<T>(data + int(offset));
}
};
}
bool QSGOpenGLDistanceFieldGlyphCache::loadPregeneratedCache(const QRawFont &font)
{
// The pregenerated data must be loaded first, otherwise the area allocator
// will be wrong
if (m_areaAllocator != nullptr) {
qWarning("Font cache must be loaded before cache is used");
return false;
}
static QElapsedTimer timer;
bool profile = QSG_LOG_TIME_GLYPH().isDebugEnabled();
if (profile)
timer.start();
QByteArray qtdfTable = font.fontTable("qtdf");
if (qtdfTable.isEmpty())
return false;
typedef QHash<TextureInfo *, QVector<glyph_t> > GlyphTextureHash;
GlyphTextureHash glyphTextures;
if (uint(qtdfTable.size()) < Qtdf::HeaderSize) {
qWarning("Invalid qtdf table in font '%s'",
qPrintable(font.familyName()));
return false;
}
const char *qtdfTableStart = qtdfTable.constData();
const char *qtdfTableEnd = qtdfTableStart + qtdfTable.size();
int padding = 0;
int textureCount = 0;
{
quint8 majorVersion = Qtdf::fetch<quint8>(qtdfTableStart, Qtdf::majorVersion);
quint8 minorVersion = Qtdf::fetch<quint8>(qtdfTableStart, Qtdf::minorVersion);
if (majorVersion != 5 || minorVersion != 12) {
qWarning("Invalid version of qtdf table %d.%d in font '%s'",
majorVersion,
minorVersion,
qPrintable(font.familyName()));
return false;
}
qreal pixelSize = qreal(Qtdf::fetch<quint16>(qtdfTableStart, Qtdf::pixelSize));
m_maxTextureWidth = m_maxTextureHeight = Qtdf::fetch<quint32>(qtdfTableStart, Qtdf::textureSize);
m_doubleGlyphResolution = Qtdf::fetch<quint8>(qtdfTableStart, Qtdf::flags) == 1;
padding = Qtdf::fetch<quint8>(qtdfTableStart, Qtdf::headerPadding);
if (pixelSize <= 0.0) {
qWarning("Invalid pixel size in '%s'", qPrintable(font.familyName()));
return false;
}
if (m_maxTextureWidth <= 0) {
qWarning("Invalid texture size in '%s'", qPrintable(font.familyName()));
return false;
}
int systemMaxTextureSize;
m_funcs->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &systemMaxTextureSize);
if (m_maxTextureWidth > systemMaxTextureSize) {
qWarning("System maximum texture size is %d. This is lower than the value in '%s', which is %d",
systemMaxTextureSize,
qPrintable(font.familyName()),
m_maxTextureWidth);
}
if (padding != QSG_OPENGL_DISTANCEFIELD_GLYPH_CACHE_PADDING) {
qWarning("Padding mismatch in '%s'. Font requires %d, but Qt is compiled with %d.",
qPrintable(font.familyName()),
padding,
QSG_OPENGL_DISTANCEFIELD_GLYPH_CACHE_PADDING);
}
m_referenceFont.setPixelSize(pixelSize);
quint32 glyphCount = Qtdf::fetch<quint32>(qtdfTableStart, Qtdf::numGlyphs);
m_unusedGlyphs.reserve(glyphCount);
const char *allocatorData = qtdfTableStart + Qtdf::HeaderSize;
{
m_areaAllocator = new QSGAreaAllocator(QSize(0, 0));
allocatorData = m_areaAllocator->deserialize(allocatorData, qtdfTableEnd - allocatorData);
if (allocatorData == nullptr)
return false;
}
if (m_areaAllocator->size().height() % m_maxTextureHeight != 0) {
qWarning("Area allocator size mismatch in '%s'", qPrintable(font.familyName()));
return false;
}
textureCount = m_areaAllocator->size().height() / m_maxTextureHeight;
m_maxTextureCount = qMax(m_maxTextureCount, textureCount);
const char *textureRecord = allocatorData;
for (int i = 0; i < textureCount; ++i, textureRecord += Qtdf::TextureRecordSize) {
if (textureRecord + Qtdf::TextureRecordSize > qtdfTableEnd) {
qWarning("qtdf table too small in font '%s'.",
qPrintable(font.familyName()));
return false;
}
TextureInfo *tex = textureInfo(i);
tex->allocatedArea.setX(Qtdf::fetch<quint32>(textureRecord, Qtdf::allocatedX));
tex->allocatedArea.setY(Qtdf::fetch<quint32>(textureRecord, Qtdf::allocatedY));
tex->allocatedArea.setWidth(Qtdf::fetch<quint32>(textureRecord, Qtdf::allocatedWidth));
tex->allocatedArea.setHeight(Qtdf::fetch<quint32>(textureRecord, Qtdf::allocatedHeight));
tex->padding = Qtdf::fetch<quint8>(textureRecord, Qtdf::texturePadding);
}
const char *glyphRecord = textureRecord;
for (quint32 i = 0; i < glyphCount; ++i, glyphRecord += Qtdf::GlyphRecordSize) {
if (glyphRecord + Qtdf::GlyphRecordSize > qtdfTableEnd) {
qWarning("qtdf table too small in font '%s'.",
qPrintable(font.familyName()));
return false;
}
glyph_t glyph = Qtdf::fetch<quint32>(glyphRecord, Qtdf::glyphIndex);
m_unusedGlyphs.insert(glyph);
GlyphData &glyphData = emptyData(glyph);
#define FROM_FIXED_POINT(value) \
(((qreal)value)/(qreal)65536)
glyphData.texCoord.x = FROM_FIXED_POINT(Qtdf::fetch<quint32>(glyphRecord, Qtdf::textureOffsetX));
glyphData.texCoord.y = FROM_FIXED_POINT(Qtdf::fetch<quint32>(glyphRecord, Qtdf::textureOffsetY));
glyphData.texCoord.width = FROM_FIXED_POINT(Qtdf::fetch<quint32>(glyphRecord, Qtdf::textureWidth));
glyphData.texCoord.height = FROM_FIXED_POINT(Qtdf::fetch<quint32>(glyphRecord, Qtdf::textureHeight));
glyphData.texCoord.xMargin = FROM_FIXED_POINT(Qtdf::fetch<quint32>(glyphRecord, Qtdf::xMargin));
glyphData.texCoord.yMargin = FROM_FIXED_POINT(Qtdf::fetch<quint32>(glyphRecord, Qtdf::yMargin));
glyphData.boundingRect.setX(FROM_FIXED_POINT(Qtdf::fetch<qint32>(glyphRecord, Qtdf::boundingRectX)));
glyphData.boundingRect.setY(FROM_FIXED_POINT(Qtdf::fetch<qint32>(glyphRecord, Qtdf::boundingRectY)));
glyphData.boundingRect.setWidth(FROM_FIXED_POINT(Qtdf::fetch<quint32>(glyphRecord, Qtdf::boundingRectWidth)));
glyphData.boundingRect.setHeight(FROM_FIXED_POINT(Qtdf::fetch<quint32>(glyphRecord, Qtdf::boundingRectHeight)));
#undef FROM_FIXED_POINT
int textureIndex = Qtdf::fetch<quint16>(glyphRecord, Qtdf::textureIndex);
if (textureIndex < 0 || textureIndex >= textureCount) {
qWarning("Invalid texture index %d (texture count == %d) in '%s'",
textureIndex,
textureCount,
qPrintable(font.familyName()));
return false;
}
TextureInfo *texInfo = textureInfo(textureIndex);
m_glyphsTexture.insert(glyph, texInfo);
glyphTextures[texInfo].append(glyph);
}
GLint alignment = 4; // default value
m_funcs->glGetIntegerv(GL_UNPACK_ALIGNMENT, &alignment);
m_funcs->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
const uchar *textureData = reinterpret_cast<const uchar *>(glyphRecord);
for (int i = 0; i < textureCount; ++i) {
TextureInfo *texInfo = textureInfo(i);
int width = texInfo->allocatedArea.width();
int height = texInfo->allocatedArea.height();
qint64 size = width * height;
if (reinterpret_cast<const char *>(textureData + size) > qtdfTableEnd) {
qWarning("qtdf table too small in font '%s'.",
qPrintable(font.familyName()));
return false;
}
createTexture(texInfo, width, height, textureData);
QVector<glyph_t> glyphs = glyphTextures.value(texInfo);
Texture t;
t.textureId = texInfo->texture;
t.size = texInfo->size;
t.rhiBased = false;
setGlyphsTexture(glyphs, t);
textureData += size;
}
m_funcs->glPixelStorei(GL_UNPACK_ALIGNMENT, alignment);
}
if (profile) {
quint64 now = timer.elapsed();
qCDebug(QSG_LOG_TIME_GLYPH,
"distancefield: %d pre-generated glyphs loaded in %dms",
m_unusedGlyphs.size(),
(int) now);
}
return true;
}
QT_END_NAMESPACE

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@ -1,164 +0,0 @@
/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtQuick module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QSGOPENGLDISTANCEFIELDGLYPHCACHE_H
#define QSGOPENGLDISTANCEFIELDGLYPHCACHE_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include "qsgadaptationlayer_p.h"
#include <qopenglfunctions.h>
#include <qopenglshaderprogram.h>
#include <qopenglbuffer.h>
#include <qopenglvertexarrayobject.h>
#include <private/qopenglengineshadersource_p.h>
#include <private/qsgareaallocator_p.h>
QT_BEGIN_NAMESPACE
class QOpenGLSharedResourceGuard;
#if !QT_CONFIG(opengles2)
class QOpenGLFunctions_3_2_Core;
#endif
class Q_QUICK_PRIVATE_EXPORT QSGOpenGLDistanceFieldGlyphCache : public QSGDistanceFieldGlyphCache
{
public:
QSGOpenGLDistanceFieldGlyphCache(QOpenGLContext *c, const QRawFont &font);
virtual ~QSGOpenGLDistanceFieldGlyphCache();
void requestGlyphs(const QSet<glyph_t> &glyphs) override;
void storeGlyphs(const QList<QDistanceField> &glyphs) override;
void referenceGlyphs(const QSet<glyph_t> &glyphs) override;
void releaseGlyphs(const QSet<glyph_t> &glyphs) override;
bool useTextureResizeWorkaround() const;
bool useTextureUploadWorkaround() const;
bool createFullSizeTextures() const;
void setMaxTextureCount(int max) { m_maxTextureCount = max; }
int maxTextureCount() const { return m_maxTextureCount; }
bool eightBitFormatIsAlphaSwizzled() const override { return !m_coreProfile; }
private:
bool loadPregeneratedCache(const QRawFont &font);
inline bool isCoreProfile() const { return m_coreProfile; }
struct TextureInfo {
GLuint texture;
QSize size;
QRect allocatedArea;
QDistanceField image;
int padding = -1;
TextureInfo(const QRect &preallocRect = QRect(0, 0, 1, 1)) : texture(0), allocatedArea(preallocRect) { }
};
void createTexture(TextureInfo * texInfo, int width, int height, const void *pixels);
void createTexture(TextureInfo * texInfo, int width, int height);
void resizeTexture(TextureInfo * texInfo, int width, int height);
TextureInfo *textureInfo(int index)
{
Q_ASSERT(m_maxTextureWidth > 0 && m_maxTextureHeight > 0);
for (int i = m_textures.count(); i <= index; ++i) {
if (createFullSizeTextures())
m_textures.append(QRect(0, 0, m_maxTextureWidth, m_maxTextureWidth));
else
m_textures.append(TextureInfo());
}
return &m_textures[index];
}
void createBlitProgram()
{
m_blitProgram = new QOpenGLShaderProgram;
{
const QString source = QLatin1String(qopenglslMainWithTexCoordsVertexShader)
+ QLatin1String(qopenglslUntransformedPositionVertexShader);
m_blitProgram->addCacheableShaderFromSourceCode(QOpenGLShader::Vertex, source);
}
{
const QString source = QLatin1String(qopenglslMainFragmentShader)
+ QLatin1String(qopenglslImageSrcFragmentShader);
m_blitProgram->addCacheableShaderFromSourceCode(QOpenGLShader::Fragment, source);
}
m_blitProgram->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR);
m_blitProgram->bindAttributeLocation("textureCoordArray", QT_TEXTURE_COORDS_ATTR);
m_blitProgram->link();
}
int m_maxTextureWidth;
int m_maxTextureHeight;
int m_maxTextureCount;
bool m_coreProfile;
QList<TextureInfo> m_textures;
QHash<glyph_t, TextureInfo *> m_glyphsTexture;
QSet<glyph_t> m_unusedGlyphs;
QSGAreaAllocator *m_areaAllocator;
QOpenGLShaderProgram *m_blitProgram;
QOpenGLBuffer m_blitBuffer;
QOpenGLVertexArrayObject m_vao;
QOpenGLSharedResourceGuard *m_fboGuard;
QOpenGLFunctions *m_funcs;
#if !QT_CONFIG(opengles2)
QOpenGLFunctions_3_2_Core *m_coreFuncs;
#endif
};
QT_END_NAMESPACE
#endif // QSGOPENGLDISTANCEFIELDGLYPHCACHE_H

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@ -1,481 +0,0 @@
/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtQuick module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "qsgopengllayer_p.h"
#include <private/qqmlglobal_p.h>
#include <private/qsgrenderer_p.h>
#include <private/qsgdefaultrendercontext_p.h>
#include <QOpenGLFramebufferObject>
#include <QOpenGLFunctions>
#include <private/qopenglextensions_p.h>
#include <QtQuick/private/qsgdepthstencilbuffer_p.h>
#ifdef QSG_DEBUG_FBO_OVERLAY
DEFINE_BOOL_CONFIG_OPTION(qmlFboOverlay, QML_FBO_OVERLAY)
#endif
DEFINE_BOOL_CONFIG_OPTION(qmlFboFlushBeforeDetach, QML_FBO_FLUSH_BEFORE_DETACH)
namespace
{
class BindableFbo : public QSGBindable
{
public:
BindableFbo(QOpenGLFramebufferObject *fbo, QSGDepthStencilBuffer *depthStencil);
virtual ~BindableFbo();
void bind() const override;
private:
QOpenGLFramebufferObject *m_fbo;
QSGDepthStencilBuffer *m_depthStencil;
};
BindableFbo::BindableFbo(QOpenGLFramebufferObject *fbo, QSGDepthStencilBuffer *depthStencil)
: m_fbo(fbo)
, m_depthStencil(depthStencil)
{
}
BindableFbo::~BindableFbo()
{
if (qmlFboFlushBeforeDetach())
QOpenGLContext::currentContext()->functions()->glFlush();
if (m_depthStencil)
m_depthStencil->detach();
}
void BindableFbo::bind() const
{
m_fbo->bind();
if (m_depthStencil)
m_depthStencil->attach();
}
}
QSGOpenGLLayer::QSGOpenGLLayer(QSGRenderContext *context)
: QSGLayer(*(new QSGTexturePrivate))
, m_item(nullptr)
, m_device_pixel_ratio(1)
, m_format(GL_RGBA)
, m_renderer(nullptr)
, m_fbo(nullptr)
, m_secondaryFbo(nullptr)
, m_transparentTexture(0)
#ifdef QSG_DEBUG_FBO_OVERLAY
, m_debugOverlay(nullptr)
#endif
, m_samples(0)
, m_mipmap(false)
, m_live(true)
, m_recursive(false)
, m_dirtyTexture(true)
, m_multisamplingChecked(false)
, m_multisampling(false)
, m_grab(false)
, m_mirrorHorizontal(false)
, m_mirrorVertical(true)
{
m_context = static_cast<QSGDefaultRenderContext *>(context);
}
QSGOpenGLLayer::~QSGOpenGLLayer()
{
invalidated();
}
void QSGOpenGLLayer::invalidated()
{
delete m_renderer;
m_renderer = nullptr;
delete m_fbo;
delete m_secondaryFbo;
m_fbo = m_secondaryFbo = nullptr;
#ifdef QSG_DEBUG_FBO_OVERLAY
delete m_debugOverlay;
m_debugOverlay = nullptr;
#endif
if (m_transparentTexture) {
QOpenGLContext::currentContext()->functions()->glDeleteTextures(1, &m_transparentTexture);
m_transparentTexture = 0;
}
}
int QSGOpenGLLayer::textureId() const
{
return m_fbo ? m_fbo->texture() : 0;
}
qint64 QSGOpenGLLayer::comparisonKey() const
{
return m_fbo ? m_fbo->texture() : 0;
}
bool QSGOpenGLLayer::hasAlphaChannel() const
{
return m_format != GL_RGB;
}
bool QSGOpenGLLayer::hasMipmaps() const
{
return m_mipmap;
}
void QSGOpenGLLayer::bind()
{
#ifndef QT_NO_DEBUG
if (!m_recursive && m_fbo && ((m_multisampling && m_secondaryFbo->isBound()) || m_fbo->isBound()))
qWarning("ShaderEffectSource: \'recursive\' must be set to true when rendering recursively.");
#endif
QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions();
if (!m_fbo && m_format == GL_RGBA) {
if (m_transparentTexture == 0) {
funcs->glGenTextures(1, &m_transparentTexture);
funcs->glBindTexture(GL_TEXTURE_2D, m_transparentTexture);
const uint zero = 0;
funcs->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, &zero);
} else {
funcs->glBindTexture(GL_TEXTURE_2D, m_transparentTexture);
}
} else {
funcs->glBindTexture(GL_TEXTURE_2D, m_fbo ? m_fbo->texture() : 0);
updateBindOptions();
}
}
bool QSGOpenGLLayer::updateTexture()
{
bool doGrab = (m_live || m_grab) && m_dirtyTexture;
if (doGrab)
grab();
if (m_grab)
emit scheduledUpdateCompleted();
m_grab = false;
return doGrab;
}
void QSGOpenGLLayer::setHasMipmaps(bool mipmap)
{
if (mipmap == m_mipmap)
return;
m_mipmap = mipmap;
if (m_mipmap && m_fbo && !m_fbo->format().mipmap())
markDirtyTexture();
}
void QSGOpenGLLayer::setItem(QSGNode *item)
{
if (item == m_item)
return;
m_item = item;
if (m_live && !m_item) {
delete m_fbo;
delete m_secondaryFbo;
m_fbo = m_secondaryFbo = nullptr;
m_depthStencilBuffer.clear();
}
markDirtyTexture();
}
void QSGOpenGLLayer::setRect(const QRectF &rect)
{
if (rect == m_rect)
return;
m_rect = rect;
markDirtyTexture();
}
void QSGOpenGLLayer::setSize(const QSize &size)
{
if (size == m_size)
return;
m_size = size;
if (m_live && m_size.isNull()) {
delete m_fbo;
delete m_secondaryFbo;
m_fbo = m_secondaryFbo = nullptr;
m_depthStencilBuffer.clear();
}
markDirtyTexture();
}
void QSGOpenGLLayer::setFormat(GLenum format)
{
if (format == m_format)
return;
m_format = format;
markDirtyTexture();
}
void QSGOpenGLLayer::setLive(bool live)
{
if (live == m_live)
return;
m_live = live;
if (m_live && (!m_item || m_size.isNull())) {
delete m_fbo;
delete m_secondaryFbo;
m_fbo = m_secondaryFbo = nullptr;
m_depthStencilBuffer.clear();
}
markDirtyTexture();
}
void QSGOpenGLLayer::scheduleUpdate()
{
if (m_grab)
return;
m_grab = true;
if (m_dirtyTexture)
emit updateRequested();
}
void QSGOpenGLLayer::setRecursive(bool recursive)
{
m_recursive = recursive;
}
void QSGOpenGLLayer::setMirrorHorizontal(bool mirror)
{
m_mirrorHorizontal = mirror;
}
void QSGOpenGLLayer::setMirrorVertical(bool mirror)
{
m_mirrorVertical = mirror;
}
void QSGOpenGLLayer::markDirtyTexture()
{
m_dirtyTexture = true;
if (m_live || m_grab)
emit updateRequested();
}
void QSGOpenGLLayer::grab()
{
if (!m_item || m_size.isNull()) {
delete m_fbo;
delete m_secondaryFbo;
m_fbo = m_secondaryFbo = nullptr;
m_depthStencilBuffer.clear();
m_dirtyTexture = false;
return;
}
QSGNode *root = m_item;
while (root->firstChild() && root->type() != QSGNode::RootNodeType)
root = root->firstChild();
if (root->type() != QSGNode::RootNodeType)
return;
if (!m_renderer) {
m_renderer = m_context->createRenderer();
connect(m_renderer, SIGNAL(sceneGraphChanged()), this, SLOT(markDirtyTexture()));
}
m_renderer->setDevicePixelRatio(m_device_pixel_ratio);
m_renderer->setRootNode(static_cast<QSGRootNode *>(root));
QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions();
bool deleteFboLater = false;
int effectiveSamples = m_samples;
// By default m_samples is 0. Fall back to the context's setting in this case.
if (effectiveSamples == 0)
effectiveSamples = m_context->openglContext()->format().samples();
const bool needsNewFbo = !m_fbo || m_fbo->size() != m_size || m_fbo->format().internalTextureFormat() != m_format;
const bool mipmapGotEnabled = m_fbo && !m_fbo->format().mipmap() && m_mipmap;
const bool msaaGotEnabled = effectiveSamples > 1 && (!m_secondaryFbo || m_secondaryFbo->format().samples() != effectiveSamples);
const bool msaaGotDisabled = effectiveSamples <= 1 && m_secondaryFbo;
if (needsNewFbo || mipmapGotEnabled || msaaGotEnabled || msaaGotDisabled) {
if (!m_multisamplingChecked) {
if (effectiveSamples <= 1) {
m_multisampling = false;
} else {
QOpenGLExtensions *e = static_cast<QOpenGLExtensions *>(funcs);
m_multisampling = e->hasOpenGLExtension(QOpenGLExtensions::FramebufferMultisample)
&& e->hasOpenGLExtension(QOpenGLExtensions::FramebufferBlit);
}
m_multisamplingChecked = true;
}
if (m_multisampling) {
// Don't delete the FBO right away in case it is used recursively.
deleteFboLater = true;
delete m_secondaryFbo;
QOpenGLFramebufferObjectFormat format;
format.setInternalTextureFormat(m_format);
format.setSamples(effectiveSamples);
m_secondaryFbo = new QOpenGLFramebufferObject(m_size, format);
m_depthStencilBuffer = m_context->depthStencilBufferForFbo(m_secondaryFbo);
} else {
QOpenGLFramebufferObjectFormat format;
format.setInternalTextureFormat(m_format);
format.setMipmap(m_mipmap);
if (m_recursive) {
deleteFboLater = true;
delete m_secondaryFbo;
m_secondaryFbo = new QOpenGLFramebufferObject(m_size, format);
funcs->glBindTexture(GL_TEXTURE_2D, m_secondaryFbo->texture());
updateBindOptions(true);
m_depthStencilBuffer = m_context->depthStencilBufferForFbo(m_secondaryFbo);
} else {
delete m_fbo;
delete m_secondaryFbo;
m_fbo = new QOpenGLFramebufferObject(m_size, format);
m_secondaryFbo = nullptr;
funcs->glBindTexture(GL_TEXTURE_2D, m_fbo->texture());
updateBindOptions(true);
m_depthStencilBuffer = m_context->depthStencilBufferForFbo(m_fbo);
}
}
}
if (m_recursive && !m_secondaryFbo) {
// m_fbo already created, m_recursive was just set.
Q_ASSERT(m_fbo);
Q_ASSERT(!m_multisampling);
m_secondaryFbo = new QOpenGLFramebufferObject(m_size, m_fbo->format());
funcs->glBindTexture(GL_TEXTURE_2D, m_secondaryFbo->texture());
updateBindOptions(true);
}
// Render texture.
root->markDirty(QSGNode::DirtyForceUpdate); // Force matrix, clip and opacity update.
m_renderer->nodeChanged(root, QSGNode::DirtyForceUpdate); // Force render list update.
#ifdef QSG_DEBUG_FBO_OVERLAY
if (qmlFboOverlay()) {
if (!m_debugOverlay)
m_debugOverlay = new QSGSimpleRectNode();
m_debugOverlay->setRect(QRectF(0, 0, m_size.width(), m_size.height()));
m_debugOverlay->setColor(QColor(0xff, 0x00, 0x80, 0x40));
root->appendChildNode(m_debugOverlay);
}
#endif
m_dirtyTexture = false;
m_renderer->setDeviceRect(m_size);
m_renderer->setViewportRect(m_size);
QRectF mirrored(m_mirrorHorizontal ? m_rect.right() : m_rect.left(),
m_mirrorVertical ? m_rect.bottom() : m_rect.top(),
m_mirrorHorizontal ? -m_rect.width() : m_rect.width(),
m_mirrorVertical ? -m_rect.height() : m_rect.height());
m_renderer->setProjectionMatrixToRect(mirrored);
m_renderer->setClearColor(Qt::transparent);
if (m_multisampling) {
m_renderer->renderScene(BindableFbo(m_secondaryFbo, m_depthStencilBuffer.data()));
if (deleteFboLater) {
delete m_fbo;
QOpenGLFramebufferObjectFormat format;
format.setInternalTextureFormat(m_format);
format.setAttachment(QOpenGLFramebufferObject::NoAttachment);
format.setMipmap(m_mipmap);
format.setSamples(0);
m_fbo = new QOpenGLFramebufferObject(m_size, format);
funcs->glBindTexture(GL_TEXTURE_2D, m_fbo->texture());
updateBindOptions(true);
}
QRect r(QPoint(), m_size);
QOpenGLFramebufferObject::blitFramebuffer(m_fbo, r, m_secondaryFbo, r);
} else {
if (m_recursive) {
m_renderer->renderScene(BindableFbo(m_secondaryFbo, m_depthStencilBuffer.data()));
if (deleteFboLater) {
delete m_fbo;
QOpenGLFramebufferObjectFormat format;
format.setAttachment(QOpenGLFramebufferObject::CombinedDepthStencil);
format.setInternalTextureFormat(m_format);
format.setMipmap(m_mipmap);
m_fbo = new QOpenGLFramebufferObject(m_size, format);
funcs->glBindTexture(GL_TEXTURE_2D, m_fbo->texture());
updateBindOptions(true);
}
qSwap(m_fbo, m_secondaryFbo);
} else {
m_renderer->renderScene(BindableFbo(m_fbo, m_depthStencilBuffer.data()));
}
}
if (m_mipmap) {
funcs->glBindTexture(GL_TEXTURE_2D, textureId());
funcs->glGenerateMipmap(GL_TEXTURE_2D);
}
root->markDirty(QSGNode::DirtyForceUpdate); // Force matrix, clip, opacity and render list update.
#ifdef QSG_DEBUG_FBO_OVERLAY
if (qmlFboOverlay())
root->removeChildNode(m_debugOverlay);
#endif
if (m_recursive)
markDirtyTexture(); // Continuously update if 'live' and 'recursive'.
}
QImage QSGOpenGLLayer::toImage() const
{
if (m_fbo)
return m_fbo->toImage();
return QImage();
}
QRectF QSGOpenGLLayer::normalizedTextureSubRect() const
{
return QRectF(m_mirrorHorizontal ? 1 : 0,
m_mirrorVertical ? 0 : 1,
m_mirrorHorizontal ? -1 : 1,
m_mirrorVertical ? 1 : -1);
}
#include "moc_qsgopengllayer_p.cpp"

View File

@ -1,161 +0,0 @@
/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtQuick module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QSGOPENGLLAYER_P_H
#define QSGOPENGLLAYER_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <private/qsgadaptationlayer_p.h>
#include <private/qsgcontext_p.h>
#include <private/qsgtexture_p.h>
#include <qsgsimplerectnode.h>
QT_BEGIN_NAMESPACE
#define QSG_DEBUG_FBO_OVERLAY
class QOpenGLFramebufferObject;
class QSGDepthStencilBuffer;
class QSGDefaultRenderContext;
class Q_QUICK_PRIVATE_EXPORT QSGOpenGLLayer : public QSGLayer
{
Q_OBJECT
public:
QSGOpenGLLayer(QSGRenderContext *context);
~QSGOpenGLLayer();
bool updateTexture() override;
// The item's "paint node", not effect node.
QSGNode *item() const { return m_item; }
void setItem(QSGNode *item) override;
QRectF rect() const { return m_rect; }
void setRect(const QRectF &rect) override;
QSize size() const { return m_size; }
void setSize(const QSize &size) override;
void setHasMipmaps(bool mipmap) override;
void bind() override;
bool hasAlphaChannel() const override;
bool hasMipmaps() const override;
int textureId() const override;
QSize textureSize() const override { return m_size; }
qint64 comparisonKey() const override;
GLenum format() const { return m_format; }
void setFormat(GLenum format) override;
bool live() const { return bool(m_live); }
void setLive(bool live) override;
bool recursive() const { return bool(m_recursive); }
void setRecursive(bool recursive) override;
void setDevicePixelRatio(qreal ratio) override { m_device_pixel_ratio = ratio; }
bool mirrorHorizontal() const { return bool(m_mirrorHorizontal); }
void setMirrorHorizontal(bool mirror) override;
bool mirrorVertical() const { return bool(m_mirrorVertical); }
void setMirrorVertical(bool mirror) override;
void scheduleUpdate() override;
QImage toImage() const override;
QRectF normalizedTextureSubRect() const override;
int samples() const { return m_samples; }
void setSamples(int samples) override { m_samples = samples; }
public Q_SLOTS:
void markDirtyTexture() override;
void invalidated() override;
private:
void grab();
QSGNode *m_item;
QRectF m_rect;
QSize m_size;
qreal m_device_pixel_ratio;
GLenum m_format;
QSGRenderer *m_renderer;
QOpenGLFramebufferObject *m_fbo;
QOpenGLFramebufferObject *m_secondaryFbo;
QSharedPointer<QSGDepthStencilBuffer> m_depthStencilBuffer;
GLuint m_transparentTexture;
#ifdef QSG_DEBUG_FBO_OVERLAY
QSGSimpleRectNode *m_debugOverlay;
#endif
QSGDefaultRenderContext *m_context;
int m_samples;
uint m_mipmap : 1;
uint m_live : 1;
uint m_recursive : 1;
uint m_dirtyTexture : 1;
uint m_multisamplingChecked : 1;
uint m_multisampling : 1;
uint m_grab : 1;
uint m_mirrorHorizontal : 1;
uint m_mirrorVertical : 1;
};
QT_END_NAMESPACE
#endif // QSGOPENGLLAYER_P_H

View File

@ -121,7 +121,6 @@ qtConfig(opengl(es1|es2)?) {
SOURCES += \
$$PWD/qsgdefaultglyphnode.cpp \
$$PWD/qsgdefaultglyphnode_p.cpp \
$$PWD/qsgopengldistancefieldglyphcache.cpp \
$$PWD/qsgdistancefieldglyphnode.cpp \
$$PWD/qsgdistancefieldglyphnode_p.cpp \
$$PWD/qsgdefaultinternalimagenode.cpp \
@ -131,11 +130,9 @@ qtConfig(opengl(es1|es2)?) {
$$PWD/util/qsgdefaultpainternode.cpp \
$$PWD/util/qsgdefaultrectanglenode.cpp \
$$PWD/util/qsgdefaultimagenode.cpp \
$$PWD/util/qsgdefaultninepatchnode.cpp \
$$PWD/qsgopengllayer.cpp
$$PWD/util/qsgdefaultninepatchnode.cpp
HEADERS += \
$$PWD/qsgdefaultglyphnode_p.h \
$$PWD/qsgopengldistancefieldglyphcache_p.h \
$$PWD/qsgdistancefieldglyphnode_p.h \
$$PWD/qsgdistancefieldglyphnode_p_p.h \
$$PWD/qsgdefaultglyphnode_p_p.h \
@ -146,8 +143,7 @@ qtConfig(opengl(es1|es2)?) {
$$PWD/util/qsgdefaultpainternode_p.h \
$$PWD/util/qsgdefaultrectanglenode_p.h \
$$PWD/util/qsgdefaultimagenode_p.h \
$$PWD/util/qsgdefaultninepatchnode_p.h \
$$PWD/qsgopengllayer_p.h
$$PWD/util/qsgdefaultninepatchnode_p.h
qtConfig(thread) {
SOURCES += \

View File

@ -49,7 +49,6 @@
#include <QtQuick/private/qsgcontext_p.h>
#include <QtQuick/private/qsgcontextplugin_p.h>
#if QT_CONFIG(opengl)
#include <QtQuick/private/qsgopengldistancefieldglyphcache_p.h>
#include <QtQuick/private/qsgdefaultglyphnode_p.h>
#include <QtQuick/private/qsgdefaultinternalimagenode_p.h>
#include <QtQuick/private/qsgdefaultinternalrectanglenode_p.h>